This file was automatically imported from the old garrysmod.org site. You can see other imported files on the reuploads page.

gears_of_war_weapons.zip

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  • Uploaded: 1 year ago
  • Updated: 1 year ago
  • Type: Re-upload
  • Downloads: 5 (0 last 7 days)
  • Views: 13 (0 last 7 days)
  • Size: 5.61 MB
  • Tags: re-upload
Re-upload from garrysmod.org - author unknown. Please report if this was your upload and want crediting.

This download looks like a lua file. You need to place it in your lua folder inside the Garry's Mod folder.

You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • lua
            • autorun
              • G.U.N GOW.SMG/
                • info.txt
                • lua/
                  • effects/
                    • effect_hit/
                      • init.lua
                    • effect_smokedoor/
                      • init.lua
                    • effect_smokegrenade/
                      • init.lua
                    • rg_muzzle_grenade/
                      • init.lua
                    • rg_muzzle_highcal/
                      • init.lua
                    • rg_muzzle_hmg/
                      • init.lua
                    • rg_muzzle_pistol/
                      • init.lua
                    • rg_muzzle_rifle/
                      • init.lua
                    • rg_muzzle_silenced/
                      • init.lua
                    • rg_shelleject/
                      • init.lua
                    • rg_shelleject_rifle/
                      • init.lua
                    • rg_shelleject_shotgun/
                      • init.lua
                  • weapons/
                    • base_g/
                      • shared.lua
                    • base_go/
                      • cl_init.lua
                      • shared.lua
                    • weapon_gow/
                      • shared.lua
                • materials/
                  • models/
                    • hammerburst/
                      • 0d26b395.vmt
                      • 0d26b395.vtf
                      • f2a481dd.vtf
                  • scope/
                    • scope-refract.vmt
                    • scope-refract.vtf
                    • scope.vmt
                    • scope.vtf
                    • scope_gr.vmt
                    • scope_gr.vtf
                    • scope_normal.vmt
                    • scope_normal.vtf
                  • vgui/
                    • entities/
                      • weapon_gow.vmt
                      • weapon_gow.vtf
                • models/
                  • weapons/
                    • V_Gow_Burst.dx80.vtx
                    • V_Gow_Burst.dx90.vtx
                    • v_gow_burst.mdl
                    • V_Gow_Burst.sw.vtx
                    • v_gow_burst.vvd
                    • w_gow_burst.dx80.vtx
                    • w_gow_burst.dx90.vtx
                    • w_gow_burst.mdl
                    • w_gow_burst.sw.vtx
                    • w_gow_burst.vvd
                • sound/
                  • weapons/
                    • fire_gow.wav
              • G.U.N GOW.SNIP/
                • info.txt
                • lua/
                  • effects/
                    • effect_hit/
                      • init.lua
                    • effect_smokedoor/
                      • init.lua
                    • effect_smokegrenade/
                      • init.lua
                    • rg_muzzle_grenade/
                      • init.lua
                    • rg_muzzle_highcal/
                      • init.lua
                    • rg_muzzle_hmg/
                      • init.lua
                    • rg_muzzle_pistol/
                      • init.lua
                    • rg_muzzle_rifle/
                      • init.lua
                    • rg_muzzle_silenced/
                      • init.lua
                    • rg_shelleject/
                      • init.lua
                    • rg_shelleject_rifle/
                      • init.lua
                    • rg_shelleject_shotgun/
                      • init.lua
                  • weapons/
                    • base_gows/
                      • cl_init.lua
                      • shared.lua
                    • base_gs/
                      • shared.lua
                    • weapon_gsnip/
                      • shared.lua
                • materials/
                  • models/
                    • longshot/
                      • 12b68468.vmt
                      • 12b68468.vtf
                      • 63aabf35.vtf
                      • ac0d47d5.vmt
                      • ac0d47d5.vtf
                  • scope/
                    • scope-refract.vmt
                    • scope-refract.vtf
                    • scope.vmt
                    • scope.vtf
                    • scope_gr.vmt
                    • scope_gr.vtf
                    • scope_normal.vmt
                    • scope_normal.vtf
                    • scope_normal1.vmt
                    • scope_normal1.vtf
                  • VGUI/
                    • entities/
                      • weapon_gsnip.vmt
                      • weapon_gsnip.vtf
                • models/
                  • lillwasa/
                    • longshot.dx80.vtx
                    • longshot.dx90.vtx
                    • longshot.mdl
                    • longshot.phy
                    • longshot.sw.vtx
                    • longshot.vvd
                  • weapons/
                    • V_GowSnip.dx80.vtx
                    • V_GowSnip.dx90.vtx
                    • v_gowsnip.mdl
                    • V_GowSnip.sw.vtx
                    • v_gowsnip.vvd
                    • w_gowsnip.dx80.vtx
                    • w_gowsnip.dx90.vtx
                    • w_gowsnip.mdl
                    • w_gowsnip.sw.vtx
                    • w_gowsnip.vvd
                • sound/
                  • weapons/
                    • fire_gowsnip.wav
                    • sniper_GOWSNIP.wav

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • G.U.N GOW.SMG/
    • info.txt
    • lua/
      • effects/
        • effect_hit/
          • init.lua
        • effect_smokedoor/
          • init.lua
        • effect_smokegrenade/
          • init.lua
        • rg_muzzle_grenade/
          • init.lua
        • rg_muzzle_highcal/
          • init.lua
        • rg_muzzle_hmg/
          • init.lua
        • rg_muzzle_pistol/
          • init.lua
        • rg_muzzle_rifle/
          • init.lua
        • rg_muzzle_silenced/
          • init.lua
        • rg_shelleject/
          • init.lua
        • rg_shelleject_rifle/
          • init.lua
        • rg_shelleject_shotgun/
          • init.lua
      • weapons/
        • base_g/
          • shared.lua
        • base_go/
          • cl_init.lua
          • shared.lua
        • weapon_gow/
          • shared.lua
    • materials/
      • models/
        • hammerburst/
          • 0d26b395.vmt
          • 0d26b395.vtf
          • f2a481dd.vtf
      • scope/
        • scope-refract.vmt
        • scope-refract.vtf
        • scope.vmt
        • scope.vtf
        • scope_gr.vmt
        • scope_gr.vtf
        • scope_normal.vmt
        • scope_normal.vtf
      • vgui/
        • entities/
          • weapon_gow.vmt
          • weapon_gow.vtf
    • models/
      • weapons/
        • V_Gow_Burst.dx80.vtx
        • V_Gow_Burst.dx90.vtx
        • v_gow_burst.mdl
        • V_Gow_Burst.sw.vtx
        • v_gow_burst.vvd
        • w_gow_burst.dx80.vtx
        • w_gow_burst.dx90.vtx
        • w_gow_burst.mdl
        • w_gow_burst.sw.vtx
        • w_gow_burst.vvd
    • sound/
      • weapons/
        • fire_gow.wav
  • G.U.N GOW.SNIP/
    • info.txt
    • lua/
      • effects/
        • effect_hit/
          • init.lua
        • effect_smokedoor/
          • init.lua
        • effect_smokegrenade/
          • init.lua
        • rg_muzzle_grenade/
          • init.lua
        • rg_muzzle_highcal/
          • init.lua
        • rg_muzzle_hmg/
          • init.lua
        • rg_muzzle_pistol/
          • init.lua
        • rg_muzzle_rifle/
          • init.lua
        • rg_muzzle_silenced/
          • init.lua
        • rg_shelleject/
          • init.lua
        • rg_shelleject_rifle/
          • init.lua
        • rg_shelleject_shotgun/
          • init.lua
      • weapons/
        • base_gows/
          • cl_init.lua
          • shared.lua
        • base_gs/
          • shared.lua
        • weapon_gsnip/
          • shared.lua
    • materials/
      • models/
        • longshot/
          • 12b68468.vmt
          • 12b68468.vtf
          • 63aabf35.vtf
          • ac0d47d5.vmt
          • ac0d47d5.vtf
      • scope/
        • scope-refract.vmt
        • scope-refract.vtf
        • scope.vmt
        • scope.vtf
        • scope_gr.vmt
        • scope_gr.vtf
        • scope_normal.vmt
        • scope_normal.vtf
        • scope_normal1.vmt
        • scope_normal1.vtf
      • VGUI/
        • entities/
          • weapon_gsnip.vmt
          • weapon_gsnip.vtf
    • models/
      • lillwasa/
        • longshot.dx80.vtx
        • longshot.dx90.vtx
        • longshot.mdl
        • longshot.phy
        • longshot.sw.vtx
        • longshot.vvd
      • weapons/
        • V_GowSnip.dx80.vtx
        • V_GowSnip.dx90.vtx
        • v_gowsnip.mdl
        • V_GowSnip.sw.vtx
        • v_gowsnip.vvd
        • w_gowsnip.dx80.vtx
        • w_gowsnip.dx90.vtx
        • w_gowsnip.mdl
        • w_gowsnip.sw.vtx
        • w_gowsnip.vvd
    • sound/
      • weapons/
        • fire_gowsnip.wav
        • sniper_GOWSNIP.wav

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