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For your eyes only. This basically adds refracted eyes to all the Combine Soldiers; elites, shotgunners, soldiers, etc. All the soldiers are in the pictures.
The eyes are basically using Team Fortress 2's Ubercharge shaders. This will NOT work in Half-Life 2 and possibly may not work in Episode One. Credits goes to Talishmar from Facepunch for discovering that these shaders would work on the Soldiers eyes.
For Garry's Mod, place the "materials" folder in:
For Half-Life 2: Episode Two, place the "materials" folder in:
steam/steamapps/*accountname*/half-life 2 episode two/ep2/
This is the video that inspired me to do this:

This download looks like an unpacked addon. You can either convert the files to an addon or merge the folders in the zip with the folders in your Garry's Mod folder.

Convert to Addon (Recommended)

You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • cumbinesouljaeyes <-- Make this folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Or, Merge Folders (Not recommended)

This option makes it difficult to remove the content should you no longer want it. Merge any folders from the zip with the equivalent folders in your Garry's Mod folder.

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • materials/
    • engine/
      • combinesoldier_blue.hdr.vtf
      • combinesoldier_blue.vtf
      • combinesoldier_red.hdr.vtf
      • combinesoldier_red.vtf
      • combinesoldier_yellow.hdr.vtf
      • combinesoldier_yellow.vtf
    • models/
      • Combine_Soldier/
        • combinesoldiersheet.vmt
        • combinesoldiersheet_prisonguard.vmt
        • combinesoldiersheet_prisonguard_shotgun.vmt
        • combinesoldiersheet_shotgun.vmt
        • combine_elite.vmt