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gm_seabase_alpha.zip

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  • Uploaded: 1 year ago
  • Updated: 1 year ago
  • Type: Map
  • Downloads: 528 (6 last 7 days)
  • Views: 867 (13 last 7 days)
  • Size: 36.33 MB
  • Tags: underwater, sea, ocean, lab
Originally uploaded by [GMAA] brerben on 4th May 2010 13:23 pm

The second of my underwater base maps. I responded to the suggestions given on Facepunch.com forums by making this one much bigger; it's actually as big as the Source Engine would let me make it. However there is one source limitation that I simply cannot overcome:
THERE CANNOT BE A SURFACE!! If I make an underwater base with glass windows, there simply cannot be an above-water island or "elevator" like so many people suggested. I really tried to make one, but the main problem was that the env_fog_controller entities are server-side, not client-side. I can't try to explain this, but just trust me.
There is coral, kelp, little coral fish (just in the base), and a sunken ship. I also threw in some underwater theme music to listen to as you explore the ocean floor.
Finally, I built an airlock to easily launch your submarine contraptions.
Here is the forum thread:http://www.facepunch.com/showthread.php?t=933566

This download looks like a map. You need to place it in your maps folder inside the Garry's Mod folder.

You should end up with a directory structure similar to below

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • maps
            • gm_seabase_alpha.bsp

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • gm_seabase_alpha.bsp

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