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Onslaught Evolved 18.zip

Originally uploaded by conman on 8th August 2008 15:38 pm

------------------------------------------------------------------------------+
CHANGELOG 1.41 - 1.8 |Conman420, Ailia and Xera |
-------------------------------------------------------------------------------------+
1.41 - 1.8 has been a huge leap for us so this changelog is not going to be complete |
at all. We have probably rewrote or edited every function in the gamemode so think of|
it as a rewrite and not a new version. |
-------------------------------------------------------------------------------------+
NEW FEATURES:
> Pyro - Features mine spawning and flamethrower.
> New build menu GUI and ammo buying GUI.
> Default class (stored clientside so it applies on every server you go to.
> Some new props added.
> New modern hud. (Ailia)
> Soldier now rechargable armor.
> Added super shotgun for scout - right click and look down to launch
> Different jumping heights.
> Class specific taunts.
> Ammo bins only display ammo for that specific class.
> Ranks! You earn new ranks by getting more kills, admins have all benefits
of the highest rank on the server yet are displayed as their true rank.
> Removed antilag and replaced with something better.
> New npc support.
> Prop limit - Can be changed in shared.lua
> Boss spawner (sent_spawnonce) - mappers lets se some boss maps!
> Right click with physgun is now a form of nocollide, right click again to
make the prop normal.
> New help menu.
> New Commands:
+ Help Im stuck!
+ Save kills - For ranks.
> New spawnpoint effect - spiral shows up when player is dead.
> Built in admin commands, kick, ban and kill.
> Admin changemap for changing map without rcon.
> New tab for misc. settings.
> Multiple prop skin support - Right click on the prop in build menu.
-------------------------------------------------------------------------------------
CHANGES/TWEAKS:
> Vastly improved bullseyes positioning code - Smartnes up AI.
> Optimised damage function networking.
> Improved prop damage realism.
> Optimised wrench

This download looks like an unpacked addon. You can either convert the files to an addon or merge the folders in the zip with the folders in your Garry's Mod folder.

Convert to Addon (Recommended)

You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • Onslaught Evolved 18 <-- Make this folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Or, Merge Folders (Not recommended)

This option makes it difficult to remove the content should you no longer want it. Merge any folders from the zip with the equivalent folders in your Garry's Mod folder.

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • gamemodes/
    • OnslaughtEvolved/
      • CHANGELOG.txt
      • content/
        • lua/
          • derma/
            • skins
        • materials/
          • jaanus/
            • ep2snip_parascope.vmt
            • ep2snip_parascope.vtf
            • rotatingthing.vmt
            • rotatingthing.vtf
            • sniper_corner.vmt
            • sniper_corner.vtf
            • w_sniper.vmt
            • w_sniper_new.vtf
            • w_sniper_new_n.vtf
            • w_sniper_phong.vtf
          • onslaught/
            • brick.vmt
            • brick.vtf
            • bricks.vmt
            • bricks.vtf
            • file.vmt
            • file.vtf
            • help.vmt
            • help.vtf
            • helpmenu.vmt
            • helpmenu.vtf
            • light_glow_onslaught.vmt
            • page.vmt
            • page.vtf
            • page_add.vmt
            • page_add.vtf
            • page_delete.vmt
            • page_delete.vtf
            • page_go.vmt
            • page_go.vtf
            • page_refresh.vmt
            • page_refresh.vtf
            • page_save.vmt
            • page_save.vtf
            • refract_ring.vmt
            • refract_ring.vtf
        • models/
          • weapons/
            • v_combinesniper_e2.dx80.vtx
            • v_combinesniper_e2.dx90.vtx
            • v_combinesniper_e2.mdl
            • v_combinesniper_e2.sw.vtx
            • v_combinesniper_e2.vvd
            • v_combinesniper_e2.xbox.vtx
            • w_combinesniper_e2.dx80.vtx
            • w_combinesniper_e2.dx90.vtx
            • w_combinesniper_e2.mdl
            • w_combinesniper_e2.phy
            • w_combinesniper_e2.sw.vtx
            • w_combinesniper_e2.vvd
            • w_combinesniper_e2.xbox.vtx
      • entities/
        • effects/
          • flamer/
            • init.lua
          • npc_spawn/
            • init.lua
          • railgun_beam/
            • init.lua
          • spawnpoint/
            • init.lua
        • entities/
          • base_anim/
            • cl_init.lua
            • init.lua
            • shared.lua
          • func_nobuild/
            • init.lua
          • ose_bolt/
            • cl_init.lua
            • init.lua
            • shared.lua
          • ose_flameballs/
            • cl_init.lua
            • init.lua
            • shared.lua
          • ose_mines/
            • cl_init.lua
            • init.lua
            • shared.lua
          • sent_ammo_dispenser/
            • cl_init.lua
            • init.lua
            • shared.lua
          • sent_dispenser/
            • cl_init.lua
            • init.lua
            • shared.lua
          • sent_ladder/
            • cl_init.lua
            • init.lua
            • shared.lua
          • sent_prop/
            • cl_init.lua
            • init.lua
            • shared.lua
          • sent_spawner/
            • cl_init.lua
            • init.lua
            • shared.lua
          • sent_spawnonce/
            • cl_init.lua
            • init.lua
            • shared.lua
          • sent_spawpoint/
            • cl_init.lua
            • init.lua
            • shared.lua
          • sent_turretcontroller/
            • cl_init.lua
            • init.lua
            • shared.lua
        • weapons/
          • ose_ar3/
            • shared.lua
          • swep_dispensermaker/
            • shared.lua
          • swep_flamethrower/
            • shared.lua
          • swep_minemaker/
            • shared.lua
          • swep_nocollide/
            • shared.lua
          • swep_railgun/
            • shared.lua
          • swep_repair/
            • shared.lua
          • swep_scatter/
            • shared.lua
          • swep_select/
            • shared.lua
          • swep_turretmaker/
            • shared.lua
          • swep_xbow/
            • shared.lua
      • gamemode/
        • cl_deathnotice.lua
        • cl_hud.lua
        • cl_init.lua
        • cl_panels.lua
        • cl_scoreboard.lua
        • commands.lua
        • Credits.txt
        • extbuild.lua
        • init.lua
        • metafunctions.lua
        • ose.lua
        • osmenu/
          • admin.lua
          • Ammo_buy.lua
          • class.lua
          • commands.lua
          • fileload.lua
          • mapload.lua
          • player_stats.lua
          • prop_spawn.lua
        • prop_save.lua
        • shared.lua
        • swep_fix.lua
      • info.txt
      • README.txt
  • maps/
    • ose_doubletrouble2.bsp
    • ose_doubletrouble3.bsp
    • ose_tower_big3.bsp
  • data/
    • onslaught_profiles/
      • bot.txt
    • onslaught_saves/
      • little_base.txt
      • mini_base.txt
      • personal_base.txt
      • small_tower.txt
      • sniper_central.txt
      • the_ultimate_base.txt
      • tower_base.txt
      • turret_emplacement.txt
      • wall.txt

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