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MyVoiceSounds.zip


Originally uploaded by Trasor on 17th September 2009 08:53 am

"Half-Life 2: All sounds replaced by my voice"
Made by -Trase- aKa Patcher aKa Tr45e
TRAILER http://www.youtube.com/watch?v=jwxN8sCIOOE
Replaces almost all the sounds in the game with my voice
(i did not edit any of them, its fresh from the microphone)
What i did NOT replace:
-Ambient noises like wind.
-some zombie voices.
-character voices (it would sound dumb).
-maybe i missed some minor physics like a trap door hidden somewhere in ravenholm and no one ever opens it.
Totally i replaced 1327 sound files.
You can not change/add anything and redistribute without my agree. You can contact me via Steam - RomaZroddomaADMIN
To install simpli put the "Sound" folder in the game you want
Steam/steamapps/youraccountname/Half-Life 2/hl2 - for half-life
Steam/steamapps/youraccountname/Garrysmod/garrysmod - for Garrysmod
2009
  • sound/
    • ambient/
      • alarms/
        • alarm1.wav
        • alarm_citizen_loop1.wav
        • apc_alarm_loop1.wav
        • apc_alarm_pass1.wav
        • citadel_alert_loop2.wav
        • city_firebell_loop1.wav
        • combine_bank_alarm_loop1.wav
        • combine_bank_alarm_loop4.wav
        • klaxon1.wav
        • manhack_alert_pass1.wav
        • razortrain_horn1.wav
        • scanner_alert_pass1.wav
        • train_crossing_bell_loop1.wav
        • train_horn2.wav
        • train_horn_distant1.wav
        • warningbell1.wav
      • creatures/
        • flies1.wav
        • flies2.wav
        • flies3.wav
        • flies4.wav
        • flies5.wav
        • pigeon_idle1.wav
        • pigeon_idle2.wav
        • pigeon_idle3.wav
        • pigeon_idle4.wav
        • rats1.wav
        • rats2.wav
        • rats3.wav
        • rats4.wav
        • seagull_idle1.wav
        • seagull_idle2.wav
        • seagull_idle3.wav
        • seagull_pain1.wav
        • seagull_pain2.wav
        • seagull_pain3.wav
        • teddy.wav
        • town_child_scream1.wav
        • town_moan1.wav
        • town_zombie_call1.wav
      • energy/
        • electric_loop.wav
        • force_field_loop1.wav
        • weld1.wav
        • weld2.wav
        • whiteflash.wav
        • zap1.wav
        • zap2.wav
        • zap3.wav
        • zap5.wav
        • zap6.wav
        • zap7.wav
        • zap8.wav
        • zap9.wav
      • explosions/
        • battle_loop1.wav
        • battle_loop2.wav
        • citadel_end_explosion1.wav
        • exp1.wav
        • exp2.wav
        • explode_1.wav
        • explode_2.wav
        • explode_3.wav
        • explode_4.wav
        • explode_5.wav
        • explode_6.wav
        • explode_7.wav
        • explode_8.wav
        • explode_9.wav
      • gas/
        • cannister_loop.wav
        • steam2.wav
        • steam_loop1.wav
      • levels/
        • canals/
          • drip1.wav
          • drip2.wav
          • drip3.wav
          • drip4.wav
          • headcrab_canister_open1.wav
          • manhack_machine_loop1.wav
        • citadel/
          • pod_close1.wav
          • pod_open1.wav
          • weaponstrip1_adpcm.wav
          • weapon_disintegrate1.wav
          • weapon_disintegrate2.wav
          • weapon_disintegrate3.wav
          • weapon_disintegrate4.wav
          • zapper_ambient_loop1.wav
          • zapper_loop1.wav
          • zapper_loop2.wav
          • zapper_warmup1.wav
          • zapper_warmup4.wav
        • labs/
          • coinslot1.wav
          • electric_explosion1.wav
          • electric_explosion2.wav
          • electric_explosion3.wav
          • electric_explosion4.wav
          • electric_explosion5.wav
          • equipment_printer_loop1.wav
          • machine_moving_loop3.wav
          • machine_moving_loop4.wav
          • machine_ring_resonance_loop1.wav
          • machine_stop1.wav
          • teleport_active_loop1.wav
          • teleport_alarm_loop1.wav
          • teleport_malfunctioning.wav
          • teleport_rings_loop2.wav
        • prison/
          • inside_battle1.wav
          • inside_battle2.wav
          • inside_battle3.wav
          • inside_battle4.wav
          • inside_battle5.wav
          • inside_battle6.wav
          • inside_battle7.wav
          • inside_battle8.wav
          • inside_battle9.wav
        • streetwar/
          • apc_distant1.wav
          • apc_distant2.wav
          • apc_distant3.wav
          • city_battle1.wav
          • city_battle10.wav
          • city_battle11.wav
          • city_battle12.wav
          • city_battle13.wav
          • city_battle14.wav
          • city_battle15.wav
          • city_battle16.wav
          • city_battle17.wav
          • city_battle18.wav
          • city_battle19.wav
          • city_battle2.wav
          • city_battle3.wav
          • city_battle4.wav
          • city_battle5.wav
          • city_battle6.wav
          • city_battle7.wav
          • city_battle8.wav
          • city_battle9.wav
      • machines/
        • combine_shield_loop3.wav
        • combine_shield_touch_loop1.wav
        • floodgate_stop1.wav
        • heli_pass1.wav
        • heli_pass2.wav
        • heli_pass_distant1.wav
        • heli_pass_quick1.wav
        • heli_pass_quick2.wav
        • keyboard1_clicks.wav
        • keyboard2_clicks.wav
        • keyboard3_clicks.wav
        • keyboard4_clicks.wav
        • keyboard5_clicks.wav
        • keyboard6_clicks.wav
        • keyboard7_clicks_enter.wav
        • keyboard_fast1_1second.wav
        • keyboard_fast2_1second.wav
        • keyboard_fast3_1second.wav
        • keyboard_slow_1second.wav
        • razor_train_wheels_loop1.wav
        • razor_train_wheels_loop2.wav
        • spindown.wav
        • spinup.wav
        • spin_loop.wav
        • sputter1.wav
        • teleport1.wav
        • teleport3.wav
        • teleport4.wav
        • thumper_amb.wav
        • thumper_dust.wav
        • thumper_hit.wav
        • thumper_shutdown1.wav
        • thumper_startup1.wav
        • thumper_top.wav
        • train_freight_loop1.wav
        • train_freight_loop2.wav
        • train_freight_loop3.wav
        • train_wheels_loop1.wav
        • wall_crash1.wav
        • wall_loop1.wav
        • wall_move1.wav
        • wall_move2.wav
        • wall_move3.wav
        • wall_move4.wav
        • wall_move5.wav
      • materials/
        • bump1.wav
        • cartrap_explode_impact1.wav
        • cartrap_explode_impact2.wav
        • cupdrop.wav
      • voices/
        • citizen_beaten1.wav
        • citizen_beaten2.wav
        • citizen_beaten3.wav
        • citizen_beaten4.wav
        • citizen_beaten5.wav
        • citizen_punches1.wav
        • citizen_punches2.wav
        • citizen_punches3.wav
        • citizen_punches4.wav
        • cough1.wav
        • cough2.wav
        • cough3.wav
        • cough4.wav
        • crying_loop1.wav
        • f_scream1.wav
        • m_scream1.wav
        • playground_memory.wav
        • squeal1.wav
      • _period.wav
    • buttons/
      • blip1.wav
      • button1.wav
      • button10.wav
      • button14.wav
      • button15.wav
      • button16.wav
      • button17.wav
      • button18.wav
      • button19.wav
      • button2.wav
      • button24.wav
      • button3.wav
      • button4.wav
      • button5.wav
      • button6.wav
      • button8.wav
      • button9.wav
      • combine_button1.wav
      • combine_button2.wav
      • combine_button3.wav
      • combine_button5.wav
      • combine_button7.wav
      • combine_button_locked.wav
      • lever1.wav
      • lever2.wav
      • lever3.wav
      • lever4.wav
      • lever5.wav
      • lever6.wav
      • lever7.wav
      • lever8.wav
      • lightswitch2.wav
    • common/
      • bugreporter_failed.wav
      • bugreporter_succeeded.wav
      • NULL.WAV
      • warning.wav
      • wpn_denyselect.WAV
      • wpn_hudoff.WAV
      • wpn_moveselect.WAV
      • wpn_select.WAV
    • doors/
      • default_locked.wav
      • default_move.wav
      • default_stop.wav
      • door1_move.wav
      • door1_stop.wav
      • doormove1.wav
      • doormove2.wav
      • doormove3.wav
      • doormove7.wav
      • doorstop1.wav
      • door_chainlink_close1.wav
      • door_chainlink_close2.wav
      • door_chainlink_move1.wav
      • door_latch1.wav
      • door_latch3.wav
      • door_locked2.wav
      • door_metal_gate_move1.wav
      • door_metal_large_chamber_close1.wav
      • door_metal_large_close2.wav
      • door_metal_large_open1.wav
      • door_metal_medium_close1.wav
      • door_metal_medium_open1.wav
      • door_metal_rusty_move1.wav
      • door_metal_thin_close2.wav
      • door_metal_thin_move1.wav
      • door_metal_thin_open1.wav
      • door_screen_move1.wav
      • door_squeek1.wav
      • door_wood_close1.wav
      • drawbridge_move1.wav
      • drawbridge_stop1.wav
      • garage_move1.wav
      • garage_stop1.wav
      • gate_move1.wav
      • handle_pushbar_locked1.wav
      • handle_pushbar_open1.wav
      • heavy_metal_move1.wav
      • heavy_metal_stop1.wav
      • latchlocked2.wav
      • latchunlocked1.wav
      • metal_move1.wav
      • metal_stop1.wav
      • vent_open1.wav
      • vent_open2.wav
      • vent_open3.wav
      • wood_move1.wav
      • wood_stop1.wav
    • items/
      • ammocrate_close.wav
      • ammocrate_open.wav
      • ammo_pickup.wav
      • battery_pickup.wav
      • flashlight1.wav
      • medcharge4.wav
      • medshot4.wav
      • medshotno1.wav
      • smallmedkit1.wav
      • suitcharge1.wav
      • suitchargeno1.wav
      • suitchargeok1.wav
    • npc/
      • antlion/
        • attack_double1.wav
        • attack_double2.wav
        • attack_double3.wav
        • attack_single1.wav
        • attack_single2.wav
        • attack_single3.wav
        • charge_loop1.wav
        • digdown1.wav
        • digup1.wav
        • distract1.wav
        • fly1.wav
        • foot1.wav
        • foot2.wav
        • foot3.wav
        • foot4.wav
        • idle1.wav
        • idle2.wav
        • idle3.wav
        • idle4.wav
        • idle5.wav
        • land1.wav
        • pain1.wav
        • pain2.wav
        • rumble1.wav
        • shell_impact1.wav
        • shell_impact2.wav
        • shell_impact3.wav
        • shell_impact4.wav
      • antlion_grub/
        • squashed.wav
      • antlion_guard/
        • angry1.wav
        • angry2.wav
        • angry3.wav
        • antlion_guard_die1.wav
        • antlion_guard_die2.wav
        • confused1.wav
        • foot_heavy1.wav
        • foot_heavy2.wav
        • foot_light1.wav
        • foot_light2.wav
        • growl_high.wav
        • growl_idle.wav
        • shove1.wav
      • attack_helicopter/
        • aheli_charge_up.wav
        • aheli_crash_alert2.wav
        • aheli_damaged_alarm1.wav
        • aheli_megabomb_siren1.wav
        • aheli_mine_drop1.wav
        • aheli_mine_seek_loop1.wav
        • aheli_rotor_loop1.wav
        • aheli_wash_loop3.wav
        • aheli_weapon_fire_loop3.wav
      • barnacle/
        • barnacle_bark1.wav
        • barnacle_bark2.wav
        • barnacle_crunch2.wav
        • barnacle_crunch3.wav
        • barnacle_die1.wav
        • barnacle_die2.wav
        • barnacle_digesting1.wav
        • barnacle_digesting2.wav
        • barnacle_gulp1.wav
        • barnacle_gulp2.wav
        • barnacle_pull1.wav
        • barnacle_pull2.wav
        • barnacle_pull3.wav
        • barnacle_pull4.wav
        • barnacle_tongue_pull1.wav
        • barnacle_tongue_pull2.wav
        • barnacle_tongue_pull3.wav
        • neck_snap1.wav
        • neck_snap2.wav
      • combine_gunship/
        • attack_start2.wav
        • attack_stop2.wav
        • dropship_dropping_pod_loop1.wav
        • dropship_engine_distant_loop1.wav
        • dropship_engine_near_loop1.wav
        • dropship_onground_loop1.wav
        • engine_rotor_loop1.wav
        • engine_whine_loop1.wav
        • gunship_crashing1.wav
        • gunship_engine_loop3.wav
        • gunship_explode2.wav
        • gunship_fire_loop1.wav
        • gunship_moan.wav
        • gunship_pain.wav
        • gunship_ping_search.wav
        • gunship_weapon_fire_loop6.wav
        • ping_patrol.wav
        • ping_search.wav
        • see_enemy.wav
      • crow/
        • alert1.wav
        • alert2.wav
        • alert3.wav
        • crow2.wav
        • crow3.wav
        • die1.wav
        • die2.wav
        • flap2.wav
        • hop1.wav
        • hop2.wav
        • idle1.wav
        • idle2.wav
        • idle3.wav
        • idle4.wav
        • pain1.wav
        • pain2.wav
      • dog/
        • car_impact1.wav
        • car_impact2.wav
        • dog_alarmed1.wav
        • dog_alarmed3.wav
        • dog_angry1.wav
        • dog_angry2.wav
        • dog_angry3.wav
        • dog_combatmode_loop1.wav
        • dog_destroy_door1.wav
        • dog_disappointed.wav
        • dog_drop_gate1.wav
        • dog_footstep1.wav
        • dog_footstep2.wav
        • dog_footstep3.wav
        • dog_footstep4.wav
        • dog_footstep_run1.wav
        • dog_footstep_run2.wav
        • dog_footstep_run3.wav
        • dog_footstep_run4.wav
        • dog_footstep_run5.wav
        • dog_footstep_run6.wav
        • dog_footstep_run7.wav
        • dog_footstep_run8.wav
        • dog_growl2.wav
        • dog_growl3.wav
        • dog_idle1.wav
        • dog_idle2.wav
        • dog_idle3.wav
        • dog_idle4.wav
        • dog_idle5.wav
        • dog_idlemode_loop1.wav
        • dog_laugh1.wav
        • dog_on_dropship.wav
        • dog_playfull1.wav
        • dog_playfull3.wav
        • dog_playfull4.wav
        • dog_playfull5.wav
        • dog_pneumatic1.wav
        • dog_pneumatic2.wav
        • dog_rollover_servos1.wav
        • dog_scared1.wav
        • dog_servo1.wav
        • dog_servo10.wav
        • dog_servo12.wav
        • dog_servo2.wav
        • dog_servo3.wav
        • dog_servo5.wav
        • dog_servo6.wav
        • dog_servo7.wav
        • dog_servo8.wav
        • dog_straining1.wav
        • dog_straining2.wav
        • dog_straining3.wav
      • env_headcrabcanister/
        • explosion.wav
        • hiss.wav
        • incoming.wav
        • launch.wav
      • fast_zombie/
        • breathe_loop1.wav
        • claw_miss1.wav
        • claw_miss2.wav
        • claw_strike1.wav
        • claw_strike2.wav
        • claw_strike3.wav
        • foot1.wav
        • foot2.wav
        • foot3.wav
        • foot4.wav
        • fz_alert_close1.wav
        • fz_alert_far1.wav
        • fz_frenzy1.wav
        • fz_scream1.wav
        • gurgle_loop1.wav
        • idle1.wav
        • idle2.wav
        • idle3.wav
        • leap1.wav
        • wake1.wav
      • footsteps/
        • hardboot_generic1.wav
        • hardboot_generic2.wav
        • hardboot_generic3.wav
        • hardboot_generic4.wav
        • hardboot_generic5.wav
        • hardboot_generic6.wav
        • hardboot_generic8.wav
        • softshoe_generic6.wav
      • headcrab/
        • alert1.wav
        • attack1.wav
        • attack2.wav
        • attack3.wav
        • die1.wav
        • die2.wav
        • headbite.wav
        • headcrab_burning_loop2.wav
        • idle1.wav
        • idle2.wav
        • idle3.wav
        • pain1.wav
        • pain2.wav
        • pain3.wav
      • headcrab_fast/
        • alert1.wav
        • attack1.wav
        • attack2.wav
        • attack3.wav
        • die1.wav
        • die2.wav
        • headbite.wav
        • idle1.wav
        • idle2.wav
        • idle3.wav
        • pain1.wav
        • pain2.wav
        • pain3.wav
      • manhack/
        • bat_away.wav
        • gib.wav
        • grind1.wav
        • grind2.wav
        • grind3.wav
        • grind4.wav
        • grind5.wav
        • grind_flesh1.wav
        • grind_flesh2.wav
        • grind_flesh3.wav
        • mh_blade_loop1.wav
        • mh_blade_snick1.wav
        • mh_engine_loop1.wav
        • mh_engine_loop2.wav
      • metropolice/
        • gear1.wav
        • gear2.wav
        • gear3.wav
        • gear4.wav
        • gear5.wav
        • gear6.wav
      • roller/
        • blade_cut.wav
        • blade_in.wav
        • blade_out.wav
        • code2.wav
        • mine/
          • combine_mine_active_loop1.wav
          • combine_mine_deactivate1.wav
          • combine_mine_deploy1.wav
          • rmine_blades_in1.wav
          • rmine_blades_in2.wav
          • rmine_blades_in3.wav
          • rmine_blades_out1.wav
          • rmine_blades_out2.wav
          • rmine_blades_out3.wav
          • rmine_blip1.wav
          • rmine_blip3.wav
          • rmine_chirp_answer1.wav
          • rmine_chirp_quest1.wav
          • rmine_explode_shock1.wav
          • rmine_movefast_loop1.wav
          • rmine_moveslow_loop1.wav
          • rmine_predetonate.wav
          • rmine_seek_loop2.wav
          • rmine_shockvehicle1.wav
          • rmine_shockvehicle2.wav
          • rmine_taunt1.wav
          • rmine_taunt2.wav
          • rmine_tossed1.wav
        • remote_yes.wav
      • scanner/
        • cbot_discharge1.wav
        • cbot_energyexplosion1.wav
        • cbot_fly_loop.wav
        • cbot_servochatter.wav
        • cbot_servoscared.wav
        • combat_scan1.wav
        • combat_scan2.wav
        • combat_scan3.wav
        • combat_scan4.wav
        • combat_scan5.wav
        • combat_scan_loop1.wav
        • combat_scan_loop2.wav
        • combat_scan_loop4.wav
        • combat_scan_loop6.wav
        • scanner_alert1.wav
        • scanner_blip1.wav
        • scanner_combat_loop1.wav
        • scanner_electric1.wav
        • scanner_electric2.wav
        • scanner_explode_crash2.wav
        • scanner_nearmiss1.wav
        • scanner_nearmiss2.wav
        • scanner_pain1.wav
        • scanner_pain2.wav
        • scanner_photo1.wav
        • scanner_scan1.wav
        • scanner_scan2.wav
        • scanner_scan4.wav
        • scanner_scan5.wav
        • scanner_scan_loop1.wav
        • scanner_scan_loop2.wav
        • scanner_siren1.wav
        • scanner_siren2.wav
        • scanner_talk1.wav
        • scanner_talk2.wav
      • sniper/
        • echo1.wav
        • reload1.wav
        • sniper1.wav
        • sn_blockdown.wav
      • strider/
        • charging.wav
        • fire.wav
        • striderx_alert2.wav
        • striderx_alert4.wav
        • striderx_alert5.wav
        • striderx_alert6.wav
        • striderx_die1.wav
        • striderx_pain2.wav
        • striderx_pain5.wav
        • striderx_pain7.wav
        • striderx_pain8.wav
        • strider_minigun.wav
        • strider_minigun2.wav
        • strider_step1.wav
        • strider_step2.wav
        • strider_step3.wav
        • strider_step4.wav
        • strider_step5.wav
        • strider_step6.wav
      • turret_floor/
        • active.wav
        • alarm.wav
        • alert.wav
        • click1.wav
        • deploy.wav
        • die.wav
        • ping.wav
        • retract.wav
        • shoot1.wav
        • shoot2.wav
        • shoot3.wav
      • turret_wall/
        • turret_loop1.wav
      • vort/
        • attack_charge.wav
        • attack_shoot.wav
        • claw_swing1.wav
        • claw_swing2.wav
        • foot_hit.wav
        • health_charge.wav
        • vort_foot1.wav
        • vort_foot2.wav
        • vort_foot3.wav
        • vort_foot4.wav
        • vort_pain3.wav
    • physics/
      • body/
        • body_medium_break2.wav
        • body_medium_break3.wav
        • body_medium_break4.wav
        • body_medium_impact_hard1.wav
        • body_medium_impact_hard2.wav
        • body_medium_impact_hard3.wav
        • body_medium_impact_hard4.wav
        • body_medium_impact_hard5.wav
        • body_medium_impact_hard6.wav
        • body_medium_impact_soft1.wav
        • body_medium_impact_soft2.wav
        • body_medium_impact_soft3.wav
        • body_medium_impact_soft4.wav
        • body_medium_impact_soft5.wav
        • body_medium_impact_soft6.wav
        • body_medium_impact_soft7.wav
        • body_medium_scrape_rough_loop1.wav
        • body_medium_scrape_smooth_loop1.wav
      • cardboard/
        • cardboard_box_break1.wav
        • cardboard_box_break2.wav
        • cardboard_box_break3.wav
        • cardboard_box_impact_bullet1.wav
        • cardboard_box_impact_bullet2.wav
        • cardboard_box_impact_bullet3.wav
        • cardboard_box_impact_bullet4.wav
        • cardboard_box_impact_bullet5.wav
        • cardboard_box_impact_hard1.wav
        • cardboard_box_impact_hard2.wav
        • cardboard_box_impact_hard3.wav
        • cardboard_box_impact_hard4.wav
        • cardboard_box_impact_hard5.wav
        • cardboard_box_impact_hard6.wav
        • cardboard_box_impact_hard7.wav
        • cardboard_box_impact_soft1.wav
        • cardboard_box_impact_soft2.wav
        • cardboard_box_impact_soft3.wav
        • cardboard_box_impact_soft4.wav
        • cardboard_box_impact_soft5.wav
        • cardboard_box_impact_soft6.wav
        • cardboard_box_impact_soft7.wav
        • cardboard_box_scrape_rough_loop1.wav
        • cardboard_box_scrape_smooth_loop1.wav
        • cardboard_cup_impact_hard1.wav
        • cardboard_cup_impact_hard2.wav
        • cardboard_cup_impact_hard3.wav
      • concrete/
        • boulder_impact_hard1.wav
        • boulder_impact_hard2.wav
        • boulder_impact_hard3.wav
        • boulder_impact_hard4.wav
        • concrete_block_impact_hard1.wav
        • concrete_block_impact_hard2.wav
        • concrete_block_impact_hard3.wav
        • concrete_break2.wav
        • concrete_break3.wav
        • concrete_impact_bullet1.wav
        • concrete_impact_bullet2.wav
        • concrete_impact_bullet3.wav
        • concrete_impact_bullet4.wav
        • concrete_impact_hard1.wav
        • concrete_impact_hard2.wav
        • concrete_impact_hard3.wav
        • concrete_impact_soft1.wav
        • concrete_impact_soft2.wav
        • concrete_impact_soft3.wav
        • rock_impact_hard1.wav
        • rock_impact_hard2.wav
        • rock_impact_hard3.wav
        • rock_impact_hard4.wav
        • rock_impact_hard5.wav
        • rock_impact_hard6.wav
        • rock_impact_soft1.wav
        • rock_impact_soft2.wav
        • rock_impact_soft3.wav
      • flesh/
        • flesh_bloody_break.wav
        • flesh_bloody_impact_hard1.wav
        • flesh_impact_bullet1.wav
        • flesh_impact_bullet2.wav
        • flesh_impact_bullet3.wav
        • flesh_impact_bullet4.wav
        • flesh_impact_bullet5.wav
        • flesh_impact_hard1.wav
        • flesh_impact_hard2.wav
        • flesh_impact_hard3.wav
        • flesh_impact_hard4.wav
        • flesh_impact_hard5.wav
        • flesh_impact_hard6.wav
        • flesh_scrape_rough_loop.wav
        • flesh_squishy_impact_hard1.wav
        • flesh_squishy_impact_hard2.wav
        • flesh_squishy_impact_hard3.wav
        • flesh_squishy_impact_hard4.wav
        • flesh_strider_impact_bullet1.wav
        • flesh_strider_impact_bullet2.wav
        • flesh_strider_impact_bullet3.wav
      • glass/
        • glass_bottle_break1.wav
        • glass_bottle_break2.wav
        • glass_bottle_impact_hard1.wav
        • glass_bottle_impact_hard2.wav
        • glass_bottle_impact_hard3.wav
        • glass_cup_break1.wav
        • glass_cup_break2.wav
        • glass_impact_bullet1.wav
        • glass_impact_bullet2.wav
        • glass_impact_bullet3.wav
        • glass_impact_bullet4.wav
        • glass_impact_hard1.wav
        • glass_impact_hard2.wav
        • glass_impact_hard3.wav
        • glass_impact_soft1.wav
        • glass_impact_soft2.wav
        • glass_impact_soft3.wav
        • glass_largesheet_break1.wav
        • glass_largesheet_break2.wav
        • glass_largesheet_break3.wav
        • glass_pottery_break1.wav
        • glass_pottery_break2.wav
        • glass_pottery_break3.wav
        • glass_pottery_break4.wav
        • glass_sheet_step1.wav
        • glass_sheet_step2.wav
        • glass_sheet_step3.wav
        • glass_sheet_step4.wav
      • metal/
        • canister_scrape_rough_loop1.wav
        • canister_scrape_smooth_loop1.wav
        • metal_barrel_impact_hard1.wav
        • metal_barrel_impact_hard2.wav
        • metal_barrel_impact_hard3.wav
        • metal_barrel_impact_hard5.wav
        • metal_barrel_impact_hard6.wav
        • metal_barrel_impact_hard7.wav
        • metal_barrel_impact_soft1.wav
        • metal_barrel_impact_soft2.wav
        • metal_barrel_impact_soft3.wav
        • metal_barrel_impact_soft4.wav
        • metal_box_break1.wav
        • metal_box_break2.wav
        • metal_box_footstep1.wav
        • metal_box_footstep2.wav
        • metal_box_footstep3.wav
        • metal_box_footstep4.wav
        • metal_box_impact_bullet1.wav
        • metal_box_impact_bullet2.wav
        • metal_box_impact_bullet3.wav
        • metal_box_impact_hard1.wav
        • metal_box_impact_hard2.wav
        • metal_box_impact_hard3.wav
        • metal_box_impact_soft1.wav
        • metal_box_impact_soft2.wav
        • metal_box_impact_soft3.wav
        • metal_box_scrape_rough_loop1.wav
        • metal_box_scrape_rough_loop2.wav
        • metal_box_scrape_smooth_loop1.wav
        • metal_canister_impact_hard1.wav
        • metal_canister_impact_hard2.wav
        • metal_canister_impact_hard3.wav
        • metal_canister_impact_soft1.wav
        • metal_canister_impact_soft2.wav
        • metal_canister_impact_soft3.wav
        • metal_chainlink_impact_hard1.wav
        • metal_chainlink_impact_hard2.wav
        • metal_chainlink_impact_hard3.wav
        • metal_chainlink_impact_soft1.wav
        • metal_chainlink_impact_soft2.wav
        • metal_chainlink_impact_soft3.wav
        • metal_chainlink_scrape_rough_loop1.wav
        • metal_computer_impact_bullet1.wav
        • metal_computer_impact_bullet2.wav
        • metal_computer_impact_bullet3.wav
        • metal_computer_impact_hard1.wav
        • metal_computer_impact_hard2.wav
        • metal_computer_impact_hard3.wav
        • metal_computer_impact_soft1.wav
        • metal_computer_impact_soft2.wav
        • metal_computer_impact_soft3.wav
        • metal_grate_impact_hard1.wav
        • metal_grate_impact_hard2.wav
        • metal_grate_impact_hard3.wav
        • metal_grate_impact_soft1.wav
        • metal_grate_impact_soft2.wav
        • metal_grate_impact_soft3.wav
        • metal_grenade_impact_hard1.wav
        • metal_grenade_impact_hard2.wav
        • metal_grenade_impact_hard3.wav
        • metal_grenade_impact_soft1.wav
        • metal_grenade_impact_soft2.wav
        • metal_grenade_impact_soft3.wav
        • metal_grenade_scrape_rough_loop1.wav
        • metal_grenade_scrape_smooth_loop1.wav
        • metal_large_debris1.wav
        • metal_large_debris2.wav
        • metal_sheet_impact_bullet1.wav
        • metal_sheet_impact_bullet2.wav
        • metal_sheet_impact_hard2.wav
        • metal_sheet_impact_hard6.wav
        • metal_sheet_impact_hard7.wav
        • metal_sheet_impact_hard8.wav
        • metal_sheet_impact_soft2.wav
        • metal_solid_impact_bullet1.wav
        • metal_solid_impact_bullet2.wav
        • metal_solid_impact_bullet3.wav
        • metal_solid_impact_bullet4.wav
        • sawblade_stick1.wav
        • sawblade_stick2.wav
        • sawblade_stick3.wav
      • nearmiss/
        • whoosh_huge1.wav
        • whoosh_huge2.wav
        • whoosh_large1.wav
        • whoosh_large4.wav
      • plaster/
        • ceilingtile_break1.wav
        • ceilingtile_break2.wav
        • ceiling_tile_impact_bullet1.wav
        • ceiling_tile_impact_bullet2.wav
        • ceiling_tile_impact_bullet3.wav
        • ceiling_tile_impact_hard1.wav
        • ceiling_tile_impact_hard2.wav
        • ceiling_tile_impact_hard3.wav
        • ceiling_tile_impact_soft1.wav
        • ceiling_tile_impact_soft2.wav
        • ceiling_tile_impact_soft3.wav
        • ceiling_tile_scrape_smooth_loop1.wav
        • ceiling_tile_step1.wav
        • ceiling_tile_step2.wav
        • ceiling_tile_step3.wav
        • ceiling_tile_step4.wav
        • drywall_footstep1.wav
        • drywall_footstep2.wav
        • drywall_footstep3.wav
        • drywall_footstep4.wav
        • drywall_impact_hard1.wav
        • drywall_impact_hard2.wav
        • drywall_impact_hard3.wav
        • drywall_impact_soft1.wav
        • drywall_impact_soft2.wav
        • drywall_impact_soft3.wav
      • plastic/
        • plastic_barrel_break1.wav
        • plastic_barrel_break2.wav
        • plastic_barrel_impact_bullet1.wav
        • plastic_barrel_impact_bullet2.wav
        • plastic_barrel_impact_bullet3.wav
        • plastic_barrel_impact_hard1.wav
        • plastic_barrel_impact_hard2.wav
        • plastic_barrel_impact_hard3.wav
        • plastic_barrel_impact_hard4.wav
        • plastic_barrel_impact_soft1.wav
        • plastic_barrel_impact_soft2.wav
        • plastic_barrel_impact_soft3.wav
        • plastic_barrel_impact_soft4.wav
        • plastic_barrel_impact_soft5.wav
        • plastic_barrel_impact_soft6.wav
        • plastic_barrel_scrape_rough_loop1.wav
        • plastic_barrel_scrape_smooth_loop1.wav
        • plastic_box_break1.wav
        • plastic_box_break2.wav
        • plastic_box_impact_bullet1.wav
        • plastic_box_impact_bullet2.wav
        • plastic_box_impact_bullet3.wav
        • plastic_box_impact_bullet4.wav
        • plastic_box_impact_bullet5.wav
        • plastic_box_impact_hard1.wav
        • plastic_box_impact_hard2.wav
        • plastic_box_impact_hard3.wav
        • plastic_box_impact_hard4.wav
        • plastic_box_impact_soft1.wav
        • plastic_box_impact_soft2.wav
        • plastic_box_impact_soft3.wav
        • plastic_box_impact_soft4.wav
        • plastic_box_scrape_rough_loop1.wav
        • plastic_box_scrape_smooth_loop1.wav
        • plastic_box_scrape_smooth_loop2.wav
      • rubber/
        • rubber_tire_impact_bullet1.wav
        • rubber_tire_impact_bullet2.wav
        • rubber_tire_impact_bullet3.wav
        • rubber_tire_impact_hard1.wav
        • rubber_tire_impact_hard2.wav
        • rubber_tire_impact_hard3.wav
        • rubber_tire_impact_soft1.wav
        • rubber_tire_impact_soft2.wav
        • rubber_tire_impact_soft3.wav
      • surfaces/
        • sand_impact_bullet1.wav
        • sand_impact_bullet2.wav
        • sand_impact_bullet3.wav
        • sand_impact_bullet4.wav
        • tile_impact_bullet1.wav
        • tile_impact_bullet2.wav
        • tile_impact_bullet3.wav
        • tile_impact_bullet4.wav
        • underwater_impact_bullet1.wav
        • underwater_impact_bullet2.wav
        • underwater_impact_bullet3.wav
      • wood/
        • wood_box_break1.wav
        • wood_box_break2.wav
        • wood_box_footstep1.wav
        • wood_box_footstep2.wav
        • wood_box_footstep3.wav
        • wood_box_footstep4.wav
        • wood_box_impact_bullet1.wav
        • wood_box_impact_bullet2.wav
        • wood_box_impact_bullet3.wav
        • wood_box_impact_bullet4.wav
        • wood_box_impact_hard1.wav
        • wood_box_impact_hard2.wav
        • wood_box_impact_hard3.wav
        • wood_box_Impact_hard4.wav
        • wood_box_impact_hard5.wav
        • wood_box_impact_hard6.wav
        • wood_box_impact_soft1.wav
        • wood_box_impact_soft2.wav
        • wood_box_impact_soft3.wav
        • wood_box_scrape_rough_loop1.wav
        • wood_box_scrape_smooth_loop1.wav
        • wood_crate_break1.wav
        • wood_crate_break2.wav
        • wood_crate_break3.wav
        • wood_crate_break4.wav
        • wood_crate_break5.wav
        • wood_crate_impact_hard1.wav
        • wood_crate_impact_hard2.wav
        • wood_crate_impact_hard3.wav
        • wood_crate_impact_hard4.wav
        • wood_crate_impact_hard5.wav
        • wood_crate_impact_soft1.wav
        • wood_crate_impact_soft2.wav
        • wood_crate_impact_soft3.wav
        • wood_crate_scrape_rough_loop1.wav
        • wood_furniture_break1.wav
        • wood_furniture_break2.wav
        • wood_furniture_impact_soft1.wav
        • wood_furniture_impact_soft2.wav
        • wood_furniture_impact_soft3.wav
        • wood_panel_break1.wav
        • wood_panel_impact_hard1.wav
        • wood_plank_break1.wav
        • wood_plank_break2.wav
        • wood_plank_break3.wav
        • wood_plank_break4.wav
        • wood_plank_impact_hard1.wav
        • wood_plank_impact_hard2.wav
        • wood_plank_impact_hard3.wav
        • wood_plank_impact_hard4.wav
        • wood_plank_impact_hard5.wav
        • wood_plank_impact_soft1.wav
        • wood_plank_impact_soft2.wav
        • wood_plank_impact_soft3.wav
        • wood_plank_scrape_rough_loop1.wav
        • wood_plank_scrape_smooth_loop1.wav
        • wood_solid_impact_bullet1.wav
        • wood_solid_impact_bullet2.wav
        • wood_solid_impact_bullet3.wav
        • wood_solid_impact_bullet4.wav
        • wood_solid_impact_bullet5.wav
        • wood_solid_impact_hard1.wav
        • wood_solid_impact_hard2.wav
        • wood_solid_impact_hard3.wav
    • plats/
      • bigstop1.wav
      • crane/
        • vertical_start.wav
        • vertical_stop.wav
      • elevator_large_start1.wav
      • elevator_large_stop1.wav
      • elevator_loop1.wav
      • elevator_move_loop1.wav
      • elevator_move_loop2.wav
      • elevator_start1.wav
      • elevator_stop.wav
      • elevator_stop1.wav
      • elevator_stop2.wav
      • elevbell1.wav
      • hall_elev_door.wav
      • hall_elev_move.wav
      • hall_elev_stop.wav
      • heavymove1.wav
      • platform_citadel_ring.wav
      • platstop1.wav
      • rackmove1.wav
      • rackstop1.wav
      • railstop1.wav
      • skylift_move.wav
      • skylift_stop.wav
      • squeekmove1.wav
      • squeekstop1.wav
      • talkmove2.wav
      • train_use1.wav
      • tram_hit1.wav
      • tram_hit4.wav
      • tram_motor.wav
      • tram_motor_start.wav
      • tram_move.wav
      • tram_squeak.wav
      • ttrain_brake1.wav
    • player/
      • breathe1.wav
      • footsteps/
        • chainlink1.wav
        • chainlink2.wav
        • chainlink3.wav
        • chainlink4.wav
        • concrete1.wav
        • concrete2.wav
        • concrete3.wav
        • concrete4.wav
        • dirt1.wav
        • dirt2.wav
        • dirt3.wav
        • dirt4.wav
        • duct1.wav
        • duct2.wav
        • duct3.wav
        • duct4.wav
        • grass1.wav
        • grass2.wav
        • grass3.wav
        • grass4.wav
        • gravel1.wav
        • gravel2.wav
        • gravel3.wav
        • gravel4.wav
        • ladder1.wav
        • ladder2.wav
        • ladder3.wav
        • ladder4.wav
        • metal1.wav
        • metal2.wav
        • metal3.wav
        • metal4.wav
        • metalgrate1.wav
        • metalgrate2.wav
        • metalgrate3.wav
        • metalgrate4.wav
        • mud1.wav
        • mud2.wav
        • mud3.wav
        • mud4.wav
        • sand1.wav
        • sand2.wav
        • sand3.wav
        • sand4.wav
        • slosh1.wav
        • slosh2.wav
        • slosh3.wav
        • slosh4.wav
        • tile1.wav
        • tile2.wav
        • tile3.wav
        • tile4.wav
        • wade1.wav
        • wade2.wav
        • wade3.wav
        • wade4.wav
        • wade5.wav
        • wade6.wav
        • wade7.wav
        • wade8.wav
        • wood1.wav
        • wood2.wav
        • wood3.wav
        • wood4.wav
        • woodpanel1.wav
        • woodpanel2.wav
        • woodpanel3.wav
        • woodpanel4.wav
      • geiger1.wav
      • geiger2.wav
      • geiger3.wav
      • general/
        • flesh_burn.wav
      • heartbeat1.wav
      • pl_burnpain1.wav
      • pl_burnpain2.wav
      • pl_burnpain3.wav
      • pl_drown1.wav
      • pl_drown2.wav
      • pl_drown3.wav
      • pl_fallpain1.wav
      • pl_fallpain3.wav
      • pl_pain5.wav
      • pl_pain6.wav
      • pl_pain7.wav
      • pl_shell1.wav
      • pl_shell2.wav
      • pl_shell3.wav
      • sprayer.wav
      • suit_denydevice.WAV
      • suit_sprint.wav
    • Resource/
      • warning.wav
    • UI/
      • buttonclick.wav
      • buttonclickrelease.wav
      • buttonrollover.wav
    • vehicles/
      • Airboat/
        • fan_blade_fullthrottle_loop1.wav
        • fan_blade_idle_loop1.wav
        • fan_motor_fullthrottle_loop1.wav
        • fan_motor_idle_loop1.wav
        • fan_motor_shut_off1.wav
        • fan_motor_start1.wav
        • pontoon_fast_water_loop1.wav
        • pontoon_fast_water_loop2.wav
        • pontoon_splash1.wav
        • pontoon_splash2.wav
      • APC/
        • apc_cruise_loop3.wav
        • apc_firstgear_loop1.wav
        • apc_idle1.wav
        • apc_shutdown.wav
        • apc_slowdown_fast_loop5.wav
        • apc_start_loop3.wav
      • Crane/
        • crane_creak1.wav
        • crane_creak2.wav
        • crane_creak3.wav
        • crane_creak4.wav
        • crane_extend_loop1.wav
        • crane_extend_stop.wav
        • crane_idle_loop3.wav
        • crane_magnet_grab.wav
        • crane_magnet_release.wav
        • crane_magnet_switchon.wav
        • crane_slow_to_idle_loop4.wav
        • crane_startengine1.wav
        • crane_turn_loop2.wav
      • v8/
        • first.wav
        • fourth_cruise_loop2.wav
        • second.wav
        • skid_highfriction.wav
        • skid_lowfriction.wav
        • skid_normalfriction.wav
        • third.wav
        • v8_firstgear_rev_loop1.wav
        • v8_idle_loop1.wav
        • v8_rev_short_loop1.wav
        • v8_start_loop1.wav
        • v8_stop1.wav
        • v8_throttle_off_fast_loop1.wav
        • v8_throttle_off_slow_loop2.wav
        • v8_turbo_on_loop1.wav
        • vehicle_impact_heavy1.wav
        • vehicle_impact_heavy2.wav
        • vehicle_impact_heavy3.wav
        • vehicle_impact_heavy4.wav
        • vehicle_impact_medium1.wav
        • vehicle_impact_medium2.wav
        • vehicle_impact_medium3.wav
        • vehicle_impact_medium4.wav
        • vehicle_rollover1.wav
        • vehicle_rollover2.wav
    • weapons/
      • 357/
        • 357_fire2.wav
        • 357_fire3.wav
        • 357_reload1.wav
        • 357_reload3.wav
        • 357_reload4.wav
        • 357_spin1.wav
      • 357_fire2.wav
      • airboat/
        • airboat_gun_energy1.wav
        • airboat_gun_energy2.wav
        • airboat_gun_lastshot1.wav
        • airboat_gun_lastshot2.wav
        • airboat_gun_loop2.wav
      • ar1/
        • ar1_dist1.wav
        • ar1_dist2.wav
      • ar2/
        • ar2_altfire.wav
        • ar2_empty.wav
        • ar2_reload.wav
        • ar2_reload_push.wav
        • ar2_reload_rotate.wav
        • fire1.wav
        • npc_ar2_altfire.wav
        • npc_ar2_reload.wav
      • bugbait/
        • bugbait_impact1.wav
        • bugbait_impact3.wav
        • bugbait_squeeze1.wav
        • bugbait_squeeze2.wav
        • bugbait_squeeze3.wav
      • cguard/
        • charging.wav
      • crossbow/
        • bolt_fly4.wav
        • bolt_load1.wav
        • bolt_load2.wav
        • bolt_skewer1.wav
        • fire1.wav
        • hit1.wav
        • hitbod1.wav
        • hitbod2.wav
        • reload1.wav
      • crowbar/
        • crowbar_impact1.wav
        • crowbar_impact2.wav
      • debris1.wav
      • debris2.wav
      • debris3.wav
      • explode3.wav
      • explode4.wav
      • explode5.wav
      • flaregun/
        • burn.wav
        • fire.wav
      • fx/
        • nearmiss/
          • bulletLtoR03.wav
          • bulletLtoR04.wav
          • bulletLtoR05.wav
          • bulletLtoR06.wav
          • bulletLtoR07.wav
          • bulletLtoR09.wav
          • bulletLtoR10.wav
          • bulletLtoR11.wav
          • bulletLtoR12.wav
          • bulletLtoR13.wav
          • bulletLtoR14.wav
        • rics/
          • ric1.wav
          • ric2.wav
          • ric3.wav
          • ric4.wav
          • ric5.wav
        • tink/
          • shotgun_shell1.wav
          • shotgun_shell2.wav
          • shotgun_shell3.wav
      • gauss/
        • chargeloop.wav
        • fire1.wav
      • grenade/
        • tick1.wav
      • grenade_launcher1.wav
      • iceaxe/
        • iceaxe_swing1.wav
      • Irifle/
        • irifle_fire2.wav
      • mortar/
        • mortar_explode1.wav
        • mortar_explode2.wav
        • mortar_explode3.wav
        • mortar_fire1.wav
        • mortar_shell_incomming1.wav
      • physcannon/
        • energy_bounce1.wav
        • energy_bounce2.wav
        • energy_disintegrate4.wav
        • energy_disintegrate5.wav
        • energy_sing_explosion2.wav
        • energy_sing_flyby1.wav
        • energy_sing_flyby2.wav
        • energy_sing_loop4.wav
        • hold_loop.wav
        • physcannon_charge.wav
        • physcannon_claws_close.wav
        • physcannon_claws_open.wav
        • physcannon_drop.wav
        • physcannon_dryfire.wav
        • physcannon_pickup.wav
        • physcannon_tooheavy.wav
        • superphys_hold_loop.wav
        • superphys_launch1.wav
        • superphys_launch2.wav
        • superphys_launch3.wav
        • superphys_launch4.wav
        • superphys_small_zap1.wav
        • superphys_small_zap2.wav
        • superphys_small_zap3.wav
        • superphys_small_zap4.wav
      • physgun_off.wav
      • pistol/
        • pistol_empty.wav
        • pistol_fire2.wav
        • pistol_fire3.wav
        • pistol_reload1.wav
      • rpg/
        • rocket1.wav
        • rocketfire1.wav
        • shotdown.wav
      • shotgun/
        • shotgun_cock.wav
        • shotgun_dbl_fire.wav
        • shotgun_dbl_fire7.wav
        • shotgun_empty.wav
        • shotgun_fire6.wav
        • shotgun_fire7.wav
        • shotgun_reload1.wav
        • shotgun_reload2.wav
        • shotgun_reload3.wav
      • slam/
        • mine_mode.wav
        • throw.wav
      • smg1/
        • npc_smg1_fire1.wav
        • smg1_fire1.wav
        • smg1_fireburst1.wav
        • smg1_reload.wav
        • switch_burst.wav
        • switch_single.wav
      • sniper/
        • sniper_zoomin.wav
        • sniper_zoomout.wav
      • stinger_fire1.wav
      • stunstick/
        • alyx_stunner1.wav
        • alyx_stunner2.wav
        • spark1.wav
        • spark2.wav
        • spark3.wav
        • stunstick_fleshhit1.wav
        • stunstick_fleshhit2.wav
        • stunstick_impact1.wav
        • stunstick_impact2.wav
        • stunstick_swing1.wav
        • stunstick_swing2.wav
      • tripwire/
        • ropeshoot.wav
      • underwater_explode3.wav
      • underwater_explode4.wav
  • Don't read me, really.txt

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