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CSS Scripts and Sounds

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  • Uploaded: 1 year ago
  • Updated: 1 year ago
  • Type: Re-upload
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  • Size: 55.28 MB
  • Tags: counter, source
Originally uploaded by COFindus on 2nd August 2011 15:35 pm

This are the Counter Strike Source scripts and sounds. You will need them to use Counter Strike Source weapons in garrysmod, but you've probably already realized that. You will also need the CSS Materials and the CSS Models, i will put the links below my stuff here. For legal reasons i have to say: "You are not allowed to download this if you don't own CSS or it would be stealing." I take 0 Credits for anything inside, everything goes to the Developers of Counter Strike Source. If youre going to troll, don't do it on garrysmod.org, your steam account can get banned for it. Have fun with this stuff.
The Models: http://www.garrysmod.org/downloads/?a=view&id=123910
The Materials:
I used 7.zip to compress the files, you might need it to unpack them.

This download looks like an addon. You need to extract the downloaded zip and put the addon folder in your Garry's Mod addons folder. You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • Scripts and Sounds (folders inside) <-- Addon folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • Scripts and Sounds (folders inside)/
    • The Scripts (folders inside)/
      • scripts/
        • ChapterBackgrounds.txt
        • dsp_presets.txt
        • gamehaptics.txt
        • GameServerConfig.vdf
        • game_sounds.txt
        • game_sounds_ambient_generic.txt
        • game_sounds_bots.txt
        • game_sounds_hostages.txt
        • game_sounds_manifest.txt
        • game_sounds_physics.txt
        • game_sounds_radio.txt
        • game_sounds_weapons.txt
        • game_sounds_world.txt
        • HudAnimations.txt
        • HudLayout.res
        • kb_act.lst
        • kb_def.lst
        • level_sounds_general.txt
        • mod_textures.txt
        • propdata.txt
        • screens/
          • c4_panel.res
          • c4_view_panel.res
        • soundmixers.txt
        • soundscapes_assault.txt
        • soundscapes_aztec.txt
        • soundscapes_cbble.txt
        • soundscapes_chateau.txt
        • soundscapes_compound.txt
        • soundscapes_dust.txt
        • soundscapes_dust2.txt
        • soundscapes_general.txt
        • soundscapes_havana.txt
        • soundscapes_inferno.txt
        • soundscapes_italy.txt
        • soundscapes_manifest.txt
        • soundscapes_militia.txt
        • soundscapes_nuke.txt
        • soundscapes_office.txt
        • soundscapes_piranesi.txt
        • soundscapes_port.txt
        • soundscapes_prodigy.txt
        • soundscapes_tides.txt
        • soundscapes_train.txt
        • surfaceproperties_cs.txt
        • surfaceproperties_manifest.txt
        • talker/
          • response_rules.txt
        • titles.txt
        • vgui_screens.txt
        • weapon_ak47.ctx
        • weapon_aug.ctx
        • weapon_awp.ctx
        • weapon_c4.ctx
        • weapon_deagle.ctx
        • weapon_elite.ctx
        • weapon_famas.ctx
        • weapon_fiveseven.ctx
        • weapon_flashbang.ctx
        • weapon_g3sg1.ctx
        • weapon_galil.ctx
        • weapon_glock.ctx
        • weapon_hegrenade.ctx
        • weapon_knife.ctx
        • weapon_m249.ctx
        • weapon_m3.ctx
        • weapon_m4a1.ctx
        • weapon_mac10.ctx
        • weapon_mp5navy.ctx
        • weapon_p228.ctx
        • weapon_p90.ctx
        • weapon_scout.ctx
        • weapon_sg550.ctx
        • weapon_sg552.ctx
        • weapon_smokegrenade.ctx
        • weapon_tmp.ctx
        • weapon_ump45.ctx
        • weapon_usp.ctx
        • weapon_xm1014.ctx
    • The Sounds (folders inside)/
      • sound/
        • ambient/
          • 3dmeagle.wav
          • animal/
            • bird1.wav
            • bird10.wav
            • bird11.wav
            • bird12.wav
            • bird13.wav
            • bird14.wav
            • bird15.wav
            • bird16.wav
            • bird17.wav
            • bird18.wav
            • bird19.wav
            • bird2.wav
            • bird20.wav
            • bird3.wav
            • bird4.wav
            • bird5.wav
            • bird6.wav
            • bird7.wav
            • bird8.wav
            • bird9.wav
            • bird_flapping_1.wav
            • bird_flapping_2.wav
            • bird_flapping_3.wav
            • cow.wav
            • crickets.wav
            • cricket_chirp_1.wav
            • crow.wav
            • crow_1.wav
            • crow_2.wav
            • dog1.wav
            • dog2.wav
            • dog3.wav
            • dog4.wav
            • dog5.wav
            • dog6.wav
            • dog7.wav
            • dog_growl_behind_wall_1.wav
            • dog_growl_behind_wall_2.wav
            • dog_growl_behind_wall_3.wav
            • dog_lick_chops_behind_wall_1.wav
            • dog_med_inside_bark_1.wav
            • dog_med_inside_bark_2.wav
            • dog_med_inside_bark_3.wav
            • dog_med_inside_bark_4.wav
            • dog_med_inside_bark_5.wav
            • dog_med_inside_bark_6.wav
            • dog_med_inside_growl_1.wav
            • dog_med_inside_growl_2.wav
            • dog_med_inside_growl_3.wav
            • dog_pant_behind_wall_1.wav
            • dog_pant_behind_wall_2.wav
            • dog_scratch_behind_wall_1.wav
            • flies1.wav
            • flies2.wav
            • flies3.wav
            • flies4.wav
            • flies5.wav
            • frog_1.wav
            • frog_2.wav
            • frog_3.wav
            • horse_1.wav
            • horse_2.wav
            • horse_3.wav
            • horse_4.wav
            • horse_5.wav
            • horse_6.wav
            • horse_eat_1.wav
            • horse_eat_2.wav
            • rodent_scratch_1.wav
            • rodent_scratch_short_1.wav
            • rodent_scratch_short_2.wav
            • rodent_scratch_short_3.wav
            • snake1.wav
            • snake2.wav
            • snake3.wav
          • atmosphere/
            • factory_loop_1.wav
            • garage_tone.wav
            • inside_lighthouse_amb.wav
          • chatter/
            • arabic_radio1.wav
            • arabic_radio2.wav
            • arabic_radio3.wav
            • arabic_radio4.wav
            • arabic_radio5.wav
            • cb_radio_chatter_1.wav
            • cb_radio_chatter_2.wav
            • cb_radio_chatter_3.wav
            • italian_radio1.wav
            • italian_radio2.wav
            • italian_radio3.wav
            • italian_radio4.wav
            • italian_radio5.wav
            • spanish_radio1.wav
            • spanish_radio2.wav
            • spanish_radio3.wav
            • spanish_radio4.wav
            • spanish_radio5.wav
          • guit1.wav
          • machines/
            • 60HzHum.wav
            • air_conditioner_cycle.wav
            • air_conditioner_loop_1.wav
            • big_truck.wav
            • deep_boil.wav
            • diesel_1.wav
            • electrical_hum_2.wav
            • engine1.wav
            • fluorescent_hum_1.wav
            • fluorescent_hum_2.wav
            • gas_loop_1.wav
            • hydraulic_1.wav
            • machine2.wav
            • pneumatic_drill_1.wav
            • pneumatic_drill_2.wav
            • pneumatic_drill_3.wav
            • pneumatic_drill_4.wav
            • power_transformer_loop_1.wav
            • power_transformer_loop_2.wav
            • pump_loop_1.wav
            • refinery_loop_1.wav
            • refrigerator.wav
            • squeak_1.wav
            • squeak_2.wav
            • squeak_3.wav
            • squeak_4.wav
            • squeak_5.wav
            • squeak_6.wav
            • squeak_7.wav
            • squeak_8.wav
            • steam_release_1.wav
            • steam_release_2.wav
            • TickTock.wav
            • train_horn_1.wav
            • train_horn_2.wav
            • train_horn_3.wav
            • train_pass_1.wav
            • train_pass_2.wav
            • train_pass_3.wav
            • train_pass_far.wav
            • turbine_loop_1.wav
            • turbine_loop_2.wav
            • zap1.wav
            • zap2.wav
            • zap3.wav
          • misc/
            • ambulance1.wav
            • brass_bell_C.wav
            • brass_bell_D.wav
            • brass_bell_E.wav
            • brass_bell_F.wav
            • car1.wav
            • car2.wav
            • carhonk1.wav
            • carhonk2.wav
            • carhonk3.wav
            • clank1.wav
            • clank2.wav
            • clank3.wav
            • clank4.wav
            • crane_move1.wav
            • creak1.wav
            • creak2.wav
            • creak3.wav
            • creak4.wav
            • creak5.wav
            • engine1.wav
            • equipment_stress1.wav
            • equipment_stress2.wav
            • equipment_stress3.wav
            • flour_light.wav
            • flour_light_loud.wav
            • flush1.wav
            • garbage_truck1.wav
            • hammer1.wav
            • hammer2.wav
            • hammer3.wav
            • metal2.wav
            • metal3.wav
            • metal6.wav
            • metal7.wav
            • metal8.wav
            • metal9.wav
            • metal_rattle1.wav
            • metal_rattle3.wav
            • metal_rattle4.wav
            • metal_str1.wav
            • metal_str2.wav
            • metal_str3.wav
            • metal_str4.wav
            • metal_str5.wav
            • police1.wav
            • rock1.wav
            • rock2.wav
            • rock3.wav
            • shutter1.wav
            • shutter2.wav
            • shutter3.wav
            • shutter4.wav
            • shutter5.wav
            • shutter6.wav
            • shutter7.wav
            • shutter8.wav
            • tink1.wav
            • toilet_refill_loop.wav
            • truck_backup1.wav
            • truck_drive1.wav
            • truck_drive2.wav
            • wood1.wav
            • wood2.wav
            • wood3.wav
            • wood4.wav
            • wood5.wav
            • wood6.wav
          • music/
            • bongo.wav
            • country_rock_am_radio_loop.wav
            • cubanmusic1.wav
            • dustmusic1.wav
            • dustmusic2.wav
            • dustmusic3.wav
            • flamenco.wav
            • latin.wav
            • mirame_radio_thru_wall.wav
            • piano1.wav
            • piano2.wav
          • nature/
            • fire/
              • fire_small1.wav
            • Waterfall_MediumLoop05.wav
            • water_gently_lapping.wav
            • Water_StreamLoop3.wav
            • wind_leaves_mild_gust_1.wav
            • woodland_ambient_1.wav
          • office/
            • button1.wav
            • coinslot1.wav
            • lever6.wav
            • OfficeNews.wav
            • zap1.wav
          • Opera.wav
          • overhead/
            • hel1.wav
            • hel2.wav
            • plane1.wav
            • plane2.wav
            • plane3.wav
          • sheep.wav
          • tankidle2.wav
          • tones/
            • elev1.wav
            • elev2.wav
            • elev3.wav
            • elev4.wav
            • equip1.wav
            • equip2.wav
            • equip3.wav
            • equip4.wav
            • equip5.wav
            • fan1.wav
            • fan2_loop.wav
            • floor1.wav
            • floor2.wav
            • floor3.wav
            • garage.wav
            • industrial1_loop.wav
            • industrial2_loop.wav
            • industrial3_loop.wav
            • lab_loop1.wav
            • pipes.wav
            • pipes2.wav
            • projector.wav
            • roomtone1.wav
            • roomtone2.wav
            • roomtone3.wav
            • steam_loop1.wav
            • tunnel_wind_loop.wav
            • under1.wav
            • under2.wav
          • trailer_wndinsidepark_loop.wav
          • waterrun.wav
          • water_splash1.wav
          • water_splash2.wav
          • water_splash3.wav
          • weather/
            • drip1.wav
            • drip2.wav
            • drip3.wav
            • drip4.wav
            • drip_loop1.wav
            • lake_water.wav
            • rain_drip1.wav
            • rain_drip2.wav
            • rain_drip3.wav
            • rain_drip4.wav
            • rain_drip5.wav
            • rumble_rain.wav
            • rumble_rain_nowind.wav
            • thunder1.wav
            • thunder2.wav
            • thunder3.wav
            • thunder4.wav
            • thunder5.wav
            • thunder6.wav
            • water_run1.wav
          • wind/
            • dry_air_short.wav
            • dry_air_short_indoors.wav
            • dry_air_short_tunnel.wav
            • lightwind.wav
            • smallgust.wav
            • smallgust2.wav
            • wind1.wav
            • wind_bass.wav
            • wind_gusty1.wav
            • wind_gust_10.wav
            • wind_gust_2.wav
            • wind_gust_8.wav
            • wind_med1.wav
            • wind_med2.wav
            • wind_outdoors_1.wav
            • wind_tunnel1.wav
        • bot/
          • a.wav
          • aah.wav
          • affirmative.wav
          • ahh_negative.wav
          • airplane.wav
          • alley.wav
          • all_clear_here.wav
          • all_quiet.wav
          • alright.wav
          • alright2.wav
          • alright_lets_do_this.wav
          • and_thats_how_its_done.wav
          • anyone_see_anything.wav
          • anyone_see_them.wav
          • apartment.wav
          • apartments.wav
          • area_clear.wav
          • area_secure.wav
          • atrium.wav
          • attacking.wav
          • attacking_enemies.wav
          • attic.wav
          • aww_man.wav
          • aw_hell.wav
          • a_bunch_of_them.wav
          • b.wav
          • back.wav
          • back_alley.wav
          • back_door.wav
          • back_hall.wav
          • back_room.wav
          • back_way.wav
          • back_yard.wav
          • balcony.wav
          • basement.wav
          • bathroom.wav
          • bathroom2.wav
          • bedroom.wav
          • bedroom2.wav
          • be_right_there.wav
          • big_office.wav
          • bombsite.wav
          • bombsite2.wav
          • bombsite_secure.wav
          • bombsite_secured.wav
          • bombsite_secure_ready_for_you.wav
          • bombsite_under_control.wav
          • bombs_on_the_ground.wav
          • bombs_on_the_ground_here.wav
          • bridge.wav
          • bunker.wav
          • c.wav
          • camping_hostages.wav
          • clear.wav
          • clear2.wav
          • clear3.wav
          • clear4.wav
          • come_out_and_fight_like_a_man.wav
          • come_out_wherever_you_are.wav
          • come_to_papa.wav
          • computer_room.wav
          • conference_room.wav
          • courtyard.wav
          • cover_me.wav
          • cover_me2.wav
          • crates.wav
          • crawlspace.wav
          • ct_spawn.wav
          • cut_it_out.wav
          • deck.wav
          • defusing.wav
          • defusing_bomb.wav
          • defusing_bomb_now.wav
          • den.wav
          • dont_worry_hell_get_it.wav
          • double_doors.wav
          • downstairs.wav
          • do_not_mess_with_me.wav
          • dropped_him.wav
          • dumpster.wav
          • elevator.wav
          • elevator2.wav
          • enemy_down.wav
          • enemy_down2.wav
          • engaging_enemies.wav
          • entrance.wav
          • entryway.wav
          • family_room.wav
          • far_side.wav
          • fence.wav
          • foyer.wav
          • front.wav
          • front_door.wav
          • front_door2.wav
          • front_hall.wav
          • front_room.wav
          • front_yard.wav
          • garage.wav
          • gate.wav
          • gatehouse.wav
          • going_to_plant_the_bomb_at_b.wav
          • good_idea.wav
          • good_job_team.wav
          • good_one.wav
          • good_one2.wav
          • good_one_sir.wav
          • good_one_sir2.wav
          • good_shot.wav
          • good_shot2.wav
          • good_shot_commander.wav
          • good_shot_commander2.wav
          • got_him.wav
          • got_the_sniper.wav
          • got_the_sniper2.wav
          • great.wav
          • guardhouse.wav
          • guarding_a.wav
          • guarding_b.wav
          • guarding_c.wav
          • guarding_hostages.wav
          • guarding_the_dropped_bomb.wav
          • guarding_the_escape_zone.wav
          • guarding_the_escape_zone2.wav
          • guarding_the_hostages.wav
          • hang_on_im_coming.wav
          • hang_on_i_heard_something.wav
          • heading_to_a.wav
          • heading_to_b.wav
          • heading_to_c.wav
          • heading_to_the_escape_zone.wav
          • heading_to_the_rescue_zone.wav
          • help.wav
          • hes_broken.wav
          • hes_dead.wav
          • hes_done.wav
          • hes_down.wav
          • hes_got_the_bomb.wav
          • hes_got_the_bomb2.wav
          • hes_got_the_package.wav
          • hey.wav
          • hey2.wav
          • he_got_away.wav
          • he_got_away2.wav
          • hold_your_fire.wav
          • hostages2.wav
          • hostages_secure_ready_for_you.wav
          • hostage_down.wav
          • house.wav
          • ill_come_with_you.wav
          • ill_go_too.wav
          • ill_go_with_you.wav
          • im_at_the_escape_zone.wav
          • im_at_the_hostages.wav
          • im_blind.wav
          • im_camping_a.wav
          • im_camping_b.wav
          • im_camping_c.wav
          • im_coming.wav
          • im_going_to_camp.wav
          • im_going_to_camp_a.wav
          • im_going_to_camp_b.wav
          • im_going_to_camp_c.wav
          • im_going_to_camp_the_hostages.wav
          • im_going_to_cover_the_escape_zone.wav
          • im_going_to_guard_bombsite_a.wav
          • im_going_to_guard_bombsite_b.wav
          • im_going_to_guard_bombsite_c.wav
          • im_going_to_guard_the_bomb.wav
          • im_going_to_guard_the_bomb2.wav
          • im_going_to_guard_the_hostages.wav
          • im_going_to_guard_the_hostages2.wav
          • im_going_to_keep_an_eye_on_the_bomb.wav
          • im_going_to_keep_an_eye_on_the_escape.wav
          • im_going_to_keep_an_eye_on_the_rescue.wav
          • im_going_to_wait_here.wav
          • im_going_to_watch_the_bomb.wav
          • im_going_to_watch_the_escape_zone.wav
          • im_going_to_watch_the_rescue_zone.wav
          • im_gonna_go_plant.wav
          • im_gonna_go_plant_the_bomb.wav
          • im_gonna_hang_back.wav
          • im_gonna_plant_the_bomb_at_a.wav
          • im_gonna_plant_the_bomb_at_b.wav
          • im_gonna_plant_the_bomb_at_c.wav
          • im_gonna_plant_the_bomb_at_c2.wav
          • im_in_trouble.wav
          • im_on_your_side.wav
          • im_pinned_down.wav
          • im_waiting_here.wav
          • im_with_the_hostages.wav
          • im_with_the_hostages2.wav
          • im_with_you.wav
          • inside.wav
          • in_combat.wav
          • in_combat2.wav
          • its_all_up_to_you_sir.wav
          • its_a_party.wav
          • ive_been_blinded.wav
          • ive_got_the_bomb.wav
          • ive_got_the_bomb_here.wav
          • ive_got_the_hostages.wav
          • i_am_dangerous.wav
          • i_am_on_fire.wav
          • i_cant_see.wav
          • i_could_use_some_help.wav
          • i_could_use_some_help_over_here.wav
          • i_dont_know_where_he_went.wav
          • i_dont_think_so.wav
          • i_got_a_covered.wav
          • i_got_b_covered.wav
          • i_got_c_covered.wav
          • i_got_more_where_that_came_from.wav
          • i_got_nothing.wav
          • i_got_your_back.wav
          • i_got_your_back2.wav
          • i_have_the_hostages.wav
          • i_heard_something_over_there.wav
          • i_heard_them.wav
          • i_hear_something.wav
          • i_hear_them.wav
          • i_lost_him.wav
          • i_see_our_target.wav
          • i_see_the_bomber.wav
          • i_wasnt_worried_for_a_minute.wav
          • keeping_an_eye_on_the_hostages.wav
          • killed_him.wav
          • kitchen.wav
          • kitchen2.wav
          • ladder.wav
          • lead_on_commander.wav
          • lead_on_sir.wav
          • lead_the_way.wav
          • lead_the_way_commander.wav
          • lead_the_way_sir.wav
          • lets_hold_up_here_for_a_minute.wav
          • lets_wait_here.wav
          • little_office.wav
          • living_room.wav
          • loading_dock.wav
          • lobby.wav
          • loft.wav
          • long_hall.wav
          • look_out_brag.wav
          • made_him_cry.wav
          • main_hall.wav
          • market.wav
          • market2.wav
          • meeting_room.wav
          • me_too.wav
          • middle.wav
          • mines.wav
          • my_eyes.wav
          • naa.wav
          • need_help.wav
          • need_help2.wav
          • negative.wav
          • negative2.wav
          • neutralized.wav
          • nice.wav
          • nice2.wav
          • nice_one_commander.wav
          • nice_one_sir.wav
          • nice_shot.wav
          • nice_shot2.wav
          • nice_shot_commander.wav
          • nice_shot_commander2.wav
          • nice_shot_sir.wav
          • nice_work_team.wav
          • nnno_sir.wav
          • no.wav
          • no2.wav
          • noo.wav
          • nothing.wav
          • nothing_happening_over_here.wav
          • nothing_here.wav

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