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Civil Incompetence SNPCs BETA

Civil Incompetence SNPCs BETA

Originally uploaded by Mahboi88 on 24th August 2012 12:52 pm

This is the beta of an SNPC pack based off characters from my machinima Civil Incompetence.

There is 3 SNPCs in this pack so far:
-Ed
-The Medic
-The Commander
I am planning to add many more in the future.
This pack does not require anything.
Credits:
Coding: Mahboi88, Xystus234
Materials/Models: Valve, Alex Portman, DeviantPictures, TwistedSmile, fakefactory
Bugs:
>NPC has difficulty firing Shotgun properly
>NPC is not very good with Melee weapons (Stunstick, Crowbar)
>NPC cannot fire crossbow properly
>Does not work in Gmod 13
Other than that it works fine with almost any other weapons including almost all CSS weapons. (somewhat awkward firing animations aside)
Thank you and have a nice day!

This download looks like an addon. You need to extract the downloaded zip and put the addon folder in your Garry's Mod addons folder. You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • Civil Incompetence SNPCS <-- Addon folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • Civil Incompetence SNPCS/
    • info.txt
    • lua/
      • autorun/
        • ci_npc_spawn.lua
      • entities/
        • Base key.txt
        • npc_ci_medic/
          • cl_init.lua
          • init.lua
          • shared.lua
        • npc_cpcommander/
          • cl_init.lua
          • init.lua
          • shared.lua
        • npc_edison/
          • cl_init.lua
          • init.lua
          • shared.lua
        • npc_german/
          • cl_init.lua
          • init.lua
          • shared.lua
        • npc_soldier/
          • cl_init.lua
          • init.lua
          • shared.lua
    • materials/
      • Models/
        • E3_CPElite/
          • black.vmt
          • glint.vmt
          • metrocop_elite.vmt
        • Leet_Police/
          • black.vmt
          • glint.vmt
          • metrocop_elite.vmt
          • metrocop_leet.vtf
        • Police/
          • glint.vmt
          • glint.vtf
          • metrocop_elite.vmt
          • metrocop_elite_normal.vtf
          • metrocop_leet.vtf
          • metrocop_sheet_normal.vtf
          • Metromed_sheet.jpg
          • Metromed_sheet.vmt
          • Metromed_sheet.vtf
          • Metromed_sheet_EXP.vtf
          • Metromed_sheet_normal.vtf
          • Thumbs.db
      • VGUI/
        • entities/
          • npc_ci_medic.vmt
          • npc_ci_medic.vtf
          • npc_cpcommander.vmt
          • npc_cpcommander.vtf
          • npc_edison.vmt
          • npc_edison.vtf
        • gm_construct0066.jpg
        • gm_construct0067.jpg
        • gm_excess_waters0079.jpg
    • models/
      • Cmedic.dx80.vtx
      • Cmedic.dx90.vtx
      • Cmedic.mdl
      • Cmedic.phy
      • Cmedic.sw.vtx
      • Cmedic.vvd
      • leet_police2.dx80.vtx
      • leet_police2.dx90.vtx
      • leet_police2.mdl
      • leet_police2.phy
      • leet_police2.sw.vtx
      • leet_police2.vvd
    • sound/
      • cimedic/
        • Die1.wav
        • Die2.wav
        • Die3.wav
        • Die4.wav
        • ManDown.wav
        • Pain01.wav
        • Pain02.wav
        • Pain03.wav
        • Pain04.wav
        • radio/
          • radio1.wav
          • radio2.wav
          • radio3.wav
          • radio4.wav
        • radio1.wav
        • radio2.wav
        • radio3.wav
        • radio4.wav
        • radio5.wav
        • Reloading01.wav
        • Reloading02.wav
        • Reloading03.wav
        • Shooter01.wav
        • Shooter02.wav
        • Shooter03.wav
        • Shooter04.wav
        • Shooter05.wav
        • Spotted01.wav
        • Spotted02.wav
        • Spotted03.wav
        • Spotted04.wav
        • Spotted05.wav
        • TakeDown.wav
      • cpcommander/
        • Die1.wav
        • Die2.wav
        • Die3.wav
        • Die4.wav
        • ManDown.wav
        • Pain01.wav
        • Pain02.wav
        • Pain03.wav
        • Pain04.wav
        • radio1.wav
        • radio2.wav
        • radio3.wav
        • radio4.wav
        • radio5.wav
        • Reloading01.wav
        • Reloading02.wav
        • Reloading03.wav
        • Shooter01.wav
        • Shooter02.wav
        • Shooter03.wav
        • Shooter04.wav
        • Shooter05.wav
        • Spotted01.wav
        • Spotted02.wav
        • Spotted03.wav
        • Spotted04.wav
        • Spotted05.wav
        • TakeDown.wav
      • edison/
        • Die1.wav
        • Die2.wav
        • Die3.wav
        • Die4.wav
        • ManDown.wav
        • Pain01.wav
        • Pain02.wav
        • Pain03.wav
        • Pain04.wav
        • radio/
          • radio1.wav
          • radio2.wav
          • radio3.wav
          • radio4.wav
        • radio1.wav
        • radio2.wav
        • radio3.wav
        • radio4.wav
        • radio5.wav
        • Reloading01.wav
        • Reloading02.wav
        • Reloading03.wav
        • Shooter01.wav
        • Shooter02.wav
        • Shooter03.wav
        • Shooter04.wav
        • Shooter05.wav
        • Spotted01.wav
        • Spotted02.wav
        • Spotted03.wav
        • Spotted04.wav
        • Spotted05.wav
        • TakeDown.wav
      • german/
        • ger_attack.wav
        • ger_backup.wav
        • ger_backup2.wav
        • ger_backup3.wav
        • ger_backup4.wav
        • ger_changeposition.wav
        • ger_coverflanks.wav
        • ger_coveringfire.wav
        • ger_coveringfire2.wav
        • ger_enemyahead.wav
        • ger_fallback.wav
        • ger_gogogo.wav
        • ger_gogogo4.wav
        • ger_gogogo7.wav
        • ger_grenadein.wav
        • ger_grenadein2.wav
        • ger_grenadein3.wav
        • ger_holdposition.wav
        • ger_holdposition2.wav
        • ger_moveout.wav
        • ger_moveout2.wav
        • ger_moveupmg.wav
        • ger_moveupmg2.wav
        • ger_moveupmg3.wav
        • ger_spreadout.wav
        • ger_sticktogether.wav
        • ger_takecover.wav
        • ger_yessir.wav
      • usmc/
        • Die1.wav
        • Die2.wav
        • Die3.wav
        • Die4.wav
        • fire1.wav
        • FireScream01.wav
        • FireScream02.wav
        • FireScream03.wav
        • ManDown.wav
        • Pain01.wav
        • Pain02.wav
        • Pain03.wav
        • Pain04.wav
        • radio/
          • radio1.wav
          • radio2.wav
          • radio3.wav
          • radio4.wav
        • radio_2_blank.wav
        • radio_blank.wav
        • Radio_off.wav
        • Radio_on.wav
        • radio1.wav
        • radio2.wav
        • radio3.wav
        • radio4.wav
        • radio5.wav
        • Reloading01.wav
        • Reloading02.wav
        • Reloading03.wav
        • Shooter01.wav
        • Shooter02.wav
        • Shooter03.wav
        • Shooter04.wav
        • Shooter05.wav
        • Spotted01.wav
        • Spotted02.wav
        • Spotted03.wav
        • Spotted04.wav
        • Spotted05.wav
        • TakeDown.wav
        • tankdrive.wav

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