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T-Rex SNPC v1.1

  • Reuploaded by:
  • Uploaded: 3 years ago
  • Updated: 3 years ago
  • Type: NPC
  • Downloads: 9,776 (26 last 7 days)
  • Views: 13,296 (29 last 7 days)
  • Size: 19.99 MB
  • Tags: npc, snpc, dinosaur, trex
Originally uploaded by Silverlan on 31st May 2010 14:16 pm

Changelog for v1.1:
- Fixed flare SENT not colliding with NPCs (Ignites zombies now)
- T-Rex can now punt heavy objects at enemies
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No, this is NOT a re-upload of the old one. J-Dude asked me to remake the T-Rex SNPC, and so I did. This is a lot different from the one made by Xystus.
You can use the flares to lure him Away. Standing still without moving will make him lose track of you, and he can eat his enemies (See screenshot).
You need v1.2 or higher of my SLVBase addon for this. You can get the latest version here: http://www.mediafire.com/?dweaoujs9z622rl
Alternative download:http://uppit.com/3ri4kdod8sbh/SLVBase_v1.31.rar
Just extract this and the SLVBase addon into your main garrysmod directory. (*/steam/steamApps/yourname/garrysmod/garrysmod/)
------------------
Model animated by J-Dude.
SNPC script made by Silverlan.

This download looks like an unpacked addon. You can either convert the files to an addon or merge the folders in the zip with the folders in your Garry's Mod folder.

Convert to Addon (Recommended)

You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • T-Rex SNPC v1.1 <-- Make this folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Or, Merge Folders (Not recommended)

This option makes it difficult to remove the content should you no longer want it. Merge any folders from the zip with the equivalent folders in your Garry's Mod folder.

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • addons/
    • T-Rex/
      • info.txt
      • lua/
        • autorun/
          • trex_sh_init.lua
        • entities/
          • npc_trex/
            • init.lua
            • shared.lua
          • obj_flare/
            • cl_init.lua
            • init.lua
            • shared.lua
        • trex_init/
          • trex_sh_concommands.lua
        • weapons/
          • weapon_flaregun/
            • cl_init.lua
            • shared.lua
      • materials/
        • HUD/
          • weapons/
            • weapon_flaregun.vmt
            • weapon_flaregun.vtf
        • models/
          • props_junk/
            • flare.vmt
            • flare.vtf
            • flare_burnt.vmt
            • flare_burnt.vtf
          • t-rex/
            • rex.vmt
            • rex.vtf
            • rex_normal.vtf
          • weapons/
            • v_flaregun/
              • arm.vmt
              • arm.vtf
              • barrelside.vmt
              • barrelside.vtf
              • barrel_cyl.vmt
              • barrel_cyl.vtf
              • bicep.vmt
              • bicep.vtf
              • button.vmt
              • button.vtf
              • cap.vmt
              • cap.vtf
              • finger.vmt
              • finger.vtf
              • forearm.vmt
              • forearm.vtf
              • hand.vmt
              • hand.vtf
              • hand2.vmt
              • hand2.vtf
              • handle_side.vmt
              • handle_side.vtf
              • handle_uvw.vmt
              • handle_uvw.vtf
              • handplate.vmt
              • handplate.vtf
              • inner.vmt
              • inner.vtf
              • joint.vmt
              • joint.vtf
              • main_side.vmt
              • main_side.vtf
              • rightarm.vmt
              • rightarm.vtf
              • shellside.vmt
              • shellside.vtf
              • side.vmt
              • side.vtf
              • thumb.vmt
              • thumb.vtf
              • trigger.vmt
              • trigger.vtf
              • triggermaterial.vmt
              • triggermaterial.vtf
              • v_hand_sheet.vmt
              • v_hand_sheet.vtf
              • v_hand_sheet_normal.vtf
        • VGUI/
          • entities/
            • npc_trex.vmt
            • npc_trex.vtf
            • obj_flare.vmt
            • obj_flare.vtf
            • weapon_flaregun.vmt
            • weapon_flaregun.vtf
      • models/
        • props_junk/
          • flare.dx80.vtx
          • flare.dx90.vtx
          • flare.mdl
          • flare.phy
          • flare.sw.vtx
          • flare.vvd
        • t-rex.dx80.vtx
        • t-rex.dx90.vtx
        • t-rex.mdl
        • t-rex.phy
        • t-rex.sw.vtx
        • t-rex.vvd
        • weapons/
          • v_flaregun.dx80.vtx
          • v_flaregun.dx90.vtx
          • v_flaregun.mdl
          • v_flaregun.sw.vtx
          • v_flaregun.vvd
          • w_flaregun.dx80.vtx
          • w_flaregun.dx90.vtx
          • w_flaregun.mdl
          • w_flaregun.phy
          • w_flaregun.sw.vtx
          • w_flaregun.vvd
      • sound/
        • npc/
          • t-rex/
            • angry1.wav
            • angry2.wav
            • chase_flare.wav
            • die.wav
            • eat.wav
            • flare_trance.wav
            • gooification01.wav
            • idle1.wav
            • idle2.wav
            • idle3.wav
            • idle4.wav
            • pain1.wav
            • roar1.wav
            • roar2.wav
            • roar3.wav
            • roar4.wav
            • search.wav
            • squeeze.wav
            • step1.wav
            • step2.wav
            • surprised.wav
        • weapons/
          • flaregun/
            • impact.wav
            • reload.wav

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