This file was automatically imported from the old garrysmod.org site. You can see other imported files on the reuploads page.

ls.8.zip

  • Reuploaded by:
  • Uploaded: 1 year ago
  • Updated: 1 year ago
  • Type: Re-upload
  • Downloads: 15 (0 last 7 days)
  • Views: 91 (0 last 7 days)
  • Size: 19.13 MB
  • Tags: re-upload
***********************************IMPORTANT************************************
ls_zombiespawns (Toggles zombie spawning) is toggled off so you can build a barricade before the zombie attack.
TO TURN IT ON TYPE ls_zombiespawns true IN CONSOLE
MAKE SURE TO TYPE THAT IN OR THE ZOMBIES WILL NOT SPAWN!
***IF YOU CREATED A SERVER FOR THIS TURN ls_zombiespawns ON SO CLIENTS CAN KILL ZOMBIES. ONLY ADMINS CAN USE CONSOLE COMMANDS ON SERVERS!***
***********************************IMPORTANT************************************
Map Pack Released! Get it here: http://www.garrysmod.org/downloads/?a=view&id=80129
A gamemode based off the Flash Game The Last Stand 2.
70% of this gamemode goes to Joopie. I'm not too good at Lua, so I modified his gamemode: http://www.garrysmod.org/downloads/?a=view&id=51214
Note: I did not make any of these SWeps except for the Spas12 and the MedKit. I did modify them to better fit the gamemode, however. I give credit to those who made the SWeps where it's due.
This gamemode works on most fair sized maps. Doesn't work on most small maps though.
You'll be fighting off fast zombies through the night. You will need to build a barricade to survive.
Engineer: HP:80 Armor:15 Carries a Barricade Spawner, Turret Spawner, an M3 shotgun, and a Beretta.
Recon: HP:70 Armor:10 Carries a Hunting Rifle, a .44 Magnum and a knife.
Support: HP:100 Armor:10 Carries an AK-47 and a chainsaw.
Medic: HP:90 Armor:25 Carries a MedKit, Spas 12 and a Beretta.
Soldier: HP:100 Armor:15 Carries an Uzi, Beretta and frags.
Specialist: HP:80 Armor:10 Carries an MP5, .44 Magnum and C4.
Here are some console commands for the gamemode.
ls_maxzombies However many you want.
ls_zombiespawns true/false
ai_keepragdolls 0/1
The ai_keepragdolls one is for the headcrabs. They don't disappear and they can lag.
If you've downloaded the other versions I uploaded, remove them and download this one.
Changelog:
ls_zombiespawns is turned off, can be turned back on. Gives time to build your barricade.
Added "Incap" Lua

This download looks like an addon. You need to extract the downloaded zip and put the addon folder in your Garry's Mod addons folder. You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • LastStand0.8 <-- Addon folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • LastStand0.8/
    • content/
      • materials/
        • models/
          • weapons/
            • mp5/
              • 1BGAME.vmt
              • 1BGAME.vtf
              • 2BGAME.vmt
              • 2BGAME.vtf
              • 3B.vmt
              • 3B.vtf
              • 4BGAME.vmt
              • 4BGAME.vtf
            • rif_ak47/
              • Grip.vmt
              • Grip.vtf
              • Grip_normal.vtf
              • grip_ref.vtf
              • mag.vmt
              • mag.vtf
              • mag_normal.vtf
              • mag_ref.vtf
              • Reciever.vmt
              • Reciever.vtf
              • Reciever_normal.vtf
              • reciever_ref.vtf
              • Sites.vmt
              • sites.vtf
              • sites_normal.vtf
              • sites_ref.vtf
              • w_rif_ak47.vmt
              • w_rif_ak47.vtf
              • Wood.vmt
              • Wood.vtf
              • Wood_normal.vtf
              • wood_ref.vtf
            • v_models/
              • beretta.mac/
                • 93r.vmt
                • 93r.vtf
                • m9mesh512.vmt
                • NCBLACK.vtf
                • NCBLACK_ref.vtf
                • NCBLACKsilver.vtf
                • NCBLACKsilver_ref.vtf
                • NCBLACKsilverWOOD.vtf
                • NCdualtone.vtf
                • NCdualtone_ref.vtf
                • NCstainless.vtf
                • NCstainless_ref.vtf
                • NCstainlessWOOD.vtf
                • SpenceDualTone.vtf
                • SpenceDualTone_ref.vtf
              • d3_chainsaw/
                • chain.vmt
                • chain.vtf
                • chainsaw.vmt
                • chainsaw.vtf
                • chainsaw_ref.vtf
              • eod.h4wk.spas12/
                • map1_h4wk.vmt
                • map1_h4wk.vtf
                • map2_h4wk.vmt
                • map2_h4wk.vtf
                • map3_h4wk.vmt
                • map3_h4wk.vtf
              • hunt_leonM/
                • snip_scout.vmt
                • snip_scout.vtf
                • snip_scout_ref.vtf
              • IMI Uzi/
                • gripetcmap.vmt
                • gripetcmap.vtf
                • gripetcmap_normal.vtf
                • MainMap.vmt
                • MainMap.vtf
                • MainMap_normal.vtf
                • silencemap.vmt
                • silencemap.vtf
                • silencemap_normal.vtf
                • stocketc_map.vmt
                • stocketc_map.vtf
                • stocketc_map_normal.vtf
              • shot_m3super90/
                • framemap.vmt
                • framemap.vtf
                • framemap_ref.vtf
                • frontmap.vmt
                • frontmap.vtf
                • frontmap_ref.vtf
                • SHELL.vmt
                • SHELL.vtf
                • SHELL_ref.vtf
                • stockmap.vmt
                • stockmap.vtf
                • stockmap_ref.vtf
              • v_anaconda_/
                • barrel.vmt
                • barrel.vtf
                • barrel_ref.vtf
                • bullet.vmt
                • bullet.vtf
                • bullet_ref.vtf
                • frame.vmt
                • frame.vtf
                • frame_ref.vtf
                • grip.vmt
                • grip.vtf
                • grip_ref.vtf
            • w_models/
              • beretta.mac/
                • 93r.vmt
                • m9mesh512.vmt
              • eod.h4wk.spas12/
                • map1_h4wk.vmt
                • map2_h4wk.vmt
                • map3_h4wk.vmt
              • shot_m3super90/
                • framemap.vmt
                • frontmap.vmt
                • stockmap.vmt
              • w_IMI Uzi/
                • gripetcmap.vmt
                • MainMap.vmt
                • silencemap.vmt
                • stocketc_map.vmt
        • rg/
          • rg_parascope.vmt
          • rg_parascope.vtf
        • vgui/
          • entities/
            • Thumbs.db
            • weapon_jihadbomb.vmt
            • weapon_jihadbomb.vtf
          • gfx/
            • vgui/
              • tmp.vtf
      • models/
        • props_combine/
          • combine_bridge_b.dx80.vtx
          • combine_bridge_b.dx90.vtx
          • combine_bridge_b.jpg
          • combine_bridge_b.mdl
          • combine_bridge_b.phy
          • combine_bridge_b.sw.vtx
          • combine_bridge_b.vvd
        • weapons/
          • v_chain_s.dx80.vtx
          • v_chain_s.dx90.vtx
          • v_chain_s.mdl
          • v_chain_s.sw.vtx
          • v_chain_s.vvd
          • v_chain_s.xbox.vtx
          • v_fists.dx80.vtx
          • v_fists.dx90.vtx
          • v_fists.mdl
          • v_fists.sw.vtx
          • v_fists.vvd
          • v_hunt_scout.dx80.vtx
          • v_hunt_scout.dx90.vtx
          • v_hunt_scout.mdl
          • v_hunt_scout.sw.vtx
          • v_hunt_scout.vvd
          • v_mp5.dx80.vtx
          • v_mp5.dx90.vtx
          • v_mp5.mdl
          • v_mp5.sw.vtx
          • v_mp5.vvd
          • v_shot_m3super91.dx80.vtx
          • v_shot_m3super91.dx90.vtx
          • v_shot_m3super91.mdl
          • v_shot_m3super91.sw.vtx
          • v_shot_m3super91.vvd
          • v_shot_shotteh02.dx80.vtx
          • v_shot_shotteh02.dx90.vtx
          • v_shot_shotteh02.mdl
          • v_shot_shotteh02.sw.vtx
          • v_shot_shotteh02.vvd
          • v_smg_m93rr.dx80.vtx
          • v_smg_m93rr.dx90.vtx
          • v_smg_m93rr.mdl
          • v_smg_m93rr.sw.vtx
          • v_smg_m93rr.vvd
          • v_smodak47.dx80.vtx
          • v_smodak47.dx90.vtx
          • v_smodak47.mdl
          • v_smodak47.sw.vtx
          • v_smodak47.vvd
          • v_uzi_tmp.dx80.vtx
          • v_uzi_tmp.dx90.vtx
          • v_uzi_tmp.mdl
          • v_uzi_tmp.sw.vtx
          • v_uzi_tmp.vvd
          • view_anaconda.dx80.vtx
          • view_anaconda.dx90.vtx
          • view_anaconda.mdl
          • view_anaconda.sw.vtx
          • view_anaconda.vvd
          • w_fists.dx80.vtx
          • w_fists.dx90.vtx
          • w_fists.mdl
          • w_fists.phy
          • w_fists.sw.vtx
          • w_fists.vvd
          • w_mp5.dx80.vtx
          • w_mp5.dx90.vtx
          • w_mp5.mdl
          • w_mp5.phy
          • w_mp5.sw.vtx
          • w_mp5.vvd
          • w_shot_m3super91.dx80.vtx
          • w_shot_m3super91.dx90.vtx
          • w_shot_m3super91.mdl
          • w_shot_m3super91.phy
          • w_shot_m3super91.sw.vtx
          • w_shot_m3super91.vvd
          • w_shot_shotteh02.dx80.vtx
          • w_shot_shotteh02.dx90.vtx
          • w_shot_shotteh02.mdl
          • w_shot_shotteh02.phy
          • w_shot_shotteh02.sw.vtx
          • w_shot_shotteh02.vvd
          • w_smg_m93rr.dx80.vtx
          • w_smg_m93rr.dx90.vtx
          • w_smg_m93rr.mdl
          • w_smg_m93rr.phy
          • w_smg_m93rr.sw.vtx
          • w_smg_m93rr.vvd
          • w_smodak47.dx80.vtx
          • w_smodak47.dx90.vtx
          • w_smodak47.mdl
          • w_smodak47.phy
          • w_smodak47.sw.vtx
          • w_smodak47.vvd
          • w_uzi_tmp.dx80.vtx
          • w_uzi_tmp.dx90.vtx
          • w_uzi_tmp.mdl
          • w_uzi_tmp.phy
          • w_uzi_tmp.sw.vtx
          • w_uzi_tmp.vvd
      • script/
        • weapons/
          • c4.txt
      • scripts/
        • game_sounds_manifest.txt
        • weapons/
          • mac10.txt
          • TMP.txt
      • sound/
        • ak47_boltpull.wav
        • ak47_clipin.wav
        • ak47_clipout.wav
        • ak47-1.wav
        • ak47-npc.wav
        • boltback.wav
        • boltforward.wav
        • greasegun_npc.wav
        • greasegun_shoot.wav
        • kar_npc.wav
        • kar_shoot.wav
        • lens.wav
        • m3_insertshell.wav
        • m3_pump.wav
        • m3-1.wav
        • mp5_clipin.wav
        • mp5_clipout.wav
        • mp5_slideback.wav
        • mp5-1.wav
        • mp5-npc.wav
        • svd.wav
        • svd-npc.wav
        • tommy_draw_slideback.wav
        • tommy_reload_clipin.wav
        • tommy_reload_clipout.wav
        • weapons/
          • alyxgun/
            • alyx_gun_fire3.wav
            • alyx_gun_fire4.wav
            • alyx_gun_fire5.wav
            • alyx_gun_fire6.wav
            • alyx_shotgun_cock1.wav
            • fire01.wav
            • fire02.wav
          • c4/
            • c4_click.wav
            • c4_switchon.wav
          • doom_chainsaw/
            • knife_deploy1.wav
            • knife_deploy2.wav
            • knife_hitwall1.wav
            • knife_idle.wav
            • knife_slash1.wav
            • knife_stab1.wav
            • knife_stab2.wav
            • knife_stab3.wav
          • m3/
            • m3_insertshell.wav
            • m3_pump.wav
            • shotteh-1.wav
            • shotteh-2.wav
          • M93r/
            • m93_fire.wav
            • m93_magin.wav
            • m93_magout.wav
            • m93_pullback.wav
          • smg2/
            • smg2_fireburst1.wav
            • switch_burst.wav
            • switch_single.wav
          • stock-fold.wav
          • tmp/
            • tmp_clipin.wav
            • tmp_clipout.wav
            • tmp_slideback.wav
            • tmp-1.wav
          • UZI/
            • UZI_bolt.wav
            • UZI_clipin.wav
            • UZI_clipout.wav
            • UZI_Deploy.wav
    • entities/
      • effects/
        • rg_muzzle_grenade/
          • init.lua
        • rg_muzzle_highcal/
          • init.lua
        • rg_muzzle_hmg/
          • init.lua
        • rg_muzzle_pistol/
          • init.lua
        • rg_muzzle_rifle/
          • init.lua
        • rg_muzzle_silenced/
          • init.lua
        • rg_shelleject/
          • init.lua
        • rg_shelleject_rifle/
          • init.lua
        • rg_shelleject_shotgun/
          • init.lua
      • entities/
        • gmod_anchor/
          • init.lua
        • npc_spawner/
          • cl_init.lua
          • init.lua
          • shared.lua
        • reg_antlion/
          • cl_init.lua
          • init.lua
          • shared.lua
        • sent_rg_bullet/
          • init.lua
          • shared.lua
        • sent_rg_grenade/
          • cl_init.lua
          • init.lua
          • shared.lua
      • weapons/
        • fn_base2/
          • cl_init.lua
          • shared.lua
        • rg_base/
          • cl_init.lua
          • shared.lua
        • shotteh2_weapon/
          • shared.lua
        • shottehs_base/
          • shared.lua
        • spas_base/
          • shared.lua
        • survivor_44/
          • shared.lua
        • survivor_ak47/
          • shared.lua
        • survivor_barricades/
          • shared.lua
        • survivor_beretta/
          • shared.lua
        • survivor_c4/
          • shared.lua
        • survivor_chainsaw/
          • shared.lua
        • survivor_fists/
          • shared.lua
        • survivor_hunting_rifle/
          • shared.lua
        • survivor_knife/
          • shared.lua
        • survivor_medkit/
          • shared.lua
        • survivor_mp5/
          • shared.lua
        • survivor_spas12/
          • shared.lua
        • survivor_turrets/
          • shared.lua
        • survivor_uzi/
          • shared.lua
    • gamemode/
      • cl_init.lua
      • classes.lua
      • ghostentity.lua
      • incap.lua
      • init.lua
      • loadfiles.lua
      • shared.lua
      • vgui_classselect.lua
      • vgui_engineer.lua
    • info.txt

BBCode:

HTML:

Social: