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  • Tags: planetfall
Originally uploaded by Iron_Phoenix on 5th April 2010 23:24 pm

This is planetfall. A new name and a new face. About three years ago i started on this map. I released it and it wasn't what i was aiming for. Three years later, and i think i hit the mark.
++Message Begins++
Is this thing on?
This is a tad embarrassing. Our latest flagship is powerless over a rebel town. The reactor core sort of fell out, spreading radiation among the populace. We have shelled the valley’s exits; there is no way to get in or out while we make repairs. I just hope the rebels either fled or have succumbed to the radiation.
++Message Ends++
So this is it. This is the way I wanted Planetfall to be but didn’t have the skill to go from brain to Hammer. A few bits ripped from maps that are never going to see the light of day. The town is from a flood map, the outpost, tunnel and a few other bits from a blackmesa part 2. And of course the ship is a rehashed Planetfall ship, with a new exterior and interior. It is a different idea and concept to the one done by Shadowsand. It is designed as a build map with a few things added for the hell of it. There *may* be a few secrets too. One ship, with a lock down mode and a couple of ways of entering the ship that don't include the doors. Two towns, one military base like and one street. Essentially it is a build map, the ship has a variety of hangers and build space, and the bottom has space for whatever.
Welcome one and all...Welcome to Descent.
Map designed and created by ironphoenix/darkphoenix (one and the same).
Do not rehash without the afore mentioned users permission. PM me if you do wish to do any rehashing, or need permissions for anything else regarding the map.
Kaffo and Ghost-19 had their part in 5 versions of beta testing and also prodded me into mapping life occasionally.
Extract archive to garrysmod directory and enjoy.
For some reason, this got deleted off for some unknown reason a while ago, and i'm bored enough to host it on

This download looks like an unpacked addon. You can either convert the files to an addon or merge the folders in the zip with the folders in your Garry's Mod folder.

Convert to Addon (Recommended)

You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • gm_descent <-- Make this folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Or, Merge Folders (Not recommended)

This option makes it difficult to remove the content should you no longer want it. Merge any folders from the zip with the equivalent folders in your Garry's Mod folder.

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • materials/
    • maps/
      • gm_descent.vmt
      • gm_descent.vtf
  • maps/
    • gm_descent.bsp
  • README.txt