Originally uploaded by à¹Û©â Holyâ on 3rd January 2012 19:48 pm
Drug gunshop 5 is an update to a duplication for those who despise auto gunshops and wish to 'properly' roleplay a gun dealer and/or drug dealer. In short, this drugshop/gunshop let's the gun/drug dealer create an environment which they are comfortable in. There is plenty of space for the gun/drug dealer to add to the gunshop to make it more suitable to them.
-Back storage area for guns and drugs.
-Plays music at the music panel to attract customers. Has 47 songs to pick from.
-Gunlab compartment so you may use a gunlab without it being stolen.
-Console screen on outside of the shop which displays the prices of guns.
-Text Screen outside the shop which allows your gunshop to say you are selling up to 5 additional guns of your choice through chat commands. **To learn how to add guns, use the price editor**
-A slide big enough to fit shipments and guns through.
-A 2x1 PHX plate for fading door next to the slide
-A console screen where you can edit the prices.
-An reset button which resets the screens incase of a glitch
-A window to safely get paid for guns.
-A reset button for default prices on both drugs and guns
-Visible e2 chips so you can see/learn from the coding.
/g# (Gun) (Price) - Adds a gun and it's price to the outside text screen. # = 1-5 / (Gun) = Gun name / (Price) = Price of gun. Example: /g1 RPG 1000.
/greset - Clears all guns and prices off the outside text screen.
/glist - Says what is being displayed on the outside text screen.
-When the gun name is too long or the price is too many digits on the text screen it may not
update properly, to fix this, either retype some of the guns and prices to update the screen
or type /greset and start over.
Upgrades from v4.0: ( http://www.garrysmod.org/downloads/?a=view&id=113429
- Materials changed.
- Moved music panel to shop window.
- Added an indicator to the music panel to show when the music player is on/off.