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Originally uploaded by NykO18 on 28th April 2007 17:21 pm

This is a small map for less than 6-8 players that totally overloads the physics engine (havok) of the source engine. This map is just a metallic warehouse completly ruled by the physics engine of the game. When you destroy it a bit, it collapses violently, killing everyone inside. The walls are collapsing, the roof falls in the house, the pillars are balancing and finally, everything collapses in a great and noisy crash.
Don't ask me why it's funny.. every destruction is unique and it allows you to organize some little contests. The longest destruction before it collaspes, the last man standing inside while the warehouse falls, etc. There's also 7 scripted animations that will help you destroy the house in a quick and fun maner (such as the missile shower or the ufo invasion).
This map can be played on Half-Life 2, Half-Life 2: Deathmatch and the Garry's Mod, but I strongly suggest you to play it on Half-Life 2: Deathmatch (the Garry's Mod seems to have some problems with some scripted animations). This map can be a great fun in multiplayer, but you'll need to have a really great computer to run it smoothly.. because the warehouse is really expensive in physics and the game engine and the network can be kinda overloaded.
There's also a button to reset the map and start the destruction over and over without ever reloading the map. Fancy detail : the building change its color everytime you relaunch the map.

This download looks like a map. You need to place it in your maps folder inside the Garry's Mod folder.

You should end up with a directory structure similar to below

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • maps
            • README.txt
            • phys_drydock.bsp

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • README.txt
  • phys_drydock.bsp