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{_new_zombie_master_npc's_}.zi

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( EviL DEAD and stormbringa's Zombie Master Pack )
FIXED VERSION 1.1
______________________________________
All these Advanced Duplicator's
Sound's,npc's,Ragdoll's,and Map's
Are made And Recoded by VAlve, EviL Dead, Stormbringa, And Zombie Master Team.
Do Not reupload...
______________________________________
This is a Pack of {21} {Advanced Duplicator's} ... {Zombie Sound Replacement's} ... {12} {Zombie Master Ragdoll's} ... and {3} {Zombie Master Map's}
Me and Stormbringa made for people who Love Zombie Master...
there's Banshee's, Hulk's, Immolator's, Shambler's, Ragdoll's, Map's, And Sound Replacements.
And Some Extra Zombie's, Combine Zombie, Fast Zombie Torso, and Zombie Master.
{Not Totsters or anyone else's Npc's}
---------------------------------------
How to Install:
---------------------------------------
Extract The main Folder to C:\Program Files\Steam\steamapps\yourname\garrysmod\garrysmod
Open the Folder go in Zombie Master Npc's/date folder, then Extract the adv_duplicator Folder to :\Program Files\Steam\steam maps\your name\garrysmod\garrysmod\data Folder.
Sorry I Spelled the Data Folder Wrong.. That's why you need to do that.
If it doesn't work the first time then Extract all the Folder's in the First Garry's mod
:\Program Files\Steam\steamapps\yourname\garrysmod\
-------------------------------------------
Requirements:
Garry's Mod 10, Half Life 2,Half-Life 2 Episode One. A BRIAN!
Zombie Panic: Source: models
And (YOU NEED Advanced Duplicator) For the Npc's to work...
The Advanced Duplicator: http://www.garrysmod.org/downloads/?a=view&id=27151
The Zombie Panic Models : http://www.garrysmod.org/downloads/?a=view&id=28165
________{Useful Thing's that would add to the Mod}___________________
Zombie Master Map Pack : http://www.garrysmod.org/downloads/?a=view&id=26206
Zombie Virus - Plague : http://www.garrysmod.org/downloads/?a=view&id=18174
NPCBattleCleanupMod : http://www.garrysmod.org/downloads/?a=view&id=19576
Headcrab Remover : http://www.gar

This download looks like an addon. You need to extract the downloaded zip and put the addon folder in your Garry's Mod addons folder. You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • Zombie Master Npc's <-- Addon folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • Zombie Master Npc's/
    • date/
      • adv_duplicator/
        • =Team Share Folder=/
          • npc survivor 1 pistol.txt
          • npc survivor 2 smg.txt
          • npc survivor 3 ar2.txt
          • npc survivor 4 shotgun.txt
          • npc survivor 5 rpg.txt
          • npc survivor 6 annabelle.txt
          • npc zombie fast banshee.txt
          • npc zombie hulk.txt
          • npc zombie immolator.txt
          • npc zombie_01.txt
          • npc zombie_02.txt
          • npc zombie_03.txt
          • npc zombie_04.txt
          • npc zombie_05.txt
          • npc zombie_06.txt
          • npc zombie_07.txt
          • npc zombie_08.txt
          • npc zombie_09.txt
          • zombie master.txt
          • zombine.txt
    • garrysmod/
      • lua/
        • autorun/
          • server/
            • health_zombie.lua
      • maps/
        • zm_asylum_v1.ain
        • zm_asylum_v1.bsp
        • zm_asylum_v1.cache
        • zm_asylum_v1.res
        • zm_redqueen.ain
        • zm_redqueen.bsp
        • zm_redqueen.cache
        • zm_uphill_struggle_v1.bsp
        • zm_uphill_struggle_v1.cache
    • materials/
      • models/
        • shotgun/
          • casing01.vmt
          • casing01.vtf
          • shotgun_zm_diffuse.vmt
          • shotgun_zm_diffuse.vtf
          • shotgun_zm_exp.vtf
          • shotgun_zm_normals.vtf
          • shotgun_zm_normals_env.vtf
          • v_hand_sheet.vmt
          • v_hand_sheet.vtf
          • v_hand_sheet_normal.vtf
        • weapons/
          • flashlight_zm/
            • flashlight3rd_diffuse.vmt
            • flashlight3rd_diffuse.vtf
            • flashlight_diffuse.vmt
            • flashlight_diffuse.vtf
            • flashlight_normal.vtf
          • hands_zm/
            • v_hand_sheet.vmt
            • v_hand_sheet_zm.vmt
            • v_hand_sheet_zm.vtf
            • v_hand_sheet_zm_normal.vtf
          • molotov_zm/
            • fire.vmt
            • fireoff.vmt
            • fireoff.vtf
            • molotovfull_diffuse.vmt
            • molotovfull_diffuse.vtf
            • molotovfull_normal.vtf
            • molotov_3rdDiffuse.vmt
            • molotov_3rdDiffuse.vtf
            • molotov_3rdNormalsMap.vtf
          • pistol_zm/
            • pistol3rd_diffuse.vmt
            • pistol3rd_diffuse.vtf
            • pistol3rd_normal.vtf
            • pistol_diffuse.vmt
            • pistol_diffuse.vtf
            • pistol_normal.vtf
          • rifle_zm/
            • rifle_zm_3rd.vmt
            • rifle_zm_3rd.vtf
            • rifle_zm_3rd_specular_mask.vtf
            • rifle_zm_cartridge.vmt
            • rifle_zm_cartridge.vtf
            • rifle_zm_diffuse.vmt
            • rifle_zm_diffuse.vtf
            • rifle_zm_normal.vtf
          • shotgun_zm/
            • shotgun4.vtf
            • shotgun4diffuse.vmt
            • shotgun4diffuse.vtf
          • sledgehammer_zm/
            • sledgehammer.vmt
            • sledgehammer_diffuse.vtf
            • sledgehammer_normal.vtf
          • v_mac_zm/
            • mac10_sheet.vmt
            • mac10_sheet.vtf
            • mac10_sheet_spec.vtf
          • v_shotgun/
            • remington_sheet.vmt
            • remington_sheet.vtf
            • remington_sheet_spec.vtf
          • v_slam/
            • new lense.vmt
            • new lense.vtf
            • new light1.vmt
            • new light1.vtf
            • new light2.vmt
            • new light2.vtf
            • new slam.vmt
            • new slam.vtf
            • retexture trigger.vmt
            • retexture trigger.vtf
            • v_slam.vmt
            • v_slam.vtf
            • v_slam_normal.vtf
          • v_smg/
            • mac10_sheet.vmt
            • mac10_sheet.vtf
            • mac10_spec.vtf
          • v_stunstick/
            • v_stunstick_diffuse.vmt
            • v_stunstick_diffuse.vtf
            • v_stunstick_normal.vtf
          • w_shotgun_zm/
            • w_shotgun_zm.vmt
            • w_shotgun_zm.vtf
          • zm_pistol/
            • pist_fiveseven.vmt
            • pist_fiveseven.vtf
            • pist_fiveseven_ref.vtf
        • Zombie/
          • zombie_classic/
            • art_facemap.vtf
            • mike_facemap.vtf
            • test_facemap.vtf
          • zombie_classic_humantest/
            • eyeball_l.vtf
            • pupil_l.vtf
        • Zombie_Classic/
          • art_facemap.vmt
          • art_facemap.vtf
          • citizen_sheet.vmt
          • citizen_sheet.vtf
          • citizen_sheet2.vmt
          • citizen_sheet2.vtf
          • citizen_sheet3.vmt
          • citizen_sheet3.vtf
          • corpse1.vmt
          • corpse1.vtf
          • dark_eyeball_l.vmt
          • dark_eyeball_r.vmt
          • erdim_cylmap.vmt
          • erdim_cylmap.vtf
          • eric_facemap.vmt
          • eric_facemap.vtf
          • eyeball_l.vmt
          • eyeball_l.vtf
          • eyeball_r.vmt
          • eyeball_r.vtf
          • joe_facemap.vmt
          • joe_facemap.vtf
          • mike_facemap.vmt
          • mike_facemap.vtf
          • pupil_l.vtf
          • pupil_r.vtf
          • sandro_facemap.vmt
          • sandro_facemap.vtf
          • ted_facemap.vmt
          • ted_facemap.vtf
          • vance_facemap.vmt
          • vance_facemap.vtf
          • van_facemap.vmt
          • van_facemap.vtf
        • Zombie_Fast/
          • corpse1.vmt
          • corpse1.vtf
    • models/
      • weapons/
        • fists_zm.dx80.vtx
        • fists_zm.dx90.vtx
        • fists_zm.mdl
        • fists_zm.sw.vtx
        • fists_zm.vvd
        • flashlight3rd_zm.dx80.vtx
        • flashlight3rd_zm.dx90.vtx
        • flashlight3rd_zm.mdl
        • flashlight3rd_zm.phy
        • flashlight3rd_zm.sw.vtx
        • flashlight3rd_zm.vvd
        • flashlight_zm.dx80.vtx
        • flashlight_zm.dx90.vtx
        • flashlight_zm.mdl
        • flashlight_zm.sw.vtx
        • flashlight_zm.vvd
        • improvised_zm.dx80.vtx
        • improvised_zm.dx90.vtx
        • improvised_zm.mdl
        • improvised_zm.sw.vtx
        • improvised_zm.vvd
        • invisible_vm.dx80.vtx
        • invisible_vm.dx90.vtx
        • invisible_vm.mdl
        • invisible_vm.sw.vtx
        • invisible_vm.vvd
        • molotov3rd_zm.dx80.vtx
        • molotov3rd_zm.dx90.vtx
        • molotov3rd_zm.mdl
        • molotov3rd_zm.phy
        • molotov3rd_zm.sw.vtx
        • molotov3rd_zm.vvd
        • molotov_zm.dx80.vtx
        • molotov_zm.dx90.vtx
        • molotov_zm.mdl
        • molotov_zm.sw.vtx
        • molotov_zm.vvd
        • pistol3rd_zm.dx80.vtx
        • pistol3rd_zm.dx90.vtx
        • pistol3rd_zm.mdl
        • pistol3rd_zm.phy
        • pistol3rd_zm.sw.vtx
        • pistol3rd_zm.vvd
        • pistol_zm.dx80.vtx
        • pistol_zm.dx90.vtx
        • pistol_zm.mdl
        • pistol_zm.sw.vtx
        • pistol_zm.vvd
        • rifle_zm.dx80.vtx
        • rifle_zm.dx90.vtx
        • rifle_zm.mdl
        • rifle_zm.sw.vtx
        • rifle_zm.vvd
        • rifle_zm_3rd.dx80.vtx
        • rifle_zm_3rd.dx90.vtx
        • rifle_zm_3rd.mdl
        • rifle_zm_3rd.phy
        • rifle_zm_3rd.sw.vtx
        • rifle_zm_3rd.vvd
        • shotgun_zm.dx80.vtx
        • shotgun_zm.dx90.vtx
        • shotgun_zm.mdl
        • shotgun_zm.sw.vtx
        • shotgun_zm.vvd
        • shotgun_zm_3rd.dx80.vtx
        • shotgun_zm_3rd.dx90.vtx
        • shotgun_zm_3rd.mdl
        • shotgun_zm_3rd.phy
        • shotgun_zm_3rd.sw.vtx
        • shotgun_zm_3rd.vvd
        • sledgehammer3rd_zm.dx80.vtx
        • sledgehammer3rd_zm.dx90.vtx
        • sledgehammer3rd_zm.mdl
        • sledgehammer3rd_zm.phy
        • sledgehammer3rd_zm.sw.vtx
        • sledgehammer3rd_zm.vvd
        • sledgehammer_zm.dx80.vtx
        • sledgehammer_zm.dx90.vtx
        • sledgehammer_zm.mdl
        • sledgehammer_zm.sw.vtx
        • sledgehammer_zm.vvd
        • smg_zm_3rd.dx80.vtx
        • smg_zm_3rd.dx90.vtx
        • smg_zm_3rd.mdl
        • smg_zm_3rd.phy
        • smg_zm_3rd.sw.vtx
        • smg_zm_3rd.vvd
        • v_mac_zm.dx80.vtx
        • v_mac_zm.dx90.vtx
        • v_mac_zm.mdl
        • v_mac_zm.sw.vtx
        • v_mac_zm.vvd
        • v_mac_zm.xbox.vtx
        • v_shotgun_zm.dx80.vtx
        • v_shotgun_zm.dx90.vtx
        • v_shotgun_zm.mdl
        • v_shotgun_zm.sw.vtx
        • v_shotgun_zm.vvd
        • v_shotgun_zm.xbox.vtx
        • v_smg.dx80.vtx
        • v_smg.dx90.vtx
        • v_smg.mdl
        • v_smg.sw.vtx
        • v_smg.vvd
        • w_shotgun_zm.dx80.vtx
        • w_shotgun_zm.dx90.vtx
        • w_shotgun_zm.mdl
        • w_shotgun_zm.phy
        • w_shotgun_zm.sw.vtx
        • w_shotgun_zm.vvd
        • w_shotgun_zm.xbox.vtx
      • zombie/
        • burnzie.dx80.vtx
        • burnzie.dx90.vtx
        • burnzie.mdl
        • burnzie.phy
        • burnzie.sw.vtx
        • burnzie.vvd
        • hulk.dx80.vtx
        • hulk.dx90.vtx
        • hulk.mdl
        • hulk.phy
        • hulk.sw.vtx
        • hulk.vvd
        • zm_classic.dx80.vtx
        • zm_classic.dx90.vtx
        • zm_classic.mdl
        • zm_classic.phy
        • zm_classic.sw.vtx
        • zm_classic.vvd
        • zm_classic_01.dx80.vtx
        • zm_classic_01.dx90.vtx
        • zm_classic_01.mdl
        • zm_classic_01.phy
        • zm_classic_01.sw.vtx
        • zm_classic_01.vvd
        • zm_classic_02.dx80.vtx
        • zm_classic_02.dx90.vtx
        • zm_classic_02.mdl
        • zm_classic_02.phy
        • zm_classic_02.sw.vtx
        • zm_classic_02.vvd
        • zm_classic_03.dx80.vtx
        • zm_classic_03.dx90.vtx
        • zm_classic_03.mdl
        • zm_classic_03.phy
        • zm_classic_03.sw.vtx
        • zm_classic_03.vvd
        • zm_classic_04.dx80.vtx
        • zm_classic_04.dx90.vtx
        • zm_classic_04.mdl
        • zm_classic_04.phy
        • zm_classic_04.sw.vtx
        • zm_classic_04.vvd
        • zm_classic_05.dx80.vtx
        • zm_classic_05.dx90.vtx
        • zm_classic_05.mdl
        • zm_classic_05.phy
        • zm_classic_05.sw.vtx
        • zm_classic_05.vvd
        • zm_classic_06.dx80.vtx
        • zm_classic_06.dx90.vtx
        • zm_classic_06.mdl
        • zm_classic_06.phy
        • zm_classic_06.sw.vtx
        • zm_classic_06.vvd
        • zm_classic_07.dx80.vtx
        • zm_classic_07.dx90.vtx
        • zm_classic_07.mdl
        • zm_classic_07.phy
        • zm_classic_07.sw.vtx
        • zm_classic_07.vvd
        • zm_classic_08.dx80.vtx
        • zm_classic_08.dx90.vtx
        • zm_classic_08.mdl
        • zm_classic_08.phy
        • zm_classic_08.sw.vtx
        • zm_classic_08.vvd
        • zm_classic_09.dx80.vtx
        • zm_classic_09.dx90.vtx
        • zm_classic_09.mdl
        • zm_classic_09.phy
        • zm_classic_09.sw.vtx
        • zm_classic_09.vvd
        • zm_classic_10.dx80.vtx
        • zm_classic_10.dx90.vtx
        • zm_classic_10.mdl
        • zm_classic_10.phy
        • zm_classic_10.sw.vtx
        • zm_classic_10.vvd
        • zm_fast.dx80.vtx
        • zm_fast.dx90.vtx
        • zm_fast.mdl
        • zm_fast.phy
        • zm_fast.sw.vtx
        • zm_fast.vvd
        • zm_fast.w.vtx
    • Read me or Dead by EviL Man eating babie's.txt
    • sound/
      • npc/
        • fast_zombie/
          • breathe_loop1.wav
          • claw_miss1.wav
          • claw_miss2.wav
          • claw_strike1.wav
          • claw_strike2.wav
          • claw_strike3.wav
          • foot1.wav
          • foot2.wav
          • foot3.wav
          • foot4.wav
          • fz_alert_close1.wav
          • fz_alert_far1.wav
          • fz_frenzy1.wav
          • fz_frenzy2.wav
          • fz_frenzy3.wav
          • fz_frenzy4.wav
          • fz_frenzy5.wav
          • fz_frenzy6.wav
          • fz_frenzy7.wav
          • fz_scream1.wav
          • fz_scream2.wav
          • fz_scream3.wav
          • gurgle_loop1.wav
          • idle1.wav
          • idle2.wav
          • idle3.wav
          • leap1.wav
          • leap2.wav
          • leap3_long.wav
          • leap_begin.wav
          • test.wav
          • wake1.wav
        • zombie/
          • claw_miss1.wav
          • claw_miss2.wav
          • claw_strike1.wav
          • claw_strike2.wav
          • claw_strike3.wav
          • foot1.wav
          • foot2.wav
          • foot3.wav
          • foot_slide1.wav
          • foot_slide2.wav
          • foot_slide3.wav
          • Growl_0.wav
          • Growl_1.wav
          • Growl_2.wav
          • growl_3.wav
          • Growl_4.wav
          • Growl_5.wav
          • Growl_6.wav
          • Growl_7.wav
          • Growl_8.wav
          • Hit_0.wav
          • Hit_1.wav
          • Hit_2.wav
          • Hit_3.wav
          • Hit_4.wav
          • hit_5.wav
          • Hit_6.wav
          • Hit_7.wav
          • moan_loop1.wav
          • moan_loop2.wav
          • moan_loop3.wav
          • moan_loop4.wav
          • zombie_alert1.wav
          • zombie_alert2.wav
          • zombie_alert3.wav
          • zombie_die1.wav
          • zombie_die2.wav
          • zombie_die3.wav
          • zombie_hit.wav
          • zombie_pound_door.wav
          • zo_attack1.wav
          • zo_attack2.wav

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