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Madkillers Base Update V2

Originally uploaded by Madkiller [ZS] on 25th January 2011 20:13 pm

So yeah another update.
Changlog:
v1.1: Changed Crosshair To a red lazer dot.
v2: Added weapon select icons, so when you scroll your mouse wheel a custom icon will appear, also added kill icon code.
New code to add to lua scripts:
if (CLIENT) then
SWEP.BounceWeaponIcon = true
SWEP.WepSelectIcon = surface.GetTextureID("Texture path")
killicon.Add("folder with shared.lua","texture path",Color(255,255,255))
end
Feel free to make some stuff for this base, paste the code below and ill see if it works and if its work it ill add to the next update, and ill credit you.

This download looks like an addon. You need to extract the downloaded zip and put the addon folder in your Garry's Mod addons folder. You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • test_base <-- Addon folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • test_base/
    • info.txt
    • lua/
      • weapons/
        • shain_new_base/
          • shared.lua
        • test_pistol/
          • shared.lua
    • materials/
      • sprites/
        • ch1.vmt
        • ch1.vtf

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