The Interceptor



Features


  • Aiming and Running animation
  • Custom entity/hud pic + Killicons
  • Custom World and Viewmodel
  • Perfectly Online compatible
  • 4 changeable Fire Modes ( press reload when the magazine is full )
    • Energy balls
    • EMP Rockets
    • Energy-Packed Mines ( explode only on contact with npc's )
    • EMP Radiation Emitters

  • ability to change the EMP Radiation Emitters color ( 1 = on, 0 = off )
    • interceptor_gas_blue
    • interceptor_gas_red
    • interceptor_gas_black
    • interceptor_gas_green


More information can be found on the workshop page !

This download looks like an addon. You need to extract the downloaded zip and put the addon folder in your Garry's Mod addons folder. You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • the_Interceptor <-- Addon folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • the_Interceptor/
    • lua/
      • autorun/
        • interceptor_stuff.lua
      • effects/
        • Interceptor_gas_black/
          • init.lua
        • Interceptor_gas_blue/
          • init.lua
        • Interceptor_gas_green/
          • init.lua
        • Interceptor_gas_red/
          • init.lua
      • entities/
        • interceptor_bomb/
          • cl_init.lua
          • init.lua
          • shared.lua
        • interceptor_gasg_black/
          • shared.lua
        • interceptor_gasg_blue/
          • shared.lua
        • interceptor_gasg_green/
          • shared.lua
        • interceptor_gasg_red/
          • shared.lua
        • interceptor_mine/
          • shared.lua
        • interceptor_mine_placed/
          • shared.lua
        • interceptor_poison/
          • shared.lua
        • interceptor_rocket/
          • cl_init.lua
          • init.lua
          • shared.lua
      • weapons/
        • my_interceptor.lua
    • materials/
      • models/
        • weapons/
          • v_models/
            • interceptor/
              • Barrel.vmt
              • Barrel.vtf
              • Barrel_norm.vtf
              • chromegreen.vmt
              • chromegreen.vtf
              • Cylinders.vmt
              • Cylinders.vtf
              • Cylinders_norm.vtf
              • Green.vmt
              • Green.vtf
              • Grip.vmt
              • Grip.vtf
              • Grip_norm.vtf
              • Handle.vmt
              • Handle.vtf
              • Handle_norm.vtf
              • Hitgreen.vmt
              • Hitgreen.vtf
              • Indicatorgreen.vmt
              • Indicatorgreen.vtf
              • lense.vmt
              • lense.vtf
              • Main.vmt
              • Main.vtf
              • Main_norm.vtf
              • Passer.vmt
              • Passer.vtf
              • Passer_norm.vtf
              • Red.vmt
              • Red.vtf
              • Safe.vmt
              • Safe.vtf
              • Safe_norm.vtf
              • Scope.vmt
              • Scope.vtf
              • Scope_norm.vtf
              • Stock.vmt
              • Stock.vtf
              • Stock_norm.vtf
      • vgui/
        • entities/
          • interceptor_entities.vtf
          • my_interceptor.vmt
        • hud/
          • interceptor_hud.vtf
          • my_interceptor.vmt
    • models/
      • weapons/
        • v_intercepto.dx80.vtx
        • v_intercepto.dx90.vtx
        • v_intercepto.mdl
        • v_intercepto.sw.vtx
        • v_intercepto.vvd
        • w_interceptor_fixed.dx80.vtx
        • w_interceptor_fixed.dx90.vtx
        • w_interceptor_fixed.mdl
        • w_interceptor_fixed.phy
        • w_interceptor_fixed.sw.vtx
        • w_interceptor_fixed.vvd
    • sound/
      • weapons/
        • interceptor/
          • interceptor_clipout.wav
          • interceptor_cliproll.wav
          • interceptor_draw.wav
          • interceptor_shoot.wav

BBCode:

HTML:

Social: