Originally uploaded by Spy (11) on 19th March 2012 13:09 pm
wish I could set up an SVN, but I can't. Sorry guys.
/\ Fixed the Ballistics Analyzer breaking graphics
/\ Fixed a client-side bug that sometimes did not reset players' statuses upon round end
!!!RECOMMENDED MAXIMUM AMOUNT OF PLAYERS FOR A SINGLE SERVER IS 12-16!!!
This gamemode is similar to TTT in terms of the gamemode type, but is different in almost every aspect.
TL;DR: TTT but much more focused on espionage and is not a massacre simulator.
The first thing you'll notice is that the gamemode is not a town murder simulator.
Out of all players 3 are chosen, 2 of which are Agent A and Agent B, and the 3rd person is the VIP.
Everyone else will get their role set to Civilian, who are sworn to protect the VIP.
Agents have to kill each other AND the VIP to win the round, while the VIP has to either kill the agents or wait for the round to end.
Each player is able to examine players, which, if he succeeds, will notify the player that the examined person is trusted/suspicious/dangerous.
Agents are great at examining players and have a boost in examining people, everyone else do not have this boost, but can buy a "manual" from the
buy menu and get the boost.
How it works: Every weapon you carry and body armor you have equipped increases your "weight" value and when it exceeds a certain number, then upon examination
the player will be notified that you might have something concealed.
Agents are also much more experienced with firearms than the VIP and the Civilians are. (less recoil, less spread)
Upon round start, the VIP gets a VIP ID card, which he can show to people to ensure them that he is the VIP and have them as his bodyguards.
Agents can buy forged VIP ID cards, which they can use the same way the VIP does, but to cause confusion and to make people believe that he is
the VIP. However, the forgery can be noticed by an opposing Agent and the VIP, which will automatic