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hl2 beta zombie skin+sounds

  • Reuploaded by:
  • Uploaded: 2 years ago
  • Updated: 2 years ago
  • Type: Re-upload
  • Downloads: 172 (3 last 7 days)
  • Views: 450 (5 last 7 days)
  • Size: 7.09 MB
  • Tags: zombie, old
Originally uploaded by ITEPI WλFFLEZM on 12th March 2011 01:44 am

this is my beta zombie skin with head crab and all of the REAL beta zombie sounds!!!!!!. put all files in garrysmod/garrysmod and have fun!!!!! also heres a link to e3 town map for gmod http://www.garrysmod.org/downloads/?a=view&id=33444 i will upload the beta fast zombie skin with sounds to.READ THIS NOW! dont bame me if the zombie sounds dont work in hl2 bu they will work in garrys mod so dont put comments saying the sounds dont work in hl2! but they do work in gmod.beta zombie information:beta zombies have half life 1 zombie sounds and have the corpse body from hl2. beta head crb information:beta head crabs have a patch of bloody or ripped off skin on them.if you dont like this skin just plz dont leave bad comments.link to hl2 beta fast zombie skin http://www.garrysmod.org/downloads/?a=view&id=119043 heres the link to the beta poison zombie skin http://www.garrysmod.org/downloads/?a=view&id=119051

This download looks like an unpacked addon. You can either convert the files to an addon or merge the folders in the zip with the folders in your Garry's Mod folder.

Convert to Addon (Recommended)

You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • hl2 beta zombie skin+sounds <-- Make this folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Or, Merge Folders (Not recommended)

This option makes it difficult to remove the content should you no longer want it. Merge any folders from the zip with the equivalent folders in your Garry's Mod folder.

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • materials/
    • models/
      • Headcrab_classic/
        • allinonebacup2.vmt
        • allinonebacup2.vtf
        • backlegs_CL.vmt
        • backlegs_CL.vtf
        • backlegs_height.vtf
        • backlegs_normal.vtf
        • headcrabsheet.vmt
        • headcrabsheet.vtf
        • headcrabsheet_height.vtf
        • headcrabsheet_normal.vtf
        • head_CL.vmt
        • head_CL.vtf
        • head_height.vtf
        • head_normal.vtf
        • mouth_CL.vmt
        • mouth_CL.vtf
        • mouth_height.vmt
        • mouth_height.vtf
        • teeth_CL.vmt
        • teeth_CL.vtf
      • zombie_classic/
        • allinonebacup2.vmt
        • allinonebacup2.vtf
        • arm.vmt
        • arm.vtf
        • back.vmt
        • back.vtf
        • backlegs_CL.vmt
        • backlegs_CL.vtf
        • backlegs_normal.vtf
        • back_mask.vtf
        • chest.vmt
        • chest.vtf
        • combinesoldiersheet_zombie.vmt
        • combinesoldiersheet_zombie.vtf
        • envmap.vtf
        • gore.vmt
        • gore.vtf
        • hand.vmt
        • hand.vtf
        • head.vmt
        • head.vtf
        • headcrab.vmt
        • headcrab.vtf
        • headcrab_envmask.vtf
        • head_CL.vmt
        • head_CL.vtf
        • head_normal.vtf
        • innerhead.vmt
        • innerhead.vtf
        • left_arm.vmt
        • left_arm.vtf
        • left_leg.vmt
        • left_leg.vtf
        • misc.vmt
        • misc.vtf
        • mouth_CL.vmt
        • mouth_CL.vtf
        • pant.vmt
        • pant.vtf
        • pantL.vmt
        • pantL.vtf
        • placeholder.vmt
        • placeholder.vtf
        • right_arm.vmt
        • right_arm.vtf
        • right_leg.vmt
        • right_leg.vtf
        • shirt.vmt
        • shirt.vtf
        • shoe.vmt
        • shoe.vtf
        • shoetop.vmt
        • shoetop.vtf
        • sleeve.vmt
        • sleeve.vtf
        • sole.vmt
        • sole.vtf
        • teeth_CL.vmt
        • teeth_CL.vtf
        • torso.vmt
        • torso.vtf
        • torso2.vmt
        • torso2.vtf
        • Zombie_classic.vmt
        • Zombie_classic.vtf
        • Zombie_Classic_sheet.vtf
  • models/
    • zombie/
      • Classi2.dx80.vtx
      • Classi2.dx90.vtx
      • Classi2.jpg
      • Classi2.mdl
      • Classi2.phy
      • Classi2.sw.vtx
      • Classi2.vvd
      • Classic.dx80.vtx
      • Classic.dx90.vtx
      • Classic.jpg
      • classic.mdl
      • Classic.phy
      • Classic.sw.vtx
      • classic.vvd
      • Classic.xbox.vtx
  • sound/
    • npc/
      • Zombie/
        • claw_miss1.wav
        • claw_miss2.wav
        • claw_strike1.wav
        • claw_strike2.wav
        • claw_strike3.wav
        • foot1.wav
        • foot2.wav
        • foot3.wav
        • foot_slide1.wav
        • foot_slide2.wav
        • foot_slide3.wav
        • moan_loop1.wav
        • moan_loop2.wav
        • moan_loop3.wav
        • moan_loop4.wav
        • zombie_hit.wav
        • zombie_pound_door.wav
        • zombie_swing.wav
        • zo_alert10.wav
        • zo_alert20.wav
        • zo_alert30.wav
        • zo_attack1.wav
        • zo_attack2.wav
        • zo_idle1.wav
        • zo_idle2.wav
        • zo_idle3.wav
        • zo_idle4.wav
        • zo_pain1.wav
        • zo_pain2.wav

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