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gm_darkgrass V2

Originally uploaded by Kilburn on 7th April 2009 18:40 pm

A new version of gm_darkgrass. So, what's new in there?
+ New spawn. It's completely useless but at least it looks different from the one on gm_flatgrass.
+ AI nodes, yay. They aren't very well distributed though since the number of nodes is limited, so NPCs may stand there doing nothing instead of running to the nearest node.
+ Admin only control room, with buttons for turning on/off the lamp post at the spawn, creepy soundscape, and rain.
Many people reported that "black box" bug with the flashlight, where a black wall would appear in front of you when using the flashlight. This is totally not related to the fog, the problem is the flashlight itself. If you want to get rid of that bug, type "r_flashlightfar 1500" in the console. Cheats must be on when playing online though.

This download looks like an unpacked addon. You can either convert the files to an addon or merge the folders in the zip with the folders in your Garry's Mod folder.

Convert to Addon (Recommended)

You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • gm_darkgrass V2 <-- Make this folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Or, Merge Folders (Not recommended)

This option makes it difficult to remove the content should you no longer want it. Merge any folders from the zip with the equivalent folders in your Garry's Mod folder.

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • maps/
    • gm_darkgrass_v2.bsp
  • materials/
    • maps/
      • gm_darkgrass_v2.vmt
      • gm_darkgrass_v2.vtf