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Npc Animation V4

Originally uploaded by ๖ۣۜPedoSpy on 21st July 2009 09:29 am

Hey all! This is what you all have been waiting for!
GUYS, SERIOUSLY .. YOU NEED NPC SCENE 1.2 FOR THE ANIMATIONS TO WORK! IT ISN'T SO HARD TO DOWNLOAD THE NPC SCENE 1.2 AND MAKE IT WORK, READ THE INSTRUCTIONS CAREFULLY!!!!!!
NEW VIDEO: http://www.youtube.com/watch?v=8IWwBm52q9E
Credits
______________________________________________
50% Credits goes too kitty0706 from youtube who helped me with the Animations
He's channel: http://www.youtube.com/user/kitty0706
50% Credits goes too me for making the animations too.
My channel http://www.youtube.com/user/Tjoffe96
Requirements
_______________________________________________
This Requires:
NPC Scene 1,2
Team Fortress 2 (Doesn't need too)
Episode 1 (Doesn't need too)
Picture 1
_______________________________________________
Combine leanwall animation when they get detected, they will shoot.
Picture 2
_______________________________________________
Team Fortress 2 Characters works very well... but they are standing as ragdolls...
Spy: Can make the animation when he throws the cigarette
Engineer: Can make the Dance Animation
Picture 3
_______________________________________________
Shotgun reload from Episode 1...
Includes
_______________________________________________
This includes my new Team Fortress 2 Npcs and my Team Fortress 2 SWEPS, The Sweps are kinda weird!
Installation
_______________________________________________
Npc Animation V4: Put it in garrysmod/garrysmod
Npc Scene 1.2: Put it in the desktop and open the folder and you'll see 2 garrysmod folders... Take the first one and drop it into steam/steamapps/USERNAME
News
_______________________________________________
Check out sparksoneseven's, Rick Roll Fix: http://www.garrysmod.org/downloads/?a=view&id=86551

This download looks like an unpacked addon. You can either convert the files to an addon or merge the folders in the zip with the folders in your Garry's Mod folder.

Convert to Addon (Recommended)

You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • Npc Animation V4 <-- Make this folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Or, Merge Folders (Not recommended)

This option makes it difficult to remove the content should you no longer want it. Merge any folders from the zip with the equivalent folders in your Garry's Mod folder.

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • lua/
    • autorun/
      • tf_npc_spawnmenu.lua
  • Scenes/
    • aim 1.vcd
    • aim 2.vcd
    • aim 3.vcd
    • alyx climbs.vcd
    • alyx crawls.vcd
    • alyx gets kidnapped.vcd
    • alyx jumping down.vcd
    • alyx plays sexy.vcd
    • barney cover and shoots.vcd
    • blinded.vcd
    • breen dance.vcd
    • breen run.vcd
    • climb rope.vcd
    • climb.vcd
    • combine crouch and make commands.vcd
    • combine kidnap.vcd
    • combine leanwall left.vcd
    • combine looking down.vcd
    • combine put thing down.vcd
    • combine signal advance.vcd
    • combine signal forward.vcd
    • combine signal go left.vcd
    • combine signal go right.vcd
    • combine signal group.vcd
    • combine signal halt.vcd
    • combine signal take cover.vcd
    • combine sit.vcd
    • combine stand leanwall left.vcd
    • combine take cover.vcd
    • combine taking cover as a spy.vcd
    • cover and shoot aaaa.vcd
    • cover and shoot l.vcd
    • cover and shoot r.vcd
    • cover and shoot rrrr.vcd
    • cover and shoot.vcd
    • crawl under.vcd
    • crouch to stand.vcd
    • crouch!.vcd
    • dance!.vcd
    • die!.vcd
    • dog throwing apc.vcd
    • eli hurted.vcd
    • engineer dance.vcd
    • freeze!.vcd
    • getting killed by combine.vcd
    • getting killed.vcd
    • grigori jump down.vcd
    • grigori kick door.vcd
    • grigori melee.vcd
    • grigori relaxes.vcd
    • grigori shoots.vcd
    • grigori take cover.vcd
    • grigori take weapon.vcd
    • grigori yayar.vcd
    • heal.vcd
    • hide just hide.vcd
    • Installation.txt
    • jump from roof.vcd
    • jump in car.vcd
    • lol.vcd
    • melee attack humans!.vcd
    • mossman hurted.vcd
    • music1.vcd
    • nice.vcd
    • pickup.vcd
    • point down.vcd
    • police kicking up the door with baton.vcd
    • police kicking up the door with smg.vcd
    • push barrel combine only.vcd
    • reload and sit 2.vcd
    • reload and sit 3 but don't reload.vcd
    • reload and sit.vcd
    • reload animation.vcd
    • reload shotgun.vcd
    • rick astley - never gonna give you up.vcd
    • ride in ship.vcd
    • scenes.image
    • sequence kick.vcd
    • sit and jump.vcd
    • sit with wondead.vcd
    • sniper.vcd
    • song1.vcd
    • spy gentlemen.vcd
    • startled.vcd
    • strider deploy.vcd
    • strider.vcd
    • surpirse.vcd
    • take cover!!!.vcd
    • take out smg.vcd
    • talking and dieing.vcd
    • tf2 meet the demoman.vcd
    • tf2 meet the heavy.vcd
    • tf2 meet the sniper.vcd
    • tf2 voice.vcd
    • tower watch.vcd
    • whisper.vcd
    • wounded 1.vcd
    • wounded 2.vcd
    • wounded 3.vcd
    • yaaa!.vcd
    • zombie dance.vcd
    • zombie falls down.vcd
  • sound/
    • Demoman.wav
    • geturfatassbackhere.wav
    • Heavy.wav
    • heavy_niceshot02.wav
    • Meet.wav
    • music1.wav
    • No04.wav
    • Sniper.wav
    • song1.wav
  • addons/
    • Team Fortress 2 Swep Pack/
      • lua/
        • autorun/
          • tf2info.lua
        • effects/
          • explosion_large/
            • init.lua
          • flamepuffs/
            • init.lua
          • gaspuffs/
            • init.lua
          • immolate/
            • init.lua
        • entities/
          • blue_tf2_dispenser/
            • cl_init.lua
            • init.lua
            • shared.lua
          • blue_tf2_tele_entrance/
            • cl_init.lua
            • init.lua
            • shared.lua
          • blue_tf2_tele_exit/
            • cl_init.lua
            • init.lua
            • shared.lua
          • grenadelauncher_grenade/
            • cl_init.lua
            • init.lua
            • shared.lua
          • sent_firecontroller/
            • cl_init.lua
            • init.lua
            • shared.lua
          • sent_traceparticle/
            • cl_init.lua
            • init.lua
            • shared.lua
          • syringe/
            • cl_init.lua
            • init.lua
            • shared.lua
          • tf2_dispenser/
            • cl_init.lua
            • init.lua
            • shared.lua
          • tf2_rocket/
            • cl_init.lua
            • init.lua
            • shared.lua
          • tf2_tele_entrance/
            • cl_init.lua
            • init.lua
            • shared.lua
          • tf2_tele_exit/
            • cl_init.lua
            • init.lua
            • shared.lua
        • particletrace.lua
        • weapons/
          • tf2melee_axe/
            • cl_init.lua
            • init.lua
            • shared.lua
          • tf2melee_base/
            • cl_init.lua
            • init.lua
            • shared.lua
          • tf2melee_bat/
            • cl_init.lua
            • init.lua
            • shared.lua
          • tf2melee_bonesaw/
            • cl_init.lua
            • init.lua
            • shared.lua
          • tf2melee_bottle/
            • cl_init.lua
            • init.lua
            • shared.lua
          • tf2melee_fists/
            • cl_init.lua
            • init.lua
            • shared.lua
          • tf2melee_knife/
            • cl_init.lua
            • init.lua
            • shared.lua
          • tf2melee_machete/
            • cl_init.lua
            • init.lua
            • shared.lua
          • tf2melee_shovel/
            • cl_init.lua
            • init.lua
            • shared.lua
          • tf2melee_wrench/
            • cl_init.lua
            • init.lua
            • shared.lua
          • tf2_soldier_rocket/
            • cl_init.lua
            • init.lua
            • shared.lua
          • weapon_grenadelauncher/
            • shared.lua
          • weapon_minigun/
            • shared.lua
          • weapon_sniper/
            • shared.lua
          • weapon_syringegun/
            • shared.lua
          • weapon_tf2_base/
            • shared - Copy.lua
            • shared.lua
          • weapon_tf2_nailgun/
            • shared.lua
          • weapon_tf2_pistol_engineer/
            • shared.lua
          • weapon_tf2_pistol_scout/
            • shared.lua
          • weapon_tf2_pyro/
            • shared.lua
          • weapon_tf2_revolver/
            • shared.lua
          • weapon_tf2_scattergun/
            • shared.lua
          • weapon_tf2_shotgun_engineer/
            • shared.lua
          • weapon_tf2_shotgun_heavy/
            • shared.lua
          • weapon_tf2_shotgun_pyro/
            • shared.lua
          • weapon_tf2_shotgun_soldier/
            • shared.lua
          • weapon_tf2_smg/
            • shared - Copy.lua
            • shared.lua
      • materials/
        • VGUI/
          • entities/
            • blue_tf2_dispenser.vmt
            • blue_tf2_dispenser.vtf
            • blue_tf2_tele_entrance.vmt
            • blue_tf2_tele_entrance.vtf
            • blue_tf2_tele_exit.vmt
            • blue_tf2_tele_exit.vtf
            • tf2melee_axe.vmt
            • tf2melee_axe.vtf
            • tf2melee_bat.vmt
            • tf2melee_bat.vtf
            • tf2melee_bonesaw.vmt
            • tf2melee_bonesaw.vtf
            • tf2melee_bottle.vmt
            • tf2melee_bottle.vtf
            • tf2melee_fists.vmt
            • tf2melee_fists.vtf
            • tf2melee_knife.vmt
            • tf2melee_knife.vtf
            • tf2melee_machete.vmt
            • tf2melee_machete.vtf
            • tf2melee_shovel.vmt
            • tf2melee_shovel.vtf
            • tf2melee_wrench.vmt
            • tf2melee_wrench.vtf
            • tf2_dispenser.vmt
            • tf2_dispenser.vtf
            • tf2_soldier_rocket.vmt
            • tf2_soldier_rocket.vtf
            • tf2_tele_entrance.vmt
            • tf2_tele_entrance.vtf
            • tf2_tele_exit.vmt
            • tf2_tele_exit.vtf
            • weapon_grenadelauncher.vmt
            • weapon_grenadelauncher.vtf
            • weapon_minigun.vmt
            • weapon_minigun.vtf
            • weapon_sniper.vmt
            • weapon_sniper.vtf
            • weapon_syringegun.vmt
            • weapon_syringegun.vtf
            • weapon_tf2_nailgun.vmt
            • weapon_tf2_nailgun.vtf
            • weapon_tf2_pistol.vmt
            • weapon_tf2_pistol.vtf
            • weapon_tf2_pistol_engineer.vmt
            • weapon_tf2_pistol_engineer.vtf
            • weapon_tf2_pistol_scout.vmt
            • weapon_tf2_pistol_scout.vtf
            • weapon_tf2_pyro.vmt
            • weapon_tf2_pyro.vtf
            • weapon_tf2_revolver.vmt
            • weapon_tf2_revolver.vtf
            • weapon_tf2_scattergun.vmt
            • weapon_tf2_scattergun.vtf
            • weapon_tf2_shotgun.vmt
            • weapon_tf2_shotgun.vtf
            • weapon_tf2_shotgun_engineer.vmt
            • weapon_tf2_shotgun_engineer.vtf
            • weapon_tf2_shotgun_heavy.vmt
            • weapon_tf2_shotgun_heavy.vtf
            • weapon_tf2_shotgun_pyro.vmt
            • weapon_tf2_shotgun_pyro.vtf
            • weapon_tf2_shotgun_soldier.vmt
            • weapon_tf2_shotgun_soldier.vtf
            • weapon_tf2_smg.vmt
            • weapon_tf2_smg.vtf
            • weapon_tf2_sniper.vmt
            • weapon_tf2_sniper.vtf

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