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P90 With Minigun Barrel V2

Originally uploaded by [LOA] Sven Brim on 30th August 2009 00:12 am

READ THE FP THREAD! A magical world you can rate my stuff, and cheez about what i did wrong. http://www.facepunch.com/showthread.php?t=797607
FrOM tHE cREateR of ThE ZOMBIE HUNTING WEAPONS PACK, AND REALISTIC MINIGUN...
This is the new, IMPROVED version of the P90 WITH MINIGUN BARREL. It is more detailed, is 100% hexed (all the way down to the sounds and w_model bone structures) and is "Realistic". Although it is considered an "Admin Weapon" its overall damage is not outrageous, and more realistic.
SWEP SPECIFICS:
-Cartridge: 5.7x28mm
-Magazine: Extended 250 round detachable "Box" Magazine.
-Maximum Range: 500 meters.
-Sights: Tritium-illuminated reflex sight, with back-up iron sights.
-Rate of Fire: 1,200 rounds per minute.
-Action: Straight blowback, closed bolt.
-Damage: 100%
-Accuracy: 93%
-Barrels: 8
-ImproveMents Since the First Version-
-Better sounds/scripts
-100% hexed
-100% working world-model (holdtype)
-All HD with custom Animations
-Less over-the-top.
-Uses worshiper's SWEP base.
REQUIREMENTS:
Type:
CREDITS:
Models-
P90: Short Fuse
Knife: Paris Hilton's Penis
Lam: Lama
Scope: Hav0c
W_Model Animations: SonofBrimstone
--------------------------
Textures-
p90: Cyper
laser warning symbol: Lonewolf
Lam: !NC!Furious
Knife: DarkElfa
Scope: Twinke Masta
P90 Reskin: DarkElfa
---------------------------
LUA-
Base:
Worshipper
Other LUA:
SonofBrimstone

This download looks like an addon. You need to extract the downloaded zip and put the addon folder in your Garry's Mod addons folder. You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • Minigun P90 <-- Addon folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • Minigun P90/
    • info.txt
    • lua/
      • effects/
        • effect_hit/
          • init.lua
        • effect_smokedoor/
          • init.lua
        • effect_smokegrenade/
          • init.lua
        • rg_muzzle_grenade/
          • init.lua
        • rg_muzzle_highcal/
          • init.lua
        • rg_muzzle_hmg/
          • init.lua
        • rg_muzzle_pistol/
          • init.lua
        • rg_muzzle_rifle/
          • init.lua
        • rg_muzzle_silenced/
          • init.lua
        • rg_shelleject/
          • init.lua
        • rg_shelleject_rifle/
          • init.lua
        • rg_shelleject_shotgun/
          • init.lua
      • entities/
        • ent_explosivegrenade/
          • cl_init.lua
          • init.lua
          • shared.lua
        • ent_flashgrenade/
          • init.lua
          • shared.lua
        • ent_knife/
          • cl_init.lua
          • init.lua
          • shared.lua
        • ent_smokegrenade/
          • cl_init.lua
          • init.lua
          • shared.lua
      • weapons/
        • weapon_minigun_p90/
          • shared.lua
        • weapon_p90_base/
          • shared.lua
        • weapon_p90_base_reddot/
          • cl_init.lua
          • shared.lua
        • weapon_p90_base_scope/
          • cl_init.lua
          • shared.lua
    • materials/
      • models/
        • weapons/
          • v_models/
            • smg_p90/
              • acog.vmt
              • acog.vtf
              • back edit norm.vtf
              • back edit.vtf
              • back.vmt
              • base.vmt
              • base.vtf
              • base_ref.vtf
              • body.vmt
              • body.vtf
              • body_normal.vtf
              • bullet.vmt
              • bullet.vtf
              • bullet_ref.vtf
              • clip.vmt
              • clip.vtf
              • clip_normal.vtf
              • clip_ref.vtf
              • front norm.vtf
              • front.vmt
              • front.vtf
              • knife ref.vtf
              • knife.vtf
              • lam.vmt
              • lam.vtf
              • lam_ref.vtf
              • lense.vmt
              • lense.vtf
              • lens_norm.vtf
              • mag ref.vtf
              • mag.vmt
              • mag.vtf
              • MAP2.vmt
              • map2.vtf
              • map2_ref.vtf
              • motor.vmt
              • motor.vtf
              • motor2.vmt
              • motor2.vtf
              • motor3.vmt
              • motor3.vtf
              • reciever.vmt
              • Reciever.vtf
              • Reciever_ref.vtf
              • Scope.vmt
              • scope.vtf
              • scope_norm.vtf
              • spring.vmt
              • spring.vtf
              • spring_ref.vtf
              • untitled2.vmt
              • upper_orange.vmt
              • upper_orange.vtf
              • upper_orange_ref.vtf
            • hands/
              • v_hands.vmt
              • v_hands.vtf
              • v_hands_normal.vtf
          • w_models/
            • w_smg_p90/
              • acog.vmt
              • acog.vtf
              • back edit.vtf
              • back.vmt
              • base.vmt
              • base.vtf
              • body.vmt
              • bullet.vmt
              • bullet.vtf
              • clip.vmt
              • front.vmt
              • front.vtf
              • knife.vtf
              • lam.vmt
              • lam.vtf
              • lense.vmt
              • lense.vtf
              • mag.vmt
              • mag.vtf
              • MAP2.vmt
              • motor.vmt
              • motor.vtf
              • motor2.vmt
              • motor2.vtf
              • motor3.vmt
              • motor3.vtf
              • reciever.vmt
              • Scope.vmt
              • scope.vtf
              • spring.vmt
              • spring.vtf
              • untitled2.vmt
              • upper_orange.vmt
      • scope/
        • scope_normal.vmt
        • scope_normal.vtf
        • scope_reddot.vmt
        • scope_reddot.vtf
      • VGUI/
        • entities/
          • weapon_minigun_p90.vmt
          • weapon_minigun_p90.vtf
    • models/
      • weapons/
        • v_sub_p90.dx80.vtx
        • v_sub_p90.dx90.vtx
        • v_sub_p90.mdl
        • v_sub_p90.sw.vtx
        • v_sub_p90.vvd
        • w_sub_p90.dx80.vtx
        • w_sub_p90.dx90.vtx
        • w_sub_p90.mdl
        • w_sub_p90.phy
        • w_sub_p90.sw.vtx
        • w_sub_p90.vvd
    • scripts/
      • sounds/
        • P90.txt
    • sound/
      • Weapons/
        • p90_mini/
          • p90-1.wav
          • p90-2.wav
          • p90_boltpull.wav
          • p90_boltslap.wav
          • p90_clipin.wav
          • p90_clipout.wav
          • p90_cliprelease.wav
          • p90_cock.wav
          • p90_draw.wav
          • p90_magin.wav
          • p90_magout.wav
          • p90_unlock.wav
  • CREDITS.txt
  • README.txt

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