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[GMOD13] Mw2 Ak-47

  • Reuploaded by:
  • Uploaded: 1 year ago
  • Updated: 1 year ago
  • Type: Re-upload
  • Downloads: 112 (0 last 7 days)
  • Views: 228 (0 last 7 days)
  • Size: 30.73 MB
  • Tags: sweps, weapons
Originally uploaded by TR l BlaDeMasTe on 10th November 2012 11:58 am

Video: http://youtu.be/wfvKK4xFSFE
BIG THANKS Turkish Cowboy
His Channel: http://www.youtube.com/user/csourcer111
Read Readme!!!
Credits:
Me and Turkish Cowboy - Lua and Hex
Infinity Ward - Models, Sound, Textures.
DDDanieLL (Most likely) - Compile.
ImBrokeRu - Animations, Rig
press e -ironsight rcs ak-47

This download looks like an addon. You need to extract the downloaded zip and put the addon folder in your Garry's Mod addons folder. You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • Mw2 Ak-47 <-- Addon folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • Mw2 Ak-47/
    • 1.Need/
      • lua/
        • autorun/
          • server/
            • rcs_res.lua
            • gdcw_materials.lua
            • gdcw_models.lua
            • gdcw_pistolmodels.lua
            • gdcw_pistolscripts.lua
            • gdcw_scripts.lua
          • client/
            • weapon_menu.lua
          • weapon_scripts.lua
        • effects/
          • rcs_smoke/
            • init.lua
          • rg_shelleject/
            • init.lua
          • rg_shelleject_rifle/
            • init.lua
          • rg_shelleject_shotgun/
            • init.lua
          • acid_hit/
            • init.lua
          • dissolve_hit/
            • init.lua
          • effect_hit/
            • init.lua
          • effect_smokedoor/
            • init.lua
          • effect_smokegrenade/
            • init.lua
          • emit_muzzle/
            • init.lua
          • explode_hit/
            • init.lua
          • flash_smoke/
            • init.lua
          • gdcw_cinematicboom/
            • init.lua
          • gdcw_impact/
            • init.lua
          • gdcw_muzzle/
            • init.lua
          • gdcw_penetrate/
            • init.lua
          • gdcw_shells/
            • init.lua
          • gdcw_smoke_trail/
            • init.lua
          • gdcw_staticboom/
            • init.lua
          • gdcw_universal_impact/
            • init.lua
          • gdcw_universal_penetrate/
            • init.lua
          • gdcw_whitephosphorus/
            • init.lua
          • grav_bomb/
            • init.lua
          • ground_hit/
            • init.lua
          • ground_hit_concretedebris/
            • init.lua
          • ice_bomb/
            • init.lua
          • ignite_hit/
            • init.lua
          • lee_muzzle_deagle/
            • init.lua
          • lee_muzzle_pistol/
            • init.lua
          • lee_muzzle_rifle/
            • init.lua
          • lee_muzzle_shotgun/
            • init.lua
          • lee_muzzle_silenced/
            • init.lua
          • lee_muzzle_sniper/
            • init.lua
          • m81_smoke/
            • init.lua
          • pene_trace/
            • init.lua
          • rg_muzzle_cmb/
            • init.lua
          • rg_muzzle_grenade/
            • init.lua
          • rg_muzzle_highcal/
            • init.lua
          • rg_muzzle_hmg/
            • init.lua
          • rg_muzzle_pistol/
            • init.lua
          • rg_muzzle_rifle/
            • init.lua
          • rg_muzzle_silenced/
            • init.lua
          • rico_trace/
            • init.lua
          • shell_12g/
            • init.lua
          • shell_m9/
            • init.lua
          • shell_p90/
            • init.lua
          • shell_pistol/
            • init.lua
          • shell_rifle/
            • init.lua
          • shell_semirifle/
            • init.lua
          • shell_smg/
            • init.lua
          • shell_sniper/
            • init.lua
          • shock_hit/
            • init.lua
        • entities/
          • rcs_c4pack/
            • cl_init.lua
            • init.lua
            • shared.lua
          • rcs_droppedweapon/
            • shared.lua
          • rcs_thrownflashbang/
            • init.lua
            • shared.lua
          • rcs_thrownhegrenade/
            • shared.lua
          • rcs_thrownsmokegrenade/
            • init.lua
            • shared.lua
        • weapons/
          • rcs_base/
            • shared.lua
          • rcs_base_1scope/
            • shared.lua
          • rcs_base_autosniper/
            • shared.lua
          • rcs_base_bsnip/
            • shared.lua
          • rcs_base_burst_pistol/
            • shared.lua
          • rcs_base_burst_rifle/
            • shared.lua
          • rcs_base_grenade/
            • shared.lua
          • rcs_base_pistol/
            • shared.lua
          • rcs_base_shotgun/
            • shared.lua
          • rcs_base_silencer_pistol/
            • shared.lua
          • rcs_base_silencer_rifle/
            • shared.lua
          • lee_ak47/
            • shared.lua
          • rcs_ak47/
            • shared.lua
      • Materials/
        • Models/
          • weapons/
            • V_Models/
              • MW2_AK/
                • MW2_AK.vmt
                • MW2_AK.vtf
                • MW2_AK_Normal.vtf
                • MW2_AK_Rail.vmt
                • MW2_AK_Rail.vtf
                • MW2_AK_Rail_Normal.vtf
                • MW2_AK_Rail_Specular.vtf
                • MW2_AK_Specular.vtf
              • MW2_Hands/
                • MW2_Arms.vtf
                • MW2_Arms_Normal.vtf
                • MW2_Arms_Specular.vtf
                • MW2_Hands.vtf
                • MW2_Hands_Normal.vtf
                • MW2_Hands_Specular.vtf
                • phongwarp.vtf
                • Ranger-FP_arm-diff.vmt
                • Ranger-FP_hand-diff.vmt
              • w_mw2_ak/
                • mag.vmt
                • mag.vtf
                • mw2_ak.vmt
                • mw2_ak.vtf
                • mw2_ak_rail.vmt
                • mw2_ak_rail.vtf
        • vgui/
          • gfx/
            • vgui/
              • ak47.vtf
      • Models/
        • weapons/
          • v_rif_ak47a.dx80.vtx
          • v_rif_ak47a.dx90.vtx
          • v_rif_ak47a.mdl
          • v_rif_ak47a.sw.vtx
          • v_rif_ak47a.vvd
          • v_rif_ak47a.xbox.vtx
          • w_rif_ak47a.dx80.vtx
          • w_rif_ak47a.dx90.vtx
          • w_rif_ak47a.mdl
          • w_rif_ak47a.phy
          • w_rif_ak47a.sw.vtx
          • w_rif_ak47a.vvd
      • Scripts/
        • game_sounds_manifest.txt
        • weapons/
          • ak47.txt
      • Sound/
        • Weapons/
          • AK47/
            • Cloth1.wav
            • Cloth2.wav
            • Cloth3.wav
            • Magfiddle.wav
            • magin.wav
            • magout.wav
            • ak47-1s.wav
    • 2.Hand Camo/
      • artic winter/
        • materials/
          • models/
            • weapons/
              • v_models/
                • mw2_hands/
                  • mw2_arms.vtf
                  • mw2_hands.VTF
      • black-tan/
        • materials/
          • models/
            • weapons/
              • v_models/
                • mw2_hands/
                  • mw2_arms.vtf
                  • mw2_hands.vtf
      • full black/
        • materials/
          • models/
            • weapons/
              • v_models/
                • mw2_hands/
                  • mw2_arms.vtf
                  • mw2_hands.vtf
      • more black/
        • materials/
          • models/
            • weapons/
              • v_models/
                • mw2_hands/
                  • mw2_arms.vtf
                  • mw2_hands.vtf
      • russian black/
        • materials/
          • models/
            • weapons/
              • v_models/
                • mw2_hands/
                  • mw2_arms.vtf
                  • mw2_hands.vtf
      • wounded/
        • materials/
          • models/
            • weapons/
              • v_models/
                • mw2_hands/
                  • mw2_arms.VTF
                  • mw2_hands.VTF
    • 3.Weapon Camo/
      • artic/
        • materials/
          • models/
            • weapons/
              • v_models/
                • mw2_ak/
                  • mw2_ak.vtf
                • w_mw2_ak/
                  • mw2_ak.vtf
      • blue tiger/
        • materials/
          • models/
            • weapons/
              • v_models/
                • mw2_ak/
                  • mw2_ak.vtf
                • w_mw2_ak/
                  • mw2_ak.vtf
      • desert/
        • materials/
          • models/
            • weapons/
              • v_models/
                • mw2_ak/
                  • mw2_ak.vtf
                • w_mw2_ak/
                  • mw2_ak.vtf
      • digital/
        • materials/
          • models/
            • weapons/
              • v_models/
                • mw2_ak/
                  • mw2_ak.vtf
                • w_mw2_ak/
                  • mw2_ak.vtf
      • fall/
        • materials/
          • models/
            • weapons/
              • v_models/
                • mw2_ak/
                  • mw2_ak.vtf
                • w_mw2_ak/
                  • mw2_ak.vtf
      • red tiger/
        • materials/
          • models/
            • weapons/
              • v_models/
                • mw2_ak/
                  • mw2_ak.vtf
                • w_mw2_ak/
                  • mw2_ak.vtf
      • urban/
        • materials/
          • models/
            • weapons/
              • v_models/
                • mw2_ak/
                  • mw2_ak.vtf
                • w_mw2_ak/
                  • mw2_ak.vtf
      • woodland/
        • materials/
          • models/
            • weapons/
              • v_models/
                • mw2_ak/
                  • mw2_ak.vtf
                • w_mw2_ak/
                  • mw2_ak.vtf
  • readme!!!.txt

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