Originally uploaded by anticept on 5th May 2008 19:39 pm
From the ReadMe:
Greets! You are probably reading this for two reasons. One, you are wondering either how to install this water workaround (the mapper needs to recompile his map for the new engine in order to actually "fix" the problem), or two, find out what is different from the other water âfixes.â Well, to answer the latter, it is simple. There is no difference, other than this extends the modifications of 8.vmt and null.vmt to the other eleven numbered vmt's. The reason why this is needed is that some rendering effects, such as refractive shock wave from the Hand Device in aVoN's Stargate pack, tend to cause the texture problems to return. I am not sure what is going on, I am just acting on information from aVoN himself.
INSTALLATION: I have packed the respective .vmt files with paths, just extract the materials directory over the one you have in your garrysmod folder, OVERWRITING if you get the prompts. It is imperative that all files are overwritten!
Credits go to all of the people who have come up with this workaround, and to aVoN for pointing out the refraction problem.
CORRECTION: Actually this is more or less aVoN's fix, his idea to extend all of the changes and his vmt's :). I was granted permission to pack them for upload.
This download looks like an unpacked addon. You can either convert the files to an addon or merge the folders in the zip with the folders in your Garry's Mod folder.
Convert to Addon (Recommended)
You should end up with a directory structure similar to below:
complete water fix/workaround <-- Make this folder!
Or, Merge Folders (Not recommended)
This option makes it difficult to remove the content should you no longer want it. Merge any folders from the zip with the equivalent folders in your Garry's Mod folder.
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