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human_combine.zip

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  • Uploaded: 1 year ago
  • Updated: 1 year ago
  • Type: Re-upload
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  • Tags: re-upload
First of all i did not make these these are all from smod:tactical so credit goes to them i only changed the gunship sounds
HOW DO I INSTALL?:
Simply drag and drop all the contents of the human combine folder into half life 2 or a mod e.g C:\Program Files\Valve\Steam\SteamApps\-your-user-name-\garrysmod\garrysmod is for gmod10
WHAT DOES THIS MOD DO?:
This model pack REPLACES your gunship, all classes of soldier, metropolice and short barricades. The short barricades turn into sandbags if you was thinking "short barricades?". This also allows combine to use pistols, rpgs alyxgun and more! Metropolice can use rpgs shotguns and ar2s aswell so no more boring bad guys not using rpgs!
NOW WHAT?:
Run whatever mod you installed this mod to or half life 2 if you put it in there, and enjoy!
HOW CAN I CONTACT YOU?:
email or add me on msn at rhys_blackett@hotmail.com . Please comment thank you for downloading... if you download.

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  • readme!.txt
  • human_combine/
    • materials/
      • models/
        • cs_enemy/
          • ct_elite/
            • ct_urban.vmt
            • ct_urban.vtf
            • ct_urban_glass.vmt
            • ct_urban_glass.vtf
            • ct_urban_glass_spec.vtf
            • ct_urban_normal.vtf
          • ct_gign/
            • ct_gign.vmt
            • ct_gign.vtf
            • ct_gign_glass.vmt
            • ct_gign_glass.vtf
            • ct_gign_glass_spec.vtf
            • ct_gign_normal.vtf
          • ct_sas/
            • ct_sas.vmt
            • ct_sas.vtf
            • ct_sas_glass.vmt
            • ct_sas_glass.vtf
            • ct_sas_glass_spec.vtf
            • ct_sas_normal.vtf
          • ct_urban/
            • ct_urban.vmt
            • ct_urban.vtf
            • ct_urban_glass.vmt
            • ct_urban_glass.vtf
            • ct_urban_glass_spec.vtf
            • ct_urban_height.vtf
            • ct_urban_normal.vtf
          • german/
            • german_body.vmt
            • german_body.vtf
            • german_gear.vmt
            • german_gear.vtf
          • Panzer/
            • jin-rohbody-normal.vtf
            • jin-rohbody.vmt
            • jin-rohbody.vtf
            • jin-rohhead-mask.vtf
            • jin-rohhead-normal.vtf
            • jin-rohhead.vmt
            • jin-rohhead.vtf
            • lense.vmt
          • Poli/
            • Cleaner_Face_E.vmt
            • Cleaner_Face_E.vtf
            • Cleaner_Face_E_n.vtf
            • Estuche.vmt
            • Estuche.vtf
            • Hand_White_A.vmt
            • Hand_White_A.vtf
            • Hand_White_A_n.vtf
            • NYPD_Body_A_Coat.vmt
            • NYPD_Body_A_Coat.vtf
            • NYPD_Body_A_Coat_n.vtf
            • NYPD_Legs_A.vmt
            • NYPD_Legs_A.vtf
            • NYPD_Legs_A_n.vtf
          • t_arctic/
            • t_arctic.vmt
            • t_arctic.vtf
            • t_arctic_normal.vtf
          • t_guerilla/
            • t_guerilla.vmt
            • T_Guerilla.vtf
            • T_Guerilla_Normal.vtf
          • t_leet/
            • t_leet.vmt
            • t_leet.vtf
            • t_leet_glass.vmt
            • t_leet_glass.vtf
            • t_leet_glass_spec.vtf
            • t_leet_normal.vtf
          • t_phoenix/
            • t_phoenix.vmt
            • t_phoenix.vtf
            • t_phoenix_normal.vtf
        • ill_hanger/
          • props/
            • bag1.vmt
            • bag1.vtf
            • boombox1.vmt
            • boombox1.vtf
            • boombox2.vmt
            • boombox2.vtf
            • box.vmt
            • box.vtf
            • camera.vmt
            • camera.vtf
            • comprsr.vmt
            • comprsr.vtf
            • copier.vmt
            • copier.vtf
            • crtbev.vmt
            • crtbev.vtf
            • crtlat.vmt
            • crtlat.vtf
            • crtlng.vmt
            • crtlng.vtf
            • crtrec.vmt
            • crtrec.vtf
            • crtroc.vmt
            • crtroc.vtf
            • crtshl.vmt
            • crtshl.vtf
            • dmpcrd.vmt
            • dmpcrd.vtf
            • dmpst1a.vmt
            • dmpst1a.vtf
            • dmpstr2b.vmt
            • dmpstr2b.vtf
            • dmpstr3.vmt
            • dmpstr3.vtf
            • dmpstrl.vmt
            • dmpstrl.vtf
            • footlk.vmt
            • footlk.vtf
            • mbox.vmt
            • mbox.vtf
            • meddevi.vmt
            • meddevi.vtf
            • phnbth.vmt
            • phnbth.vtf
            • phnbthl.vmt
            • phnbthl.vtf
            • powergen.vmt
            • powergen.vtf
            • radarms.vmt
            • radarms.vtf
            • radbase.vmt
            • radbase.vtf
            • radcords.vmt
            • radcords.vtf
            • radmet1.vmt
            • radmet1.vtf
            • radmet2.vmt
            • radmet2.vtf
            • radmet3.vmt
            • radmet3.vtf
            • radservo.vmt
            • radservo.vtf
            • signalo.vmt
            • signalo.vtf
            • signals.vmt
            • signals.vtf
            • trafcone.vmt
            • trafcone.vtf
            • trshcan.vmt
            • trshcan.vtf
          • vehicles/
            • a10_Cpit.vmt
            • a10_Cpit.vtf
            • A10_fuse.vmt
            • A10_fuse.vtf
            • A10_gear.vmt
            • A10_gear.vtf
            • A10_glass.vmt
            • A10_glass.vtf
            • aa.vmt
            • aa.vtf
            • aim54.vmt
            • aim54.vtf
            • aim7.vmt
            • aim7.vtf
            • aim9.vmt
            • aim9.vtf
            • av_fuse.vmt
            • av_fuse.vtf
            • av_gear.vmt
            • av_gear.vtf
            • av_glas.vmt
            • av_glas.vtf
            • blkhwkm.vmt
            • blkhwkm.vtf
            • blkhwkn.vmt
            • blkhwkn.vtf
            • blkhwkw.vmt
            • blkhwkw.vtf
            • btr8cal.vmt
            • btr8cal.vtf
            • btr8chas.vmt
            • btr8chas.vtf
            • btr8lite.vmt
            • btr8lite.vtf
            • btr8whl.vmt
            • btr8whl.vtf
            • f16_fuse.vmt
            • f16_fuse.vtf
            • f16_gear.vmt
            • f16_gear.vtf
            • gmccab3.vmt
            • gmccab3.vtf
            • gmcflat.vmt
            • gmcflat.vtf
            • gmcglas.vmt
            • gmcglas.vtf
            • gmctank.vmt
            • gmctank.vtf
            • gmctire.vmt
            • gmctire.vtf
            • hemmt.vmt
            • hemmt.vtf
            • hemmtcr.vmt
            • hemmtcr.vtf
            • hemmthy.vmt
            • hemmthy.vtf
            • hemmtwh.vmt
            • hemmtwh.vtf
            • hemmtws.vmt
            • hemmtws.vtf
            • hummerlt.vmt
            • hummerlt.vtf
            • hummerrf.vmt
            • hummerrf.vtf
            • hummersk.vmt
            • hummersk.vtf
            • hummertr.vmt
            • hummertr.vtf
            • hummerwd.vmt
            • hummerwd.vtf
            • m1a1_can.vmt
            • m1a1_can.vtf
            • m1a1_canb.vmt
            • m1a1_canb.vtf
            • m1a1_hull.vmt
            • m1a1_hull.vtf
            • m1a1_lite.vmt
            • m1a1_lite.vtf
            • m1a1_tow.vmt
            • m1a1_tow.vtf
            • m1a1_trd.vmt
            • m1a1_trd.vtf
            • m1a1_whl.vmt
            • m1a1_whl.vtf
            • m2a3_hull.vmt
            • m2a3_hull.vtf
            • m2a3_tow.vmt
            • m2a3_tow.vtf
            • m2a3_trd.vmt
            • m2a3_trd.vtf
            • mh53fuse.vmt
            • mh53fuse.vtf
            • mh53glas.vmt
            • mh53glas.vtf
            • mh53int.vmt
            • mh53int.vtf
            • mh53whl.vmt
            • mh53whl.vtf
            • strkcan.vmt
            • strkcan.vtf
            • strkcan2.vmt
            • strkcan2.vtf
            • strkina.vmt
            • strkina.vtf
            • strkinb.vmt
            • strkinb.vtf
            • strkinc.vmt
            • strkinc.vtf
            • strklite.vmt
            • strklite.vtf
            • strkskin.vmt
            • strkskin.vtf
            • strkwhl.vmt
            • strkwhl.vtf
            • tacombr.vmt
            • tacombr.vtf
            • tacomns.vmt
            • tacomns.vtf
            • tacomsk3.vmt
            • tacomsk3.vtf
            • tacomwd.vmt
            • tacomwd.vtf
            • tacomwh.vmt
            • tacomwh.vtf
            • ts.vmt
            • ts.vtf
        • SandBag_Barrier/
          • Sandbag.vmt
          • Sandbag.vtf
          • Sandbag_normal.vtf
    • models/
      • Combine_Soldier.dx80.vtx
      • Combine_Soldier.dx90.vtx
      • combine_soldier.mdl
      • Combine_Soldier.phy
      • Combine_Soldier.sw.vtx
      • combine_soldier.vvd
      • combine_soldier_anims.mdl
      • combine_soldier_anims_comp.mdl
      • combine_soldier_anims_org.ani
      • combine_soldier_anims_org.mdl
      • Combine_Soldier_PrisonGuard.dx80.vtx
      • Combine_Soldier_PrisonGuard.dx90.vtx
      • combine_soldier_prisonguard.mdl
      • Combine_Soldier_PrisonGuard.phy
      • Combine_Soldier_PrisonGuard.sw.vtx
      • combine_soldier_prisonguard.vvd
      • Combine_Super_Soldier.dx80.vtx
      • Combine_Super_Soldier.dx90.vtx
      • combine_super_soldier.mdl
      • Combine_Super_Soldier.phy
      • Combine_Super_Soldier.sw.vtx
      • combine_super_soldier.vvd
      • gunship.dx80.vtx
      • gunship.dx90.vtx
      • gunship.mdl
      • gunship.phy
      • gunship.sw.vtx
      • gunship.vvd
      • Police.dx80.vtx
      • Police.dx90.vtx
      • police.mdl
      • Police.phy
      • Police.sw.vtx
      • police.vvd
      • props_combine/
        • combine_barricade_short01a.dx80.vtx
        • combine_barricade_short01a.dx90.vtx
        • combine_barricade_short01a.mdl
        • combine_barricade_short01a.phy
        • combine_barricade_short01a.sw.vtx
        • combine_barricade_short01a.vvd
        • combine_barricade_short02a.dx80.vtx
        • combine_barricade_short02a.dx90.vtx
        • combine_barricade_short02a.mdl
        • combine_barricade_short02a.phy
        • combine_barricade_short02a.sw.vtx
        • combine_barricade_short02a.vvd
        • combine_barricade_short03a.dx80.vtx
        • combine_barricade_short03a.dx90.vtx
        • combine_barricade_short03a.mdl
        • combine_barricade_short03a.phy
        • combine_barricade_short03a.sw.vtx
        • combine_barricade_short03a.vvd
    • scripts/
      • npc_sounds_gunship.txt
    • sound/
      • npc/
        • combine_gunship/
          • engine_rotor_loop1.wav
          • engine_whine_loop1.wav
          • gunship_crashing1.wav
          • gunship_engine_loop3.wav
          • gunship_explode2.wav
          • gunship_moan.wav
          • gunship_pain.wav
          • gunship_ping_search.wav
          • ping_patrol.wav
          • ping_search.wav
          • see_enemy.wav
        • combine_soldier/
          • die1.wav
          • die2.wav
          • die3.wav
          • pain1.wav
          • pain2.wav
          • pain3.wav
          • vo/
            • 001_callhotpoint.wav
            • administer.wav
            • affirmative.wav
            • affirmative2.wav
            • affirmativewegothimnow.wav
            • alert1.wav
            • anticitizenone.wav
            • antiseptic.wav
            • bodypackholding.wav
            • bouncerbouncer.wav
            • callcontactparasitics.wav
            • callcontacttarget1.wav
            • callhotpoint.wav
            • cleaned.wav
            • closing.wav
            • closing2.wav
            • confirmsectornotsterile.wav
            • contact.wav
            • contactconfim.wav
            • contactconfirmprosecuting.wav
            • contained.wav
            • containmentproceeding.wav
            • copy.wav
            • copythat.wav
            • cover.wav
            • coverhurt.wav
            • coverme.wav
            • designatetargetas.wav
            • displace.wav
            • displace2.wav
            • engagedincleanup.wav
            • engaging.wav
            • executingfullresponse.wav
            • extractoraway.wav
            • extractorislive.wav
            • fixsightlinesmovein.wav
            • flaredown.wav
            • freeman3.wav
            • fullactive.wav
            • goactiveintercept.wav
            • gosharp.wav
            • gosharpgosharp.wav
            • hardenthatposition.wav
            • hasnegativemovement.wav
            • heavyresistance.wav
            • inbound.wav
            • isfieldpromoted.wav
            • isfinalteamunitbackup.wav
            • isholdingatcode.wav
            • lostcontact.wav
            • motioncheckallradials.wav
            • movein.wav
            • necroticsinbound.wav
            • onecontained.wav
            • onedown.wav
            • onedutyvacated.wav
            • outbreak.wav
            • outbreakstatusiscode.wav
            • overwatchconfirmhvtcontained.wav
            • overwatchreportspossiblehostiles.wav
            • overwatchrequestreinforcement.wav
            • overwatchrequestreserveactivation.wav
            • overwatchrequestskyshield.wav
            • overwatchrequestwinder.wav
            • overwatchsectoroverrun.wav
            • overwatchtarget1sterilized.wav
            • overwatchtargetcontained.wav
            • overwatchteamisdown.wav
            • ovewatchorders3ccstimboost.wav
            • prepforcontact.wav
            • priority1objective.wav
            • prioritytwoescapee.wav
            • prosecuting.wav
            • readyweapons.wav
            • readyweaponshostilesinbound.wav
            • reportallpositionsclear.wav
            • reportallradialsfree.wav
            • requestmedical.wav
            • requeststimdose.wav
            • ripcord.wav
            • ripcordripcord.wav
            • sectionlockupdash4.wav
            • sectorisnotsecure.wav
            • sectorissecurenovison.wav
            • secure.wav
            • sightlineisclear.wav
            • skyshieldreportslostcontact.wav
            • stabilizationteamhassector.wav
            • stabilizationteamholding.wav
            • stayalertreportsightlines.wav
            • suppressing.wav
            • swarmoutbreakinsector.wav
            • targetblackout.wav
            • targetcompromisedmovein.wav
            • targetcontactat.wav
            • targetineffective.wav
            • targetmyradial.wav
            • teamdeployedandscanning.wav
            • thatsitwrapitup.wav
            • unitisclosing.wav
            • unitisinbound.wav
            • unitismovingin.wav
            • visualonexogens.wav
            • weaponsoffsafeprepforcontact.wav
            • weareinaninfestationzone.wav
            • wehavefreeparasites.wav
            • wehavenontaggedviromes.wav
        • metropolice/
          • die1.wav
          • die2.wav
          • die3.wav
          • die4.wav
          • gear1.wav
          • gear2.wav
          • gear3.wav
          • gear4.wav
          • gear5.wav
          • gear6.wav
          • pain1.wav
          • pain2.wav
          • pain3.wav
        • overwatch/
          • radiovoice/
            • die1.wav
            • die2.wav
            • die3.wav
            • die4.wav
        • sniper/
          • echo1.wav

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