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GM_Brownout V1

Originally uploaded by Korpor4l on 27th April 2011 03:29 am

Version 1 of my map Brownout, a huge step from all of my other releases.
I believe it requires Counter-Strike: Source for a few things.
*WARNING!*
This map may (or undoubtedly will) lag on older computers, especially on the no-fog version! Also, in the lab deep in the bunker there is a place where water leaks down from a pipe, standing under the water may cause lag and possibly crash! (Although putting a prop under the spilling water does not seem to lag it)
*What has been added (since the previous versions):
-A larger desert area, making it about 4x bigger than before.
-A new skybox (mainly to fit the new landscape) and a new skybox texture.
-Three versions of the map: foggy (dusty), non-foggy (non-dusty), and night.
-A new bunker! Many people wanted a bunker back, so I made a new & improved bunker!
-Includes: A elevator going deep into the ground, a few rooms & hallways, lockable/unlockable airlocks (on the top & bottom), a small lab area.
-Fixed a few light issues, still a lot I cant fix.
-Nodes! Now npcs are more tactical.
*NOTES:
I will still work on it until I am unable to do more. I may add more on the bunker.
VIDEO: http://www.youtube.com/watch?v=noo-JCKISEw
More information in the readme!.txt and more pictures in the .zip.
FACEPUNCH: http://www.facepunch.com/threads/1083220-GM_Brownout-Version-1?p=29458876#post29458876

This download looks like an addon. You need to extract the downloaded zip and put the addon folder in your Garry's Mod addons folder. You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • brownout_v1_addon <-- Addon folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • brownout_v1_addon/
    • gm_brownout_v1_fog/
      • info.txt
      • maps/
        • gm_brownout_v1_fog.bsp
      • materials/
        • customtext/
          • GC Textures/
            • Rocks/
              • RockWall01.vmt
              • RockWall01.vtf
              • RockWall01_normal.vtf
            • Sand/
              • Sand03.vmt
              • Sand03.vtf
              • Sand03_normal.vtf
          • Korpor4l/
            • brownout_credits.vmt
            • brownout_credits.vtf
            • LockUnlockArrows.vmt
            • LockUnlockArrows.vtf
            • LockUnlockButton.vmt
            • LockUnlockButton.vtf
        • maps/
          • gm_brownout_v1_fog.vmt
          • gm_brownout_v1_fog.vtf
        • skybox/
          • sky10bk.vmt
          • sky10bk.vtf
          • sky10dn.vmt
          • sky10dn.vtf
          • sky10ft.vmt
          • sky10ft.vtf
          • sky10lf.vmt
          • sky10lf.vtf
          • sky10rt.vmt
          • sky10rt.vtf
          • sky10up.vmt
          • sky10up.vtf
      • particles/
        • combine_fx.pcf
        • particles_manifest.txt
    • gm_brownout_v1_night/
      • info.txt
      • maps/
        • gm_brownout_v1_night.bsp
      • materials/
        • customtext/
          • GC Textures/
            • Rocks/
              • RockWall01.vmt
              • RockWall01.vtf
              • RockWall01_normal.vtf
            • Sand/
              • Sand03.vmt
              • Sand03.vtf
              • Sand03_normal.vtf
          • Korpor4l/
            • brownout_credits.vmt
            • brownout_credits.vtf
            • LockUnlockArrows.vmt
            • LockUnlockArrows.vtf
            • LockUnlockButton.vmt
            • LockUnlockButton.vtf
        • maps/
          • gm_brownout_v1_night.vmt
          • gm_brownout_v1_night.vtf
        • skybox/
          • starrynightbk.vmt
          • starrynightbk.vtf
          • starrynightdn.vmt
          • starrynightdn.vtf
          • starrynightft.vmt
          • starrynightft.vtf
          • starrynightlf.vmt
          • starrynightlf.vtf
          • starrynightrt.vmt
          • starrynightrt.vtf
          • starrynightup.vmt
          • starrynightup.vtf
      • particles/
        • combine_fx.pcf
        • particles_manifest.txt
    • gm_brownout_v1_nofog/
      • info.txt
      • maps/
        • gm_brownout_v1_nofog.bsp
      • materials/
        • customtext/
          • GC Textures/
            • Rocks/
              • RockWall01.vmt
              • RockWall01.vtf
              • RockWall01_normal.vtf
            • Sand/
              • Sand03.vmt
              • Sand03.vtf
              • Sand03_normal.vtf
          • Korpor4l/
            • brownout_credits.vmt
            • brownout_credits.vtf
            • LockUnlockArrows.vmt
            • LockUnlockArrows.vtf
            • LockUnlockButton.vmt
            • LockUnlockButton.vtf
        • maps/
          • gm_brownout_v1_nofog.vmt
          • gm_brownout_v1_nofog.vtf
        • skybox/
          • sky10bk.vmt
          • sky10bk.vtf
          • sky10dn.vmt
          • sky10dn.vtf
          • sky10ft.vmt
          • sky10ft.vtf
          • sky10lf.vmt
          • sky10lf.vtf
          • sky10rt.vmt
          • sky10rt.vtf
          • sky10up.vmt
          • sky10up.vtf
      • particles/
        • combine_fx.pcf
        • particles_manifest.txt
    • readme!.txt
    • screenshots/
      • basesv30001.jpg
      • basesv30002.jpg
      • basesv30003.jpg
      • basesv30007.jpg
      • basesv30008.jpg
      • basesv30010.jpg
      • basesv30011.jpg
      • basesv30013.jpg
      • basesv30014.jpg
      • basesv30015.jpg
      • gm_brownout_v1_night1.jpg
      • gm_brownout_v1_night2.jpg
      • gm_brownout_v1_night3.jpg
      • gm_brownout_v1_night4.jpg
      • gm_brownout_v1_nofog1.jpg
      • gm_brownout_v1_nofog2.jpg
      • gm_brownout_v1_nofog3.jpg

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