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Helicopter snpc (NPC) V1.2

Originally uploaded by Cra0kalo on 5th February 2011 08:11 am

This is a modified version of Dans Apache, some credit goes to dan for the lua scripting and code.
Some goes to me for the port, 3ds rig and compile
Version 1.2
Features :
Fly's around in the map without nodes
Machine Guns
Dual Rockets (Sometimes fires just 1) -- Auto,Semi...
Rotational Blades :D
ICON
Bugs :
*animation glitch when turning
*When it dies it lags the game for 2 secounds
*Flys up and out of the map
*Crashes when playing on fy_skyland
Please comment below if you find any bugs
This is a Direct SNPC, it is not an Advanced Duplication of anything, nor is it wired.
VERSION 2 (Maybe)
It's been a while hasn't it :( I don't know if I should make v2 what do you guys think?
Here is a video (live action) I did with this helicopter.http://www.youtube.com/watch?v=TmlxO7VoA4c
FacePunch Threadhttp://www.facepunch.com/threads/1055187-Helicopter-snpc-(NPC)
(SUBSCRIBE TO MY CHANNEL FOR MORE SNPCS and machinima videos)http://youtube.com/user/cra0kalo

This download looks like an addon. You need to extract the downloaded zip and put the addon folder in your Garry's Mod addons folder. You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • npc_heli <-- Addon folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • npc_heli/
    • info.txt
    • lua/
      • autorun/
        • thenpcmenu.lua
      • entities/
        • npc_blackhawk/
          • cl_init.lua
          • init.lua
          • shared.lua
        • proj_dan_heli_shot/
          • cl_init.lua
          • init.lua
          • shared.lua
    • materials/
      • models/
        • blackapache/
          • amraam.vmt
          • amraam.vtf
          • amraam_normal.vtf
          • combine_helicopter01.vmt
          • combine_helicopter01.vtf
          • combine_helicopter01_normal.vtf
          • combine_helicopter_new_bladeblur.vmt
          • combine_helicopter_new_bladeblur.vtf
          • helicopter_prop_01.vmt
          • helicopter_prop_01.vtf
          • helicopter_prop_01_normal.vtf
          • hunter.vmt
          • hunter.vtf
          • hunter3.vmt
          • hunter3.vtf
          • hunter3_normal.vtf
          • hunter_normal.vtf
          • point1.vmt
          • point1.vtf
          • point1_normal.vtf
          • veh_mi24_br.vmt
          • veh_mi24_br.vtf
          • veh_mi24_br_normal.vtf
        • helicopter_soldiers/
          • ct_sas3.vmt
          • ct_sas3.vtf
          • ct_sas4.vmt
          • ct_sas4.vtf
          • ct_sas_glass.vmt
          • ct_sas_glass.vtf
          • ct_sas_glass_spec.vtf
          • ct_sas_normal3.vtf
          • ct_sas_normal4.vtf
        • ill_hanger/
          • vehicles/
            • blkhwkm.vmt
            • blkhwkm.vtf
            • blkhwkn.vmt
            • blkhwkn.vtf
            • blkhwkw.vmt
            • blkhwkw.vtf
      • VGUI/
        • entities/
          • npc_blackhawk.vmt
          • npc_blackhawk.vtf
    • models/
      • apgb/
        • helicopter_brokenpiece_01.dx80.vtx
        • helicopter_brokenpiece_01.dx90.vtx
        • helicopter_brokenpiece_01.mdl
        • helicopter_brokenpiece_01.phy
        • helicopter_brokenpiece_01.sw.vtx
        • helicopter_brokenpiece_01.vvd
        • helicopter_brokenpiece_01.xbox.vtx
        • helicopter_brokenpiece_02.dx80.vtx
        • helicopter_brokenpiece_02.dx90.vtx
        • helicopter_brokenpiece_02.mdl
        • helicopter_brokenpiece_02.phy
        • helicopter_brokenpiece_02.sw.vtx
        • helicopter_brokenpiece_02.vvd
        • helicopter_brokenpiece_02.xbox.vtx
        • helicopter_brokenpiece_03.dx80.vtx
        • helicopter_brokenpiece_03.dx90.vtx
        • helicopter_brokenpiece_03.mdl
        • helicopter_brokenpiece_03.phy
        • helicopter_brokenpiece_03.sw.vtx
        • helicopter_brokenpiece_03.vvd
        • helicopter_brokenpiece_03.xbox.vtx
        • helicopter_brokenpiece_04_cockpit.dx80.vtx
        • helicopter_brokenpiece_04_cockpit.dx90.vtx
        • helicopter_brokenpiece_04_cockpit.mdl
        • helicopter_brokenpiece_04_cockpit.phy
        • helicopter_brokenpiece_04_cockpit.sw.vtx
        • helicopter_brokenpiece_04_cockpit.vvd
        • helicopter_brokenpiece_04_cockpit.xbox.vtx
        • helicopter_brokenpiece_05_tailfan.dx80.vtx
        • helicopter_brokenpiece_05_tailfan.dx90.vtx
        • helicopter_brokenpiece_05_tailfan.mdl
        • helicopter_brokenpiece_05_tailfan.phy
        • helicopter_brokenpiece_05_tailfan.sw.vtx
        • helicopter_brokenpiece_05_tailfan.vvd
        • helicopter_brokenpiece_05_tailfan.xbox.vtx
        • helicopter_brokenpiece_06_body.dx80.vtx
        • helicopter_brokenpiece_06_body.dx90.vtx
        • helicopter_brokenpiece_06_body.mdl
        • helicopter_brokenpiece_06_body.phy
        • helicopter_brokenpiece_06_body.sw.vtx
        • helicopter_brokenpiece_06_body.vvd
        • helicopter_brokenpiece_06_body.xbox.vtx
      • cihan_helicopter.dx80.vtx
      • cihan_helicopter.dx90.vtx
      • cihan_helicopter.mdl
      • cihan_helicopter.phy
      • cihan_helicopter.sw.vtx
      • cihan_helicopter.vvd
    • screenshots/
      • gm_bigcity0000.jpg
      • gm_bigcity0003.jpg
      • gm_bigcity0008.jpg
    • sound/
      • apache/
        • fire.wav

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