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GMod Legs 2.4.1

Originally uploaded by Bkacjios on 12th September 2010 15:51 pm

This is a well deserved update to my legs 1.7 mod. It has been completely recoded. It is also now 100% clientside, so no strain will be added by adding this to your server.
2.4.1 Changelog
-Fixed legs breaking on death due to left over private code
2.4 Changelog
- Removed arm for melee holdtype, it just did not look good in many cases, mainly because they don't animate while attacking
- Made legs move forward as you look up, looks as if you are bending over to look down or something. It's definitly an improvement.
* Added option to revert to use the old mode. ( cl_legs_leanmode 0 will revert to the old way )
- Moved the legs forward a small amount
- Corrected vehicle pose parameter value ( This just adjusts where the arms are at on the steering wheel )
- Fixed ducking in air making the legs z position move up. This is determined by the size of the players ducked hull and there is no way to get it
- Added two global functions for third party modification
* ShouldDrawLegs() -- Will return if the legs should be rendered for that frame
* GetLocalPlayersLegs() -- Will return the leg entity if visible, if not visible it returns local player
- Fixed legs drawing while spectating another entity ( Example: Catdaemon's shuttle )
2.3 Fixes
-Fixed animations on models in multiplayer, was caused by attempting to get the valid player models too early in the load
2.2 Fixes
-Fixed cases of error models when the players model was not in "models/player/"
-Clipped legs model at location of the players eye. This should prevent you from seeing the legs model while looking up
-Added SharpEye support
*Should look normal while in use with SharpEye
*The models "breathing" pose parameter will be adjusted according to the SharpEyes level of stamina
2.1 Fixes
-Legs will no longer be rendered while using the thirdperson com

This download looks like an addon. You need to extract the downloaded zip and put the addon folder in your Garry's Mod addons folder. You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • legs <-- Addon folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • legs/
    • icon.tga
    • info.txt
    • lua/
      • autorun/
        • cl_legs.lua