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css_sounds___scripts.zipx

css_sounds___scripts.zipx

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  • Uploaded: 3 years ago
  • Updated: 3 years ago
  • Type: Re-upload
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  • Size: 39.47 MB
  • Tags: re-upload
Re-upload from garrysmod.org - author unknown. Please report if this was your upload and want crediting.

This download looks like an addon. You need to extract the downloaded zip and put the addon folder in your Garry's Mod addons folder. You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • CSS Sounds & Scripts <-- Addon folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • CSS Sounds & Scripts/
    • scripts/
      • dsp_presets.txt
      • gamehaptics.txt
      • GameServerConfig.vdf
      • game_sounds.txt
      • game_sounds_ambient_generic.txt
      • game_sounds_bots.txt
      • game_sounds_hostages.txt
      • game_sounds_manifest.txt
      • game_sounds_physics.txt
      • game_sounds_radio.txt
      • game_sounds_weapons.txt
      • game_sounds_world.txt
      • HudAnimations.txt
      • HudLayout.res
      • kb_act.lst
      • kb_def.lst
      • level_sounds_general.txt
      • mod_textures.txt
      • propdata.txt
      • screens/
        • c4_panel.res
        • c4_view_panel.res
      • soundmixers.txt
      • soundscapes_assault.txt
      • soundscapes_aztec.txt
      • soundscapes_cbble.txt
      • soundscapes_chateau.txt
      • soundscapes_compound.txt
      • soundscapes_dust.txt
      • soundscapes_dust2.txt
      • soundscapes_general.txt
      • soundscapes_havana.txt
      • soundscapes_inferno.txt
      • soundscapes_italy.txt
      • soundscapes_manifest.txt
      • soundscapes_militia.txt
      • soundscapes_nuke.txt
      • soundscapes_office.txt
      • soundscapes_piranesi.txt
      • soundscapes_port.txt
      • soundscapes_prodigy.txt
      • soundscapes_tides.txt
      • soundscapes_train.txt
      • surfaceproperties_cs.txt
      • surfaceproperties_manifest.txt
      • talker/
        • response_rules.txt
      • titles.txt
      • vgui_screens.txt
      • weapon_ak47.ctx
      • weapon_aug.ctx
      • weapon_awp.ctx
      • weapon_c4.ctx
      • weapon_deagle.ctx
      • weapon_elite.ctx
      • weapon_famas.ctx
      • weapon_fiveseven.ctx
      • weapon_flashbang.ctx
      • weapon_g3sg1.ctx
      • weapon_galil.ctx
      • weapon_glock.ctx
      • weapon_hegrenade.ctx
      • weapon_knife.ctx
      • weapon_m249.ctx
      • weapon_m3.ctx
      • weapon_m4a1.ctx
      • weapon_mac10.ctx
      • weapon_mp5navy.ctx
      • weapon_p228.ctx
      • weapon_p90.ctx
      • weapon_scout.ctx
      • weapon_sg550.ctx
      • weapon_sg552.ctx
      • weapon_smokegrenade.ctx
      • weapon_tmp.ctx
      • weapon_ump45.ctx
      • weapon_usp.ctx
      • weapon_xm1014.ctx
    • sound/
      • ambient/
        • 3dmeagle.wav
        • animal/
          • bird1.wav
          • bird10.wav
          • bird11.wav
          • bird12.wav
          • bird13.wav
          • bird14.wav
          • bird15.wav
          • bird16.wav
          • bird17.wav
          • bird18.wav
          • bird19.wav
          • bird2.wav
          • bird20.wav
          • bird3.wav
          • bird4.wav
          • bird5.wav
          • bird6.wav
          • bird7.wav
          • bird8.wav
          • bird9.wav
          • bird_flapping_1.wav
          • bird_flapping_2.wav
          • bird_flapping_3.wav
          • cow.wav
          • crickets.wav
          • cricket_chirp_1.wav
          • crow.wav
          • crow_1.wav
          • crow_2.wav
          • dog1.wav
          • dog2.wav
          • dog3.wav
          • dog4.wav
          • dog5.wav
          • dog6.wav
          • dog7.wav
          • dog_growl_behind_wall_1.wav
          • dog_growl_behind_wall_2.wav
          • dog_growl_behind_wall_3.wav
          • dog_lick_chops_behind_wall_1.wav
          • dog_med_inside_bark_1.wav
          • dog_med_inside_bark_2.wav
          • dog_med_inside_bark_3.wav
          • dog_med_inside_bark_4.wav
          • dog_med_inside_bark_5.wav
          • dog_med_inside_bark_6.wav
          • dog_med_inside_growl_1.wav
          • dog_med_inside_growl_2.wav
          • dog_med_inside_growl_3.wav
          • dog_pant_behind_wall_1.wav
          • dog_pant_behind_wall_2.wav
          • dog_scratch_behind_wall_1.wav
          • flies1.wav
          • flies2.wav
          • flies3.wav
          • flies4.wav
          • flies5.wav
          • frog_1.wav
          • frog_2.wav
          • frog_3.wav
          • horse_1.wav
          • horse_2.wav
          • horse_3.wav
          • horse_4.wav
          • horse_5.wav
          • horse_6.wav
          • horse_eat_1.wav
          • horse_eat_2.wav
          • rodent_scratch_1.wav
          • rodent_scratch_short_1.wav
          • rodent_scratch_short_2.wav
          • rodent_scratch_short_3.wav
          • snake1.wav
          • snake2.wav
          • snake3.wav
        • atmosphere/
          • factory_loop_1.wav
          • garage_tone.wav
          • inside_lighthouse_amb.wav
        • chatter/
          • arabic_radio1.wav
          • arabic_radio2.wav
          • arabic_radio3.wav
          • arabic_radio4.wav
          • arabic_radio5.wav
          • cb_radio_chatter_1.wav
          • cb_radio_chatter_2.wav
          • cb_radio_chatter_3.wav
          • italian_radio1.wav
          • italian_radio2.wav
          • italian_radio3.wav
          • italian_radio4.wav
          • italian_radio5.wav
          • spanish_radio1.wav
          • spanish_radio2.wav
          • spanish_radio3.wav
          • spanish_radio4.wav
          • spanish_radio5.wav
        • guit1.wav
        • machines/
          • 60HzHum.wav
          • air_conditioner_cycle.wav
          • air_conditioner_loop_1.wav
          • big_truck.wav
          • deep_boil.wav
          • diesel_1.wav
          • electrical_hum_2.wav
          • engine1.wav
          • fluorescent_hum_1.wav
          • fluorescent_hum_2.wav
          • gas_loop_1.wav
          • hydraulic_1.wav
          • machine2.wav
          • pneumatic_drill_1.wav
          • pneumatic_drill_2.wav
          • pneumatic_drill_3.wav
          • pneumatic_drill_4.wav
          • power_transformer_loop_1.wav
          • power_transformer_loop_2.wav
          • pump_loop_1.wav
          • refinery_loop_1.wav
          • refrigerator.wav
          • squeak_1.wav
          • squeak_2.wav
          • squeak_3.wav
          • squeak_4.wav
          • squeak_5.wav
          • squeak_6.wav
          • squeak_7.wav
          • squeak_8.wav
          • steam_release_1.wav
          • steam_release_2.wav
          • TickTock.wav
          • train_horn_1.wav
          • train_horn_2.wav
          • train_horn_3.wav
          • train_pass_1.wav
          • train_pass_2.wav
          • train_pass_3.wav
          • train_pass_far.wav
          • turbine_loop_1.wav
          • turbine_loop_2.wav
          • zap1.wav
          • zap2.wav
          • zap3.wav
        • misc/
          • ambulance1.wav
          • brass_bell_C.wav
          • brass_bell_D.wav
          • brass_bell_E.wav
          • brass_bell_F.wav
          • car1.wav
          • car2.wav
          • carhonk1.wav
          • carhonk2.wav
          • carhonk3.wav
          • clank1.wav
          • clank2.wav
          • clank3.wav
          • clank4.wav
          • crane_move1.wav
          • creak1.wav
          • creak2.wav
          • creak3.wav
          • creak4.wav
          • creak5.wav
          • engine1.wav
          • equipment_stress1.wav
          • equipment_stress2.wav
          • equipment_stress3.wav
          • flour_light.wav
          • flour_light_loud.wav
          • flush1.wav
          • garbage_truck1.wav
          • hammer1.wav
          • hammer2.wav
          • hammer3.wav
          • metal2.wav
          • metal3.wav
          • metal6.wav
          • metal7.wav
          • metal8.wav
          • metal9.wav
          • metal_rattle1.wav
          • metal_rattle3.wav
          • metal_rattle4.wav
          • metal_str1.wav
          • metal_str2.wav
          • metal_str3.wav
          • metal_str4.wav
          • metal_str5.wav
          • police1.wav
          • rock1.wav
          • rock2.wav
          • rock3.wav
          • shutter1.wav
          • shutter2.wav
          • shutter3.wav
          • shutter4.wav
          • shutter5.wav
          • shutter6.wav
          • shutter7.wav
          • shutter8.wav
          • tink1.wav
          • toilet_refill_loop.wav
          • truck_backup1.wav
          • truck_drive1.wav
          • truck_drive2.wav
          • wood1.wav
          • wood2.wav
          • wood3.wav
          • wood4.wav
          • wood5.wav
          • wood6.wav
        • music/
          • bongo.wav
          • country_rock_am_radio_loop.wav
          • cubanmusic1.wav
          • dustmusic1.wav
          • dustmusic2.wav
          • dustmusic3.wav
          • flamenco.wav
          • latin.wav
          • mirame_radio_thru_wall.wav
          • piano1.wav
          • piano2.wav
        • nature/
          • fire/
            • fire_small1.wav
          • Waterfall_MediumLoop05.wav
          • water_gently_lapping.wav
          • Water_StreamLoop3.wav
          • wind_leaves_mild_gust_1.wav
          • woodland_ambient_1.wav
        • office/
          • button1.wav
          • coinslot1.wav
          • lever6.wav
          • OfficeNews.wav
          • zap1.wav
        • Opera.wav
        • overhead/
          • hel1.wav
          • hel2.wav
          • plane1.wav
          • plane2.wav
          • plane3.wav
        • sheep.wav
        • tankidle2.wav
        • tones/
          • elev1.wav
          • elev2.wav
          • elev3.wav
          • elev4.wav
          • equip1.wav
          • equip2.wav
          • equip3.wav
          • equip4.wav
          • equip5.wav
          • fan1.wav
          • fan2_loop.wav
          • floor1.wav
          • floor2.wav
          • floor3.wav
          • garage.wav
          • industrial1_loop.wav
          • industrial2_loop.wav
          • industrial3_loop.wav
          • lab_loop1.wav
          • pipes.wav
          • pipes2.wav
          • projector.wav
          • roomtone1.wav
          • roomtone2.wav
          • roomtone3.wav
          • steam_loop1.wav
          • tunnel_wind_loop.wav
          • under1.wav
          • under2.wav
        • trailer_wndinsidepark_loop.wav
        • waterrun.wav
        • water_splash1.wav
        • water_splash2.wav
        • water_splash3.wav
        • weather/
          • drip1.wav
          • drip2.wav
          • drip3.wav
          • drip4.wav
          • drip_loop1.wav
          • lake_water.wav
          • rain_drip1.wav
          • rain_drip2.wav
          • rain_drip3.wav
          • rain_drip4.wav
          • rain_drip5.wav
          • rumble_rain.wav
          • rumble_rain_nowind.wav
          • thunder1.wav
          • thunder2.wav
          • thunder3.wav
          • thunder4.wav
          • thunder5.wav
          • thunder6.wav
          • water_run1.wav
        • wind/
          • dry_air_short.wav
          • dry_air_short_indoors.wav
          • dry_air_short_tunnel.wav
          • lightwind.wav
          • smallgust.wav
          • smallgust2.wav
          • wind1.wav
          • wind_bass.wav
          • wind_gusty1.wav
          • wind_gust_10.wav
          • wind_gust_2.wav
          • wind_gust_8.wav
          • wind_med1.wav
          • wind_med2.wav
          • wind_outdoors_1.wav
          • wind_tunnel1.wav
      • bot/
        • a.wav
        • aah.wav
        • affirmative.wav
        • ahh_negative.wav
        • airplane.wav
        • alley.wav
        • all_clear_here.wav
        • all_quiet.wav
        • alright.wav
        • alright2.wav
        • alright_lets_do_this.wav
        • and_thats_how_its_done.wav
        • anyone_see_anything.wav
        • anyone_see_them.wav
        • apartment.wav
        • apartments.wav
        • area_clear.wav
        • area_secure.wav
        • atrium.wav
        • attacking.wav
        • attacking_enemies.wav
        • attic.wav
        • aww_man.wav
        • aw_hell.wav
        • a_bunch_of_them.wav
        • b.wav
        • back.wav
        • back_alley.wav
        • back_door.wav
        • back_hall.wav
        • back_room.wav
        • back_way.wav
        • back_yard.wav
        • balcony.wav
        • basement.wav
        • bathroom.wav
        • bathroom2.wav
        • bedroom.wav
        • bedroom2.wav
        • be_right_there.wav
        • big_office.wav
        • bombsite.wav
        • bombsite2.wav
        • bombsite_secure.wav
        • bombsite_secured.wav
        • bombsite_secure_ready_for_you.wav
        • bombsite_under_control.wav
        • bombs_on_the_ground.wav
        • bombs_on_the_ground_here.wav
        • bridge.wav
        • bunker.wav
        • c.wav
        • camping_hostages.wav
        • clear.wav
        • clear2.wav
        • clear3.wav
        • clear4.wav
        • come_out_and_fight_like_a_man.wav
        • come_out_wherever_you_are.wav
        • come_to_papa.wav
        • computer_room.wav
        • conference_room.wav
        • courtyard.wav
        • cover_me.wav
        • cover_me2.wav
        • crates.wav
        • crawlspace.wav
        • ct_spawn.wav
        • cut_it_out.wav
        • deck.wav
        • defusing.wav
        • defusing_bomb.wav
        • defusing_bomb_now.wav
        • den.wav
        • dont_worry_hell_get_it.wav
        • double_doors.wav
        • downstairs.wav
        • do_not_mess_with_me.wav
        • dropped_him.wav
        • dumpster.wav
        • elevator.wav
        • elevator2.wav
        • enemy_down.wav
        • enemy_down2.wav
        • engaging_enemies.wav
        • entrance.wav
        • entryway.wav
        • family_room.wav
        • far_side.wav
        • fence.wav
        • foyer.wav
        • front.wav
        • front_door.wav
        • front_door2.wav
        • front_hall.wav
        • front_room.wav
        • front_yard.wav
        • garage.wav
        • gate.wav
        • gatehouse.wav
        • going_to_plant_the_bomb_at_b.wav
        • good_idea.wav
        • good_job_team.wav
        • good_one.wav
        • good_one2.wav
        • good_one_sir.wav
        • good_one_sir2.wav
        • good_shot.wav
        • good_shot2.wav
        • good_shot_commander.wav
        • good_shot_commander2.wav
        • got_him.wav
        • got_the_sniper.wav
        • got_the_sniper2.wav
        • great.wav
        • guardhouse.wav
        • guarding_a.wav
        • guarding_b.wav
        • guarding_c.wav
        • guarding_hostages.wav
        • guarding_the_dropped_bomb.wav
        • guarding_the_escape_zone.wav
        • guarding_the_escape_zone2.wav
        • guarding_the_hostages.wav
        • hang_on_im_coming.wav
        • hang_on_i_heard_something.wav
        • heading_to_a.wav
        • heading_to_b.wav
        • heading_to_c.wav
        • heading_to_the_escape_zone.wav
        • heading_to_the_rescue_zone.wav
        • help.wav
        • hes_broken.wav
        • hes_dead.wav
        • hes_done.wav
        • hes_down.wav
        • hes_got_the_bomb.wav
        • hes_got_the_bomb2.wav
        • hes_got_the_package.wav
        • hey.wav
        • hey2.wav
        • he_got_away.wav
        • he_got_away2.wav
        • hold_your_fire.wav
        • hostages2.wav
        • hostages_secure_ready_for_you.wav
        • hostage_down.wav
        • house.wav
        • ill_come_with_you.wav
        • ill_go_too.wav
        • ill_go_with_you.wav
        • im_at_the_escape_zone.wav
        • im_at_the_hostages.wav
        • im_blind.wav
        • im_camping_a.wav
        • im_camping_b.wav
        • im_camping_c.wav
        • im_coming.wav
        • im_going_to_camp.wav
        • im_going_to_camp_a.wav
        • im_going_to_camp_b.wav
        • im_going_to_camp_c.wav
        • im_going_to_camp_the_hostages.wav
        • im_going_to_cover_the_escape_zone.wav
        • im_going_to_guard_bombsite_a.wav
        • im_going_to_guard_bombsite_b.wav
        • im_going_to_guard_bombsite_c.wav
        • im_going_to_guard_the_bomb.wav
        • im_going_to_guard_the_bomb2.wav
        • im_going_to_guard_the_hostages.wav
        • im_going_to_guard_the_hostages2.wav
        • im_going_to_keep_an_eye_on_the_bomb.wav
        • im_going_to_keep_an_eye_on_the_escape.wav
        • im_going_to_keep_an_eye_on_the_rescue.wav
        • im_going_to_wait_here.wav
        • im_going_to_watch_the_bomb.wav
        • im_going_to_watch_the_escape_zone.wav
        • im_going_to_watch_the_rescue_zone.wav
        • im_gonna_go_plant.wav
        • im_gonna_go_plant_the_bomb.wav
        • im_gonna_hang_back.wav
        • im_gonna_plant_the_bomb_at_a.wav
        • im_gonna_plant_the_bomb_at_b.wav
        • im_gonna_plant_the_bomb_at_c.wav
        • im_gonna_plant_the_bomb_at_c2.wav
        • im_in_trouble.wav
        • im_on_your_side.wav
        • im_pinned_down.wav
        • im_waiting_here.wav
        • im_with_the_hostages.wav
        • im_with_the_hostages2.wav
        • im_with_you.wav
        • inside.wav
        • in_combat.wav
        • in_combat2.wav
        • its_all_up_to_you_sir.wav
        • its_a_party.wav
        • ive_been_blinded.wav
        • ive_got_the_bomb.wav
        • ive_got_the_bomb_here.wav
        • ive_got_the_hostages.wav
        • i_am_dangerous.wav
        • i_am_on_fire.wav
        • i_cant_see.wav
        • i_could_use_some_help.wav
        • i_could_use_some_help_over_here.wav
        • i_dont_know_where_he_went.wav
        • i_dont_think_so.wav
        • i_got_a_covered.wav
        • i_got_b_covered.wav
        • i_got_c_covered.wav
        • i_got_more_where_that_came_from.wav
        • i_got_nothing.wav
        • i_got_your_back.wav
        • i_got_your_back2.wav
        • i_have_the_hostages.wav
        • i_heard_something_over_there.wav
        • i_heard_them.wav
        • i_hear_something.wav
        • i_hear_them.wav
        • i_lost_him.wav
        • i_see_our_target.wav
        • i_see_the_bomber.wav
        • i_wasnt_worried_for_a_minute.wav
        • keeping_an_eye_on_the_hostages.wav
        • killed_him.wav
        • kitchen.wav
        • kitchen2.wav
        • ladder.wav
        • lead_on_commander.wav
        • lead_on_sir.wav
        • lead_the_way.wav
        • lead_the_way_commander.wav
        • lead_the_way_sir.wav
        • lets_hold_up_here_for_a_minute.wav
        • lets_wait_here.wav
        • little_office.wav
        • living_room.wav
        • loading_dock.wav
        • lobby.wav
        • loft.wav
        • long_hall.wav
        • look_out_brag.wav
        • made_him_cry.wav
        • main_hall.wav
        • market.wav
        • market2.wav
        • meeting_room.wav
        • me_too.wav
        • middle.wav
        • mines.wav
        • my_eyes.wav
        • naa.wav
        • need_help.wav
        • need_help2.wav
        • negative.wav
        • negative2.wav
        • neutralized.wav
        • nice.wav
        • nice2.wav
        • nice_one_commander.wav
        • nice_one_sir.wav
        • nice_shot.wav
        • nice_shot2.wav
        • nice_shot_commander.wav
        • nice_shot_commander2.wav
        • nice_shot_sir.wav
        • nice_work_team.wav
        • nnno_sir.wav
        • no.wav
        • no2.wav
        • noo.wav
        • nothing.wav
        • nothing_happening_over_here.wav
        • nothing_here.wav
        • nothing_moving_over_here.wav
        • no_sir.wav
        • no_thanks.wav
        • office.wav
        • oh.wav
        • oh_boy.wav
        • oh_boy2.wav
        • oh_man.wav
        • oh_my_god.wav
        • oh_no.wav
        • oh_no_sad.wav
        • oh_yea.wav
        • oh_yea2.wav
        • ok.wav
        • ok2.wav
        • ok_cmdr_lets_go.wav
        • ok_sir_lets_go.wav
        • old_mines.wav
        • one_guy.wav
        • one_guy_left.wav
        • on_my_way.wav
        • on_my_way2.wav
        • ouch.wav
        • outside.wav
        • overpass.wav
        • ow.wav
        • owned.wav
        • ow_its_me.wav
        • pain10.wav
        • pain2.wav
        • pain4.wav
        • pain5.wav
        • pain8.wav
        • pain9.wav
        • patio.wav
        • planting.wav
        • planting_at_a.wav
        • planting_at_b.wav
        • planting_at_c.wav
        • planting_the_bomb.wav
        • please_defuse_the_bomb_sir.wav
        • porch.wav
        • projector_room.wav
        • ramp.wav
        • ramp2.wav
        • rear.wav
        • reporting_in.wav
        • report_in_team.wav
        • rescue_zone.wav
        • rescue_zone2.wav
        • rescuing_hostages.wav
        • returning_fire.wav
        • roger.wav
        • roger_that.wav
        • roof.wav
        • ruined_his_day.wav
        • security_doors.wav
        • sewers.wav
        • sewers2.wav
        • side.wav
        • side_alley.wav
        • side_door.wav
        • side_hall.wav
        • side_room.wav
        • side_yard.wav
        • sir_defuse_the_bomb.wav
        • sniper.wav
        • sniper2.wav
        • sniper_down.wav
        • sounds_like_a_plan.wav
        • spotted_the_delivery_boy.wav
        • stairs.wav
        • stairwell.wav
        • stop_it.wav
        • storage_room.wav
        • tag_them_and_bag_them.wav
        • taking_fire_need_assistance2.wav
        • taking_the_bomb_to_a.wav
        • taking_the_bomb_to_b.wav
        • taking_the_bomb_to_c.wav
        • taking_the_hostages_to_safety.wav
        • talking_to_hostages.wav
        • target_acquired.wav
        • target_spotted.wav
        • thats_not_good.wav
        • thats_right.wav
        • thats_the_way_this_is_done.wav
        • that_was_a_close_one.wav
        • that_was_it.wav
        • that_was_the_last_guy.wav
        • that_was_the_last_one.wav
        • theres_nobody_home.wav
        • theres_not_much_time_left.wav
        • theres_one_left.wav
        • theres_the_bomb.wav
        • theres_the_bomb2.wav
        • theres_the_bomber.wav
        • theres_too_many.wav
        • theres_too_many_of_them.wav
        • theyre_all_over_the_place2.wav
        • theyre_everywhere2.wav
        • theyre_rescuing_the_hostages.wav
        • theyre_taking_the_hostages.wav
        • theyre_with_the_hostages.wav
        • theyve_got_the_hostages.wav
        • they_dropped_the_bomb.wav
        • they_got_me_pinned_down_here.wav
        • they_got_the_bomb.wav
        • they_never_knew_what_hit_them.wav
        • they_picked_up_the_bomb.wav
        • they_took_the_bomb.wav
        • they_took_the_bomb2.wav
        • they_took_the_hostages.wav
        • they_will_not_escape.wav
        • they_wont_get_away.wav
        • they_wont_get_away2.wav
        • the_actions_hot_here.wav
        • the_bombs_at_a.wav
        • the_bombs_at_b.wav
        • the_bombs_at_c.wav
        • the_bombs_here.wav
        • the_bombs_here_on_the_ground.wav
        • the_bombs_ticking_at_a.wav
        • the_bombs_ticking_at_b.wav
        • the_bombs_ticking_at_c.wav
        • the_bomb_is_down.wav
        • the_bomb_is_on_the_ground.wav
        • the_commander_is_down.wav
        • the_commander_is_down_repeat.wav
        • the_hostages_are_eager.wav
        • the_hostages_are_gone.wav
        • the_hostages_are_ready.wav
        • the_hostages_are_waiting.wav
        • the_hostages_are_with_me.wav
        • the_sniper_is_dead.wav
        • this_is_my_house.wav
        • three.wav
        • three_left.wav
        • three_of_them.wav
        • three_to_go.wav
        • three_to_go2.wav
        • time_is_running_out.wav
        • time_is_running_out2.wav
        • took_him_down.wav
        • took_him_out.wav
        • took_him_out2.wav
        • took_out_the_sniper.wav
        • too_many2.wav
        • tower.wav
        • truck.wav
        • tunnel.wav
        • tunnel2.wav
        • two_enemies_left.wav
        • two_of_them.wav
        • two_to_go.wav
        • t_spawn.wav
        • uh_oh.wav
        • uh_sir_the_bomb.wav
        • underground.wav
        • underpass.wav
        • upstairs.wav
        • vault.wav
        • vending_machines.wav
        • vending_machines2.wav
        • ventilation_system.wav
        • vents.wav
        • vents2.wav
        • very_nice.wav
        • villiage.wav
        • wall.wav
        • wasted_him.wav
        • watching_the_escape_route.wav
        • watching_the_escape_zone.wav
        • watching_the_hostages.wav
        • watch_it_theres_a_sniper.wav
        • water.wav
        • way_to_be_team.wav
        • well_cover_you_while_you_defuse.wav
        • well_cover_you_you_defuse.wav
        • well_done.wav
        • weve_got_the_situation.wav
        • weve_lost_the_commander.wav
        • we_gotta_find_that_bomb.wav
        • we_need_you_to_defuse_that_bomb_sir.wav
        • we_owned_them.wav
        • what_are_you_doing.wav
        • what_happened.wav
        • what_have_you_done.wav
        • wheres_the_bomb.wav
        • wheres_the_bomb2.wav
        • wheres_the_bomb3.wav
        • where_are_they.wav
        • where_are_the_hostages.wav
        • where_are_you_hiding.wav
        • where_could_they_be.wav
        • where_is_it.wav
        • whew_that_was_close.wav
        • whoa.wav
        • whoo.wav
        • whoo2.wav
        • whos_the_man.wav
        • who_wants_some_more.wav
        • window.wav
        • windows.wav
        • wine_cellar.wav
        • yea_baby.wav
        • yea_ok.wav
        • yesss.wav
        • yesss2.wav
        • yikes.wav
        • you_heard_the_man_lets_go.wav
      • buttons/
        • bell1.wav
        • blip2.wav
        • button11.wav
        • latchunlocked2.wav
        • weapon_cant_buy.wav
        • weapon_confirm.wav
      • common/
        • bass.wav
        • center.wav
        • frontleft.wav
        • frontright.wav
        • left.wav
        • rearleft.wav
        • rearright.wav
        • right.wav
        • stuck1.wav
        • stuck2.wav
        • talk.wav
        • use_deny.WAV
        • wpn_hudoff.WAV
      • doors/
        • door_metal_gate_close1.wav
        • door_metal_gate_move1.wav
        • door_metal_gate_move2.wav
      • hostage/
        • hpain/
          • hpain1.wav
          • hpain2.wav
          • hpain3.wav
          • hpain4.wav
          • hpain5.wav
          • hpain6.wav
        • hunuse/
          • comeback.wav
          • dontleaveme.wav
          • illstayhere.wav
          • notleaveme.wav
          • yeahillstay.wav
        • huse/
          • getouttahere.wav
          • illfollow.wav
          • letsdoit.wav
          • letsgo.wav
          • letshurry.wav
          • letsmove.wav
          • okletsgo.wav
          • youlead.wav
      • items/
        • ammopickup.wav
        • defuser_equip.wav
        • equip_nvg.wav
        • flashlight1.wav
        • itempickup.wav
        • nvg_off.wav
        • nvg_on.wav
      • physics/
        • body/
          • body_medium_strain1.wav
          • body_medium_strain2.wav
          • body_medium_strain3.wav
        • cardboard/
          • cardboard_box_break1.wav
          • cardboard_box_break2.wav
          • cardboard_box_break3.wav
          • cardboard_box_shake1.wav
          • cardboard_box_shake2.wav
          • cardboard_box_shake3.wav
          • cardboard_box_strain1.wav
          • cardboard_box_strain2.wav
          • cardboard_box_strain3.wav
        • glass/
          • glass_strain1.wav
          • glass_strain2.wav
          • glass_strain3.wav
          • glass_strain4.wav
        • metal/
          • canister_roll_loop1.wav
          • chain_impact_hard1.wav
          • chain_impact_hard2.wav
          • chain_impact_soft1.wav
          • chain_impact_soft2.wav
          • chain_impact_soft3.wav
          • chain_scrape_rough_loop1.wav
          • metal_grenade_roll_loop1.wav
          • metal_popcan_impact_hard1.wav
          • metal_popcan_impact_hard2.wav
          • metal_popcan_impact_hard3.wav
          • paintcan_roll_loop1.wav
        • plastic/
          • plastic_barrel_break1.wav
          • plastic_barrel_break2.wav
          • plastic_barrel_roll_loop1.wav
          • plastic_barrel_strain1.wav
          • plastic_barrel_strain2.wav
          • plastic_barrel_strain3.wav
          • plastic_box_strain1.wav
          • plastic_box_strain2.wav
          • plastic_box_strain3.wav
        • rubber/
          • rubber_tire_strain1.wav
          • rubber_tire_strain2.wav
          • rubber_tire_strain3.wav
        • wood/
          • wood_strain1.wav
          • wood_strain2.wav
          • wood_strain3.wav
          • wood_strain4.wav
          • wood_strain5.wav
          • wood_strain6.wav
          • wood_strain7.wav
          • wood_strain8.wav
      • player/
        • bhit_helmet-1.wav
        • damage1.wav
        • damage2.wav
        • damage3.wav
        • death1.wav
        • death2.wav
        • death3.wav
        • death4.wav
        • death5.wav
        • death6.wav
        • footsteps/
          • chainlink1.wav
          • chainlink2.wav
          • chainlink3.wav
          • chainlink4.wav
          • concrete1.wav
          • concrete2.wav
          • concrete3.wav
          • concrete4.wav
          • dirt1.wav
          • dirt2.wav
          • dirt3.wav
          • dirt4.wav
          • duct1.wav
          • duct2.wav
          • duct3.wav
          • duct4.wav
          • grass1.wav
          • grass2.wav
          • grass3.wav
          • grass4.wav
          • gravel1.wav
          • gravel2.wav
          • gravel3.wav
          • gravel4.wav
          • ladder1.wav
          • ladder2.wav
          • ladder3.wav
          • ladder4.wav
          • metal1.wav
          • metal2.wav
          • metal3.wav
          • metal4.wav
          • metalgrate1.wav
          • metalgrate2.wav
          • metalgrate3.wav
          • metalgrate4.wav
          • mud1.wav
          • mud2.wav
          • mud3.wav
          • mud4.wav
          • sand1.wav
          • sand2.wav
          • sand3.wav
          • sand4.wav
          • slosh1.wav
          • slosh2.wav
          • slosh3.wav
          • slosh4.wav
          • snow1.wav
          • snow2.wav
          • snow3.wav
          • snow4.wav
          • snow5.wav
          • snow6.wav
          • tile1.wav
          • tile2.wav
          • tile3.wav
          • tile4.wav
          • wade1.wav
          • wade2.wav
          • wade3.wav
          • wade4.wav
          • wood1.wav
          • wood2.wav
          • wood3.wav
          • wood4.wav
          • woodpanel1.wav
          • woodpanel2.wav
          • woodpanel3.wav
          • woodpanel4.wav
        • headshot1.wav
        • headshot2.wav
        • kevlar1.wav
        • kevlar2.wav
        • kevlar3.wav
        • kevlar4.wav
        • kevlar5.wav
        • pl_wade1.wav
        • pl_wade2.wav
        • sprayer.wav
      • radio/
        • blow.wav
        • bombdef.wav
        • bombpl.wav
        • clear.wav
        • com_getinpos.wav
        • com_go.wav
        • com_reportin.wav
        • ctwin.wav
        • ct_affirm.wav
        • ct_backup.wav
        • ct_coverme.wav
        • ct_enemys.wav
        • ct_fireinhole.wav
        • ct_inpos.wav
        • ct_reportingin.wav
        • enemydown.wav
        • fallback.wav
        • fireassis.wav
        • followme.wav
        • go.wav
        • hosdown.wav
        • hostagecompromised.wav
        • letsgo.wav
        • locknload.wav
        • moveout.wav
        • negative.wav
        • position.wav
        • regroup.wav
        • rescued.wav
        • roger.wav
        • rounddraw.wav
        • sticktog.wav
        • stormfront.wav
        • takepoint.wav
        • terwin.wav
        • vip.wav
      • Resource/
        • warning.wav
      • UI/
        • buttonclick.wav
        • buttonclickrelease.wav
        • buttonrollover.wav
      • weapons/
        • ak47/
          • ak47-1.wav
          • ak47_boltpull.wav
          • ak47_clipin.wav
          • ak47_clipout.wav
        • aug/
          • aug-1.wav
          • aug_boltpull.wav
          • aug_boltslap.wav
          • aug_clipin.wav
          • aug_clipout.wav
          • aug_forearm.wav
        • awp/
          • awp1.wav
          • awp_bolt.wav
          • awp_clipin.wav
          • awp_clipout.wav
        • c4/
          • c4_beep1.wav
          • c4_click.wav
          • c4_disarm.wav
          • c4_explode1.wav
          • c4_exp_deb1.wav
          • c4_exp_deb2.wav
          • c4_plant.wav
        • ClipEmpty_Pistol.wav
        • ClipEmpty_Rifle.wav
        • deagle/
          • deagle-1.wav
          • de_clipin.wav
          • de_clipout.wav
          • de_deploy.wav
          • de_slideback.wav
        • debris1.wav
        • debris2.wav
        • elite/
          • elite-1.wav
          • elite_clipout.wav
          • elite_deploy.wav
          • elite_leftclipin.wav
          • elite_reloadstart.wav
          • elite_rightclipin.wav
          • elite_sliderelease.wav
        • famas/
          • famas-1.wav
          • famas_clipin.wav
          • famas_clipout.wav
          • famas_forearm.wav
        • fiveseven/
          • fiveseven-1.wav
          • fiveseven_clipin.wav
          • fiveseven_clipout.wav
          • fiveseven_slideback.wav
          • fiveseven_slidepull.wav
          • fiveseven_sliderelease.wav
        • flashbang/
          • flashbang_explode1.wav
          • flashbang_explode2.wav
          • grenade_hit1.wav
        • g3sg1/
          • g3sg1-1.wav
          • g3sg1_clipin.wav
          • g3sg1_clipout.wav
          • g3sg1_slide.wav
        • galil/
          • galil-1.wav
          • galil_boltpull.wav
          • galil_clipin.wav
          • galil_clipout.wav
        • glock/
          • glock18-1.wav
          • glock_clipin.wav
          • glock_clipout.wav
          • glock_slideback.wav
          • glock_sliderelease.wav
        • hegrenade/
          • explode3.wav
          • explode4.wav
          • explode5.wav
          • he_bounce-1.wav
        • knife/
          • knife_deploy1.wav
          • knife_hit1.wav
          • knife_hit2.wav
          • knife_hit3.wav
          • knife_hit4.wav
          • knife_hitwall1.wav
          • knife_slash1.wav
          • knife_slash2.wav
          • knife_stab.wav
        • m249/
          • m249-1.wav
          • m249_boxin.wav
          • m249_boxout.wav
          • m249_chain.wav
          • m249_coverdown.wav
          • m249_coverup.wav
        • m3/
          • m3-1.wav
          • m3_insertshell.wav
          • m3_pump.wav
        • m4a1/
          • m4a1-1.wav
          • m4a1_boltpull.wav
          • m4a1_clipin.wav
          • m4a1_clipout.wav
          • m4a1_deploy.wav
          • m4a1_silencer_off.wav
          • m4a1_silencer_on.wav
          • m4a1_unsil-1.wav
        • mac10

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