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MK17 Mod 0. SV (SCAR-H Sniper)

  • Reuploaded by:
  • Uploaded: 1 year ago
  • Updated: 1 year ago
  • Type: Re-upload
  • Downloads: 225 (1 last 7 days)
  • Views: 376 (1 last 7 days)
  • Size: 15.09 MB
  • Tags: scar, sweps, sniper
Originally uploaded by Mr. Fokkusu™ on 11th September 2011 00:55 am

Hey, if you like this, check this one out too: http://www.garrysmod.org/downloads/?a=view&id=125309
A little release, didn't take me too much time. Includes world models (Not a crotch gun).
Weapon Information/Bio:
"The US Special Operations Command(US SOCOM) issued a solicitation for the procurement of SOF CombatAssault Rifles (SCAR)on October 15th, 2003. This solicitation requested a new combat rifle,specially tailored for the current and proposed future needs of the US Special Forces,which are somewhat different from latest generic US Army requirements,which are being fulfilled by the newest Heckler-KochXM8 assault rifle. The key difference in basic requirements between XM8 and SCAR is that, while XM8 is a single-caliber weapon system, tailored for 5.56x45mm NATO ammunition, the SCAR should be available in various different calibers.Initial SOF requirements included two basic versions of SCAR system - the SCAR Light (SCAR-L), available in 5.56mm NATO, and the SCAR Heavy (SCAR-H), which should be initially available in significantly more powerful 7.62x51 NATO chambering, and should be easily adaptable in the field to other chamberings. These other chamberings initially include the well-spread 7.62x39 M43 ammunition of the Soviet / Russian origins, and probably some others (like the proposed 6.8x43 Remington SPC cartridge, especially developed for US Special Forces).The keyidea of SCAR rifle system is that it will provide the Special Forces operators with wide variety of options, from short-barreled 5.56mm SCAR-L CQC variation,tailored for urban close combat, and up to long range 7.62x51 SCAR-HSnipervariant, as well as 7.62x39 SCAR-H, which will accept "battlefield pickup" AK-47/AKM magazines with 7.62 M43 ammunition, available during the operations behind the enemy lines. Both SCAR-L and SCAR-H shall be initially available in three versions, Standard(S), Close Quarters Combat (CQC) and Sniper Variant(SV; now it is dubbed Long Barre

This download looks like an unpacked addon. You can either convert the files to an addon or merge the folders in the zip with the folders in your Garry's Mod folder.

Convert to Addon (Recommended)

You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • MK17 Mod 0. SV (SCAR-H Sniper) <-- Make this folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Or, Merge Folders (Not recommended)

This option makes it difficult to remove the content should you no longer want it. Merge any folders from the zip with the equivalent folders in your Garry's Mod folder.

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • addons/
    • MK17 Mod 0 SWEP/
      • info.txt
      • lua/
        • effects/
          • acid_hit/
            • init.lua
          • dissolve_hit/
            • init.lua
          • effects
          • explode_hit/
            • init.lua
          • flash_smoke/
            • init.lua
          • ground_hit/
            • init.lua
          • ignite_hit/
            • init.lua
          • kf_muzzle_m14/
            • init.lua
          • lee_muzzle_deagle/
            • init.lua
          • lee_muzzle_pistol/
            • init.lua
          • lee_muzzle_rifle/
            • init.lua
          • lee_muzzle_shotgun/
            • init.lua
          • lee_muzzle_silenced/
            • init.lua
          • lee_muzzle_sniper/
            • init.lua
          • m81_smoke/
            • init.lua
          • pene_trace/
            • init.lua
          • rico_trace/
            • init.lua
          • shell_12g/
            • init.lua
          • shell_9m/
            • init.lua
          • shell_aa12/
            • init.lua
          • shell_ak47/
            • init.lua
          • shell_bullpup/
            • init.lua
          • shell_efc/
            • init.lua
          • shell_handcannon/
            • init.lua
          • shell_mac10/
            • init.lua
          • shell_mp7/
            • init.lua
          • shell_pistol/
            • init.lua
          • shell_rifle/
            • init.lua
          • shell_semirifle/
            • init.lua
          • shell_smg/
            • init.lua
          • shell_sniper/
            • init.lua
          • shock_hit/
            • init.lua
        • entities/
          • gdcwa_7.62x51_ap/
            • cl_init.lua
            • init.lua
            • shared.lua
        • weapons/
          • fokku_mk17/
            • cl_init.lua
            • init.lua
            • shared.lua
          • gdcw_fokku_rifleman/
            • cl_init.lua
            • init.lua
            • shared.lua
      • materials/
        • Models/
          • Weapons/
            • v_models/
              • scarhset/
                • bipod.vmt
                • bipod.vtf
                • gas.vmt
                • Grip.vmt
                • Grip.VTF
                • Grip_norm.vtf
                • lens.vmt
                • Lower.vmt
                • Lower.vtf
                • Lower_norm.vtf
                • mag.vmt
                • mag.vtf
                • Mag_norm.vtf
                • MAP2.psd
                • map2.vmt
                • MAP2.vtf
                • MAP2_exp.vtf
                • MAP2_normal.vtf
                • MAP2_ref.vtf
                • noveske kx3.vtf
                • Panel.psd
                • Panel.vmt
                • Panel.vtf
                • Panel_norm.vtf
                • pmagmagpul.vmt
                • pmagmagpul.VTF
                • pmagmagpul_norm.vtf
                • scope.psd
                • scope.vmt
                • scope.vtf
                • Sights.vmt
                • Sights.vtf
                • Sights_norm.vtf
                • Upper.vmt
                • Upper.VTF
                • Upper_exp.vtf
                • Upper_norm.vtf
        • scope/
          • gdcw_acog.vmt
          • gdcw_acog.vtf
          • gdcw_acogchevron.vmt
          • gdcw_acogchevron.vtf
          • gdcw_acogcross.vmt
          • gdcw_acogcross.vtf
          • gdcw_closedsight.vmt
          • gdcw_closedsight.vtf
          • gdcw_elcanreticle.vmt
          • gdcw_elcanreticle.vtf
          • gdcw_elcansight.vmt
          • gdcw_elcansight.vtf
          • gdcw_noise.vtf
          • gdcw_nvgilluminatedduplex.vmt
          • gdcw_nvgilluminatedduplex.vtf
          • gdcw_parabolicsight.vmt
          • gdcw_parabolicsight.vtf
          • gdcw_scopesight.vmt
          • gdcw_scopesight.vtf
          • gdcw_svdsight.vmt
          • gdcw_svdsight.vtf
        • VGUI/
          • entities/
            • fokku_mk17.vmt
            • fokku_mk17.vtf
      • models/
        • led.dx80.vtx
        • led.dx90.vtx
        • led.mdl
        • led.phy
        • led.sw.vtx
        • led.vvd
        • weapons/
          • v_snip_mk17m.dx80.vtx
          • v_snip_mk17m.dx90.vtx
          • v_snip_mk17m.mdl
          • v_snip_mk17m.sw.vtx
          • v_snip_mk17m.vvd
          • w_snip_mk17m.dx80.vtx
          • w_snip_mk17m.dx90.vtx
          • w_snip_mk17m.mdl
          • w_snip_mk17m.phy
          • w_snip_mk17m.sw.vtx
          • w_snip_mk17m.vvd
          • w_snip_mk17m.xbox.vtx
      • scripts/
        • sounds/
          • fokku_mk17.txt
      • sound/
        • Impacts/
          • Explosion2.wav
          • Impact_01.wav
          • Impact_02.wav
          • Impact_03.wav
          • Impact_04.wav
          • Impact_05.wav
        • weapons/
          • fokku_mk17/
            • boltslap.wav
            • deploy.wav
            • magdrop.wav
            • magin.wav
            • magout.wav
            • magtap.wav
            • safety.wav
            • shot-1.wav
            • shot-2.wav
  • scripts/
    • sounds/
      • fokku_mk17.txt

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