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u.d.d.zip

u.d.d.zip

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  • Uploaded: 3 years ago
  • Updated: 3 years ago
  • Type: Re-upload
  • Downloads: 4 (0 last 7 days)
  • Views: 14 (0 last 7 days)
  • Size: 1.42 MB
  • Tags: re-upload
Updated version available here: http://www.garrysmod.org/downloads/?a=view&id=35458
Based on the Teta_Bonitas 'realistic' swep base
AND now it works (forgot to put the weapons lua last time)
Extract here:C:\Program Files\Steam\steamapps\\garrysmod\garrysmod
not too complicated
Now with picturez yay! World model seems to be a purple & black deagle in the crotch :D
Pic 1:Showing the really kickass punch of the gun
Pic 2:Tetas cool muzzleflash (not good picture)
Pic 3:Custom model from here: http://www.garrysmod.org/downloads/?a=view&id=4295
People with crappy graphics cards may have lag on full auto firemode
Complains go here : SteamID _IppE_
900 downloads yay!

This download looks like an addon. You need to extract the downloaded zip and put the addon folder in your Garry's Mod addons folder. You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • U.D.D <-- Addon folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • U.D.D/
    • addons/
      • Ultimate Desert Dragon/
        • info.txt
        • lua/
          • effects/
            • rg_muzzle_grenade/
              • init.lua
            • rg_muzzle_highcal/
              • init.lua
            • rg_muzzle_hmg/
              • init.lua
            • rg_muzzle_pistol/
              • init.lua
            • rg_muzzle_rifle/
              • init.lua
            • rg_muzzle_silenced/
              • init.lua
            • rg_shelleject/
              • init.lua
            • rg_shelleject_rifle/
              • init.lua
            • rg_shelleject_shotgun/
              • init.lua
          • entities/
            • sent_rg_bullet/
              • init.lua
              • shared.lua
            • sent_rg_grenade/
              • cl_init.lua
              • init.lua
              • shared.lua
          • weapons/
            • rg_base/
              • cl_init.lua
              • shared.lua
            • weapon_ultimate_deagle_V2/
              • shared.lua
        • materials/
          • rg/
            • rg_parascope.vmt
            • rg_parascope.vtf
    • materials/
      • models/
        • weapons/
          • v_models/
            • Havoc Deagle/
              • bullet.vmt
              • bullet.vtf
              • Golden 2 toned norm.vtf
              • Golden 2 toned.vtf
              • grip.vmt
              • grip.vtf
              • grip_normal.vtf
              • main.vmt
          • w_models/
            • Havoc Deagle/
              • bullet.vmt
              • grip.vmt
              • main.vmt
    • models/
      • weapons/
        • v_pist_geagle.dx80.vtx
        • w_pist_geagle.dx80.vtx
        • v_pist_geagle.dx90.vtx
        • w_pist_geagle.dx90.vtx
        • v_pist_geagle.mdl
        • w_pist_geagle.mdl
        • w_pist_geagle.phy
        • v_pist_geagle.sw.vtx
        • w_pist_geagle.sw.vtx
        • v_pist_geagle.vvd
        • w_pist_geagle.vvd

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