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M1 Carbine

M1 Carbine

Originally uploaded by Nanman ㋡ on 20th September 2012 16:51 pm

- BASIC INFO -
I'm back with a nice little compile by Xplor3r. It's an M1 Carbine on ManTuna's FAL animations, and it's been ported from the game "Resistance and Liberation". You'll be happy to know it's on Leeroy's base too, and has scripted sounds.
- INSTALLATION -
Drag the two folders to garrysmod/garrysmod. If the smoke effects don't work, drag particles into the main directory too.
- CREDITS -
* Xplor3r = Port and compile
* ManTuna = Animations
* R+L Team = Model, textures and sounds
* Nanman = Lua and hexing
* Leeroy Newman = Weapon base
- FUTURE PROJECTS -
This is what I'm planning on doing in the next few weeks/months:
* CS:GO Port Pack (Taster coming soon)
* BFP4F Mini Port Pack
- MEDIA -
Video: http://www.youtube.com/watch?v=rT3-lwWN_Cw&feature=youtu.be
- OTHER INFO -
Xplor3r is an amazing custom porter and compiler. Go and subscribe to his channel - You won't regret it!http://www.youtube.com/user/HysamitsuTV
Any problems, questions, requests, advice, just PM me on Youtube:http://www.youtube.com/user/Nanman10?feature=mhee
Nanman out.

This download looks like a lua file. You need to place it in your lua folder inside the Garry's Mod folder.

You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • lua
            • autorun
              • scripts/
                • sounds/
                  • m14m1.txt
              • addons/
                • A Ported M1 Carbine/
                  • info.txt
                  • lua/
                    • autorun/
                      • client/
                        • weapon_menu.lua
                      • Weapon_Scripts.lua
                    • effects/
                      • acid_hit/
                        • init.lua
                      • dissolve_hit/
                        • init.lua
                      • Emit_Muzzle/
                        • init.lua
                      • explode_hit/
                        • init.lua
                      • flash_smoke/
                        • init.lua
                      • ground_hit/
                        • init.lua
                      • ground_hit_concretedebris/
                        • init.lua
                      • ignite_hit/
                        • init.lua
                      • lee_muzzle_deagle/
                        • init.lua
                      • lee_muzzle_pistol/
                        • init.lua
                      • lee_muzzle_rifle/
                        • init.lua
                      • lee_muzzle_shotgun/
                        • init.lua
                      • lee_muzzle_silenced/
                        • init.lua
                      • lee_muzzle_sniper/
                        • init.lua
                      • m81_smoke/
                        • init.lua
                      • pene_trace/
                        • init.lua
                      • rg_muzzle_grenade/
                        • init.lua
                      • rg_muzzle_highcal/
                        • init.lua
                      • rg_muzzle_hmg/
                        • init.lua
                      • rg_muzzle_pistol/
                        • init.lua
                      • rg_muzzle_rifle/
                        • init.lua
                      • rg_muzzle_silenced/
                        • init.lua
                      • rg_shelleject/
                        • init.lua
                      • rg_shelleject_rifle/
                        • init.lua
                      • rg_shelleject_shotgun/
                        • init.lua
                      • rico_trace/
                        • init.lua
                      • shell_12g/
                        • init.lua
                      • shell_m9/
                        • init.lua
                      • shell_p90/
                        • init.lua
                      • shell_pistol/
                        • init.lua
                      • shell_rifle/
                        • init.lua
                      • shell_semirifle/
                        • init.lua
                      • shell_smg/
                        • init.lua
                      • shell_sniper/
                        • init.lua
                      • shock_hit/
                        • init.lua
                    • entities/
                      • ammo_357/
                        • cl_init.lua
                        • init.lua
                        • shared.lua
                      • ammo_ar2/
                        • cl_init.lua
                        • init.lua
                        • shared.lua
                      • ammo_pistol/
                        • cl_init.lua
                        • init.lua
                        • shared.lua
                      • ammo_rifle/
                        • cl_init.lua
                        • init.lua
                        • shared.lua
                      • ammo_shotgun/
                        • cl_init.lua
                        • init.lua
                        • shared.lua
                      • ammo_smg/
                        • cl_init.lua
                        • init.lua
                        • shared.lua
                      • ammo_sniper/
                        • cl_init.lua
                        • init.lua
                        • shared.lua
                      • ent_nade/
                        • cl_init.lua
                        • init.lua
                        • shared.lua
                      • Mag/
                        • cl_init.lua
                        • init.lua
                        • shared.lua
                      • Rg/
                        • cl_init.lua
                        • init.lua
                        • shared.lua
                      • sent_rg_bullet/
                        • init.lua
                        • shared.lua
                      • sent_rg_grenade/
                        • cl_init.lua
                        • init.lua
                        • shared.lua
                    • weapons/
                      • portedm1carbine/
                        • shared.lua
                      • weapon_mw_base/
                        • ai_translations.lua
                        • cl_init.lua
                        • init.lua
                        • shared.lua
                        • sh_anim.lua
                  • materials/
                    • models/
                      • weapons/
                        • v_models/
                          • More Ported Weapons/
                            • Frame M1 Carbine D.vtf
                            • Frame M1 Carbine N.vtf
                            • Frame M1 Carbine.vmt
                        • w_models/
                          • More Ported Weapons/
                            • Frame M1 Carbine.vmt
                  • models/
                    • weapons/
                      • unloaded/
                        • snip_awp_mag.dx80.vtx
                        • snip_awp_mag.dx90.vtx
                        • snip_awp_mag.mdl
                        • snip_awp_mag.phy
                        • snip_awp_mag.sw.vtx
                        • snip_awp_mag.vvd
                      • v_rif_m14m1.dx80.vtx
                      • v_rif_m14m1.dx90.vtx
                      • v_rif_m14m1.mdl
                      • v_rif_m14m1.sw.vtx
                      • v_rif_m14m1.vvd
                      • v_rif_m14m1.xbox.vtx
                      • w_rif_m14m1.dx80.vtx
                      • w_rif_m14m1.dx90.vtx
                      • w_rif_m14m1.mdl
                      • w_rif_m14m1.phy
                      • w_rif_m14m1.sw.vtx
                      • w_rif_m14m1.vvd
                      • w_rif_m14m1.xbox.vtx
                  • particles/
                    • lee_particle.pcf
                    • muzzles_universal.pcf
                    • muzzle_smoke.pcf
                    • particles_manifest.txt
                  • scripts/
                    • sounds/
                      • m14m1.txt
                  • sound/
                    • firemode/
                      • firemode_auto.wav
                      • firemode_burst.wav
                      • firemode_semi.wav
                    • weapons/
                      • More Ported Weapons/
                        • M1 Carbine Draw.wav
                        • M1 Carbine Fire.wav
                        • M1 Carbine In 1.wav
                        • M1 Carbine In 2.wav
                        • M1 Carbine Out.wav
                        • M1 Carbine Pull.wav
                        • M1 Carbine Tap.wav

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • scripts/
    • sounds/
      • m14m1.txt
  • addons/
    • A Ported M1 Carbine/
      • info.txt
      • lua/
        • autorun/
          • client/
            • weapon_menu.lua
          • Weapon_Scripts.lua
        • effects/
          • acid_hit/
            • init.lua
          • dissolve_hit/
            • init.lua
          • Emit_Muzzle/
            • init.lua
          • explode_hit/
            • init.lua
          • flash_smoke/
            • init.lua
          • ground_hit/
            • init.lua
          • ground_hit_concretedebris/
            • init.lua
          • ignite_hit/
            • init.lua
          • lee_muzzle_deagle/
            • init.lua
          • lee_muzzle_pistol/
            • init.lua
          • lee_muzzle_rifle/
            • init.lua
          • lee_muzzle_shotgun/
            • init.lua
          • lee_muzzle_silenced/
            • init.lua
          • lee_muzzle_sniper/
            • init.lua
          • m81_smoke/
            • init.lua
          • pene_trace/
            • init.lua
          • rg_muzzle_grenade/
            • init.lua
          • rg_muzzle_highcal/
            • init.lua
          • rg_muzzle_hmg/
            • init.lua
          • rg_muzzle_pistol/
            • init.lua
          • rg_muzzle_rifle/
            • init.lua
          • rg_muzzle_silenced/
            • init.lua
          • rg_shelleject/
            • init.lua
          • rg_shelleject_rifle/
            • init.lua
          • rg_shelleject_shotgun/
            • init.lua
          • rico_trace/
            • init.lua
          • shell_12g/
            • init.lua
          • shell_m9/
            • init.lua
          • shell_p90/
            • init.lua
          • shell_pistol/
            • init.lua
          • shell_rifle/
            • init.lua
          • shell_semirifle/
            • init.lua
          • shell_smg/
            • init.lua
          • shell_sniper/
            • init.lua
          • shock_hit/
            • init.lua
        • entities/
          • ammo_357/
            • cl_init.lua
            • init.lua
            • shared.lua
          • ammo_ar2/
            • cl_init.lua
            • init.lua
            • shared.lua
          • ammo_pistol/
            • cl_init.lua
            • init.lua
            • shared.lua
          • ammo_rifle/
            • cl_init.lua
            • init.lua
            • shared.lua
          • ammo_shotgun/
            • cl_init.lua
            • init.lua
            • shared.lua
          • ammo_smg/
            • cl_init.lua
            • init.lua
            • shared.lua
          • ammo_sniper/
            • cl_init.lua
            • init.lua
            • shared.lua
          • ent_nade/
            • cl_init.lua
            • init.lua
            • shared.lua
          • Mag/
            • cl_init.lua
            • init.lua
            • shared.lua
          • Rg/
            • cl_init.lua
            • init.lua
            • shared.lua
          • sent_rg_bullet/
            • init.lua
            • shared.lua
          • sent_rg_grenade/
            • cl_init.lua
            • init.lua
            • shared.lua
        • weapons/
          • portedm1carbine/
            • shared.lua
          • weapon_mw_base/
            • ai_translations.lua
            • cl_init.lua
            • init.lua
            • shared.lua
            • sh_anim.lua
      • materials/
        • models/
          • weapons/
            • v_models/
              • More Ported Weapons/
                • Frame M1 Carbine D.vtf
                • Frame M1 Carbine N.vtf
                • Frame M1 Carbine.vmt
            • w_models/
              • More Ported Weapons/
                • Frame M1 Carbine.vmt
      • models/
        • weapons/
          • unloaded/
            • snip_awp_mag.dx80.vtx
            • snip_awp_mag.dx90.vtx
            • snip_awp_mag.mdl
            • snip_awp_mag.phy
            • snip_awp_mag.sw.vtx
            • snip_awp_mag.vvd
          • v_rif_m14m1.dx80.vtx
          • v_rif_m14m1.dx90.vtx
          • v_rif_m14m1.mdl
          • v_rif_m14m1.sw.vtx
          • v_rif_m14m1.vvd
          • v_rif_m14m1.xbox.vtx
          • w_rif_m14m1.dx80.vtx
          • w_rif_m14m1.dx90.vtx
          • w_rif_m14m1.mdl
          • w_rif_m14m1.phy
          • w_rif_m14m1.sw.vtx
          • w_rif_m14m1.vvd
          • w_rif_m14m1.xbox.vtx
      • particles/
        • lee_particle.pcf
        • muzzles_universal.pcf
        • muzzle_smoke.pcf
        • particles_manifest.txt
      • scripts/
        • sounds/
          • m14m1.txt
      • sound/
        • firemode/
          • firemode_auto.wav
          • firemode_burst.wav
          • firemode_semi.wav
        • weapons/
          • More Ported Weapons/
            • M1 Carbine Draw.wav
            • M1 Carbine Fire.wav
            • M1 Carbine In 1.wav
            • M1 Carbine In 2.wav
            • M1 Carbine Out.wav
            • M1 Carbine Pull.wav
            • M1 Carbine Tap.wav

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