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GDCW Unofficial StandAlone Add

GDCW Unofficial StandAlone Add

Originally uploaded by Bersex on 1st September 2010 16:19 pm

New Version Out!
GDCW Unofficial StandAlone Addon Pack 1.3 is a pack including several cool guns based on Generic Default's Realistic SWEP base.
Basically.. This is standalone addon for Generic Default Weapons.
Changelog of Version 1.3:
- Added 1 new gun: Double-barreled Shotgun by a request of my good friend :)
Changelog of Version 1.2:
- Added 1 new gun: Sg 552 Commando
- Cleaned up things that wasn't a part of this release
- Fixed some lua mistakes
Changelog of version 1.1:
- World models has been fixed and changed to original Counter strike source world models to fix world model position issue "crotch gun"
- Added 2 new guns: Dual Desert Eagles, Post-Apocalyptic M4 Carbine
For now including:
SR-3M Vikhr Compact assault rifle
Knight's Armament Company Personal Defense Weapon
AS Val assault rifle
Dual Desert Eagles
Post-Apocalyptic M4 Carbine
SG 552 Commando
Double-Barreled Shotgun
Known Issues:
- Well if we take this as a issue well... Weapons have default CSS world models to prevent world model position issue "crotch gun" I would add proper world models but some of the weapons inside this pack don't have It's original world models... :/
Possible Issues:
- If weapons sounds do not work for you in this release It might be happening because of addon conflict or not following requirements listed below.
Features:
- Generic Default Swep Base
- Bullet Drop
- Penetration
- Overwhelming damage
- Ironsights
- Sprint Effect
Features for Double-barreled Shotgun:
- Change round mode to "frag,breaching,slug rounds" by clicking Secondary Attack + use key
Requirements:
Counter Strike Source
Counter Strike Source mounted in Garry's mod
Credits:
KAC PDW Credits:
Key Authors
Unkn0wn - Animations, Compile
Milo - Texture
TheLama - Model/UV
Strelok, Vunsuta & The Noid - Sounds
Bersek,Generic Default - Luahttp://www.fpsbanana.com/skins/92594
-----
Vikhr Credits:
Key Authors
vashts1985 - Model & UVs
IppE -

This download looks like an addon. You need to extract the downloaded zip and put the addon folder in your Garry's Mod addons folder. You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • GDCW Unofficial StandAlone Addon Pack 1.3 <-- Addon folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • GDCW Unofficial StandAlone Addon Pack 1.3/
    • credits.txt
    • DO NOT RE-UPLOAD!.txt
    • info.txt
    • lua/
      • effects/
        • gdcw_airburst/
          • init.lua
        • gdcw_bloodychunkyviolence/
          • init.lua
        • gdcw_caps/
          • init.lua
        • gdcw_impact/
          • init.lua
        • gdcw_muzzle/
          • init.lua
        • gdcw_penetrate/
          • init.lua
        • gdcw_shells/
          • init.lua
        • gdcw_splodecolumn/
          • init.lua
      • entities/
        • gdcwa_10x22_350/
          • cl_init.lua
          • init.lua
          • shared.lua
        • gdcwa_11x22_350/
          • cl_init.lua
          • init.lua
          • shared.lua
        • gdcwa_12.7x33_420/
          • cl_init.lua
          • init.lua
          • shared.lua
        • gdcwa_12.7x99_ap/
          • cl_init.lua
          • init.lua
          • shared.lua
        • gdcwa_357_490/
          • cl_init.lua
          • init.lua
          • shared.lua
        • gdcwa_4.6x30_tracer/
          • cl_init.lua
          • init.lua
          • shared.lua
        • gdcwa_5.56x45_tracer/
          • cl_init.lua
          • init.lua
          • shared.lua
        • gdcwa_5.7x28_625/
          • cl_init.lua
          • init.lua
          • shared.lua
        • gdcwa_5.7x28_tracer/
          • cl_init.lua
          • init.lua
          • shared.lua
        • gdcwa_7.62x39_tracer/
          • cl_init.lua
          • init.lua
          • shared.lua
        • gdcwa_7.62x51_900/
          • cl_init.lua
          • init.lua
          • shared.lua
        • gdcwa_7.62x51_ap/
          • cl_init.lua
          • init.lua
          • shared.lua
        • gdcwa_7.62x51_lowvel/
          • cl_init.lua
          • init.lua
          • shared.lua
        • gdcwa_7.62x51_tracer/
          • cl_init.lua
          • init.lua
          • shared.lua
        • gdcwa_9x19_350/
          • cl_init.lua
          • init.lua
          • shared.lua
        • gdcwa_9x19_390/
          • cl_init.lua
          • init.lua
          • shared.lua
        • gdcwa_buckshot/
          • cl_init.lua
          • init.lua
          • shared.lua
        • gdcwa_frag12/
          • cl_init.lua
          • init.lua
          • shared.lua
        • gdcwa_rpg_heat/
          • cl_init.lua
          • init.lua
          • shared.lua
        • gdcwa_slug/
          • cl_init.lua
          • init.lua
          • shared.lua
      • weapons/
        • gdcw_552/
          • cl_init.lua
          • init.lua
          • shared.lua
        • gdcw_ASVAL/
          • cl_init.lua
          • init.lua
          • shared.lua
        • gdcw_base_assault/
          • cl_init.lua
          • init.lua
          • shared.lua
        • gdcw_base_ghettoblaster/
          • cl_init.lua
          • init.lua
          • shared.lua
        • gdcw_base_pistol/
          • cl_init.lua
          • init.lua
          • shared.lua
        • gdcw_base_rifleman/
          • cl_init.lua
          • init.lua
          • shared.lua
        • gdcw_base_shotgun/
          • cl_init.lua
          • init.lua
          • shared.lua
        • gdcw_DBS/
          • cl_init.lua
          • init.lua
          • shared.lua
        • gdcw_Duagles/
          • cl_init.lua
          • init.lua
          • shared.lua
        • gdcw_M4AP/
          • cl_init.lua
          • init.lua
          • shared.lua
        • gdcw_PDW/
          • cl_init.lua
          • init.lua
          • shared.lua
        • gdcw_Vikhr/
          • cl_init.lua
          • init.lua
          • shared.lua
    • materials/
      • models/
        • weapons/
          • v_models/
            • dbarrel/
              • Bump.vtf
              • Dif.vtf
              • doubleba.vmt
              • spec.vtf
            • DEagle/
              • Frame.vmt
              • Frame.vtf
              • Frame_Normal.vtf
              • Front.vmt
              • Front.vtf
              • Front_Normal.vtf
              • Grip.vmt
              • Grip.vtf
              • Grip_Normal.vtf
            • EvanTSSG552/
              • body.vmt
              • body.vtf
              • body_bump.vtf
              • mag.vmt
              • mag.vtf
              • mag_bump.vtf
              • misc.vmt
              • misc.vtf
              • misc_bump.vtf
              • synth.vmt
              • synth.vtf
              • Synth_bump.vtf
            • KAC_PDW/
              • control.VMT
              • control.vtf
              • magstock.VMT
              • magstock.vtf
              • reclower.VMT
              • reclower.vtf
              • recupper.VMT
              • recupper.vtf
              • sights.VMT
              • sights.vtf
            • OLAFASVAL/
              • other.vmt
              • other.vtf
              • other_normal.vtf
              • reciever.vmt
              • reciever.vtf
              • rec_normal.vtf
              • wpn_vss.vmt
              • wpn_vss.vtf
              • wpn_vssnorm.vtf
            • PostApoc-M4/
              • 14sightSPRd.vmt
              • bullet.vmt
              • bullet.vtf
              • bullet_normal.vtf
              • cilinder.vmt
              • cilinder.vtf
              • cilinder_normal.vtf
              • f1.vmt
              • f1.vtf
              • f1_normal.vtf
              • f2.vmt
              • f2.vtf
              • f2_normal.vtf
              • grip.vmt
              • grip.vtf
              • grip_normal.vtf
              • Map1.vmt
              • MAP1.vtf
              • MAP1_normal.vtf
              • map2.vmt
              • MAP2.vtf
              • MAP2_normal.vtf
              • map3.vmt
              • MAP3.vtf
              • MAP3_normal.vtf
              • Mesh1.vmt
              • Mesh1.vtf
              • Mesh1_normal.vtf
              • Mesh2.vmt
              • Mesh2.vtf
              • Mesh2_normal.vtf
              • rear_sight.vmt
              • rear_sight.vtf
              • rear_sight_normal.vtf
              • spr.vmt
              • spr.vtf
              • spr_normal.vtf
              • stof.vmt
              • stof.vtf
              • stof_normal.vtf
              • sup.vmt
              • sup.vtf
              • sup_normal.vtf
            • Vasht SR-3M/
              • SR3M1.vmt
              • SR3M1.vtf
              • SR3M1_Exp.vtf
              • SR3M1_N.vtf
              • SR3M2.vmt
              • SR3M2.vtf
              • SR3M2_Exp.vtf
              • SR3M2_N.vtf
          • w_models/
            • dbarrel/
              • doubleba.vmt
      • scope/
        • gdcw_acog.vmt
        • gdcw_acog.vtf
        • gdcw_acogchevron.vmt
        • gdcw_acogchevron.vtf
        • gdcw_acogcross.vmt
        • gdcw_acogcross.vtf
        • gdcw_closedsight.vmt
        • gdcw_closedsight.vtf
        • gdcw_elcanreticle.vmt
        • gdcw_elcanreticle.vtf
        • gdcw_elcansight.vmt
        • gdcw_elcansight.vtf
        • gdcw_noise.vtf
        • gdcw_nvgilluminatedduplex.vmt
        • gdcw_nvgilluminatedduplex.vtf
        • gdcw_parabolicsight.vmt
        • gdcw_parabolicsight.vtf
        • gdcw_scopesight.vmt
        • gdcw_scopesight.vtf
        • gdcw_svdsight.vmt
        • gdcw_svdsight.vtf
    • models/
      • led.dx80.vtx
      • led.dx90.vtx
      • led.mdl
      • led.phy
      • led.sw.vtx
      • led.vvd
      • weapons/
        • v_pist_ulite.dx80.vtx
        • v_pist_ulite.dx90.vtx
        • v_pist_ulite.mdl
        • v_pist_ulite.mdl.bak
        • v_pist_ulite.sw.vtx
        • v_pist_ulite.vvd
        • v_rif_balil.dx80.vtx
        • v_rif_balil.dx90.vtx
        • v_rif_balil.mdl
        • v_rif_balil.mdl.bak
        • v_rif_balil.sw.vtx
        • v_rif_balil.vvd
        • v_rif_balil.xbox.vtx
        • v_rif_m4ap.dx80.vtx
        • v_rif_m4ap.dx90.vtx
        • v_rif_m4ap.mdl
        • v_rif_m4ap.mdl.bak
        • v_rif_m4ap.sw.vtx
        • v_rif_m4ap.vvd
        • v_rif_m4ap.xbox.vtx
        • v_rif_oalil.dx80.vtx
        • v_rif_oalil.dx90.vtx
        • v_rif_oalil.mdl
        • v_rif_oalil.mdl.bak
        • v_rif_oalil.sw.vtx
        • v_rif_oalil.vvd
        • v_rif_og552.dx80.vtx
        • v_rif_og552.dx90.vtx
        • v_rif_og552.mdl
        • v_rif_og552.mdl.bak
        • v_rif_og552.sw.vtx
        • v_rif_og552.vvd
        • v_rif_og552.xbox.vtx
        • v_rif_xug.dx80.vtx
        • v_rif_xug.dx90.vtx
        • v_rif_xug.mdl
        • v_rif_xug.mdl.bak
        • v_rif_xug.sw.vtx
        • v_rif_xug.vvd
        • v_rif_xug.xbox.vtx
        • v_shot_lm1014.dx80.vtx
        • v_shot_lm1014.dx90.vtx
        • v_shot_lm1014.mdl
        • v_shot_lm1014.mdl.bak
        • v_shot_lm1014.sw.vtx
        • v_shot_lm1014.vvd
        • v_shot_lm1014.xbox.vtx
    • scripts/
      • sounds/
        • gdcw_552.txt
        • gdcw_ASVAL.txt
        • gdcw_DBS.txt
        • gdcw_Duagles.txt
        • gdcw_M4AP.txt
        • gdcw_PDW.txt
        • gdcw_Vikhr.txt
    • sound/
      • GDC/
        • 552/
          • 552-1.wav
          • 552_boltpull.wav
          • 552_clipin.wav
          • 552_clipout.wav
        • ASVAL/
          • ASVAL-1.wav
          • ASVAL_Boltpull.wav
          • ASVAL_clipin.wav
          • ASVAL_clipout.wav
          • draw.wav
        • DBS/
          • barreldown.wav
          • barrelup.wav
          • DBS-1.wav
          • DBS_insertshell.wav
        • Duagles/
          • duagle-1.wav
          • duagle_clipout.wav
          • duagle_deploy.wav
          • duagle_hammerback.wav
          • duagle_Lclipout.wav
          • duagle_leftclipin.wav
          • duagle_magbash.wav
          • duagle_Rclipout.wav
          • duagle_reloadstart.wav
          • duagle_rightclipin.wav
          • duagle_sliderelease.wav
          • shh.wav
        • M4AP/
          • m4ap-1.wav
          • m4ap-2.wav
          • m4ap_boltpull.wav
          • m4ap_boltrelease.wav
          • m4ap_clipin.wav
          • m4ap_clipout.wav
          • m4ap_deploy.wav
          • m4ap_silencer_off.wav
          • m4ap_silencer_on.wav
          • m4ap_tap.wav
          • m4ap_unsil-1.wav
          • m4ap_unsil-2.wav
        • PDW/
          • pdw-1.wav
          • pdw_boltpull.wav
          • pdw_boltslap.wav
          • pdw_clipin.wav
          • pdw_clipout.wav
        • Vikhr/
          • balil-1.wav
          • boltpullz.wav
          • clipin.wav
          • clipout.wav
          • Cliptap.wav
          • drop.wav
          • lift.wav
      • Impacts/
        • Explosion2.wav
        • Impact_01.wav
        • Impact_02.wav
        • Impact_03.wav
        • Impact_04.wav
        • Impact_05.wav
      • weapons/
        • M4A1/
          • m4a1_boltrelease.wav
          • m4a1_tap.wav
  • Read-Me.txt

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