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leperkin.zip

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  • Uploaded: 7 years ago
  • Updated: 7 years ago
  • Type: Re-upload
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  • Size: 26.96 MB
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This is the mutant leperkin from sin episodes, It is an snpc with appropriate sounds and anims.
BUGS: some times the idle sound plays after death.
Credits: me, xystus for most of code.

This download looks like an addon. You need to extract the downloaded zip and put the addon folder in your Garry's Mod addons folder. You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • leperkin <-- Addon folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • leperkin/
    • info.txt
    • lua/
      • autorun/
        • Sin_episodes.lua
      • entities/
        • npc_leperkin/
          • cl_init.lua
          • init.lua
          • shared.lua
    • Materials/
      • models/
        • characters/
          • mutants/
            • Major/
              • body.vmt
              • body.vtf
              • Body_normal.vtf
              • head.vmt
              • head.vtf
              • Head_normal.vtf
              • Sinuebits.vmt
              • Sinuebits.vtf
            • MajorConverted/
              • MajorConverted.vmt
              • MajorConverted.vtf
              • MajorConverted_Normal.vtf
              • TornUniform.vmt
              • TornUniform.vtf
              • TornUniform_normal.vtf
            • minor/
              • body.vmt
              • body.vtf
              • Body_normal.vtf
              • MinorGibs.vmt
              • MinorGibs.vtf
              • MinorGibs_normal.vtf
              • sack.vmt
              • sack.vtf
              • sack_normal.vtf
              • Sinuetran.vmt
              • Sinuetran.vtf
      • VGUI/
        • Entities/
          • npc_leperkin.vmt
          • npc_leperkin.vtf
    • models/
      • Characters/
        • mutants/
          • Major/
            • Major.dx80.vtx
            • Major.dx90.vtx
            • major.mdl
            • Major.phy
            • Major.sw.vtx
            • major.vvd
            • MajorConverted.dx80.vtx
            • MajorConverted.dx90.vtx
            • majorconverted.mdl
            • MajorConverted.phy
            • MajorConverted.sw.vtx
            • majorconverted.vvd
    • sound/
      • snork/
        • bloodsucker1.wav
        • bloodsucker2.wav
        • bloodsuckerbreath.wav
        • death10.wav
        • death12.wav
        • death13.wav
        • death2.wav
        • death3.wav
        • death4.wav
        • death5.wav
        • death6.wav
        • death7.wav
        • death8.wav
        • death9.wav
        • friendlyfire.wav
        • grenade1.wav
        • grenade2.wav
        • grenade3.wav
        • grenade4.wav
        • grenade5.wav
        • grenade6.wav
        • hit1.wav
        • hit2.wav
        • hit3.wav
        • hit4.wav
        • hit5.wav
        • hit6.wav
        • hit7.wav
        • laugh1.wav
        • laugh2.wav
        • leperkin_attack1.wav
        • leperkin_attack2.wav
        • leperkin_attack3.wav
        • leperkin_breathe_loop1.wav
        • leperkin_death1.wav
        • leperkin_death2.wav
        • leperkin_death3.wav
        • leperkin_explode.wav
        • leperkin_gas.wav
        • leperkin_headlatch.wav
        • leperkin_hit1.wav
        • leperkin_hit2.wav
        • leperkin_hit3.wav
        • leperkin_pain1.wav
        • leperkin_pain2.wav
        • leperkin_pain3.wav
        • leperkin_powerup.wav
        • leperkin_step1.wav
        • leperkin_step2.wav
        • leperkin_step3.wav
        • leperkin_step4.wav
        • leperkin_whoosh1.wav
        • leperkin_whoosh2.wav
        • leperkin_whoosh3.wav
        • melee.wav
        • no.wav
        • random.wav
        • snorkbreath.wav
        • snorkleap.wav
        • snorkscream.wav
        • stage2_acidhit.wav
        • stage2_alertfar1.wav
        • stage2_alertfar2.wav
        • stage2_alertfar3.wav
        • stage2_death1.wav
        • stage2_death2.wav
        • stage2_death3.wav
        • stage2_death4.wav
        • stage2_frenzyattack1.wav
        • stage2_frenzyattack2.wav
        • stage2_frenzyattack3.wav
        • stage2_frenzyattack4.wav
        • stage2_frenzyjumpback.wav
        • stage2_idle.wav
        • stage2_jump1.wav
        • stage2_jump2.wav
        • stage2_landforward1.wav
        • stage2_landforward2.wav
        • stage2_leap1.wav
        • stage2_leap2.wav
        • stage2_leapstrike.wav
        • stage2_melee01_1.wav
        • stage2_melee01_2.wav
        • stage2_melee1.wav
        • stage2_melee2.wav
        • stage2_melee3.wav
        • stage2_melee4.wav
        • stage2_morph1.wav
        • stage2_morph2.wav
        • stage2_onfire1.wav
        • stage2_onfire2.wav
        • stage2_outofsludge1.wav
        • stage2_outofsludge2.wav
        • stage2_pain1.wav
        • stage2_pain2.wav
        • stage2_pain3.wav
        • stage2_pain4.wav
        • stage2_pain5.wav
        • stage2_pain6.wav
        • stage2_pain7.wav
        • stage2_run.wav
        • stage2_spitgest1.wav
        • stage2_spitgest2.wav
        • stage2_turn1.wav
        • stage2_turn2.wav
        • stage2_walkall.wav
        • stage2_walkfast.wav
        • stage2_walland1.wav
        • stage2_walland2.wav
        • static.wav
        • taunt2.wav
        • taunt3.wav
        • taunt4.wav
        • taunt5.wav
        • taunt6.wav
        • taunt7.wav
        • taunt8.wav
        • why.wav

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