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HL2 Weapon Replacements FULL

Originally uploaded by Electricheskii on 4th May 2010 00:08 am

Just a pack I put together from files I found on FPS BANANA because I think they look better than the default weapons. Replaces all of the default weapons except the Physgun. I DO NOT TAKE CREDIT FOR THE MODELS, ONLY COMPILING THEM. ALL MODELS AND MORE CAN BE FOUND ON FPS BANANA.
Requirements:
Garry's Mod
List of Weapon Replacement:
Gravity Gun - Gravity Hands
9mm - Colt 1911
.357 - Raging Bull
SMG - HK 416
AR2 - F2000
Shotgun - Black SPAS 12
Grenade - Pineapple Grenade
Rocket Launcher - RPG 7
Extract MATERIALS, MODELS, and SOUND and PUT INTO GARRYSMOD FOLDER.
CREDITS (just so Shotgunguy will Stop Complaining):
TEH SNAKE
Avenger Corp.
Modder Freak
Dynamic Customs Inc.
DrStrangeLove
Damage Inc.
DELTA_92
*WOW 100 DOWNLOADS IN 2 HOURS*
*200 DOWNLOADS*

This download looks like an addon. You need to extract the downloaded zip and put the addon folder in your Garry's Mod addons folder. You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • HL2 Weapons Replace <-- Addon folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • HL2 Weapons Replace/
    • materials/
      • Bro_21-Icon.vmt
      • Bro_21-Icon.vtf
      • models/
        • props_forest/
          • axe.vmt
          • axe.vtf
          • axe_ref.vtf
        • weapons/
          • kaskad_mk2/
            • Mk2Frag.vmt
            • Mk2Frag.vtf
            • Mk2Frag_normal.vtf
          • milleniasnarkspas/
            • Barrel.vmt
            • Barrel.vtf
            • Grips.vmt
            • Grips.vtf
            • Rail.vmt
            • Rail.vtf
            • Reciever.vmt
            • Reciever.vtf
            • Shell.vmt
            • Shell.vtf
            • Triggerguard.vmt
            • Triggerguard.vtf
          • raging_bull/
            • bullet.vmt
            • bullet.vtf
            • bullet_ref.vtf
            • map_done.vmt
            • map_done.vtf
            • map_done_ref.vtf
          • v_colt/
            • frame.vmt
            • frame.vtf
            • slide.vmt
            • slide.vtf
          • v_hand/
            • v_hand_sheet.vtf
          • v_HK416/
            • Aimpoint.vmt
            • Aimpoint.vtf
            • Aimpoint_normal.vtf
            • bitsandbobs norm.vtf
            • bitsandbobs.vmt
            • bitsandbobs.vtf
            • craner.vmt
            • craner.vtf
            • craner_ref.vtf
            • f5.vmt
            • f5.vtf
            • f5_ref.vtf
            • fore.vmt
            • fore.vtf
            • fore_ref.vtf
            • glare.vmt
            • glare.vtf
            • glare_ref.vtf
            • grip.vmt
            • grip.vtf
            • grip_normal.vtf
            • m203.vmt
            • m203.vtf
            • m203_DDN.vtf
            • mag.vmt
            • mag.vtf
            • mag_ref.vtf
            • Map1.vmt
            • MAP1.vtf
            • map1_normal.vtf
            • Map2.vmt
            • MAP2.vtf
            • rear_sight.vmt
            • rear_sight.vtf
            • rear_sight_ref.vtf
            • Reciever.vmt
            • Reciever.vtf
            • Reciever_ref.vtf
            • sights.vmt
            • sights.vtf
            • sights_ref.vtf
            • silencer.vmt
            • Silencer.vtf
            • Silencer2.vtf
            • Silencer2_ref.vtf
            • Stuffed.vmt
            • Stuffed.vtf
            • Stuffed_ref.vtf
            • V_IRifle.vmt
            • V_IRifle.vtf
          • V_IRifle/
            • wpn_fn2000.vmt
            • wpn_fn2000.vtf
            • wpn_fn2000_lens.vmt
            • wpn_fn2000_lens.vtf
            • wpn_fn2000_normal.vtf
          • V_RPG/
            • AIM.vmt
            • aim.vtf
            • mesh4.vmt
            • mesh4.vtf
            • rpg_barrel.vtf
            • rpg_barrel_COLOR.vmt
            • rpg_rocket.vtf
            • rpg_rocket_COLOR.vmt
            • trijiflex.vmt
            • trijiflex.vtf
          • w_colt/
            • frame.vmt
            • slide.vmt
          • w_HK416/
            • Aimpoint.vmt
            • bitsandbobs.vmt
            • craner.vmt
            • f5.vmt
            • fore.vmt
            • glare.vmt
            • grip.vmt
            • m203.vmt
            • mag.vmt
            • Map1.vmt
            • Map2.vmt
            • rear_sight.vmt
            • Reciever.vmt
            • sights.vmt
            • silencer.vmt
            • Stuffed.vmt
            • V_IRifle.vmt
          • W_IRifle/
            • wpn_fn2000.vmt
            • wpn_fn2000_lens.vmt
      • Sprites/
        • orangecore1.vmt
        • orangecore1.vtf
        • orangelight1.vmt
        • orangelight1.vtf
        • physcannon_bluecore1.vmt
        • physcannon_bluecore1.vtf
        • physcannon_bluecore1b.vmt
        • physcannon_bluecore1b.vtf
        • physcannon_bluelight1.vmt
        • physcannon_bluelight1.vtf
        • physcannon_bluelight1b.vmt
        • physcannon_bluelight1b.vtf
      • Weapons/
        • Phys.vmt
    • models/
      • items/
        • grenadeAmmo.dx80.vtx
        • grenadeAmmo.dx90.vtx
        • grenadeammo.mdl
        • grenadeAmmo.phy
        • grenadeAmmo.sw.vtx
        • grenadeammo.vvd
        • grenadeAmmo.xbox.vtx
      • weapons/
        • Shotgun_shell.dx80.vtx
        • Shotgun_shell.dx90.vtx
        • shotgun_shell.mdl
        • Shotgun_shell.sw.vtx
        • shotgun_shell.vvd
        • v_357.dx80.vtx
        • v_357.dx90.vtx
        • v_357.mdl
        • v_357.sw.vtx
        • v_357.vvd
        • v_357.xbox.vtx
        • v_Grenade.dx80.vtx
        • v_Grenade.dx90.vtx
        • v_grenade.mdl
        • v_Grenade.sw.vtx
        • v_grenade.vvd
        • v_Grenade.xbox.vtx
        • v_IRifle.dx80.vtx
        • v_IRifle.dx90.vtx
        • v_irifle.mdl
        • v_IRifle.sw.vtx
        • v_irifle.vvd
        • v_IRifle.xbox.vtx
        • v_physcannon.dx80.vtx
        • v_physcannon.dx90.vtx
        • v_physcannon.mdl
        • v_physcannon.sw.vtx
        • v_physcannon.vvd
        • v_Pistol.dx80.vtx
        • v_Pistol.dx90.vtx
        • v_pistol.mdl
        • v_Pistol.sw.vtx
        • v_pistol.vvd
        • v_Pistol.xbox.vtx
        • v_RPG.dx80.vtx
        • v_RPG.dx90.vtx
        • v_rpg.mdl
        • v_RPG.sw.vtx
        • v_rpg.vvd
        • v_RPG.xbox.vtx
        • v_shotgun.dx80.vtx
        • v_shotgun.dx90.vtx
        • v_shotgun.mdl
        • v_shotgun.sw.vtx
        • v_shotgun.vvd
        • v_smg1.dx80.vtx
        • v_smg1.dx90.vtx
        • v_smg1.mdl
        • v_smg1.sw.vtx
        • v_smg1.vvd
        • v_smg1.xbox.vtx
        • W_357.dx80.vtx
        • W_357.dx90.vtx
        • w_357.mdl
        • W_357.phy
        • W_357.sw.vtx
        • w_357.vvd
        • W_357.xbox.vtx
        • w_grenade.dx80.vtx
        • w_grenade.dx90.vtx
        • w_grenade.mdl
        • w_grenade.phy
        • w_grenade.sw.vtx
        • w_grenade.vvd
        • w_grenade.xbox.vtx
        • w_IRifle.dx80.vtx
        • w_IRifle.dx90.vtx
        • w_irifle.mdl
        • w_IRifle.phy
        • w_IRifle.sw.vtx
        • w_irifle.vvd
        • w_IRifle.xbox.vtx
        • W_pistol.dx80.vtx
        • W_pistol.dx90.vtx
        • w_pistol.mdl
        • W_pistol.phy
        • W_pistol.sw.vtx
        • w_pistol.vvd
        • W_pistol.xbox.vtx
        • w_shotgun.dx80.vtx
        • w_shotgun.dx90.vtx
        • w_shotgun.mdl
        • w_shotgun.phy
        • w_shotgun.sw.vtx
        • w_shotgun.vvd
        • w_smg1.dx80.vtx
        • w_smg1.dx90.vtx
        • w_smg1.mdl
        • w_smg1.phy
        • w_smg1.sw.vtx
        • w_smg1.vvd
        • w_smg1.xbox.vtx
    • sound/
      • weapons/
        • ar2/
          • ar2_altfire.wav
          • ar2_empty.wav
          • ar2_reload.wav
          • ar2_reload_push.wav
          • ar2_reload_rotate.wav
          • fire1.wav
          • npc_ar2_altfire.wav
          • npc_ar2_reload.wav
        • grenade/
          • pinpull.wav
          • tick1.wav
        • pistol/
          • pistol_fire2.wav
          • pistol_fire3.wav
          • pistol_reload1.wav
        • smg1/
          • npc_smg1_fire1.wav
          • smg1_fire1.wav
          • smg1_reload.wav

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