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Poux Ak47.zip

Originally uploaded by [HkG] Woodzy +5 on 22nd May 2012 03:17 am

Ak47 model by POUX put on madkiller's base and using Tware's BF3 Oakley hands.
Yes, the hands are included, and they are hexed, not reskinned. They will not overwrite your current CSS hands. The BF3 gloves are only on this weapon unless you seperatly download them, link is at the bottom.
Ak47 Model Creditshttp://gamebanana.com/css/skins/109330
Oakley Gloves By TWAREhttp://gamebanana.com/css/skins/116062
Tware, if you dont want me using your gloves, contact me on steam and let me know, i will change the hands.
Steam URLhttp://steamcommunity.com/id/woodzyk
Special Thanks to madkiller
Also remember to put the scripts folder into garrysmod/garrysmod for sounds to work right. If there are any other bugs please contact me.

This download looks like an addon. You need to extract the downloaded zip and put the addon folder in your Garry's Mod addons folder. You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • Poux Ak47 <-- Addon folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • Poux Ak47/
    • info.txt
    • lua/
      • effects/
        • effect_hit/
          • init.lua
        • effect_smokedoor/
          • init.lua
        • effect_smokegrenade/
          • init.lua
        • Madk_muzzle_grenade/
          • init.lua
        • madk_muzzle_highpower/
          • init.lua
        • madk_muzzle_mg/
          • init.lua
        • madk_muzzle_pistol/
          • init.lua
        • madk_muzzle_rifle/
          • init.lua
        • madk_muzzle_silenced/
          • init.lua
        • madk_shell_pistol/
          • init.lua
        • madk_shell_rifle/
          • init.lua
        • madk_shell_shotgun/
          • init.lua
      • entities/
        • madk_ammo_3006/
          • cl_init.lua
          • init.lua
          • shared.lua
        • madk_ammo_30c/
          • cl_init.lua
          • init.lua
          • shared.lua
        • madk_ammo_455/
          • cl_init.lua
          • init.lua
          • shared.lua
        • madk_ammo_45ACP/
          • cl_init.lua
          • init.lua
          • shared.lua
        • madk_ammo_50ae/
          • cl_init.lua
          • init.lua
          • shared.lua
        • madk_ammo_545/
          • cl_init.lua
          • init.lua
          • shared.lua
        • madk_ammo_556/
          • cl_init.lua
          • init.lua
          • shared.lua
        • madk_ammo_57/
          • cl_init.lua
          • init.lua
          • shared.lua
        • madk_ammo_762/
          • cl_init.lua
          • init.lua
          • shared.lua
        • madk_ammo_762p/
          • cl_init.lua
          • init.lua
          • shared.lua
        • madk_ammo_792/
          • cl_init.lua
          • init.lua
          • shared.lua
        • madk_ammo_8mm/
          • cl_init.lua
          • init.lua
          • shared.lua
        • madk_ammo_9mm/
          • cl_init.lua
          • init.lua
          • shared.lua
        • madk_ammo_magnum/
          • cl_init.lua
          • init.lua
          • shared.lua
        • madk_ammo_shotgun/
          • cl_init.lua
          • init.lua
          • shared.lua
      • weapons/
        • example_normal/
          • shared.lua
        • example_sniper/
          • m24.lua
          • shared.lua
        • madk_new_base/
          • cl_init.lua
          • shared.lua
        • mk_woodzy_ak47/
          • shared.lua
        • shain_new_base_scope/
          • cl_init.lua
          • shared.lua
        • shain_new_base_scope_barret/
          • cl_init.lua
          • shared.lua
        • shain_new_base_scope_m24/
          • cl_init.lua
          • shared.lua
        • shain_new_base_scope_night/
          • cl_init.lua
          • shared.lua
        • shain_new_base_sil/
          • cl_init.lua
          • shared.lua
        • shain_new_base_unscope/
          • cl_init.lua
          • shared.lua
    • materials/
      • madk/
        • scope/
          • bo_l96.vtf
          • def.vmt
      • models/
        • weapons/
          • v_models/
            • Thanez_AK/
              • Magazine.vmt
              • Magazine.vtf
              • Magazine_Normal.vtf
              • Receiver.vmt
              • Receiver.vtf
              • Receiver_Normal.vtf
              • Upper.vmt
              • Upper.vtf
              • Upper_Normal.vtf
            • TWARE/
              • v_hands.vmt
              • v_hands.vtf
              • v_hands_exp.vtf
              • v_hands_normal.vtf
              • v_hands_phongwarp.vtf
          • w_models/
            • Thanez_AK/
              • Magazine.vmt
              • Receiver.vmt
              • Upper.vmt
      • Sprites/
        • ch1.vmt
        • ch1.vtf
      • VGUI/
        • entities/
          • mk_bo_commando.vmt
          • mk_bo_commando.vtf
          • mk_kimber.vmt
          • mk_kimber.vtf
          • mk_kimber_kc.vmt
          • mk_test_kimber.vmt
          • mk_test_type79.vmt
          • mk_test_type79.vtf
          • mk_test_type79_kc.vmt
          • mw22.vmt
          • mw22.vtf
    • models/
      • weapons/
        • v_rif_poux.dx80.vtx
        • v_rif_poux.dx90.vtx
        • v_rif_poux.mdl
        • v_rif_poux.sw.vtx
        • v_rif_poux.vvd
        • w_rif_poux.dx80.vtx
        • w_rif_poux.dx90.vtx
        • w_rif_poux.mdl
        • w_rif_poux.phy
        • w_rif_poux.sw.vtx
        • w_rif_poux.vvd
    • Readme.txt
    • scripts/
      • sounds/
        • poux_ak47.txt
    • sound/
      • hl2_base_sounds/
        • draw.wav
      • madk_base/
        • zoom1.wav
        • zoom2.wav
      • weapons/
        • poux/
          • ak47_boltpull.wav
          • ak47_boltrelease.wav
          • ak47_clipin.wav
          • ak47_clipout.wav
          • ak47-1.wav

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