Crystal Clear Sounds

  • Submitted by:
  • Uploaded: 1 year ago
  • Updated: 1 year ago
  • Type: Sound
  • Downloads: 220 (2 last 7 days)
  • Views: 575 (5 last 7 days)
  • Size: 24.71 MB
  • Tags: effect, sound, modification

About


Crystal Clear Sounds is a sound pack that contains sounds that will edit your gmod environment. Most sounds in gmod are not environmentally correct, this fixes that in a way.

How to Install


To install Crystal Clear Sounds, you need to extract the folder within the zip file to C:\Program Files...\Steam\SteamApps\Common\GarrysMod\GarrysMod\Addons. Your steam folder should be located in your Program Files (x86) if you are a 64-bit user.

This download looks like an addon. You need to extract the downloaded zip and put the addon folder in your Garry's Mod addons folder. You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • CCS 2.0 <-- Addon folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • CCS 2.0/
    • scripts/
      • game_sounds_manifest.txt
      • sounds/
        • game_hl1.txt
        • game_physics.txt
        • game_player.txt
        • game_ui.txt
        • hl1_game_sounds.txt
        • hl2_game_sounds_physics.txt
        • hl2_game_sounds_player.txt
        • hl2_game_sounds_ui.txt
    • sound/
      • common/
        • wpn_hudoff.wav
        • wpn_hudoff2.wav
        • wpn_hudoff3.wav
        • wpn_hudoff4.wav
        • wpn_moveselect.wav
        • wpn_moveselect2.wav
        • wpn_moveselect3.wav
        • wpn_moveselect4.wav
      • hl1/
        • fvox/
          • beep.wav
          • flatline.wav
      • items/
        • flashlight_off.wav
        • flashlight_on.wav
      • physics/
        • cardboard/
          • cardboard_step1.wav
          • cardboard_step2.wav
          • cardboard_step3.wav
          • cardboard_step4.wav
        • carpet/
          • carpet_step1.wav
          • carpet_step2.wav
          • carpet_step3.wav
          • carpet_step4.wav
        • glass/
          • glass_sheet_step1.wav
          • glass_sheet_step2.wav
          • glass_sheet_step3.wav
          • glass_sheet_step4.wav
        • metal/
          • metal_box_footstep1.wav
          • metal_box_footstep2.wav
          • metal_box_footstep3.wav
          • metal_box_footstep4.wav
        • panel/
          • panel_step1.wav
          • panel_step2.wav
          • panel_step3.wav
          • panel_step4.wav
        • plaster/
          • ceiling_tile_step1.wav
          • ceiling_tile_step2.wav
          • ceiling_tile_step3.wav
          • ceiling_tile_step4.wav
          • drywall_footstep1.wav
          • drywall_footstep2.wav
          • drywall_footstep3.wav
          • drywall_footstep4.wav
      • player/
        • footsteps/
          • concrete1.wav
          • concrete2.wav
          • concrete3.wav
          • concrete4.wav
          • concrete5.wav
          • concrete6.wav
          • concrete7.wav
          • concrete8.wav
          • dirt1.wav
          • dirt2.wav
          • dirt3.wav
          • dirt4.wav
          • dirt5.wav
          • dirt6.wav
          • dirt7.wav
          • dirt8.wav
          • duct1.wav
          • duct2.wav
          • duct3.wav
          • duct4.wav
          • duct5.wav
          • duct6.wav
          • duct7.wav
          • duct8.wav
          • glass1.wav
          • glass2.wav
          • glass3.wav
          • glass4.wav
          • glass5.wav
          • glass6.wav
          • glass7.wav
          • glass8.wav
          • grass1.wav
          • grass1a.wav
          • grass2.wav
          • grass2a.wav
          • grass3.wav
          • grass3a.wav
          • grass4.wav
          • grass4a.wav
          • grass5.wav
          • grass5a.wav
          • grass6.wav
          • grass6a.wav
          • grass7.wav
          • grass7a.wav
          • grass8.wav
          • grass8a.wav
          • gravel1.wav
          • gravel2.wav
          • gravel3.wav
          • gravel4.wav
          • gravel5.wav
          • gravel6.wav
          • gravel7.wav
          • gravel8.wav
          • ladder1.wav
          • ladder2.wav
          • ladder3.wav
          • ladder4.wav
          • ladder5.wav
          • ladder6.wav
          • ladder7.wav
          • ladder8.wav
          • land1.wav
          • land2.wav
          • land3.wav
          • land4.wav
          • metal1.wav
          • metal2.wav
          • metal3.wav
          • metal4.wav
          • metal5.wav
          • metal6.wav
          • metal7.wav
          • metal8.wav
          • metalgrate1.wav
          • metalgrate2.wav
          • metalgrate3.wav
          • metalgrate4.wav
          • metalgrate5.wav
          • metalgrate6.wav
          • metalgrate7.wav
          • metalgrate8.wav
          • mud1.wav
          • mud2.wav
          • mud3.wav
          • mud4.wav
          • mud5.wav
          • mud6.wav
          • mud7.wav
          • mud8.wav
          • plasticbox1.wav
          • plasticbox2.wav
          • plasticbox3.wav
          • plasticbox4.wav
          • plasticbox5.wav
          • plasticbox6.wav
          • plasticbox7.wav
          • plasticbox8.wav
          • sand1.wav
          • sand2.wav
          • sand3.wav
          • sand4.wav
          • sand5.wav
          • sand6.wav
          • sand7.wav
          • sand8.wav
          • snow1.wav
          • snow2.wav
          • snow3.wav
          • snow4.wav
          • snow5.wav
          • snow6.wav
          • snow7.wav
          • snow8.wav
          • tile1.wav
          • tile2.wav
          • tile3.wav
          • tile4.wav
          • tile5.wav
          • tile6.wav
          • tile7.wav
          • tile8.wav
          • wade1.wav
          • wade2.wav
          • wade3.wav
          • wade4.wav
          • water1.wav
          • water2.wav
          • water3.wav
          • water4.wav
          • water5.wav
          • water6.wav
          • water7.wav
          • water8.wav
          • wood1.wav
          • wood2.wav
          • wood3.wav
          • wood4.wav
          • wood5.wav
          • wood6.wav
          • wood7.wav
          • wood8.wav
          • woodcrate1.wav
          • woodcrate2.wav
          • woodcrate3.wav
          • woodcrate4.wav
          • woodcrate5.wav
          • woodcrate6.wav
          • woodcrate7.wav
          • woodcrate8.wav
          • woodpanel1.wav
          • woodpanel2.wav
          • woodpanel3.wav
          • woodpanel4.wav
          • woodpanel5.wav
          • woodpanel6.wav
          • woodpanel7.wav
          • woodpanel8.wav
        • geiger1.wav
        • geiger2.wav
        • geiger3.wav
      • weapons/
        • 357/
          • 357_fire2.wav
          • 357_fire3.wav
          • 357_reload1.wav
          • 357_reload3.wav
          • 357_reload4.wav
          • 357_spin1.wav
        • 357_fire2.wav
        • airboat/
          • airboat_gun_energy1.wav
          • airboat_gun_energy2.wav
          • airboat_gun_lastshot1.wav
          • airboat_gun_lastshot2.wav
          • airboat_gun_loop2.wav
        • ar1/
          • ar1_dist1.wav
          • ar1_dist2.wav
        • ar2/
          • ar2_altfire.wav
          • ar2_empty.wav
          • ar2_reload.wav
          • ar2_reload_push.wav
          • ar2_reload_rotate.wav
          • fire1.wav
          • npc_ar2_altfire.wav
          • npc_ar2_reload.wav
        • bugbait/
          • bugbait_impact1.wav
          • bugbait_impact3.wav
          • bugbait_squeeze1.wav
          • bugbait_squeeze2.wav
          • bugbait_squeeze3.wav
        • cguard/
          • charging.wav
        • crossbow/
          • bolt_fly4.wav
          • bolt_load1.wav
          • bolt_load2.wav
          • bolt_skewer1.wav
          • fire1.wav
          • hit1.wav
          • hitbod1.wav
          • hitbod2.wav
          • reload1.wav
        • crowbar/
          • crowbar_impact1.wav
          • crowbar_impact2.wav
        • debris1.wav
        • debris2.wav
        • debris3.wav
        • explode3.wav
        • explode4.wav
        • explode5.wav
        • flaregun/
          • burn.wav
          • fire.wav
        • fx/
          • nearmiss/
            • bulletltor03.wav
            • bulletltor04.wav
            • bulletltor05.wav
            • bulletltor06.wav
            • bulletltor07.wav
            • bulletltor09.wav
            • bulletltor10.wav
            • bulletltor11.wav
            • bulletltor12.wav
            • bulletltor13.wav
            • bulletltor14.wav
          • rics/
            • ric1.wav
            • ric2.wav
            • ric3.wav
            • ric4.wav
            • ric5.wav
          • tink/
            • shotgun_shell1.wav
            • shotgun_shell2.wav
            • shotgun_shell3.wav
        • gauss/
          • chargeloop.wav
          • fire1.wav
        • grenade/
          • tick1.wav
        • grenade_launcher1.wav
        • iceaxe/
          • iceaxe_swing1.wav
        • irifle/
          • irifle_fire2.wav
        • mortar/
          • mortar_explode1.wav
          • mortar_explode2.wav
          • mortar_explode3.wav
          • mortar_fire1.wav
          • mortar_shell_incomming1.wav
        • physcannon/
          • energy_bounce1.wav
          • energy_bounce2.wav
          • energy_disintegrate4.wav
          • energy_disintegrate5.wav
          • energy_sing_explosion2.wav
          • energy_sing_flyby1.wav
          • energy_sing_flyby2.wav
          • energy_sing_loop4.wav
          • hold_loop.wav
          • physcannon_charge.wav
          • physcannon_claws_close.wav
          • physcannon_claws_open.wav
          • physcannon_drop.wav
          • physcannon_dryfire.wav
          • physcannon_pickup.wav
          • physcannon_tooheavy.wav
          • superphys_hold_loop.wav
          • superphys_launch1.wav
          • superphys_launch2.wav
          • superphys_launch3.wav
          • superphys_launch4.wav
          • superphys_small_zap1.wav
          • superphys_small_zap2.wav
          • superphys_small_zap3.wav
          • superphys_small_zap4.wav
        • physgun_off.wav
        • pistol/
          • pistol_empty.wav
          • pistol_fire2.wav
          • pistol_fire3.wav
          • pistol_reload1.wav
        • rpg/
          • rocket1.wav
          • rocketfire1.wav
          • shotdown.wav
        • shotgun/
          • shotgun_cock.wav
          • shotgun_dbl_fire.wav
          • shotgun_dbl_fire7.wav
          • shotgun_empty.wav
          • shotgun_fire6.wav
          • shotgun_fire7.wav
          • shotgun_reload1.wav
          • shotgun_reload2.wav
          • shotgun_reload3.wav
        • slam/
          • mine_mode.wav
          • throw.wav
        • smg1/
          • npc_smg1_fire1.wav
          • smg1_fire1.wav
          • smg1_fireburst1.wav
          • smg1_reload.wav
          • switch_burst.wav
          • switch_single.wav
        • sniper/
          • sniper_zoomin.wav
          • sniper_zoomout.wav
        • stinger_fire1.wav
        • stunstick/
          • alyx_stunner1.wav
          • alyx_stunner2.wav
          • spark1.wav
          • spark2.wav
          • spark3.wav
          • stunstick_fleshhit1.wav
          • stunstick_fleshhit2.wav
          • stunstick_impact1.wav
          • stunstick_impact2.wav
          • stunstick_swing1.wav
          • stunstick_swing2.wav
        • tripwire/
          • ropeshoot.wav
        • underwater_explode3.wav
        • underwater_explode4.wav

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