Originally uploaded by Æ> Kingsol on 29th July 2010 20:39 pm
I've been asked to release this, since I'm not going to be running it on my server anymore. This is the public release of UnderDone by PolkM, but with fairly extensive bug-fixing and editing.
*Re-leveled armor and weapon lists to create a smoother progression
*Added armor set bonuses for all sets, as well as two weapon/shield sets
*Added another quest NPC, and separated quests into a more logical distribution (Kleiner deals with crafting, Eli with Combine, Adam with Zombies, and Odessa with Antlions)
*Added many quests, although they're mostly just "Kill # of X" -- it adds a bit less tedium to the mindless grind, and gives players a goal to work for
*All content has been leveled and appropriated towards giving players a smooth play from the start all the way into the upper 50s
*The bank is more useful now, at 200 weight capacity
*Shop vendors offer all items at reasonable prices (no more grinding mobs for five years to get one piece of rare armor - just save up a big sum of cash and buy it), and are split into 3 vendors for both weapons and armor. This can help with creating mid-level bases, to add progression to merchants rather than having them all at the start.
*All enemies are re-leveled and item drops are scaled as well. I used a more sensible approach, seeing as Breen should be the ultimate goal and the other enemies are training to be able to reach him.
*The general shop has added new "Ammo Packs," which are ten times the amount of ammo for ten times the cost - thereby reducing the time spent at the shops, filling up on ammo. Just buy one or two and be on your way, don't worry about clicking 60 times!
*Numerous bug-fixes have been applied, making things work more smoothly and making previously unavailable items usable and non-glitchy.
*Two new skills! Melee Leech (to give a fair advantage with Bullet Leech) and a skill to increase damage with Sniper Rounds (since there are similar skills for buckshot, small rounds, and rifl