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Madkillers Mw2 Intervention RE

Originally uploaded by ToastyCuntPunt on 21st October 2010 07:08 am

Hi,
This is my mw2 Intervention redux
My vid has better Description:http://www.youtube.com/watch?v=JyaYuzTTn90
No i did not steal this from Pig Up A Tree
i uploaded last night and it didnt get put on first page cuz i packed it wrong so there u go.
Includes:
Mw2 Intervention
Custom Scope
Custm reload sounds
Spawn Icon.
Credz:
Animations: ZeeJ
Original Compile: ZeeJ
Fix Compile, texture fixing: kilburn786
Model, textures, sounds: IW
Scope lenses normal: FxDarkLoki
Lua, Hexing, Base: Madkiller

This download looks like an addon. You need to extract the downloaded zip and put the addon folder in your Garry's Mod addons folder. You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • M200 <-- Addon folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • M200/
    • info.txt
    • lua/
      • autorun/
        • server/
          • real_cs_textures.lua
      • effects/
        • effect_smokegrenade/
          • init.lua
        • rg_muzzle_grenade/
          • init.lua
      • entities/
        • ent_explosivegrenade/
          • cl_init.lua
          • init.lua
          • shared.lua
        • ent_flashgrenade/
          • init.lua
          • shared.lua
        • ent_knife/
          • cl_init.lua
          • init.lua
          • shared.lua
        • ent_smokegrenade/
          • cl_init.lua
          • init.lua
          • shared.lua
      • weapons/
        • Mw2_intervention/
          • shared.lua
        • shain_base/
          • shared.lua
        • shain_base_mw2snip/
          • cl_init.lua
          • shared.lua
    • materials/
      • models/
        • weapons/
          • v_models/
            • mw2_intervention/
              • mw2_intervention.vmt
              • mw2_intervention.vtf
              • mw2_intervention_laser.vmt
              • mw2_intervention_laser.vtf
              • mw2_intervention_laser_normal.vtf
              • mw2_intervention_laser_spec.vtf
              • mw2_intervention_lense1.vmt
              • mw2_intervention_lense1.vtf
              • mw2_intervention_lense1_normal.vtf
              • mw2_intervention_lense2.vmt
              • mw2_intervention_lense2.vtf
              • mw2_intervention_lense2_normal.vtf
              • mw2_intervention_nocamo.vtf
              • mw2_intervention_normal.vtf
              • mw2_intervention_scope.vmt
              • mw2_intervention_scope.vtf
              • mw2_intervention_scope_normal.vtf
              • mw2_intervention_scope_spec.vtf
              • mw2_intervention_spec.vtf
      • scope/
        • scope_holo.vmt
        • scope_holo.vtf
      • vgui/
        • entities/
          • Mw2_intervention.vmt
          • Mw2_intervention.vtf
    • models/
      • weapons/
        • m_snip_scout.dx80.vtx
        • m_snip_scout.dx90.vtx
        • m_snip_scout.mdl
        • m_snip_scout.sw.vtx
        • m_snip_scout.vvd
        • m_snip_scout.xbox.vtx
    • sound/
      • weapons/
        • m200/
          • awp_bolt.wav
          • awp_clipin.wav
          • awp_clipout.wav
          • awp_deploy.wav
          • awp_draw.wav
          • m200.wav
          • reload.wav

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