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Battlefield SWeps

  • Reuploaded by:
  • Uploaded: 1 year ago
  • Updated: 1 year ago
  • Type: Weapon
  • Downloads: 837 (9 last 7 days)
  • Views: 1,734 (16 last 7 days)
  • Size: 9.8 MB
  • Tags: sweps, pack, guns
Originally uploaded by Nanman ㋡ on 7th October 2012 15:00 pm

- BASIC INFO -
I did some experimenting with Leeroy's base, and finally managed to make the lua support a clip-fed shotgun. There's also a few other basic guns in there too.
Included in the download:
- BFP4F AN-94
- BFP4F P226
- BFP4F SAIGA 12
- BF2 M24
- INSTALLATION -
Move the three folders to garrysmod/garrysmod
- CREDITS -
* Xplor3r = Ports and compiles
* IMBrokeRU, IIpon, Sporkeh = Animations
* DICE = Model, textures and sounds
* Nanman = Lua and hexing
* Leeroy Newman = Weapon base
- FUTURE PROJECTS -
This is what I'm planning on doing in the next few weeks/months:
* CS:GO Port Pack (Full)
* BF2 SWep pack
- MEDIA -
My video: http://www.youtube.com/watch?v=zGIs-N4haxY
Turkish Cowboy's Video (thanks mate) : http://www.youtube.com/watch?v=QCjpiNh4z9k&feature=g-u-u
- OTHER INFO -
Please note that the anims aren't from the game, and yes, the SAIGA 12 and AN-94 both use COD imitation anims, but I like them still.
Lots of people have asked for my gloves, and you can now get them here:http://gamebanana.com/css/skins/120963
Xplor3r's Channel :http://www.youtube.com/user/HysamitsuTV
Any problems, questions, requests, advice, just PM me on Youtube:http://www.youtube.com/user/Nanman10?feature=mhee
See you all next time.

This download looks like an unpacked addon. You can either convert the files to an addon or merge the folders in the zip with the folders in your Garry's Mod folder.

Convert to Addon (Recommended)

You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • Battlefield SWeps <-- Make this folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Or, Merge Folders (Not recommended)

This option makes it difficult to remove the content should you no longer want it. Merge any folders from the zip with the equivalent folders in your Garry's Mod folder.

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • addons/
    • Battlefield SWeps/
      • info.txt
      • lua/
        • autorun/
          • client/
            • weapon_menu.lua
          • Weapon_Scripts.lua
        • effects/
          • acid_hit/
            • init.lua
          • dissolve_hit/
            • init.lua
          • Emit_Muzzle/
            • init.lua
          • explode_hit/
            • init.lua
          • flash_smoke/
            • init.lua
          • ground_hit/
            • init.lua
          • ground_hit_concretedebris/
            • init.lua
          • ignite_hit/
            • init.lua
          • lee_muzzle_deagle/
            • init.lua
          • lee_muzzle_pistol/
            • init.lua
          • lee_muzzle_rifle/
            • init.lua
          • lee_muzzle_shotgun/
            • init.lua
          • lee_muzzle_silenced/
            • init.lua
          • lee_muzzle_sniper/
            • init.lua
          • m81_smoke/
            • init.lua
          • pene_trace/
            • init.lua
          • rg_muzzle_grenade/
            • init.lua
          • rg_muzzle_highcal/
            • init.lua
          • rg_muzzle_hmg/
            • init.lua
          • rg_muzzle_pistol/
            • init.lua
          • rg_muzzle_rifle/
            • init.lua
          • rg_muzzle_silenced/
            • init.lua
          • rg_shelleject/
            • init.lua
          • rg_shelleject_rifle/
            • init.lua
          • rg_shelleject_shotgun/
            • init.lua
          • rico_trace/
            • init.lua
          • shell_12g/
            • init.lua
          • shell_m9/
            • init.lua
          • shell_p90/
            • init.lua
          • shell_pistol/
            • init.lua
          • shell_rifle/
            • init.lua
          • shell_semirifle/
            • init.lua
          • shell_smg/
            • init.lua
          • shell_sniper/
            • init.lua
          • shock_hit/
            • init.lua
        • entities/
          • ammo_357/
            • cl_init.lua
            • init.lua
            • shared.lua
          • ammo_ar2/
            • cl_init.lua
            • init.lua
            • shared.lua
          • ammo_pistol/
            • cl_init.lua
            • init.lua
            • shared.lua
          • ammo_rifle/
            • cl_init.lua
            • init.lua
            • shared.lua
          • ammo_shotgun/
            • cl_init.lua
            • init.lua
            • shared.lua
          • ammo_smg/
            • cl_init.lua
            • init.lua
            • shared.lua
          • ammo_sniper/
            • cl_init.lua
            • init.lua
            • shared.lua
          • ent_nade/
            • cl_init.lua
            • init.lua
            • shared.lua
          • Mag/
            • cl_init.lua
            • init.lua
            • shared.lua
          • Rg/
            • cl_init.lua
            • init.lua
            • shared.lua
          • sent_rg_bullet/
            • init.lua
            • shared.lua
          • sent_rg_grenade/
            • cl_init.lua
            • init.lua
            • shared.lua
        • weapons/
          • bf2m24/
            • shared.lua
          • p4fan94/
            • shared.lua
          • p4fp226/
            • shared.lua
          • p4fsaiga/
            • shared.lua
          • weapon_mw_base/
            • ai_translations.lua
            • cl_init.lua
            • init.lua
            • shared.lua
            • sh_anim.lua
      • materials/
        • models/
          • weapons/
            • v_models/
              • hands/
                • v_sleeves d.vtf
                • v_sleeves n.vtf
                • v_sleeves.vmt
              • Request B2/
                • Frame M24 Body D.vtf
                • Frame M24 Body N.vtf
                • Frame M24 Body.vmt
                • Frame M24 Lens D.vtf
                • Frame M24 Lens N.vtf
                • Frame M24 Lens.vmt
              • Request Miny Pack/
                • Frame AN-94 Body D.vtf
                • Frame AN-94 Body N.vtf
                • Frame AN-94 Body.vmt
                • Frame AN-94 Mag D.vtf
                • Frame AN-94 Mag N.vtf
                • Frame AN-94 Mag.vmt
              • Third Pack/
                • Frame P226 D.vtf
                • Frame P226 N.vtf
                • Frame P226.vmt
                • Frame Saiga D.vtf
                • Frame Saiga N.vtf
                • Frame Saiga.vmt
            • w_models/
              • Request B2/
                • Frame M24 Body.vmt
                • Frame M24 Lens.vmt
              • Request Miny Pack/
                • Frame AN-94 Body.vmt
                • Frame AN-94 Mag.vmt
              • Third Pack/
                • Frame P226.vmt
                • Frame Saiga.vmt
        • VGUI/
          • gfx/
            • VGUI/
              • ak47.vtf
              • p228.vtf
              • scout.vtf
              • solid_background.vmt
              • solid_background.vtf
        • WeltEnSTurm/
          • Weapons/
            • Scope/
              • arjs/
                • scope01.vtf
              • black.vtf
              • blank.vmt
              • c4_black.vmt
              • refract.vmt
              • refract.vtf
              • scope01.pdn
              • scope01.vmt
              • scope01.vtf
              • scope_reddot.vmt
              • scope_reddot.vtf
      • models/
        • weapons/
          • unloaded/
            • pist_p228_mag.dx80.vtx
            • pist_p228_mag.dx90.vtx
            • pist_p228_mag.mdl
            • pist_p228_mag.phy
            • pist_p228_mag.sw.vtx
            • pist_p228_mag.vvd
            • rif_galil_mag.dx80.vtx
            • rif_galil_mag.dx90.vtx
            • rif_galil_mag.mdl
            • rif_galil_mag.phy
            • rif_galil_mag.sw.vtx
            • rif_galil_mag.vvd
            • snip_awp_mag.dx80.vtx
            • snip_awp_mag.dx90.vtx
            • snip_awp_mag.mdl
            • snip_awp_mag.phy
            • snip_awp_mag.sw.vtx
            • snip_awp_mag.vvd
          • v_pist_p4fp.dx80.vtx
          • v_pist_p4fp.dx90.vtx
          • v_pist_p4fp.mdl
          • v_pist_p4fp.sw.vtx
          • v_pist_p4fp.vvd
          • v_pist_p4fp.xbox.vtx
          • v_rif_p4fa.dx80.vtx
          • v_rif_p4fa.dx90.vtx
          • v_rif_p4fa.mdl
          • v_rif_p4fa.sw.vtx
          • v_rif_p4fa.vvd
          • v_rif_p4fa.xbox.vtx
          • v_rif_p4fs.dx80.vtx
          • v_rif_p4fs.dx90.vtx
          • v_rif_p4fs.mdl
          • v_rif_p4fs.sw.vtx
          • v_rif_p4fs.vvd
          • v_rif_p4fs.xbox.vtx
          • v_snip_m24sn.dx80.vtx
          • v_snip_m24sn.dx90.vtx
          • v_snip_m24sn.mdl
          • v_snip_m24sn.sw.vtx
          • v_snip_m24sn.vvd
          • v_snip_m24sn.xbox.vtx
          • w_pist_p4fp.dx80.vtx
          • w_pist_p4fp.dx90.vtx
          • w_pist_p4fp.mdl
          • w_pist_p4fp.phy
          • w_pist_p4fp.sw.vtx
          • w_pist_p4fp.vvd
          • w_pist_p4fp.xbox.vtx
          • w_rif_p4fa.dx80.vtx
          • w_rif_p4fa.dx90.vtx
          • w_rif_p4fa.mdl
          • w_rif_p4fa.phy
          • w_rif_p4fa.sw.vtx
          • w_rif_p4fa.vvd
          • w_rif_p4fa.xbox.vtx
          • w_rif_p4fs.dx80.vtx
          • w_rif_p4fs.dx90.vtx
          • w_rif_p4fs.mdl
          • w_rif_p4fs.phy
          • w_rif_p4fs.sw.vtx
          • w_rif_p4fs.vvd
          • w_rif_p4fs.xbox.vtx
          • w_snip_m24sn.dx80.vtx
          • w_snip_m24sn.dx90.vtx
          • w_snip_m24sn.mdl
          • w_snip_m24sn.phy
          • w_snip_m24sn.sw.vtx
          • w_snip_m24sn.vvd
          • w_snip_m24sn.xbox.vtx
        • WeltEnSTurm/
          • Weapons/
            • v_scope01.dx80.vtx
            • v_scope01.dx90.vtx
            • v_scope01.mdl
            • v_scope01.sw.vtx
            • v_scope01.vvd
      • particles/
        • lee_particle.pcf
        • muzzles_universal.pcf
        • muzzle_smoke.pcf
        • particles_manifest.txt
      • scripts/
        • sounds/
          • m24sn.txt
          • p4fa.txt
          • p4fp.txt
          • p4fs.txt
      • sound/
        • weapons/
          • Request B2/
            • M24 Bolt Back.wav
            • M24 Bolt Down.wav
            • M24 Bolt Forward.wav
            • M24 Bolt Up.wav
            • M24 Draw.wav
            • M24 Fire.wav
            • M24 Mag In.wav
            • M24 Mag Lock.wav
            • M24 Mag Out.wav
            • M24 Mag Tap.wav
          • Request Miny Pack/
            • BP4F AN-94 Fire.wav
            • BP4F AN-94 In.wav
            • BP4F AN-94 Out.wav
            • BP4F AN-94 Pull.wav
          • Third Pack/
            • P226 Cloth.wav
            • P226 Fire.wav
            • P226 In.wav
            • P226 Mag Shove.wav
            • P226 Out.wav
            • P226 Release.wav
            • P226 Shift.wav
            • Saiga Fire.wav
            • Saiga In.wav
            • Saiga Out.wav
            • Saiga Pull.wav
  • scripts/
    • sounds/
      • m24sn.txt
      • p4fa.txt
      • p4fp.txt
      • p4fs.txt
  • particles/
    • lee_particle.pcf
    • muzzles_universal.pcf
    • muzzle_smoke.pcf
    • particles_manifest.txt

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