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left_4_dead_2_sound_reskin.zip

left_4_dead_2_sound_reskin.zip

  • Reuploaded by:
  • Uploaded: 3 years ago
  • Updated: 3 years ago
  • Type: Re-upload
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  • Size: 27.72 MB
  • Tags: re-upload
Re-upload from garrysmod.org - author unknown. Please report if this was your upload and want crediting.

This download looks like an addon. You need to extract the downloaded zip and put the addon folder in your Garry's Mod addons folder. You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • garrysmod <-- Addon folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • garrysmod/
    • sound/
      • ambient/
        • energy/
          • zap1.wav
          • zap2.wav
          • zap3.wav
          • zap5.wav
          • zap6.wav
          • zap7.wav
          • zap8.wav
          • zap9.wav
        • explosions/
          • exp1.wav
          • exp2.wav
      • doors/
        • CheckpointBarRemove.wav
        • default_locked.wav
        • default_move.wav
        • default_stop.wav
        • door_chainlink_close1.wav
        • door_chainlink_move1.wav
        • door_checkpoint_close1.wav
        • door_latch3.wav
        • door_lock_1.wav
        • door_metal_gate_close1.wav
        • door_metal_large_close2.wav
        • door_metal_large_open1.wav
        • door_metal_medium_close1.wav
        • door_metal_medium_open1.wav
        • door_metal_rusty_move1.wav
        • door_metal_thin_close2.wav
        • door_metal_thin_move1.wav
        • door_metal_thin_open1.wav
        • door_squeek1.wav
        • door_wood_close1.wav
        • door1_move.wav
        • door1_stop.wav
        • doormove2.wav
        • garage_move1.wav
        • gate_move1.wav
        • heavy_metal_move1.wav
        • heavy_metal_stop1.wav
        • Hit_KickMetalDoor1.wav
        • Hit_KickMetalDoor2.wav
        • latchlocked2.wav
        • latchunlocked1.wav
        • MedKit_Doors_Open.wav
        • metal_move1.wav
        • metal_stop1.wav
        • URB_3b_Manhole_Open.wav
        • URB_4b_elevator_close.wav
        • URB_4b_elevator_open.wav
        • wood_move1.wav
        • wood_stop1.wav
      • items/
        • ammo_pickup.wav
        • flashlight1.wav
      • player/
        • footsteps/
          • cardboard1.wav
          • cardboard2.wav
          • cardboard3.wav
          • cardboard4.wav
          • chainlink1.wav
          • chainlink2.wav
          • chainlink3.wav
          • chainlink4.wav
          • concrete1.wav
          • concrete2.wav
          • concrete3.wav
          • concrete4.wav
          • dirt1.wav
          • dirt2.wav
          • dirt3.wav
          • dirt4.wav
          • duct1.wav
          • duct2.wav
          • duct3.wav
          • duct4.wav
          • flesh1.wav
          • flesh2.wav
          • flesh3.wav
          • flesh4.wav
          • glass1.wav
          • glass2.wav
          • glass3.wav
          • glass4.wav
          • grass1.wav
          • grass2.wav
          • grass3.wav
          • grass4.wav
          • gravel1.wav
          • gravel2.wav
          • gravel3.wav
          • gravel4.wav
          • ladder1.wav
          • ladder2.wav
          • ladder3.wav
          • ladder4.wav
          • metal1.wav
          • metal2.wav
          • metal3.wav
          • metal4.wav
          • metalgrate1.wav
          • metalgrate2.wav
          • metalgrate3.wav
          • metalgrate4.wav
          • mud1.wav
          • mud2.wav
          • mud3.wav
          • mud4.wav
          • plaster1.wav
          • plaster2.wav
          • plaster3.wav
          • plaster4.wav
          • sand1.wav
          • sand2.wav
          • sand3.wav
          • sand4.wav
          • slosh1.wav
          • slosh2.wav
          • slosh3.wav
          • slosh4.wav
          • tile1.wav
          • tile2.wav
          • tile3.wav
          • tile4.wav
          • wade1.wav
          • wade2.wav
          • wade3.wav
          • wade4.wav
          • wood1.wav
          • wood2.wav
          • wood3.wav
          • wood4.wav
        • heartbeat1.wav
        • pl_fallpain1.wav
        • pl_fallpain3.wav
      • weapons/
        • 357/
          • 357_fire2.wav
          • 357_fire3.wav
          • 357_reload1.wav
          • 357_reload3.wav
          • 357_reload4.wav
          • 357_spin1.wav
        • physics/
          • body/
            • body_medium_break2.wav
            • body_medium_break3.wav
            • body_medium_break4.wav
            • body_medium_impact_soft1.wav
            • body_medium_impact_soft2.wav
            • body_medium_impact_soft3.wav
            • body_medium_impact_soft4.wav
            • body_medium_impact_soft5.wav
            • body_medium_impact_soft6.wav
            • body_medium_impact_soft7.wav
            • body_medium_scrape_rough_loop1.wav
            • body_medium_scrape_smooth_loop1.wav
          • cardboard/
            • cardboard_box_break1.wav
            • cardboard_box_break2.wav
            • cardboard_box_break3.wav
            • cardboard_box_impact_bullet1.wav
            • cardboard_box_impact_bullet2.wav
            • cardboard_box_impact_bullet3.wav
            • cardboard_box_impact_bullet4.wav
            • cardboard_box_impact_bullet5.wav
            • cardboard_box_impact_hard1.wav
            • cardboard_box_impact_hard2.wav
            • cardboard_box_impact_hard3.wav
            • cardboard_box_impact_hard4.wav
            • cardboard_box_impact_hard5.wav
            • cardboard_box_impact_hard6.wav
            • cardboard_box_impact_hard7.wav
            • cardboard_box_impact_soft1.wav
            • cardboard_box_impact_soft2.wav
            • cardboard_box_impact_soft3.wav
            • cardboard_box_impact_soft4.wav
            • cardboard_box_impact_soft5.wav
            • cardboard_box_impact_soft6.wav
            • cardboard_box_impact_soft7.wav
            • cardboard_box_scrape_rough_loop1.wav
            • cardboard_box_scrape_smooth_loop1.wav
            • cardboard_cup_impact_hard1.wav
            • cardboard_cup_impact_hard2.wav
            • cardboard_cup_impact_hard3.wav
          • concrete/
            • boulder_impact_hard1.wav
            • boulder_impact_hard2.wav
            • boulder_impact_hard3.wav
            • boulder_impact_hard4.wav
            • concrete_block_impact_hard1.wav
            • concrete_block_impact_hard2.wav
            • concrete_block_impact_hard3.wav
            • concrete_block_scrape_rough_loop1.wav
            • concrete_break2.wav
            • concrete_break3.wav
            • concrete_impact_bullet1.wav
            • concrete_impact_bullet2.wav
            • concrete_impact_bullet3.wav
            • concrete_impact_bullet4.wav
            • concrete_impact_hard1.wav
            • concrete_impact_hard2.wav
            • concrete_impact_hard3.wav
            • concrete_impact_soft1.wav
            • concrete_impact_soft2.wav
            • concrete_impact_soft3.wav
            • concrete_scrape_smooth_loop1.wav
            • rock_impact_hard1.wav
            • rock_impact_hard2.wav
            • rock_impact_hard3.wav
            • rock_impact_hard4.wav
            • rock_impact_hard5.wav
            • rock_impact_hard6.wav
            • rock_impact_soft1.wav
            • rock_impact_soft2.wav
            • rock_impact_soft3.wav
            • rock_scrape_rough_loop1.wav
          • destruction/
            • explosivegasleak.wav
            • smash_cave_woodrockcollapse2.wav
            • smash_cave_woodrockcollapse4.wav
            • smash_rockcollapse1.wav
          • explosion/
            • post_grenade_dirt_debris_01.wav
            • post_grenade_dirt_debris_02.wav
            • post_grenade_fleshy_debris_01.wav
            • post_grenade_fleshy_debris_02.wav
          • flesh/
            • flesh_bloody_break.wav
            • flesh_impact_bullet1.wav
            • flesh_impact_bullet2.wav
            • flesh_impact_bullet3.wav
            • flesh_impact_bullet4.wav
            • flesh_impact_bullet5.wav
            • flesh_scrape_rough_loop.wav
            • flesh_squishy_impact_hard1.wav
            • flesh_squishy_impact_hard2.wav
            • flesh_squishy_impact_hard3.wav
            • flesh_squishy_impact_hard4.wav
          • glass/
            • glass_bottle_break1.wav
            • glass_bottle_break2.wav
            • glass_bottle_impact_hard1.wav
            • glass_bottle_impact_hard2.wav
            • glass_bottle_impact_hard3.wav
            • glass_cup_break1.wav
            • glass_cup_break2.wav
            • glass_impact_bullet1.wav
            • glass_impact_bullet2.wav
            • glass_impact_bullet3.wav
            • glass_impact_bullet4.wav
            • glass_impact_hard1.wav
            • glass_impact_hard2.wav
            • glass_impact_hard3.wav
            • glass_impact_soft1.wav
            • glass_impact_soft2.wav
            • glass_impact_soft3.wav
            • glass_largesheet_break1.wav
            • glass_largesheet_break2.wav
            • glass_largesheet_break3.wav
            • glass_pottery_break1.wav
            • glass_pottery_break2.wav
            • glass_pottery_break3.wav
            • glass_sheet_break1.wav
            • glass_sheet_break3.wav
            • glass_sheet_impact_hard1.wav
            • glass_sheet_impact_hard2.wav
            • glass_sheet_impact_hard3.wav
            • glass_sheet_impact_soft1.wav
            • glass_sheet_impact_soft2.wav
            • glass_sheet_impact_soft3.wav
          • metal/
            • canister_scrape_rough_loop1.wav
            • canister_scrape_smooth_loop1.wav
            • metal_barrel_impact_hard1.wav
            • metal_barrel_impact_hard2.wav
            • metal_barrel_impact_hard3.wav
            • metal_barrel_impact_hard7.wav
            • metal_barrel_impact_soft1.wav
            • metal_barrel_impact_soft2.wav
            • metal_barrel_impact_soft3.wav
            • metal_box_break1.wav
            • metal_box_break2.wav
            • metal_box_impact_bullet1.wav
            • metal_box_impact_bullet2.wav
            • metal_box_impact_bullet3.wav
            • metal_box_impact_hard1.wav
            • metal_box_impact_hard2.wav
            • metal_box_impact_hard3.wav
            • metal_box_impact_soft1.wav
            • metal_box_impact_soft2.wav
            • metal_box_impact_soft3.wav
            • metal_box_scrape_rough_loop1.wav
            • metal_box_scrape_smooth_loop1.wav
            • metal_canister_impact_hard1.wav
            • metal_canister_impact_hard2.wav
            • metal_canister_impact_hard3.wav
            • metal_canister_impact_soft1.wav
            • metal_canister_impact_soft2.wav
            • metal_canister_impact_soft3.wav
            • metal_chainlink_impact_hard1.wav
            • metal_chainlink_impact_hard2.wav
            • metal_chainlink_impact_hard3.wav
            • metal_chainlink_impact_soft1.wav
            • metal_chainlink_impact_soft2.wav
            • metal_chainlink_impact_soft3.wav
            • metal_chainlink_scrape_rough_loop1.wav
            • metal_computer_impact_bullet1.wav
            • metal_computer_impact_bullet2.wav
            • metal_computer_impact_bullet3.wav
            • metal_computer_impact_hard1.wav
            • metal_computer_impact_hard2.wav
            • metal_computer_impact_hard3.wav
            • metal_computer_impact_soft1.wav
            • metal_computer_impact_soft2.wav
            • metal_computer_impact_soft3.wav
            • metal_grate_impact_hard1.wav
            • metal_grate_impact_hard2.wav
            • metal_grate_impact_hard3.wav
            • metal_grate_impact_soft1.wav
            • metal_grate_impact_soft2.wav
            • metal_grate_impact_soft3.wav
            • metal_grenade_impact_hard1.wav
            • metal_grenade_impact_hard2.wav
            • metal_grenade_impact_hard3.wav
            • metal_grenade_impact_soft1.wav
            • metal_grenade_impact_soft2.wav
            • metal_grenade_impact_soft3.wav
            • metal_grenade_scrape_rough_loop1.wav
            • metal_grenade_scrape_smooth_loop1.wav
            • metal_sheet_impact_bullet1.wav
            • metal_sheet_impact_bullet2.wav
            • metal_sheet_impact_hard6.wav
            • metal_sheet_impact_hard7.wav
            • metal_sheet_impact_hard8.wav
            • metal_solid_impact_bullet1.wav
            • metal_solid_impact_bullet2.wav
            • metal_solid_impact_bullet3.wav
            • metal_solid_impact_bullet4.wav
            • metal_solid_impact_hard1.wav
            • metal_solid_impact_hard4.wav
            • metal_solid_impact_hard5.wav
            • metal_solid_impact_soft1.wav
            • metal_solid_impact_soft2.wav
            • metal_solid_impact_soft3.wav
            • paintcan_impact_hard1.wav
            • paintcan_impact_hard2.wav
            • paintcan_impact_hard3.wav
            • paintcan_impact_soft1.wav
            • paintcan_impact_soft2.wav
            • paintcan_impact_soft3.wav
            • sawblade_stick1.wav
            • sawblade_stick2.wav
            • sawblade_stick3.wav
            • soda_can_impact_hard1.wav
            • soda_can_impact_hard2.wav
            • soda_can_impact_hard3.wav
            • soda_can_impact_soft1.wav
            • soda_can_impact_soft2.wav
            • soda_can_impact_soft3.wav
            • soda_can_scrape_rough_loop1.wav
            • weapon_footstep1.wav
            • weapon_footstep2.wav
            • weapon_impact_hard1.wav
            • weapon_impact_hard2.wav
            • weapon_impact_hard3.wav
            • weapon_impact_soft1.wav
            • weapon_impact_soft2.wav
            • weapon_impact_soft3.wav
          • plaster/
            • ceiling_tile_impact_bullet1.wav
            • ceiling_tile_impact_bullet2.wav
            • ceiling_tile_impact_bullet3.wav
            • ceiling_tile_impact_hard1.wav
            • ceiling_tile_impact_hard2.wav
            • ceiling_tile_impact_hard3.wav
            • ceiling_tile_impact_soft1.wav
            • ceiling_tile_impact_soft2.wav
            • ceiling_tile_impact_soft3.wav
            • ceiling_tile_scrape_smooth_loop1.wav
            • ceilingtile_break1.wav
            • ceilingtile_break2.wav
            • drywall_impact_hard1.wav
            • drywall_impact_hard2.wav
            • drywall_impact_hard3.wav
            • drywall_impact_soft1.wav
            • drywall_impact_soft2.wav
            • drywall_impact_soft3.wav
          • plastic/
            • plastic_barrel_break1.wav
            • plastic_barrel_break2.wav
            • plastic_barrel_impact_bullet1.wav
            • plastic_barrel_impact_bullet2.wav
            • plastic_barrel_impact_bullet3.wav
            • plastic_barrel_impact_hard1.wav
            • plastic_barrel_impact_hard2.wav
            • plastic_barrel_impact_hard3.wav
            • plastic_barrel_impact_hard4.wav
            • plastic_barrel_impact_soft1.wav
            • plastic_barrel_impact_soft2.wav
            • plastic_barrel_impact_soft3.wav
            • plastic_barrel_impact_soft4.wav
            • plastic_barrel_impact_soft5.wav
            • plastic_barrel_impact_soft6.wav
            • plastic_barrel_scrape_rough_loop1.wav
            • plastic_barrel_scrape_smooth_loop1.wav
            • plastic_box_break2.wav
            • plastic_box_impact_bullet1.wav
            • plastic_box_impact_bullet2.wav
            • plastic_box_impact_bullet3.wav
            • plastic_box_impact_bullet4.wav
            • plastic_box_impact_bullet5.wav
            • plastic_box_impact_hard1.wav
            • plastic_box_impact_hard2.wav
            • plastic_box_impact_hard3.wav
            • plastic_box_impact_hard4.wav
            • plastic_box_impact_soft1.wav
            • plastic_box_impact_soft2.wav
            • plastic_box_impact_soft3.wav
            • plastic_box_impact_soft4.wav
            • plastic_box_scrape_rough_loop1.wav
            • plastic_box_scrape_smooth_loop1.wav
            • plastic_box_scrape_smooth_loop2.wav
          • rubber/
            • rubber_tire_impact_bullet1.wav
            • rubber_tire_impact_bullet2.wav
            • rubber_tire_impact_bullet3.wav
            • rubber_tire_impact_hard1.wav
            • rubber_tire_impact_hard2.wav
            • rubber_tire_impact_hard3.wav
            • rubber_tire_impact_soft1.wav
            • rubber_tire_impact_soft2.wav
            • rubber_tire_impact_soft3.wav
          • surfaces/
            • sand_impact_bullet1.wav
            • sand_impact_bullet2.wav
            • sand_impact_bullet3.wav
            • sand_impact_bullet4.wav
            • tile_impact_bullet1.wav
            • tile_impact_bullet2.wav
            • tile_impact_bullet3.wav
            • tile_impact_bullet4.wav
          • wood/
            • wood_box_break1.wav
            • wood_box_break2.wav
            • wood_box_footstep1.wav
            • wood_box_footstep2.wav
            • wood_box_footstep3.wav
            • wood_box_footstep4.wav
            • wood_box_impact_bullet1.wav
            • wood_box_impact_bullet2.wav
            • wood_box_impact_bullet3.wav
            • wood_box_impact_bullet4.wav
            • wood_box_impact_hard1.wav
            • wood_box_impact_hard2.wav
            • wood_box_impact_hard3.wav
            • wood_box_impact_hard4.wav
            • wood_box_impact_hard5.wav
            • wood_box_impact_hard6.wav
            • wood_box_impact_soft1.wav
            • wood_box_impact_soft2.wav
            • wood_box_impact_soft3.wav
            • wood_box_scrape_rough_loop1.wav
            • wood_box_scrape_smooth_loop1.wav
            • wood_crate_break1.wav
            • wood_crate_break2.wav
            • wood_crate_break3.wav
            • wood_crate_break4.wav
            • wood_crate_break5.wav
            • wood_crate_impact_hard2.wav
            • wood_crate_impact_hard3.wav
            • wood_crate_impact_hard4.wav
            • wood_crate_impact_hard5.wav
            • wood_crate_impact_soft1.wav
            • wood_crate_impact_soft2.wav
            • wood_crate_impact_soft3.wav
            • wood_crate_scrape_rough_loop1.wav
            • wood_deepimpact1.wav
            • wood_deepimpact2.wav
            • wood_furniture_break1.wav
            • wood_furniture_break2.wav
            • wood_furniture_impact_soft1.wav
            • wood_furniture_impact_soft2.wav
            • wood_furniture_impact_soft3.wav
            • wood_panel_break1.wav
            • wood_panel_impact_hard1.wav
            • wood_plank_break1.wav
            • wood_plank_break2.wav
            • wood_plank_break3.wav
            • wood_plank_break4.wav
            • wood_plank_impact_hard1.wav
            • wood_plank_impact_hard2.wav
            • wood_plank_impact_hard3.wav
            • wood_plank_impact_hard4.wav
            • wood_plank_impact_hard5.wav
            • wood_plank_impact_soft1.wav
            • wood_plank_impact_soft2.wav
            • wood_plank_impact_soft3.wav
            • wood_plank_scrape_rough_loop1.wav
            • wood_plank_scrape_smooth_loop1.wav
            • wood_solid_impact_bullet1.wav
            • wood_solid_impact_bullet2.wav
            • wood_solid_impact_bullet3.wav
            • wood_solid_impact_bullet4.wav
            • wood_solid_impact_bullet5.wav
            • wood_solid_impact_hard1.wav
            • wood_solid_impact_hard2.wav
            • wood_solid_impact_hard3.wav
            • wood_solid_impact_soft1.wav
            • wood_solid_impact_soft2.wav
            • wood_solid_impact_soft3.wav
            • wood_solid_scrape_rough_loop1.wav
        • pistol/
          • pistol_empty.wav
          • pistol_fire2.wav
          • pistol_fire3.wav
          • pistol_reload1.wav
        • shotgun/
          • shotgun_cock.wav
          • shotgun_dbl_fire.wav
          • shotgun_dbl_fire7.wav
          • shotgun_empty.wav
          • shotgun_fire6.wav
          • shotgun_fire7.wav
          • shotgun_reload1.wav
          • shotgun_reload2.wav
          • shotgun_reload3.wav
        • smg1/
          • smg1_fire1.wav
          • switch_burst.wav
          • switch_single.wav

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