[VJ] Gonome SNPC

[VJ] Gonome SNPC by darkandrai1987

Welcome to my Gonome SNPC!, this is my first VJ Addon i ever uploaded.

This is the Mutated Zombie from Opposing Force.

Note: VJ Base is required or it will not work.

Features: It has ranged attack and can melee attack when close enough, friendly to other Zombies, Has a lot of health, has
its original sounds.

It is located in the "Black Mesa" category

I do recommend that you check out the Black Mesa SNPCs to get better experience with this SNPC.

Before you say about the Gonome being in this category, No it is not in Black Mesa or any other game other than Opposing

Force, and I made this is because I wanted to make a VJ Base A.I'd Gonome, since no one decided to.

Credits: Dr. Vrej for VJ Base
Valve for Half-Life
Crowbar Collective for Bullsquid acid spit effects
Creator (?) of the Gonome model.
Enjoy! :)

PS: This is not broken, I tested this, if there are any bugs or errors, let me know. Also I placed the link to Vj Base so it would be easy to get it for this mod to work.

This download looks like an addon. You need to extract the downloaded zip and put the addon folder in your Garry's Mod addons folder. You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • [VJ] Gonome SNPC <-- Addon folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • [VJ] Gonome SNPC/
    • addon.json
    • addon.txt
    • lua/
      • autorun/
        • vj_bms_gonome_autorun.lua
        • vj_bms_gonome_convar.lua
        • vj_bms_gonome_spawn.lua
      • entities/
        • npc_vj_bms_gonome/
          • init.lua
          • shared.lua
        • obj_bms_acidspit/
          • init.lua
          • shared.lua
    • materials/
      • models/
        • opfor/
          • gonome/
            • gonome_arms.vmt
            • gonome_arms.vtf
            • gonome_body.vmt
            • gonome_body.vtf
            • gonome_head.vmt
            • gonome_head.vtf
      • vgui/
        • entities/
          • npc_vj_bms_gonome.vmt
          • npc_vj_bms_gonome.vtf
    • models/
      • opfor/
        • gonome.dx80.vtx
        • gonome.dx90.vtx
        • gonome.mdl
        • gonome.phy
        • gonome.sw.vtx
        • gonome.vvd
    • sound/
      • gonome/
        • gonome_death2.wav
        • gonome_death3.wav
        • gonome_death4.wav
        • gonome_eat.wav
        • gonome_idle1.wav
        • gonome_idle2.wav
        • gonome_idle3.wav
        • gonome_jumpattack.wav
        • gonome_melee1.wav
        • gonome_melee2.wav
        • gonome_pain1.wav
        • gonome_pain2.wav
        • gonome_pain3.wav
        • gonome_pain4.wav
        • gonome_run.wav
        • gonome_step1.wav
        • gonome_step2.wav
        • gonome_step3.wav
        • gonome_step4.wav
        • pl_burnpain3.wav
        • pl_fallpain1.wav