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BF:P4F - Saiga-12k

Originally uploaded by Black Crayon on 3rd April 2012 19:35 pm

For people that see red Xs while shooting - My friend solved it simply, he reinstalled game and it works for him now :)
Yep, it's here.
Something what I did purely for fun.
This wasn't supossed to be released, but since I currently have 300 subs I was like "why not?".
It has similiar functions like the BF3 Scar-H, but most of them are fixed and updated.
Here is the vid (I edited the ironsight shoot anim in a bit after I uploaded this): http://www.youtube.com/watch?v=Ujco529Oc98
Credits for model:
Ilwrath - Porting
EA or DICE - Model, Textures
Mr. Brightside - Animations
EA or DICE - Sounds
Saint1023 - Sound porting
Teh Strelok - Sounds
Black Crayon - Compile (Ironsight shoot anim, idk if I should credit myself for it)
Credits for rest:
Leeroy Newman - Lua base, particles
Black Crayon - Base edits
Zira - Base edits
Enjoy.
Also hurray for the render pic from BF2 :D!

This download looks like an unpacked addon. You can either convert the files to an addon or merge the folders in the zip with the folders in your Garry's Mod folder.

Convert to Addon (Recommended)

You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • BF:P4F - Saiga-12k <-- Make this folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Or, Merge Folders (Not recommended)

This option makes it difficult to remove the content should you no longer want it. Merge any folders from the zip with the equivalent folders in your Garry's Mod folder.

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • addons/
    • BFP4F Saiga-12k/
      • info.txt
      • lua/
        • autorun/
          • client/
            • weapon_menu.lua
          • server/
            • hands.lua
          • Weapon_Scripts.lua
          • zombie_spawnlist.lua
        • effects/
          • acid_hit/
            • init.lua
          • dissolve_hit/
            • init.lua
          • Emit_Muzzle/
            • init.lua
          • explode_hit/
            • init.lua
          • flash_smoke/
            • init.lua
          • ground_hit/
            • init.lua
          • ground_hit_concretedebris/
            • init.lua
          • ignite_hit/
            • init.lua
          • lee_muzzle_deagle/
            • init.lua
          • lee_muzzle_pistol/
            • init.lua
          • lee_muzzle_rifle/
            • init.lua
          • lee_muzzle_shotgun/
            • init.lua
          • lee_muzzle_silenced/
            • init.lua
          • lee_muzzle_sniper/
            • init.lua
          • m81_smoke/
            • init.lua
          • pene_trace/
            • init.lua
          • rico_trace/
            • init.lua
          • shell_12g/
            • init.lua
          • shell_m9/
            • init.lua
          • shell_p90/
            • init.lua
          • shell_pistol/
            • init.lua
          • shell_rifle/
            • init.lua
          • shell_semirifle/
            • init.lua
          • shell_smg/
            • init.lua
          • shell_sniper/
            • init.lua
          • shock_hit/
            • init.lua
        • entities/
          • ammo_357/
            • cl_init.lua
            • init.lua
            • shared.lua
          • ammo_ar2/
            • cl_init.lua
            • init.lua
            • shared.lua
          • ammo_pistol/
            • cl_init.lua
            • init.lua
            • shared.lua
          • ammo_rifle/
            • cl_init.lua
            • init.lua
            • shared.lua
          • ammo_shotgun/
            • cl_init.lua
            • init.lua
            • shared.lua
          • ammo_smg/
            • cl_init.lua
            • init.lua
            • shared.lua
          • ammo_sniper/
            • cl_init.lua
            • init.lua
            • shared.lua
          • ent_nade/
            • cl_init.lua
            • init.lua
            • shared.lua
          • Mag/
            • cl_init.lua
            • init.lua
            • shared.lua
          • Rg/
            • cl_init.lua
            • init.lua
            • shared.lua
        • weapons/
          • saiga_12k/
            • shared.lua
          • weapon_lee_base2/
            • ai_translations.lua
            • cl_init.lua
            • init.lua
            • shared.lua
            • sh_anim.lua
          • weapon_moh_p226/
            • shared.lua
      • materials/
        • models/
          • weapons/
            • v_models/
              • Saiga12k/
                • grip.vmt
                • grip.vtf
                • SG_saiga12.vmt
                • SG_Saiga12.vtf
                • SG_Saiga12_n.vtf
      • models/
        • weapons/
          • v_saiga12k.dx80.vtx
          • v_saiga12k.dx90.vtx
          • v_saiga12k.mdl
          • v_saiga12k.sw.vtx
          • v_saiga12k.vvd
      • sound/
        • weapons/
          • saiga12k/
            • 12k_boltback.wav
            • 12k_boltforward.wav
            • 12k_boltpull.wav
            • 12k_click.wav
            • 12k_deploy.wav
            • 12k_fire.wav
            • 12k_handle.wav
            • 12k_magdraw.wav
            • 12k_magin.wav
            • 12k_magout.wav
  • scripts/
    • sounds/
      • bf_saiga.txt
  • particles/
    • muzzles_universal.pcf

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