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l4d2_sounds_for_hl2_v2.zip

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  • Uploaded: 1 year ago
  • Updated: 1 year ago
  • Type: Re-upload
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  • Size: 21.82 MB
  • Tags: re-upload
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This download looks like an addon. You need to extract the downloaded zip and put the addon folder in your Garry's Mod addons folder. You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • L4D2 Sounds For HL2 V2 <-- Addon folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • L4D2 Sounds For HL2 V2/
    • readme.txt
    • THE EFFECTS/
      • materials/
        • effects/
          • combinemuzzle1.vtf
          • combinemuzzle2.vtf
          • fire_cloud1.vtf
          • fire_cloud2.vtf
          • muzzleflash1.vtf
          • muzzleflash2.vtf
          • muzzleflash3.vtf
          • muzzleflash4.vtf
          • spark.vtf
          • yellowflare.vtf
    • THE SOUNDS/
      • sound/
        • npc/
          • fast_zombie/
            • breathe_loop1.wav
            • claw_miss1.wav
            • claw_miss2.wav
            • claw_strike1.wav
            • claw_strike2.wav
            • claw_strike3.wav
            • foot1.wav
            • foot2.wav
            • foot3.wav
            • foot4.wav
            • fz_alert_close1.wav
            • fz_frenzy1.wav
            • fz_scream1.wav
            • gurgle_loop1.wav
            • idle1.wav
            • idle2.wav
            • idle3.wav
            • leap1.wav
            • wake1.wav
          • zombie/
            • claw_miss1.wav
            • claw_miss2.wav
            • claw_strike1.wav
            • claw_strike2.wav
            • claw_strike3.wav
            • moan_loop1.wav
            • moan_loop2.wav
            • moan_loop3.wav
            • moan_loop4.wav
            • zombie_alert1.wav
            • zombie_alert2.wav
            • zombie_alert3.wav
            • zombie_die1.wav
            • zombie_die2.wav
            • zombie_die3.wav
            • zombie_hit.wav
            • zombie_pain1.wav
            • zombie_pain2.wav
            • zombie_pain3.wav
            • zombie_pain4.wav
            • zombie_pain5.wav
            • zombie_pain6.wav
            • zombie_pound_door.wav
            • zombie_voice_idle1.wav
            • zombie_voice_idle10.wav
            • zombie_voice_idle11.wav
            • zombie_voice_idle12.wav
            • zombie_voice_idle13.wav
            • zombie_voice_idle14.wav
            • zombie_voice_idle2.wav
            • zombie_voice_idle3.wav
            • zombie_voice_idle4.wav
            • zombie_voice_idle5.wav
            • zombie_voice_idle6.wav
            • zombie_voice_idle7.wav
            • zombie_voice_idle8.wav
            • zombie_voice_idle9.wav
            • zo_attack1.wav
            • zo_attack2.wav
          • zombie_poison/
            • pz_alert1.wav
            • pz_alert2.wav
            • pz_breathe_loop1.wav
            • pz_breathe_loop2.wav
            • pz_call1.wav
            • pz_die1.wav
            • pz_die2.wav
            • pz_idle2.wav
            • pz_idle3.wav
            • pz_idle4.wav
            • pz_left_foot1.wav
            • pz_pain1.wav
            • pz_pain2.wav
            • pz_pain3.wav
            • pz_right_foot1.wav
            • pz_throw2.wav
            • pz_throw3.wav
            • pz_warn1.wav
            • pz_warn2.wav
        • player/
          • footsteps/
            • cardboard1.wav
            • cardboard2.wav
            • cardboard3.wav
            • cardboard4.wav
            • chainlink1.wav
            • chainlink2.wav
            • chainlink3.wav
            • chainlink4.wav
            • concrete1.wav
            • concrete2.wav
            • concrete3.wav
            • concrete4.wav
            • dirt1.wav
            • dirt2.wav
            • dirt3.wav
            • dirt4.wav
            • duct1.wav
            • duct2.wav
            • duct3.wav
            • duct4.wav
            • flesh1.wav
            • flesh2.wav
            • flesh3.wav
            • flesh4.wav
            • foliage1.wav
            • foliage2.wav
            • foliage3.wav
            • foliage4.wav
            • glass1.wav
            • glass2.wav
            • glass3.wav
            • glass4.wav
            • grass1.wav
            • grass2.wav
            • grass3.wav
            • grass4.wav
            • gravel1.wav
            • gravel2.wav
            • gravel3.wav
            • gravel4.wav
            • ladder1.wav
            • ladder2.wav
            • ladder3.wav
            • ladder4.wav
            • metal1.wav
            • metal2.wav
            • metal3.wav
            • metal4.wav
            • metalgrate1.wav
            • metalgrate2.wav
            • metalgrate3.wav
            • metalgrate4.wav
            • mud1.wav
            • mud2.wav
            • mud3.wav
            • mud4.wav
            • plaster1.wav
            • plaster2.wav
            • plaster3.wav
            • plaster4.wav
            • sand1.wav
            • sand2.wav
            • sand3.wav
            • sand4.wav
            • slosh1.wav
            • slosh2.wav
            • slosh3.wav
            • slosh4.wav
            • tile1.wav
            • tile2.wav
            • tile3.wav
            • tile4.wav
            • wade1.wav
            • wade2.wav
            • wade3.wav
            • wade4.wav
            • wood1.wav
            • wood2.wav
            • wood3.wav
            • wood4.wav
        • weapons/
          • 357/
            • 357_fire2.wav
            • 357_fire3.wav
          • ar2/
            • ar2_empty.wav
            • ar2_reload_push.wav
            • ar2_reload_rotate.wav
            • fire1.wav
          • bugbait/
            • bugbait_impact1.wav
            • bugbait_impact3.wav
            • bugbait_squeeze1.wav
            • bugbait_squeeze2.wav
            • bugbait_squeeze3.wav
          • crossbow/
            • bolt_fly4.wav
            • bolt_load1.wav
            • bolt_load2.wav
            • bolt_skewer1.wav
            • hit1.wav
            • hitbod1.wav
            • hitbod2.wav
          • explode3.wav
          • explode4.wav
          • explode5.wav
          • grenade/
            • tick1.wav
          • iceaxe/
            • iceaxe_swing1.wav
          • physcannon/
            • hold_loop.wav
            • physcannon_charge.wav
            • physcannon_claws_close.wav
            • physcannon_claws_open.wav
            • physcannon_drop.wav
            • physcannon_dryfire.wav
            • physcannon_pickup.wav
            • physcannon_tooheavy.wav
            • superphys_launch1.wav
            • superphys_launch2.wav
            • superphys_launch3.wav
            • superphys_launch4.wav
          • pistol/
            • pistol_empty.wav
            • pistol_fire1.wav
            • pistol_fire2.wav
          • rpg/
            • rocket1.wav
            • rocketfire1.wav
            • shotdown.wav
          • shotgun/
            • shotgun_cock.wav
            • shotgun_dbl_fire.wav
            • shotgun_dbl_fire7.wav
            • shotgun_fire6.wav
            • shotgun_fire7.wav
            • shotgun_reload1.wav
            • shotgun_reload2.wav
          • smg1/
            • npc_smg1_fire1.wav
            • smg1_fire1.wav

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