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sourceforts_props.zip

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  • Uploaded: 1 year ago
  • Updated: 1 year ago
  • Type: Re-upload
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  • Size: 30.39 MB
  • Tags: re-upload
Re-upload from garrysmod.org - author unknown. Please report if this was your upload and want crediting.

This download looks like an addon. You need to extract the downloaded zip and put the addon folder in your Garry's Mod addons folder. You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • SourceForts Props <-- Addon folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • SourceForts Props/
    • materials/
      • models/
        • 2d_1o5x4_nrml0.vtf
        • 2d_1o5x4_nrml1.vtf
        • 2d_1o5x4_nrml2.vtf
        • 2d_1x2_nrml0.vtf
        • 2d_1x2_nrml1.vtf
        • 2d_1x2_nrml2.vtf
        • 2d_1x5_nrml0.vtf
        • 2d_1x5_nrml1.vtf
        • 2d_1x5_nrml2.vtf
        • 2d_2x2_nrml0.vtf
        • 2d_2x2_nrml1.vtf
        • 2d_2x2_nrml2.vtf
        • 2d_2x3_nrml0.vtf
        • 2d_2x3_nrml1.vtf
        • 2d_2x3_nrml2.vtf
        • blue_2d_1o5x4_dam0.vmt
        • blue_2d_1o5x4_dam0.vtf
        • blue_2d_1o5x4_dam1.vmt
        • blue_2d_1o5x4_dam1.vtf
        • blue_2d_1o5x4_dam2.vmt
        • blue_2d_1o5x4_dam2.vtf
        • blue_2d_1o5x4_dam3.vmt
        • blue_2d_1o5x4_dam3.vtf
        • blue_2d_1o5x4_dam4.vmt
        • blue_2d_1o5x4_dam4.vtf
        • blue_2d_1o5x4_dam5.vmt
        • blue_2d_1o5x4_dam5.vtf
        • blue_2d_1x2_dam0.vmt
        • blue_2d_1x2_dam0.vtf
        • blue_2d_1x2_dam1.vmt
        • blue_2d_1x2_dam1.vtf
        • blue_2d_1x2_dam2.vmt
        • blue_2d_1x2_dam2.vtf
        • blue_2d_1x2_dam3.vmt
        • blue_2d_1x2_dam3.vtf
        • blue_2d_1x2_dam4.vmt
        • blue_2d_1x2_dam4.vtf
        • blue_2d_1x2_dam5.vmt
        • blue_2d_1x2_dam5.vtf
        • blue_2d_1x5_dam0.vmt
        • blue_2d_1x5_dam0.vtf
        • blue_2d_1x5_dam1.vmt
        • blue_2d_1x5_dam1.vtf
        • blue_2d_1x5_dam2.vmt
        • blue_2d_1x5_dam2.vtf
        • blue_2d_1x5_dam3.vmt
        • blue_2d_1x5_dam3.vtf
        • blue_2d_1x5_dam4.vmt
        • blue_2d_1x5_dam4.vtf
        • blue_2d_1x5_dam5.vmt
        • blue_2d_1x5_dam5.vtf
        • blue_2d_2x2_dam0.vmt
        • blue_2d_2x2_dam0.vtf
        • blue_2d_2x2_dam1.vmt
        • blue_2d_2x2_dam1.vtf
        • blue_2d_2x2_dam2.vmt
        • blue_2d_2x2_dam2.vtf
        • blue_2d_2x2_dam3.vmt
        • blue_2d_2x2_dam3.vtf
        • blue_2d_2x2_dam4.vmt
        • blue_2d_2x2_dam4.vtf
        • blue_2d_2x2_dam5.vmt
        • blue_2d_2x2_dam5.vtf
        • blue_2d_2x3_dam0.vmt
        • blue_2d_2x3_dam0.vtf
        • blue_2d_2x3_dam1.vmt
        • blue_2d_2x3_dam1.vtf
        • blue_2d_2x3_dam2.vmt
        • blue_2d_2x3_dam2.vtf
        • blue_2d_2x3_dam3.vmt
        • blue_2d_2x3_dam3.vtf
        • blue_2d_2x3_dam4.vmt
        • blue_2d_2x3_dam4.vtf
        • blue_2d_2x3_dam5.vmt
        • blue_2d_2x3_dam5.vtf
        • flagStand_blue.vmt
        • flagStand_blue.vtf
        • flagStand_blue_lod1.vmt
        • flagStand_lights.vmt
        • flagStand_nrml.vtf
        • flagStand_red.vmt
        • flagStand_red.vtf
        • flagStand_red_lod1.vmt
        • red_2d_1o5x4_dam0.vmt
        • red_2d_1o5x4_dam0.vtf
        • red_2d_1o5x4_dam0_full.vmt
        • red_2d_1o5x4_dam1.vmt
        • red_2d_1o5x4_dam1.vtf
        • red_2d_1o5x4_dam2.vmt
        • red_2d_1o5x4_dam2.vtf
        • red_2d_1o5x4_dam3.vmt
        • red_2d_1o5x4_dam3.vtf
        • red_2d_1o5x4_dam4.vmt
        • red_2d_1o5x4_dam4.vtf
        • red_2d_1o5x4_dam5.vmt
        • red_2d_1o5x4_dam5.vtf
        • red_2d_1x2_dam0.vmt
        • red_2d_1x2_dam0.vtf
        • red_2d_1x2_dam1.vmt
        • red_2d_1x2_dam1.vtf
        • red_2d_1x2_dam2.vmt
        • red_2d_1x2_dam2.vtf
        • red_2d_1x2_dam3.vmt
        • red_2d_1x2_dam3.vtf
        • red_2d_1x2_dam4.vmt
        • red_2d_1x2_dam4.vtf
        • red_2d_1x2_dam5.vmt
        • red_2d_1x2_dam5.vtf
        • red_2d_1x5_dam0.vmt
        • red_2d_1x5_dam0.vtf
        • red_2d_1x5_dam1.vmt
        • red_2d_1x5_dam1.vtf
        • red_2d_1x5_dam2.vmt
        • red_2d_1x5_dam2.vtf
        • red_2d_1x5_dam3.vmt
        • red_2d_1x5_dam3.vtf
        • red_2d_1x5_dam4.vmt
        • red_2d_1x5_dam4.vtf
        • red_2d_1x5_dam5.vmt
        • red_2d_1x5_dam5.vtf
        • red_2d_2x2_dam0.vmt
        • red_2d_2x2_dam0.vtf
        • red_2d_2x2_dam1.vmt
        • red_2d_2x2_dam1.vtf
        • red_2d_2x2_dam2.vmt
        • red_2d_2x2_dam2.vtf
        • red_2d_2x2_dam3.vmt
        • red_2d_2x2_dam3.vtf
        • red_2d_2x2_dam4.vmt
        • red_2d_2x2_dam4.vtf
        • red_2d_2x2_dam5.vmt
        • red_2d_2x2_dam5.vtf
        • red_2d_2x3_dam0.vmt
        • red_2d_2x3_dam0.vtf
        • red_2d_2x3_dam1.vmt
        • red_2d_2x3_dam1.vtf
        • red_2d_2x3_dam2.vmt
        • red_2d_2x3_dam2.vtf
        • red_2d_2x3_dam3.vmt
        • red_2d_2x3_dam3.vtf
        • red_2d_2x3_dam4.vmt
        • red_2d_2x3_dam4.vtf
        • red_2d_2x3_dam5.vmt
        • red_2d_2x3_dam5.vtf
        • red_2d_2x3_nrml.vtf
        • sf_block_black.vmt
        • SF_Block_Black.vtf
        • SF_Block_Blue.vmt
        • sf_block_blue.vtf
        • SF_Block_Blue_lod1.vmt
        • sf_block_blue_lod1.vtf
        • sf_block_gib_crosssection.vmt
        • sf_block_gib_crosssection.vtf
        • sf_block_metal.vmt
        • SF_Block_Metal.vtf
        • sf_block_metal_lod1.vmt
        • SF_Block_Metal_Normal.vtf
        • SF_Block_Normal.vtf
        • SF_Block_Normal_lod1.vtf
        • sf_block_red.vmt
        • sf_block_red.vtf
        • sf_block_red_lod1.vmt
        • sf_block_red_lod1.vtf
    • models/
      • eDIT/
        • Models/
          • BlockSpawner/
            • Base.dx80.vtx
            • Base.dx90.vtx
            • base.mdl
            • Base.phy
            • Base.sw.vtx
            • base.vvd
            • Base.xbox.vtx
            • Screen.dx80.vtx
            • Screen.dx90.vtx
            • screen.mdl
            • Screen.phy
            • Screen.sw.vtx
            • screen.vvd
            • Screen.xbox.vtx
            • Wall.dx80.vtx
            • Wall.dx90.vtx
            • wall.mdl
            • Wall.phy
            • Wall.sw.vtx
            • wall.vvd
            • Wall.xbox.vtx
            • WireFrame/
              • 1o5x4.dx80.vtx
              • 1o5x4.dx90.vtx
              • 1o5x4.mdl
              • 1o5x4.sw.vtx
              • 1o5x4.vvd
              • 1o5x4.xbox.vtx
              • 1x2.dx80.vtx
              • 1x2.dx90.vtx
              • 1x2.mdl
              • 1x2.sw.vtx
              • 1x2.vvd
              • 1x2.xbox.vtx
              • 1x5.dx80.vtx
              • 1x5.dx90.vtx
              • 1x5.mdl
              • 1x5.sw.vtx
              • 1x5.vvd
              • 1x5.xbox.vtx
              • 2x1x1.dx80.vtx
              • 2x1x1.dx90.vtx
              • 2x1x1.mdl
              • 2x1x1.sw.vtx
              • 2x1x1.vvd
              • 2x1x1.xbox.vtx
              • 2x2.dx80.vtx
              • 2x2.dx90.vtx
              • 2x2.mdl
              • 2x2.sw.vtx
              • 2x2.vvd
              • 2x2.xbox.vtx
              • 2x3.dx80.vtx
              • 2x3.dx90.vtx
              • 2x3.mdl
              • 2x3.sw.vtx
              • 2x3.vvd
              • 2x3.xbox.vtx
      • sf/
        • 2d_1o5x4.dx80.vtx
        • 2d_1o5x4.dx90.vtx
        • 2d_1o5x4.mdl
        • 2d_1o5x4.phy
        • 2d_1o5x4.sw.vtx
        • 2d_1o5x4.vvd
        • 2d_1o5x4.xbox.vtx
        • 2d_1o5x4_gib1.dx80.vtx
        • 2d_1o5x4_gib1.dx90.vtx
        • 2d_1o5x4_gib1.mdl
        • 2d_1o5x4_gib1.phy
        • 2d_1o5x4_gib1.sw.vtx
        • 2d_1o5x4_gib1.vvd
        • 2d_1o5x4_gib1.xbox.vtx
        • 2d_1o5x4_gib2.dx80.vtx
        • 2d_1o5x4_gib2.dx90.vtx
        • 2d_1o5x4_gib2.mdl
        • 2d_1o5x4_gib2.phy
        • 2d_1o5x4_gib2.sw.vtx
        • 2d_1o5x4_gib2.vvd
        • 2d_1o5x4_gib2.xbox.vtx
        • 2d_1o5x4_gib3.dx80.vtx
        • 2d_1o5x4_gib3.dx90.vtx
        • 2d_1o5x4_gib3.mdl
        • 2d_1o5x4_gib3.phy
        • 2d_1o5x4_gib3.sw.vtx
        • 2d_1o5x4_gib3.vvd
        • 2d_1o5x4_gib3.xbox.vtx
        • 2d_1o5x4_gib4.dx80.vtx
        • 2d_1o5x4_gib4.dx90.vtx
        • 2d_1o5x4_gib4.mdl
        • 2d_1o5x4_gib4.phy
        • 2d_1o5x4_gib4.sw.vtx
        • 2d_1o5x4_gib4.vvd
        • 2d_1o5x4_gib4.xbox.vtx
        • 2d_1o5x4_gib5.dx80.vtx
        • 2d_1o5x4_gib5.dx90.vtx
        • 2d_1o5x4_gib5.mdl
        • 2d_1o5x4_gib5.phy
        • 2d_1o5x4_gib5.sw.vtx
        • 2d_1o5x4_gib5.vvd
        • 2d_1o5x4_gib5.xbox.vtx
        • 2d_1o5x4_gib6.dx80.vtx
        • 2d_1o5x4_gib6.dx90.vtx
        • 2d_1o5x4_gib6.mdl
        • 2d_1o5x4_gib6.phy
        • 2d_1o5x4_gib6.sw.vtx
        • 2d_1o5x4_gib6.vvd
        • 2d_1o5x4_gib6.xbox.vtx
        • 2d_1x2.dx80.vtx
        • 2d_1x2.dx90.vtx
        • 2d_1x2.mdl
        • 2d_1x2.phy
        • 2d_1x2.sw.vtx
        • 2d_1x2.vvd
        • 2d_1x2.xbox.vtx
        • 2d_1x2_gib1.dx80.vtx
        • 2d_1x2_gib1.dx90.vtx
        • 2d_1x2_gib1.mdl
        • 2d_1x2_gib1.phy
        • 2d_1x2_gib1.sw.vtx
        • 2d_1x2_gib1.vvd
        • 2d_1x2_gib1.xbox.vtx
        • 2d_1x2_gib2.dx80.vtx
        • 2d_1x2_gib2.dx90.vtx
        • 2d_1x2_gib2.mdl
        • 2d_1x2_gib2.phy
        • 2d_1x2_gib2.sw.vtx
        • 2d_1x2_gib2.vvd
        • 2d_1x2_gib2.xbox.vtx
        • 2d_1x2_gib3.dx80.vtx
        • 2d_1x2_gib3.dx90.vtx
        • 2d_1x2_gib3.mdl
        • 2d_1x2_gib3.phy
        • 2d_1x2_gib3.sw.vtx
        • 2d_1x2_gib3.vvd
        • 2d_1x2_gib3.xbox.vtx
        • 2d_1x2_gib4.dx80.vtx
        • 2d_1x2_gib4.dx90.vtx
        • 2d_1x2_gib4.mdl
        • 2d_1x2_gib4.phy
        • 2d_1x2_gib4.sw.vtx
        • 2d_1x2_gib4.vvd
        • 2d_1x2_gib5.dx80.vtx
        • 2d_1x2_gib5.dx90.vtx
        • 2d_1x2_gib5.mdl
        • 2d_1x2_gib5.phy
        • 2d_1x2_gib5.sw.vtx
        • 2d_1x2_gib5.vvd
        • 2d_1x2_gib6.dx80.vtx
        • 2d_1x2_gib6.dx90.vtx
        • 2d_1x2_gib6.mdl
        • 2d_1x2_gib6.phy
        • 2d_1x2_gib6.sw.vtx
        • 2d_1x2_gib6.vvd
        • 2d_1x5.dx80.vtx
        • 2d_1x5.dx90.vtx
        • 2d_1x5.mdl
        • 2d_1x5.phy
        • 2d_1x5.sw.vtx
        • 2d_1x5.vvd
        • 2d_1x5.xbox.vtx
        • 2d_1x5_gib1.dx80.vtx
        • 2d_1x5_gib1.dx90.vtx
        • 2d_1x5_gib1.mdl
        • 2d_1x5_gib1.phy
        • 2d_1x5_gib1.sw.vtx
        • 2d_1x5_gib1.vvd
        • 2d_1x5_gib1.xbox.vtx
        • 2d_1x5_gib2.dx80.vtx
        • 2d_1x5_gib2.dx90.vtx
        • 2d_1x5_gib2.mdl
        • 2d_1x5_gib2.phy
        • 2d_1x5_gib2.sw.vtx
        • 2d_1x5_gib2.vvd
        • 2d_1x5_gib2.xbox.vtx
        • 2d_1x5_gib3.dx80.vtx
        • 2d_1x5_gib3.dx90.vtx
        • 2d_1x5_gib3.mdl
        • 2d_1x5_gib3.phy
        • 2d_1x5_gib3.sw.vtx
        • 2d_1x5_gib3.vvd
        • 2d_1x5_gib3.xbox.vtx
        • 2d_1x5_gib4.dx80.vtx
        • 2d_1x5_gib4.dx90.vtx
        • 2d_1x5_gib4.mdl
        • 2d_1x5_gib4.phy
        • 2d_1x5_gib4.sw.vtx
        • 2d_1x5_gib4.vvd
        • 2d_1x5_gib4.xbox.vtx
        • 2d_1x5_gib5.dx80.vtx
        • 2d_1x5_gib5.dx90.vtx
        • 2d_1x5_gib5.mdl
        • 2d_1x5_gib5.phy
        • 2d_1x5_gib5.sw.vtx
        • 2d_1x5_gib5.vvd
        • 2d_1x5_gib5.xbox.vtx
        • 2d_1x5_gib6.dx80.vtx
        • 2d_1x5_gib6.dx90.vtx
        • 2d_1x5_gib6.mdl
        • 2d_1x5_gib6.phy
        • 2d_1x5_gib6.sw.vtx
        • 2d_1x5_gib6.vvd
        • 2d_1x5_gib6.xbox.vtx
        • 2d_2x2.dx80.vtx
        • 2d_2x2.dx90.vtx
        • 2d_2x2.mdl
        • 2d_2x2.phy
        • 2d_2x2.sw.vtx
        • 2d_2x2.vvd
        • 2d_2x2.xbox.vtx
        • 2d_2x2_gib1.dx80.vtx
        • 2d_2x2_gib1.dx90.vtx
        • 2d_2x2_gib1.mdl
        • 2d_2x2_gib1.phy
        • 2d_2x2_gib1.sw.vtx
        • 2d_2x2_gib1.vvd
        • 2d_2x2_gib1.xbox.vtx
        • 2d_2x2_gib2.dx80.vtx
        • 2d_2x2_gib2.dx90.vtx
        • 2d_2x2_gib2.mdl
        • 2d_2x2_gib2.phy
        • 2d_2x2_gib2.sw.vtx
        • 2d_2x2_gib2.vvd
        • 2d_2x2_gib2.xbox.vtx
        • 2d_2x2_gib3.dx80.vtx
        • 2d_2x2_gib3.dx90.vtx
        • 2d_2x2_gib3.mdl
        • 2d_2x2_gib3.phy
        • 2d_2x2_gib3.sw.vtx
        • 2d_2x2_gib3.vvd
        • 2d_2x2_gib3.xbox.vtx
        • 2d_2x2_gib4.dx80.vtx
        • 2d_2x2_gib4.dx90.vtx
        • 2d_2x2_gib4.mdl
        • 2d_2x2_gib4.phy
        • 2d_2x2_gib4.sw.vtx
        • 2d_2x2_gib4.vvd
        • 2d_2x2_gib4.xbox.vtx
        • 2d_2x3.dx80.vtx
        • 2d_2x3.dx90.vtx
        • 2d_2x3.mdl
        • 2d_2x3.phy
        • 2d_2x3.sw.vtx
        • 2d_2x3.vtx
        • 2d_2x3.vvd
        • 2d_2x3.xbox.vtx
        • 2d_2x3_gib1.dx80.vtx
        • 2d_2x3_gib1.dx90.vtx
        • 2d_2x3_gib1.mdl
        • 2d_2x3_gib1.phy
        • 2d_2x3_gib1.sw.vtx
        • 2d_2x3_gib1.vvd
        • 2d_2x3_gib1.xbox.vtx
        • 2d_2x3_gib2.dx80.vtx
        • 2d_2x3_gib2.dx90.vtx
        • 2d_2x3_gib2.mdl
        • 2d_2x3_gib2.phy
        • 2d_2x3_gib2.sw.vtx
        • 2d_2x3_gib2.vvd
        • 2d_2x3_gib2.xbox.vtx
        • 2d_2x3_gib3.dx80.vtx
        • 2d_2x3_gib3.dx90.vtx
        • 2d_2x3_gib3.mdl
        • 2d_2x3_gib3.phy
        • 2d_2x3_gib3.sw.vtx
        • 2d_2x3_gib3.vvd
        • 2d_2x3_gib3.xbox.vtx
        • 2d_2x3_gib4.dx80.vtx
        • 2d_2x3_gib4.dx90.vtx
        • 2d_2x3_gib4.mdl
        • 2d_2x3_gib4.phy
        • 2d_2x3_gib4.sw.vtx
        • 2d_2x3_gib4.vvd
        • 2d_2x3_gib4.xbox.vtx
        • 2d_2x3_gib5.dx80.vtx
        • 2d_2x3_gib5.dx90.vtx
        • 2d_2x3_gib5.mdl
        • 2d_2x3_gib5.phy
        • 2d_2x3_gib5.sw.vtx
        • 2d_2x3_gib5.vvd
        • 2d_2x3_gib5.xbox.vtx
        • 2d_2x3_gib6.dx80.vtx
        • 2d_2x3_gib6.dx90.vtx
        • 2d_2x3_gib6.mdl
        • 2d_2x3_gib6.phy
        • 2d_2x3_gib6.sw.vtx
        • 2d_2x3_gib6.vvd
        • 2d_2x3_gib6.xbox.vtx
        • 3d_1x1_gib1.dx80.vtx
        • 3d_1x1_gib1.dx90.vtx
        • 3d_1x1_gib1.mdl
        • 3d_1x1_gib1.phy
        • 3d_1x1_gib1.sw.vtx
        • 3d_1x1_gib1.vvd
        • 3d_1x1_gib2.dx80.vtx
        • 3d_1x1_gib2.dx90.vtx
        • 3d_1x1_gib2.mdl
        • 3d_1x1_gib2.phy
        • 3d_1x1_gib2.sw.vtx
        • 3d_1x1_gib2.vvd
        • 3d_1x1_gib3.dx80.vtx
        • 3d_1x1_gib3.dx90.vtx
        • 3d_1x1_gib3.mdl
        • 3d_1x1_gib3.phy
        • 3d_1x1_gib3.sw.vtx
        • 3d_1x1_gib3.vvd
        • 3d_1x1_gib4.dx80.vtx
        • 3d_1x1_gib4.dx90.vtx
        • 3d_1x1_gib4.mdl
        • 3d_1x1_gib4.phy
        • 3d_1x1_gib4.sw.vtx
        • 3d_1x1_gib4.vvd
        • 3d_1x2.dx80.vtx
        • 3d_1x2.dx90.vtx
        • 3d_1x2.mdl
        • 3d_1x2.phy
        • 3d_1x2.sw.vtx
        • 3d_1x2.vvd
        • 3d_1x2.xbox.vtx
        • 3d_1x2_gib1.dx80.vtx
        • 3d_1x2_gib1.dx90.vtx
        • 3d_1x2_gib1.mdl
        • 3d_1x2_gib1.phy
        • 3d_1x2_gib1.sw.vtx
        • 3d_1x2_gib1.vvd
        • 3d_1x2_gib2.dx80.vtx
        • 3d_1x2_gib2.dx90.vtx
        • 3d_1x2_gib2.mdl
        • 3d_1x2_gib2.phy
        • 3d_1x2_gib2.sw.vtx
        • 3d_1x2_gib2.vvd
        • 3d_1x2_gib3.dx80.vtx
        • 3d_1x2_gib3.dx90.vtx
        • 3d_1x2_gib3.mdl
        • 3d_1x2_gib3.phy
        • 3d_1x2_gib3.sw.vtx
        • 3d_1x2_gib3.vvd
        • 3d_1x2_gib4.dx80.vtx
        • 3d_1x2_gib4.dx90.vtx
        • 3d_1x2_gib4.mdl
        • 3d_1x2_gib4.phy
        • 3d_1x2_gib4.sw.vtx
        • 3d_1x2_gib4.vvd
        • 3d_1x2_gib5.dx80.vtx
        • 3d_1x2_gib5.dx90.vtx
        • 3d_1x2_gib5.mdl
        • 3d_1x2_gib5.phy
        • 3d_1x2_gib5.sw.vtx
        • 3d_1x2_gib5.vvd
        • 3d_1x2_gib6.dx80.vtx
        • 3d_1x2_gib6.dx90.vtx
        • 3d_1x2_gib6.mdl
        • 3d_1x2_gib6.phy
        • 3d_1x2_gib6.sw.vtx
        • 3d_1x2_gib6.vvd
        • 3d_1x2_gib7.dx80.vtx
        • 3d_1x2_gib7.dx90.vtx
        • 3d_1x2_gib7.mdl
        • 3d_1x2_gib7.phy
        • 3d_1x2_gib7.sw.vtx
        • 3d_1x2_gib7.vvd
        • 3d_1x2_gib8.dx80.vtx
        • 3d_1x2_gib8.dx90.vtx
        • 3d_1x2_gib8.mdl
        • 3d_1x2_gib8.phy
        • 3d_1x2_gib8.sw.vtx
        • 3d_1x2_gib8.vvd
        • 3d_1x2_gib9.dx80.vtx
        • 3d_1x2_gib9.dx90.vtx
        • 3d_1x2_gib9.mdl
        • 3d_1x2_gib9.phy
        • 3d_1x2_gib9.sw.vtx
        • 3d_1x2_gib9.vvd
        • block_2d_1x2.dx80.vtx
        • block_2d_1x2.dx90.vtx
        • block_2d_1x2.mdl
        • block_2d_1x2.phy
        • block_2d_1x2.sw.vtx
        • block_2d_1x2.vvd
        • block_2d_1x5.dx80.vtx
        • block_2d_1x5.dx90.vtx
        • block_2d_1x5.mdl
        • block_2d_1x5.phy
        • block_2d_1x5.sw.vtx
        • block_2d_1x5.vvd
        • block_2d_2x2.dx80.vtx
        • block_2d_2x2.dx90.vtx
        • block_2d_2x2.mdl
        • block_2d_2x2.phy
        • block_2d_2x2.sw.vtx
        • block_2d_2x2.vvd
        • block_2d_2x3.dx80.vtx
        • block_2d_2x3.dx90.vtx
        • block_2d_2x3.mdl
        • block_2d_2x3.phy
        • block_2d_2x3.sw.vtx
        • block_2d_2x3.vvd
        • block_3d_1x1.dx80.vtx
        • block_3d_1x1.dx90.vtx
        • block_3d_1x1.mdl
        • block_3d_1x1.phy
        • block_3d_1x1.sw.vtx
        • block_3d_1x1.vvd
        • block_3d_1x2.dx80.vtx
        • block_3d_1x2.dx90.vtx
        • block_3d_1x2.mdl
        • block_3d_1x2.phy
        • block_3d_1x2.sw.vtx
        • block_3d_1x2.vvd
        • roller_spikes_heart.mdl
    • settings/
      • spawnlist/
        • sourceforts_props.txt

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