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zombie_master_snpc_pack.zip

zombie_master_snpc_pack.zip

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  • Uploaded: 3 years ago
  • Updated: 3 years ago
  • Type: Re-upload
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  • Size: 67.07 MB
  • Tags: re-upload
Re-upload from garrysmod.org - author unknown. Please report if this was your upload and want crediting.

This download looks like an unpacked addon. You can either convert the files to an addon or merge the folders in the zip with the folders in your Garry's Mod folder.

Convert to Addon (Recommended)

You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • zombie_master_snpc_pack <-- Make this folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Or, Merge Folders (Not recommended)

This option makes it difficult to remove the content should you no longer want it. Merge any folders from the zip with the equivalent folders in your Garry's Mod folder.

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • sound/
    • banshee/
      • breathe_loop1.wav
      • claw_miss1.wav
      • claw_miss2.wav
      • claw_strike1.wav
      • claw_strike2.wav
      • claw_strike3.wav
      • foot1.wav
      • foot2.wav
      • foot3.wav
      • foot4.wav
      • fz_alert_close1.wav
      • fz_alert_far1.wav
      • fz_frenzy1.wav
      • fz_frenzy2.wav
      • fz_frenzy3.wav
      • fz_frenzy4.wav
      • fz_frenzy5.wav
      • fz_frenzy6.wav
      • fz_frenzy7.wav
      • fz_scream1.wav
      • fz_scream2.wav
      • fz_scream3.wav
      • gurgle_loop1.wav
      • idle1.wav
      • idle2.wav
      • idle3.wav
      • leap1.wav
      • leap2.wav
      • leap3_long.wav
      • leap_begin.wav
      • test.wav
      • wake1.wav
  • lua/
    • autorun/
      • z_spawn.lua
    • entities/
      • monster_zombie1/
        • cl_init.lua
        • init.lua
        • shared.lua
      • monster_zombie10/
        • cl_init.lua
        • init.lua
        • shared.lua
      • monster_zombie11/
        • cl_init.lua
        • init.lua
        • shared.lua
      • monster_zombie12/
        • cl_init.lua
        • init.lua
        • shared.lua
      • monster_zombie2/
        • cl_init.lua
        • init.lua
        • shared.lua
      • monster_zombie3/
        • cl_init.lua
        • init.lua
        • shared.lua
      • monster_zombie4/
        • cl_init.lua
        • init.lua
        • shared.lua
      • monster_zombie5/
        • cl_init.lua
        • init.lua
        • shared.lua
      • monster_zombie6/
        • cl_init.lua
        • init.lua
        • shared.lua
      • monster_zombie7/
        • cl_init.lua
        • init.lua
        • shared.lua
      • monster_zombie8/
        • cl_init.lua
        • init.lua
        • shared.lua
      • monster_zombie9/
        • cl_init.lua
        • init.lua
        • shared.lua
  • maps/
    • graphs/
      • zm_redqueen_b4.ain
    • soundcache/
      • zm_redqueen_b4.cache
    • zm_redqueen_b4.bsp
  • materials/
    • lawyer.vtf
    • materials/
      • models/
        • lawyer/
          • cratewall_1.vmt
          • cratewall_1.vtf
          • cratewall_1_normal.vtf
          • cratewall_2.vmt
          • cratewall_2.vtf
          • cratewall_2_normal.vtf
          • cratewall_3.vmt
          • cratewall_3.vtf
          • cratewall_3_normal.vtf
          • cratewall_4.vmt
          • cratewall_4.vtf
          • cratewall_4_normal.vtf
          • crate_lawyer.vmt
          • crate_lawyer.vtf
          • crate_lawyer_normal.vtf
          • crate_lawyer_top.vmt
          • crate_lawyer_top.vtf
          • crate_lawyer_top_normal.vtf
          • serverroomcarpet.vmt
          • serverroomcarpet.vtf
          • serverroomcarpet_normal.vtf
        • shotgun/
          • casing01.vmt
          • casing01.vtf
          • shotgun_zm_diffuse.vmt
          • shotgun_zm_diffuse.vtf
          • shotgun_zm_exp.vtf
          • shotgun_zm_normals.vtf
          • shotgun_zm_normals_env.vtf
          • v_hand_sheet.vmt
          • v_hand_sheet.vtf
          • v_hand_sheet_normal.vtf
        • weapons/
          • flashlight_zm/
            • flashlight3rd_diffuse.vmt
            • flashlight3rd_diffuse.vtf
            • flashlight_diffuse.vmt
            • flashlight_diffuse.vtf
            • flashlight_normal.vtf
          • hands_zm/
            • v_hand_sheet.vmt
            • v_hand_sheet_zm.vmt
            • v_hand_sheet_zm.vtf
            • v_hand_sheet_zm_normal.vtf
          • molotov_zm/
            • fire.vmt
            • fireoff.vmt
            • fireoff.vtf
            • molotovfull_diffuse.vmt
            • molotovfull_diffuse.vtf
            • molotovfull_normal.vtf
            • molotov_3rdDiffuse.vmt
            • molotov_3rdDiffuse.vtf
            • molotov_3rdNormalsMap.vtf
          • pistol_zm/
            • pistol3rd_diffuse.vmt
            • pistol3rd_diffuse.vtf
            • pistol3rd_normal.vtf
            • pistol_diffuse.vmt
            • pistol_diffuse.vtf
            • pistol_normal.vtf
          • rifle_zm/
            • rifle_zm_3rd.vmt
            • rifle_zm_3rd.vtf
            • rifle_zm_3rd_specular_mask.vtf
            • rifle_zm_cartridge.vmt
            • rifle_zm_cartridge.vtf
            • rifle_zm_diffuse.vmt
            • rifle_zm_diffuse.vtf
            • rifle_zm_normal.vtf
          • shotgun_zm/
            • shotgun4.vtf
            • shotgun4diffuse.vmt
            • shotgun4diffuse.vtf
          • sledgehammer_zm/
            • sledgehammer.vmt
            • sledgehammer_diffuse.vtf
            • sledgehammer_normal.vtf
          • v_mac_zm/
            • mac10_sheet.vmt
            • mac10_sheet.vtf
            • mac10_sheet_spec.vtf
          • v_shotgun/
            • remington_sheet.vmt
            • remington_sheet.vtf
            • remington_sheet_spec.vtf
          • v_slam/
            • new lense.vmt
            • new lense.vtf
            • new light1.vmt
            • new light1.vtf
            • new light2.vmt
            • new light2.vtf
            • new slam.vmt
            • new slam.vtf
            • retexture trigger.vmt
            • retexture trigger.vtf
            • v_slam.vmt
            • v_slam.vtf
            • v_slam_normal.vtf
          • v_smg/
            • mac10_sheet.vmt
            • mac10_sheet.vtf
            • mac10_spec.vtf
          • v_stunstick/
            • v_stunstick_diffuse.vmt
            • v_stunstick_diffuse.vtf
            • v_stunstick_normal.vtf
          • w_shotgun_zm/
            • w_shotgun_zm.vmt
            • w_shotgun_zm.vtf
          • zm_pistol/
            • pist_fiveseven.vmt
            • pist_fiveseven.vtf
            • pist_fiveseven_ref.vtf
        • Zombie/
          • zombie_classic/
            • art_facemap.vtf
            • mike_facemap.vtf
            • test_facemap.vtf
          • zombie_classic_humantest/
            • eyeball_l.vtf
            • pupil_l.vtf
        • Zombie_Classic/
          • art_facemap.vmt
          • art_facemap.vtf
          • art_facemap_normal.vtf
          • citizen_sheet.vmt
          • citizen_sheet.vmt.bak
          • citizen_sheet.vtf
          • citizen_sheet.vtf.old
          • citizen_sheet2.vmt
          • citizen_sheet2.vmt.bak
          • citizen_sheet2.vtf
          • citizen_sheet2.vtf.old
          • citizen_sheet2_normal.vtf
          • citizen_sheet3.vmt
          • citizen_sheet3.vmt.bak
          • citizen_sheet3.vtf
          • citizen_sheet_normal.vtf
          • corpse1.vmt
          • corpse1.vtf
          • dark_eyeball_l.vmt
          • dark_eyeball_r.vmt
          • erdim_cylmap.vmt
          • erdim_cylmap.vtf
          • erdim_cylmap_normal.vtf
          • eric_facemap.vmt
          • eric_facemap.vtf
          • eric_facemap_normal.vtf
          • eyeball_l.vmt
          • eyeball_l.vtf
          • eyeball_r.vmt
          • eyeball_r.vtf
          • joe_facemap.vmt
          • joe_facemap.vtf
          • joe_facemap_normal.vtf
          • mike_facemap.vmt
          • mike_facemap.vtf
          • mike_facemap_normal.vtf
          • pupil_l.vtf
          • pupil_r.vtf
          • sandro_facemap.vmt
          • sandro_facemap.vtf
          • sandro_facemap_normal.vtf
          • ted_facemap.vmt
          • ted_facemap.vtf
          • ted_facemap_normal.vtf
          • vance_facemap.vmt
          • vance_facemap.vtf
          • vance_facemap_normal.vtf
          • van_facemap.vmt
          • van_facemap.vtf
          • van_facemap_normal.vtf
        • Zombie_Fast/
          • corpse1.vmt
          • corpse1.vtf
    • models/
      • lawyer/
        • cratewall_1.vmt
        • cratewall_1.vtf
        • cratewall_1_normal.vtf
        • cratewall_2.vmt
        • cratewall_2.vtf
        • cratewall_2_normal.vtf
        • cratewall_3.vmt
        • cratewall_3.vtf
        • cratewall_3_normal.vtf
        • cratewall_4.vmt
        • cratewall_4.vtf
        • cratewall_4_normal.vtf
        • crate_lawyer.vmt
        • crate_lawyer.vtf
        • crate_lawyer_normal.vtf
        • crate_lawyer_top.vmt
        • crate_lawyer_top.vtf
        • crate_lawyer_top_normal.vtf
        • eyeball_l.vmt
        • eyeball_l.vtf
        • eyeball_r.vmt
        • eyeball_r.vtf
        • glint.vmt
        • gman_briefcase.vmt
        • gman_briefcase.vtf
        • gman_facehirez.vmt
        • gman_facehirez.vtf
        • gman_face_map3.vtf
        • gman_sheet.vtf
        • lawyer_face_map3.vmt
        • lawyer_face_map3.vtf
        • lawyer_normal.vtf
        • lawyer_sheet.vmt
        • lawyer_sheet.vtf
        • lower_teeth.vmt
        • lower_teeth.vtf
        • pupil_l.vmt
        • pupil_l.vtf
        • pupil_r.vmt
        • pupil_r.vtf
        • serverroomcarpet.vmt
        • serverroomcarpet.vtf
        • serverroomcarpet_normal.vtf
        • tongue.vmt
        • tongue.vtf
        • upper_teeth.vmt
        • upper_teeth.vtf
      • shotgun/
        • casing01.vmt
        • casing01.vtf
        • shotgun_zm_diffuse.vmt
        • shotgun_zm_diffuse.vtf
        • shotgun_zm_exp.vtf
        • shotgun_zm_normals.vtf
        • shotgun_zm_normals_env.vtf
        • v_hand_sheet.vmt
        • v_hand_sheet.vtf
        • v_hand_sheet_normal.vtf
      • weapons/
        • flashlight_zm/
          • flashlight3rd_diffuse.vmt
          • flashlight3rd_diffuse.vtf
          • flashlight_diffuse.vmt
          • flashlight_diffuse.vtf
          • flashlight_normal.vtf
        • hands_zm/
          • v_hand_sheet.vmt
          • v_hand_sheet_zm.vmt
          • v_hand_sheet_zm.vtf
          • v_hand_sheet_zm_normal.vtf
        • molotov_zm/
          • fire.vmt
          • fireoff.vmt
          • fireoff.vtf
          • molotovfull_diffuse.vmt
          • molotovfull_diffuse.vtf
          • molotovfull_normal.vtf
          • molotov_3rdDiffuse.vmt
          • molotov_3rdDiffuse.vtf
          • molotov_3rdNormalsMap.vtf
        • pistol_zm/
          • pistol3rd_diffuse.vmt
          • pistol3rd_diffuse.vtf
          • pistol3rd_normal.vtf
          • pistol_diffuse.vmt
          • pistol_diffuse.vtf
          • pistol_normal.vtf
        • rifle_zm/
          • rifle_zm_3rd.vmt
          • rifle_zm_3rd.vtf
          • rifle_zm_3rd_specular_mask.vtf
          • rifle_zm_cartridge.vmt
          • rifle_zm_cartridge.vtf
          • rifle_zm_diffuse.vmt
          • rifle_zm_diffuse.vtf
          • rifle_zm_normal.vtf
        • shotgun_zm/
          • shotgun4.vtf
          • shotgun4diffuse.vmt
          • shotgun4diffuse.vtf
        • sledgehammer_zm/
          • sledgehammer.vmt
          • sledgehammer_diffuse.vtf
          • sledgehammer_normal.vtf
        • v_mac_zm/
          • mac10_sheet.vmt
          • mac10_sheet.vtf
          • mac10_sheet_spec.vtf
        • v_shotgun/
          • remington_sheet.vmt
          • remington_sheet.vtf
          • remington_sheet_spec.vtf
        • v_slam/
          • new lense.vmt
          • new lense.vtf
          • new light1.vmt
          • new light1.vtf
          • new light2.vmt
          • new light2.vtf
          • new slam.vmt
          • new slam.vtf
          • retexture trigger.vmt
          • retexture trigger.vtf
          • v_slam.vmt
          • v_slam.vtf
          • v_slam_normal.vtf
        • v_smg/
          • mac10_sheet.vmt
          • mac10_sheet.vtf
          • mac10_spec.vtf
        • v_stunstick/
          • v_stunstick_diffuse.vmt
          • v_stunstick_diffuse.vtf
          • v_stunstick_normal.vtf
        • w_shotgun_zm/
          • w_shotgun_zm.vmt
          • w_shotgun_zm.vtf
        • zm_pistol/
          • pist_fiveseven.vmt
          • pist_fiveseven.vtf
          • pist_fiveseven_ref.vtf
      • Zombie/
        • zombie_classic/
          • art_facemap.vtf
          • mike_facemap.vtf
          • test_facemap.vtf
        • zombie_classic_humantest/
          • eyeball_l.vtf
          • pupil_l.vtf
      • Zombie_Classic/
        • art_facemap.vmt
        • art_facemap.vtf
        • art_facemap_normal.vtf
        • citizen_sheet.vmt
        • citizen_sheet.vmt.bak
        • citizen_sheet.vtf
        • citizen_sheet.vtf.old
        • citizen_sheet2.vmt
        • citizen_sheet2.vmt.bak
        • citizen_sheet2.vtf
        • citizen_sheet2.vtf.old
        • citizen_sheet2_normal.vtf
        • citizen_sheet3.vmt
        • citizen_sheet3.vmt.bak
        • citizen_sheet3.vtf
        • citizen_sheet_normal.vtf
        • corpse1.vmt
        • corpse1.vtf
        • dark_eyeball_l.vmt
        • dark_eyeball_r.vmt
        • erdim_cylmap.vmt
        • erdim_cylmap.vtf
        • erdim_cylmap_normal.vtf
        • eric_facemap.vmt
        • eric_facemap.vtf
        • eric_facemap_normal.vtf
        • eyeball_l.vmt
        • eyeball_l.vtf
        • eyeball_r.vmt
        • eyeball_r.vtf
        • joe_facemap.vmt
        • joe_facemap.vtf
        • joe_facemap_normal.vtf
        • mike_facemap.vmt
        • mike_facemap.vtf
        • mike_facemap_normal.vtf
        • pupil_l.vtf
        • pupil_r.vtf
        • sandro_facemap.vmt
        • sandro_facemap.vtf
        • sandro_facemap_normal.vtf
        • ted_facemap.vmt
        • ted_facemap.vtf
        • ted_facemap_normal.vtf
        • vance_facemap.vmt
        • vance_facemap.vtf
        • vance_facemap_normal.vtf
        • van_facemap.vmt
        • van_facemap.vtf
        • van_facemap_normal.vtf
      • Zombie_Fast/
        • corpse1.vmt
        • corpse1.vtf
  • models/
    • lawyer/
      • cratewall_1.vmt
      • cratewall_1.vtf
      • cratewall_1_normal.vtf
      • cratewall_2.vmt
      • cratewall_2.vtf
      • cratewall_2_normal.vtf
      • cratewall_3.vmt
      • cratewall_3.vtf
      • cratewall_3_normal.vtf
      • cratewall_4.vmt
      • cratewall_4.vtf
      • cratewall_4_normal.vtf
      • crate_lawyer.vmt
      • crate_lawyer.vtf
      • crate_lawyer_normal.vtf
      • crate_lawyer_top.vmt
      • crate_lawyer_top.vtf
      • crate_lawyer_top_normal.vtf
      • serverroomcarpet.vmt
      • serverroomcarpet.vtf
      • serverroomcarpet_normal.vtf
    • male_lawyer.dx80.vtx
    • male_lawyer.dx90.vtx
    • male_lawyer.mdl
    • male_lawyer.phy
    • male_lawyer.sw.vtx
    • male_lawyer.vvd
    • weapons/
      • fists_zm.dx80.vtx
      • fists_zm.dx90.vtx
      • fists_zm.mdl
      • fists_zm.sw.vtx
      • fists_zm.vvd
      • flashlight3rd_zm.dx80.vtx
      • flashlight3rd_zm.dx90.vtx
      • flashlight3rd_zm.mdl
      • flashlight3rd_zm.phy
      • flashlight3rd_zm.sw.vtx
      • flashlight3rd_zm.vvd
      • flashlight_zm.dx80.vtx
      • flashlight_zm.dx90.vtx
      • flashlight_zm.mdl
      • flashlight_zm.sw.vtx
      • flashlight_zm.vvd
      • improvised_zm.dx80.vtx
      • improvised_zm.dx90.vtx
      • improvised_zm.mdl
      • improvised_zm.sw.vtx
      • improvised_zm.vvd
      • invisible_vm.dx80.vtx
      • invisible_vm.dx90.vtx
      • invisible_vm.mdl
      • invisible_vm.sw.vtx
      • invisible_vm.vvd
      • molotov3rd_zm.dx80.vtx
      • molotov3rd_zm.dx90.vtx
      • molotov3rd_zm.mdl
      • molotov3rd_zm.phy
      • molotov3rd_zm.sw.vtx
      • molotov3rd_zm.vvd
      • molotov_zm.dx80.vtx
      • molotov_zm.dx90.vtx
      • molotov_zm.mdl
      • molotov_zm.sw.vtx
      • molotov_zm.vvd
      • pistol3rd_zm.dx80.vtx
      • pistol3rd_zm.dx90.vtx
      • pistol3rd_zm.mdl
      • pistol3rd_zm.phy
      • pistol3rd_zm.sw.vtx
      • pistol3rd_zm.vvd
      • pistol_zm.dx80.vtx
      • pistol_zm.dx90.vtx
      • pistol_zm.mdl
      • pistol_zm.sw.vtx
      • pistol_zm.vvd
      • rifle_zm.dx80.vtx
      • rifle_zm.dx90.vtx
      • rifle_zm.mdl
      • rifle_zm.sw.vtx
      • rifle_zm.vvd
      • rifle_zm_3rd.dx80.vtx
      • rifle_zm_3rd.dx90.vtx
      • rifle_zm_3rd.mdl
      • rifle_zm_3rd.phy
      • rifle_zm_3rd.sw.vtx
      • rifle_zm_3rd.vvd
      • shotgun_zm.dx80.vtx
      • shotgun_zm.dx90.vtx
      • shotgun_zm.mdl
      • shotgun_zm.sw.vtx
      • shotgun_zm.vvd
      • shotgun_zm_3rd.dx80.vtx
      • shotgun_zm_3rd.dx90.vtx
      • shotgun_zm_3rd.mdl
      • shotgun_zm_3rd.phy
      • shotgun_zm_3rd.sw.vtx
      • shotgun_zm_3rd.vvd
      • sledgehammer3rd_zm.dx80.vtx
      • sledgehammer3rd_zm.dx90.vtx
      • sledgehammer3rd_zm.mdl
      • sledgehammer3rd_zm.phy
      • sledgehammer3rd_zm.sw.vtx
      • sledgehammer3rd_zm.vvd
      • sledgehammer_zm.dx80.vtx
      • sledgehammer_zm.dx90.vtx
      • sledgehammer_zm.mdl
      • sledgehammer_zm.sw.vtx
      • sledgehammer_zm.vvd
      • smg_zm_3rd.dx80.vtx
      • smg_zm_3rd.dx90.vtx
      • smg_zm_3rd.mdl
      • smg_zm_3rd.phy
      • smg_zm_3rd.sw.vtx
      • smg_zm_3rd.vvd
      • v_mac_zm.dx80.vtx
      • v_mac_zm.dx90.vtx
      • v_mac_zm.mdl
      • v_mac_zm.sw.vtx
      • v_mac_zm.vvd
      • v_mac_zm.xbox.vtx
      • v_shotgun_zm.dx80.vtx
      • v_shotgun_zm.dx90.vtx
      • v_shotgun_zm.mdl
      • v_shotgun_zm.sw.vtx
      • v_shotgun_zm.vvd
      • v_shotgun_zm.xbox.vtx
      • v_smg.dx80.vtx
      • v_smg.dx90.vtx
      • v_smg.mdl
      • v_smg.sw.vtx
      • v_smg.vvd
      • w_shotgun_zm.dx80.vtx
      • w_shotgun_zm.dx90.vtx
      • w_shotgun_zm.mdl
      • w_shotgun_zm.phy
      • w_shotgun_zm.sw.vtx
      • w_shotgun_zm.vvd
      • w_shotgun_zm.xbox.vtx
    • zombie/
      • burnzie.dx80.vtx
      • burnzie.dx90.vtx
      • burnzie.mdl
      • burnzie.phy
      • burnzie.sw.vtx
      • burnzie.vvd
      • hulk.dx80.vtx
      • hulk.dx90.vtx
      • hulk.mdl
      • hulk.phy
      • hulk.sw.vtx
      • hulk.vvd
      • zm_classic.dx80.vtx
      • zm_classic.dx90.vtx
      • zm_classic.mdl
      • zm_classic.phy
      • zm_classic.sw.vtx
      • zm_classic.vvd
      • zm_classic_01.dx80.vtx
      • zm_classic_01.dx90.vtx
      • zm_classic_01.mdl
      • zm_classic_01.phy
      • zm_classic_01.sw.vtx
      • zm_classic_01.vvd
      • zm_classic_02.dx80.vtx
      • zm_classic_02.dx90.vtx
      • zm_classic_02.mdl
      • zm_classic_02.phy
      • zm_classic_02.sw.vtx
      • zm_classic_02.vvd
      • zm_classic_03.dx80.vtx
      • zm_classic_03.dx90.vtx
      • zm_classic_03.mdl
      • zm_classic_03.phy
      • zm_classic_03.sw.vtx
      • zm_classic_03.vvd
      • zm_classic_04.dx80.vtx
      • zm_classic_04.dx90.vtx
      • zm_classic_04.mdl
      • zm_classic_04.phy
      • zm_classic_04.sw.vtx
      • zm_classic_04.vvd
      • zm_classic_05.dx80.vtx
      • zm_classic_05.dx90.vtx
      • zm_classic_05.mdl
      • zm_classic_05.phy
      • zm_classic_05.sw.vtx
      • zm_classic_05.vvd
      • zm_classic_06.dx80.vtx
      • zm_classic_06.dx90.vtx
      • zm_classic_06.mdl
      • zm_classic_06.phy
      • zm_classic_06.sw.vtx
      • zm_classic_06.vvd
      • zm_classic_07.dx80.vtx
      • zm_classic_07.dx90.vtx
      • zm_classic_07.mdl
      • zm_classic_07.phy
      • zm_classic_07.sw.vtx
      • zm_classic_07.vvd
      • zm_classic_08.dx80.vtx
      • zm_classic_08.dx90.vtx
      • zm_classic_08.mdl
      • zm_classic_08.phy
      • zm_classic_08.sw.vtx
      • zm_classic_08.vvd
      • zm_classic_09.dx80.vtx
      • zm_classic_09.dx90.vtx
      • zm_classic_09.mdl
      • zm_classic_09.phy
      • zm_classic_09.sw.vtx
      • zm_classic_09.vvd
      • zm_classic_10.dx80.vtx
      • zm_classic_10.dx90.vtx
      • zm_classic_10.mdl
      • zm_classic_10.phy
      • zm_classic_10.sw.vtx
      • zm_classic_10.vvd
      • zm_fast.dx80.vtx
      • zm_fast.dx90.vtx
      • zm_fast.mdl
      • zm_fast.phy
      • zm_fast.sw.vtx
      • zm_fast.vvd
      • zm_fast.w.vtx

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