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M4A1 Carbine by Skooz™

  • Submitted by:
  • Uploaded: 7 years ago
  • Updated: 7 years ago
  • Type: Weapon
  • Downloads: 380 (0 last 7 days)
  • Views: 856 (0 last 7 days)
  • Size: 14.93 MB
  • Tags: sweps
Originally uploaded by Mr. Fokkusu™ on 25th September 2011 00:15 am

(I love it when people read the entire description :3)
Check this out too, I hope it gets to the front page~!:
An M4A1 Carbine release, I got permission from Brightside_, BrainCollector, and Seph for this release.
This took about a day, waiting for everybody to reply to my messages and all.
(And it's fixed so it's not a crotch gun~!)
It also has proper hold types (No holding like a pistol), but you probably already knew that.
Stoke - Silencer model
Millenia - Silencer texure
Electronic Arts, Saint1023 - Sounds
brightside - Compile, world models, sound edit, buymenu images
Seph - Model
Agent95 - Textures
SPECIAL THANKS (From Brightside_)
Inter - Render base
BrainCollector - Providing source files
M4A1 Bio/Info/History:
The M4 carbine is a family of firearms tracing its lineage back to earlier carbine versions of the M16, all based on the original AR-15 designed by Eugene Stoner and made by ArmaLite. It is a shorter and lighter version of the M16A2 assault rifle, with 80% parts commonality.
It is a gas-operated, air-cooled, magazine-fed, selective fire, shoulder-fired weapon with a telescoping stock. A shortened variant of the M16A2 rifle, the M4 has a 14.5 in (370 mm) barrel, allowing the individual soldier to better operate in close quarters. The M4 has selective fire options including semi-automatic and three-round burst (like the M16A2), while the M4A1 has the capability to fire fully automatic instead of three-round burst. The carbine is also capable of mounting an M203 grenade launcher, the M203A1 with a 9-inch barrel as opposed to the standard 12-inch barrel of the M203 used on the M16 series.
The M4 carbine is slated to eventually replace the M16 rifle for most combat units in the United States Army. The winner of the I

This download looks like an unpacked addon. You can either convert the files to an addon or merge the folders in the zip with the folders in your Garry's Mod folder.

Convert to Addon (Recommended)

You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • M4A1 Carbine <-- Make this folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Or, Merge Folders (Not recommended)

This option makes it difficult to remove the content should you no longer want it. Merge any folders from the zip with the equivalent folders in your Garry's Mod folder.

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  • addons/
    • M4A1 Carbine Mr. Fokkusu/
      • info.txt
      • lua/
        • effects/
          • fokk_muzzle_rifle/
            • init.lua
          • gdcw_cinematicboom/
            • init.lua
          • gdcw_staticboom/
            • init.lua
          • gdcw_universal_impact/
            • init.lua
          • gdcw_universal_penetrate/
            • init.lua
          • gdcw_whitephosphorus/
            • init.lua
        • entities/
          • gdcwa_5.56x45_tracer/
            • cl_init.lua
            • init.lua
            • shared.lua
        • weapons/
          • fokku_bri_m4a1/
            • cl_init.lua
            • init.lua
            • shared.lua
      • materials/
        • models/
          • weapons/
            • v_models/
              • m4/
                • Gucci.vmt
                • Gucci.vtf
                • Gucci_normal.vtf
                • M4_Diffuse.vmt
                • M4_Diffuse.vtf
                • M4_Diffuse_Normal.vtf
        • vgui/
          • entities/
            • fokku_bri_m4a1.vmt
            • fokku_bri_m4a1.vtf
      • models/
        • led.dx80.vtx
        • led.dx90.vtx
        • led.mdl
        • led.phy
        • led.sw.vtx
        • led.vvd
        • weapons/
          • v_bri_m4a1.dx80.vtx
          • v_bri_m4a1.dx90.vtx
          • v_bri_m4a1.mdl
          • v_bri_m4a1.sw.vtx
          • v_bri_m4a1.vvd
          • w_bri_m4a1.dx80.vtx
          • w_bri_m4a1.dx90.vtx
          • w_bri_m4a1.mdl
          • w_bri_m4a1.phy
          • w_bri_m4a1.sw.vtx
          • w_bri_m4a1.vvd
      • scripts/
        • sounds/
          • fokku_bri_m4a1.txt
      • sound/
        • Impacts/
          • Explosion2.wav
          • Impact_01.wav
          • Impact_02.wav
          • Impact_03.wav
          • Impact_04.wav
          • Impact_05.wav
        • weapons/
          • bright_m4a1/
            • m4a1-1.wav
            • m4a1_boltpull.wav
            • m4a1_clipin.wav
            • m4a1_clipout.wav
            • m4a1_deploy.wav
            • m4a1_silencer_off.wav
            • m4a1_silencer_on.wav
  • scripts/
    • sounds/
      • fokku_bri_m4a1.txt