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M14 Pack!

Originally uploaded by [HkG] Woodzy +5 on 15th March 2012 21:05 pm

This is just a basic M14 pack i did to practice more on hexing, so there are 3 M14 variants.
If this pack gets enough downloads I will finish and release my hex swep pack.
There are only 3 variants in this pack, like i said it was a starter, the 3 that are shown above.
Enjoy.
Credits
Original Skin + Original Skin Credits:http://www.gamebanana.com/css/skins/102275
Other Credits:
Woodzy - Hexing, Lua
Teta_Bonita: Swep Base
NOTICE:
If their are any code wise bugs or improvements, post them in the comments below, If you have things to say about the model, sound, or skin, keep them to yourself or post them on the skin's page. I do not care, nor will it be changed since i can't model for my life.

This download looks like an addon. You need to extract the downloaded zip and put the addon folder in your Garry's Mod addons folder. You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • M14 Pack! <-- Addon folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • M14 Pack!/
    • info.txt
    • lua/
      • effects/
        • rg_muzzle_grenade/
          • init.lua
        • rg_muzzle_highcal/
          • init.lua
        • rg_muzzle_hmg/
          • init.lua
        • rg_muzzle_pistol/
          • init.lua
        • rg_muzzle_rifle/
          • init.lua
        • rg_muzzle_silenced/
          • init.lua
        • rg_shelleject/
          • init.lua
        • rg_shelleject_rifle/
          • init.lua
        • rg_shelleject_shotgun/
          • init.lua
      • entities/
        • sent_rg_bullet/
          • init.lua
          • shared.lua
        • sent_rg_grenade/
          • cl_init.lua
          • init.lua
          • shared.lua
      • weapons/
        • rg_base/
          • cl_init.lua
          • shared.lua
        • rg_m14_black/
          • shared.lua
        • rg_m14_green/
          • shared.lua
        • rg_m14_redtiger/
          • shared.lua
    • materials/
      • models/
        • weapons/
          • v_models/
            • SpezzM14/
              • 3.vmt
              • 322.vtf
              • aim1.vmt
              • aim1.vtf
              • aim2.vmt
              • aim2.vtf
              • anpaq.vmt
              • anpaq.vtf
              • anpaq_norm.vtf
              • anpaq_ref.vtf
              • Eotech.vmt
              • eotech.vtf
              • eotech_normal.vtf
              • flashlight.vmt
              • flashlight.vtf
              • gemtec_halo.vmt
              • gemtec_halo.vtf
              • glass.vmt
              • glass.vtf
              • m14_mesh1.vmt
              • m14_mesh1.vtf
              • m14_mesh1_ref.vtf
              • m14_mesh2.vmt
              • m14_mesh2.vtf
              • m14_mesh2_ref.vtf
              • m14_mesh2-2.vtf
              • m14_mesh3.vmt
              • m14_mesh3.vtf
              • m14_mesh3_ref.vtf
              • mountd.vmt
              • mountd_ref.vtf
              • mountd2.vtf
              • Noise.vtf
              • scopebrain.vmt
              • scopebrain.vtf
            • SpezzM15/
              • 3.vmt
              • 322.vtf
              • aim1.vmt
              • aim1.vtf
              • aim2.vmt
              • aim2.vtf
              • anpaq.vmt
              • anpaq.vtf
              • anpaq_norm.vtf
              • anpaq_ref.vtf
              • Eotech.vmt
              • eotech.vtf
              • eotech_normal.vtf
              • flashlight.vmt
              • flashlight.vtf
              • gemtec_halo.vmt
              • gemtec_halo.vtf
              • glass.vmt
              • glass.vtf
              • m14_mesh1.vmt
              • m14_mesh1.vtf
              • m14_mesh1_ref.vtf
              • m14_mesh2.vmt
              • m14_mesh2.vtf
              • m14_mesh2_ref.vtf
              • m14_mesh2-2.vtf
              • m14_mesh3.vmt
              • m14_mesh3.vtf
              • m14_mesh3_ref.vtf
              • mountd.vmt
              • mountd_ref.vtf
              • mountd2.vtf
              • Noise.vtf
              • scopebrain.vmt
              • scopebrain.vtf
            • SpezzM16/
              • 3.vmt
              • 322.vtf
              • aim1.vmt
              • aim1.vtf
              • aim2.vmt
              • aim2.vtf
              • anpaq.vmt
              • anpaq.vtf
              • anpaq_norm.vtf
              • anpaq_ref.vtf
              • Eotech.vmt
              • eotech.vtf
              • eotech_normal.vtf
              • flashlight.vmt
              • flashlight.vtf
              • gemtec_halo.vmt
              • gemtec_halo.vtf
              • glass.vmt
              • glass.vtf
              • m14_mesh1.vmt
              • m14_mesh1.vtf
              • m14_mesh1_ref.vtf
              • m14_mesh2.vmt
              • m14_mesh2.vtf
              • m14_mesh2_ref.vtf
              • m14_mesh2-2.vtf
              • m14_mesh3.vmt
              • m14_mesh3.vtf
              • m14_mesh3_ref.vtf
              • mountd.vmt
              • mountd_ref.vtf
              • mountd2.vtf
              • Noise.vtf
              • scopebrain.vmt
              • scopebrain.vtf
      • rg/
        • rg_parascope.vmt
        • rg_parascope.vtf
    • models/
      • weapons/
        • v_m14_001.dx80.vtx
        • v_m14_001.dx90.vtx
        • v_m14_001.mdl
        • v_m14_001.sw.vtx
        • v_m14_001.vvd
        • v_m14_001.xbox.vtx
        • v_M14_002.dx80.vtx
        • v_M14_002.dx90.vtx
        • v_M14_002.mdl
        • v_M14_002.sw.vtx
        • v_M14_002.vvd
        • v_M14_002.xbox.vtx
        • v_M14_003.dx80.vtx
        • v_M14_003.dx90.vtx
        • v_M14_003.mdl
        • v_M14_003.sw.vtx
        • v_M14_003.vvd
        • v_M14_003.xbox.vtx
    • screenshots/
      • 2012-03-15_00001.jpg
      • 2012-03-15_00002.jpg
      • 2012-03-15_00004.jpg
    • sound/
      • weapons/
        • aug/
          • aug_boltpull.wav
          • aug_clipin.wav
          • aug_clipout.wav
          • aug-1.wav
        • m14/
          • aug_boltpull.wav
          • aug_clipin.wav
          • aug_clipout.wav
          • aug-1.wav
        • M15/
          • aug_boltpull.wav
          • aug_clipin.wav
          • aug_clipout.wav
          • aug-1.wav

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