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Aperture_Combine_V2.zip

Originally uploaded by lawton on 21st October 2009 17:36 pm

This is V2 for my aperture combine npc, the pack contains both the soldiers and the elites from v1, so including 6 NPCs all with spawn icons, there is 2 blue aperture combine elites; dark and white, 2 orange aperture combine elites; dark and white, and 2 soldier npcs, one orange, one blue. As you may guess these npcs ally with the combine.
The improvements from V1 are that they now use more advanced graphical features of the source engine when on and direct x9 and upwards machine, this includes, better lighting fx and the eyes now glow in the dark as with regular combine.
The combine badge is replace with the aperture logo, the skull thing / combine logo on the left arm is replaced with the aperture logo (in applicable color), they have aperture science written on their backs like the nova prospekt guards have nova prospekt written(in applicable color) and the red colored armor/eye is changed to the applicable color too.
By applicable color I mean orange or blue.
If you only want ether the elites or the soldiers, they are included in the .zip as 2 separate add-ons.

This download looks like an addon. You need to extract the downloaded zip and put the addon folder in your Garry's Mod addons folder. You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • Aperture_combine_elite_NPCs <-- Addon folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • Aperture_combine_elite_NPCs/
    • info.txt
    • lua/
      • autorun/
        • aperture_combine.lua
    • materials/
      • Models/
        • apertureE1/
          • combine_elite.vmt
          • Combine_Elite.vtf
          • Combine_Elite_normal.vtf
        • apertureE2/
          • combine_elite.vmt
          • Combine_Elite.vtf
          • Combine_Elite_normal.vtf
        • apertureE3/
          • combine_elite.vmt
          • Combine_Elite.vtf
          • Combine_Elite_normal.vtf
        • apertureE4/
          • combine_elite.vmt
          • Combine_Elite.vtf
          • Combine_Elite_normal.vtf
      • VGUI/
        • entities/
          • apertureE1.vmt
          • apertureE1.vtf
          • apertureE2.vmt
          • apertureE2.vtf
          • apertureE3.vmt
          • apertureE3.vtf
          • apertureE4.vmt
          • apertureE4.vtf
    • models/
      • apertureE1/
        • Combine_Super_Soldier.dx80.vtx
        • Combine_Super_Soldier.dx90.vtx
        • combine_super_soldier.mdl
        • Combine_Super_Soldier.phy
        • Combine_Super_Soldier.sw.vtx
        • combine_super_soldier.vvd
      • apertureE2/
        • Combine_Super_Soldier.dx80.vtx
        • Combine_Super_Soldier.dx90.vtx
        • combine_super_soldier.mdl
        • Combine_Super_Soldier.phy
        • Combine_Super_Soldier.sw.vtx
        • combine_super_soldier.vvd
      • apertureE3/
        • Combine_Super_Soldier.dx80.vtx
        • Combine_Super_Soldier.dx90.vtx
        • combine_super_soldier.mdl
        • Combine_Super_Soldier.phy
        • Combine_Super_Soldier.sw.vtx
        • combine_super_soldier.vvd
      • apertureE4/
        • Combine_Super_Soldier.dx80.vtx
        • Combine_Super_Soldier.dx90.vtx
        • combine_super_soldier.mdl
        • Combine_Super_Soldier.phy
        • Combine_Super_Soldier.sw.vtx
        • combine_super_soldier.vvd
  • Aperture_combine_soldier_NPCs/
    • info.txt
    • lua/
      • autorun/
        • aperture_combine_soldiers.lua
    • materials/
      • Models/
        • Combine_Sapert1/
          • combinesoldiersheet_mask.vtf
          • combinesoldiersheet_prisonguard.vmt
          • combinesoldiersheet_prisonguard.vtf
        • Combine_Sapert2/
          • combinesoldiersheet_mask.vtf
          • combinesoldiersheet_prisonguard.vmt
          • combinesoldiersheet_prisonguard.vtf
      • VGUI/
        • entities/
          • apertureS1.vmt
          • apertureS1.vtf
          • apertureS2.vmt
          • apertureS2.vtf
    • models/
      • Combine_Soldier_aperture_s1.dx80.vtx
      • Combine_Soldier_aperture_s1.dx90.vtx
      • Combine_Soldier_aperture_s1.mdl
      • Combine_Soldier_aperture_s1.phy
      • Combine_Soldier_aperture_s1.sw.vtx
      • Combine_Soldier_aperture_s1.vvd
      • Combine_Soldier_aperture_s2.dx80.vtx
      • Combine_Soldier_aperture_s2.dx90.vtx
      • Combine_Soldier_aperture_s2.mdl
      • Combine_Soldier_aperture_s2.phy
      • Combine_Soldier_aperture_s2.sw.vtx
      • Combine_Soldier_aperture_s2.vvd

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