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serious sam styled weapons v1

Originally uploaded by serious sam (7) on 29th September 2012 19:32 pm

NOTE: the more you guys just post stupid comments the more i make these and f.y.i i dont even know how to make v_models well i do but i dont know how to do the animations also if you guys dont like these i'll make opposing force 2 sweps but if you guys hate all of my sweps i under stand
NOTE 2: im not sure if im going to realease the rocket launcher,grende launcher,cannon, and the serious bomb because im not realy much of a coder and im still learning how to make v_models also i dont know how to import models but stay toon for other weapons
known bugs:
-the sound on the double shotgun doesnt work
whats new:
+added colt
+added minigun
oh and john thats all i needed to hear :)

This download looks like an addon. You need to extract the downloaded zip and put the addon folder in your Garry's Mod addons folder. You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • serious sam weapons <-- Addon folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • serious sam weapons/
    • info.txt
    • lua/
      • autorun/
        • client/
          • mad_client.lua
          • mad_menu.lua
        • mad_menu.lua
        • mad_npcs.lua
        • mad_physgun_limited.lua
        • mad_shared.lua
        • minigun_npcs.lua
        • server/
          • mad_admin.lua
          • mad_cleanup.lua
          • mad_files.lua
          • mad_getpos.lua
          • mad_server.lua
          • mad_spawnpoint.lua
          • mad_time.lua
      • effects/
        • effect_mad_door/
          • init.lua
        • effect_mad_firehit/
          • init.lua
        • effect_mad_flare_explosion/
          • init.lua
        • effect_mad_flare_fire/
          • init.lua
        • effect_mad_flare_puff/
          • init.lua
        • effect_mad_gnomatron/
          • init.lua
        • effect_mad_gunsmoke/
          • init.lua
        • effect_mad_ignition/
          • init.lua
        • effect_mad_incendiary_fire/
          • init.lua
        • effect_mad_penetration_trace/
          • init.lua
        • effect_mad_ricochet_trace/
          • init.lua
        • effect_mad_shell/
          • init.lua
        • effect_mad_shell_pistol/
          • init.lua
        • effect_mad_shell_rifle/
          • init.lua
        • effect_mad_shell_shotgun/
          • init.lua
        • effect_mad_shotgunsmoke/
          • init.lua
      • entities/
        • ent_mad_ammo_50/
          • cl_init.lua
          • init.lua
          • shared.lua
        • ent_mad_arrow/
          • cl_init.lua
          • init.lua
          • shared.lua
        • ent_mad_bullet/
          • init.lua
          • shared.lua
        • ent_mad_c4/
          • cl_init.lua
          • init.lua
          • shared.lua
        • ent_mad_charge/
          • cl_init.lua
          • init.lua
          • shared.lua
        • ent_mad_flare/
          • cl_init.lua
          • init.lua
          • shared.lua
        • ent_mad_flash/
          • cl_init.lua
          • init.lua
          • shared.lua
        • ent_mad_fuel/
          • cl_init.lua
          • init.lua
          • shared.lua
        • ent_mad_grenade/
          • cl_init.lua
          • init.lua
          • shared.lua
        • ent_mad_grenadelauncher/
          • cl_init.lua
          • init.lua
          • shared.lua
        • ent_mad_incendiary/
          • cl_init.lua
          • init.lua
          • shared.lua
        • ent_mad_knife/
          • cl_init.lua
          • init.lua
          • shared.lua
        • ent_mad_magnade/
          • cl_init.lua
          • init.lua
          • shared.lua
        • ent_mad_medic/
          • cl_init.lua
          • init.lua
          • shared.lua
        • ent_mad_mine/
          • cl_init.lua
          • init.lua
          • shared.lua
        • ent_mad_rocket/
          • cl_init.lua
          • init.lua
          • shared.lua
        • ent_mad_smoke/
          • cl_init.lua
          • init.lua
          • shared.lua
        • ent_mad_sticky_magnade/
          • cl_init.lua
          • init.lua
          • shared.lua
      • weapons/
        • shain_new_base/
          • shared.lua
        • weapon_doubleshotgun/
          • shared.lua
        • weapon_minigun/
          • shared.lua
        • weapon_python/
          • shared.lua
        • weapon_tommygun/
          • shared.lua
    • materials/
      • entities/
        • ent_mad_fuel.vtf
        • ent_mad_fuel_mini.vtf
        • ent_mad_pistol.vtf
        • ent_mad_smg.vtf
      • models/
        • weapons/
          • v_minigun/
            • jb_chaingun.vmt
            • jb_chaingun.vtf
            • jb_chaingun_normal.vtf
            • jb_chaingun_spec.vtf
          • v_models/
            • dbarrel/
              • Bump.vtf
              • Dif.vtf
              • doubleba.vmt
              • spec.vtf
            • kitteh.thompson/
              • muin1024.vmt
              • muin1024.vtf
              • muin1024_normal.vtf
              • sights513.vmt
              • sights513.vtf
              • sights513_normal.vtf
              • stiff1024.vmt
              • stiff1024.vtf
              • stiff1024_normal.vtf
            • TS_Python_skin/
              • TS_bulletz.vmt
              • TS_Bulletz.vtf
              • TS_python_nurmalz.vtf
              • TS_python_skin.vmt
              • TS_python_skin.vtf
          • w_models/
            • dbarrel/
              • doubleba.vmt
            • kitteh.thompson/
              • muin1024.vmt
              • sights513.vmt
              • stiff1024.vmt
      • scope/
        • scope_normal.vmt
        • scope_normal.vtf
        • scope_reddot.vmt
        • scope_reddot.vtf
      • Vgui/
        • entities/
          • ent_mad_ammo_50.vmt
          • ent_mad_fuel.vmt
          • ent_mad_fuel_mini.vmt
          • weapon_barrelshoot.vmt
          • weapon_barrelshoot.vtf
          • weapon_mad_minigun.vmt
          • weapon_mad_minigun.vtf
          • weapon_mad_mininpc.vmt
      • weapons/
        • weapon_mad_minigun.vmt
        • weapon_mad_minigun.vtf
    • models/
      • weapons/
        • v_hex_tom.dx80.vtx
        • v_hex_tom.dx90.vtx
        • v_hex_tom.mdl
        • v_hex_tom.sw.vtx
        • v_hex_tom.vvd
        • v_minigun.dx80.vtx
        • v_minigun.dx90.vtx
        • v_minigun.mdl
        • v_minigun.sw.vtx
        • v_minigun.vvd
        • v_minigun.xbox.vtx
        • v_pist_python.dx80.vtx
        • v_pist_python.dx90.vtx
        • v_pist_python.mdl
        • v_pist_python.sw.vtx
        • v_pist_python.vvd
        • v_pist_python.xbox.vtx
        • v_shot_xm1011.dx80.vtx
        • v_shot_xm1011.dx90.vtx
        • v_shot_xm1011.mdl
        • v_shot_xm1011.sw.vtx
        • v_shot_xm1011.vvd
        • v_shot_xm1011.xbox.vtx
        • w_hex_tom.dx80.vtx
        • w_hex_tom.dx90.vtx
        • w_hex_tom.mdl
        • w_hex_tom.phy
        • w_hex_tom.sw.vtx
        • w_hex_tom.vvd
        • w_hex_tom.xbox.vtx
        • w_minigun.dx80.vtx
        • w_minigun.dx90.vtx
        • w_minigun.mdl
        • w_minigun.phy
        • w_minigun.sw.vtx
        • w_minigun.vvd
        • w_shot_xm1011.dx80.vtx
        • w_shot_xm1011.dx90.vtx
        • w_shot_xm1011.mdl
        • w_shot_xm1011.phy
        • w_shot_xm1011.sw.vtx
        • w_shot_xm1011.vvd
        • w_shot_xm1011.xbox.vtx
    • scripts/
      • sounds/
        • bareel.txt
      • weapons/
        • python.txt
    • sound/
      • weapons/
        • 982/
          • fire1.wav
        • minigun/
          • minigun_fire1.wav
        • p90/
          • p90_boltpull.wav
          • p90_magin.wav
          • p90_magout.wav
          • p90-2.wav
          • thompsonfire.wav
        • python/
          • bulletsin.wav
          • bulletsout.wav
          • cylinder.wav
          • draw.wav
          • python-1.wav
        • universal/
          • iron_in.wav
          • iron_out.wav

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