This file was automatically imported from the old garrysmod.org site. You can see other imported files on the reuploads page.

Citizen Zombies Spawn Points

Citizen Zombies Spawn Points

Originally uploaded by phpmysql on 22nd September 2008 18:35 pm

This file enable you to spawn Citizen Zombies automatically in your zombie survival roleplay server or in sandbox, also there are four different snpcs. It make 3 zombies for each spawn points, when you kill they appear 3 more in the same place until you delete the invisible spawn point (press Z). They are really scared because they follow you wherever you go, they broke doors sometimes and they have custom sounds. I just add the icons, spawn points and one fuction to broke doors, All credits to CrazyChickenMFK and Rambo6. Is not for garrysmod v9 and the map in the pics is rd_zombocity_f2. Install in your addon folder into your garrysmod directory.

This download looks like an addon. You need to extract the downloaded zip and put the addon folder in your Garry's Mod addons folder. You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • Citizen Zombies Spawn Points <-- Addon folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • Citizen Zombies Spawn Points/
    • info.txt
    • lua/
      • entities/
        • npc_base/
          • cl_init.lua
          • init.lua
          • shared.lua
        • npc_zombie_male02/
          • cl_init.lua
          • init.lua
          • shared.lua
        • npc_zombie_male03/
          • cl_init.lua
          • init.lua
          • shared.lua
        • npc_zombie_male04/
          • cl_init.lua
          • init.lua
          • shared.lua
        • npc_zombie_male05/
          • cl_init.lua
          • init.lua
          • shared.lua
        • sent_zombie02_spawn/
          • cl_init.lua
          • init.lua
          • shared.lua
        • sent_zombie03_spawn/
          • cl_init.lua
          • init.lua
          • shared.lua
        • sent_zombie04_spawn/
          • cl_init.lua
          • init.lua
          • shared.lua
        • sent_zombie05_spawn/
          • cl_init.lua
          • init.lua
          • shared.lua
    • materials/
      • models/
        • Zombies/
          • Male/
            • Group1/
              • art_facemap.vmt
              • art_facemap.vtf
              • art_facemap_normal.vtf
              • citizen_sheet.vmt
              • citizen_sheet.vtf
              • citizen_sheet_normal.vtf
              • erdim_cylmap.vmt
              • erdim_cylmap.vtf
              • erdim_cylmap_normal.vtf
              • eric_facemap.vmt
              • eric_facemap.vtf
              • eric_facemap_normal.vtf
              • joe_facemap.vmt
              • joe_facemap.vtf
              • joe_facemap_normal.vtf
              • mike_facemap.vmt
              • mike_facemap.vtf
              • mike_facemap_normal.vtf
              • sandro_facemap.vmt
              • sandro_facemap.vtf
              • sandro_facemap_normal.vtf
              • ted_facemap.vmt
              • ted_facemap.vtf
              • ted_facemap_normal.vtf
              • vance_facemap.vmt
              • vance_facemap.vtf
              • vance_facemap_normal.vtf
            • Group2/
              • art_facemap.vmt
              • art_facemap.vtf
              • art_facemap_normal.vtf
              • citizen_sheet.vmt
              • citizen_sheet.vtf
              • citizen_sheet_normal.vtf
              • erdim_cylmap.vmt
              • erdim_cylmap.vtf
              • erdim_cylmap_normal.vtf
              • eric_facemap.vmt
              • eric_facemap.vtf
              • eric_facemap_normal.vtf
              • joe_facemap.vmt
              • joe_facemap.vtf
              • joe_facemap_normal.vtf
              • mike_facemap.vmt
              • mike_facemap.vtf
              • mike_facemap_normal.vtf
              • sandro_facemap.vmt
              • sandro_facemap.vtf
              • sandro_facemap_normal.vtf
              • ted_facemap.vmt
              • ted_facemap.vtf
              • ted_facemap_normal.vtf
              • vance_facemap.vmt
              • vance_facemap.vtf
              • vance_facemap_normal.vtf
            • Group3/
              • art_facemap.vmt
              • art_facemap.vtf
              • art_facemap_normal.vtf
              • citizen_sheet.vmt
              • citizen_sheet.vtf
              • erdim_cylmap.vmt
              • erdim_cylmap.vtf
              • erdim_cylmap_normal.vtf
              • eric_facemap.vmt
              • eric_facemap.vtf
              • eric_facemap_normal.vtf
              • joe_facemap.vmt
              • joe_facemap.vtf
              • joe_facemap_normal.vtf
              • mike_facemap.vmt
              • mike_facemap.vtf
              • mike_facemap_normal.vtf
              • sandro_facemap.vmt
              • sandro_facemap.vtf
              • sandro_facemap_normal.vtf
              • ted_facemap.vmt
              • ted_facemap.vtf
              • ted_facemap_normal.vtf
              • vance_facemap.vmt
              • vance_facemap.vtf
              • vance_facemap_normal.vtf
      • VGUI/
        • entities/
          • sent_zombie02_spawn.vmt
          • sent_zombie02_spawn.vtf
          • sent_zombie03_spawn.vmt
          • sent_zombie03_spawn.vtf
          • sent_zombie04_spawn.vmt
          • sent_zombie04_spawn.vtf
          • sent_zombie05_spawn.vmt
          • sent_zombie05_spawn.vtf
    • models/
      • zombies/
        • group1/
          • male_02.dx80.vtx
          • male_02.dx90.vtx
          • male_02.mdl
          • male_02.phy
          • male_02.sw.vtx
          • male_02.vvd
          • male_03.dx80.vtx
          • male_03.dx90.vtx
          • male_03.mdl
          • male_03.phy
          • male_03.sw.vtx
          • male_03.vvd
        • group2/
          • Male_04.dx80.vtx
          • Male_04.dx90.vtx
          • Male_04.mdl
          • Male_04.phy
          • Male_04.sw.vtx
          • Male_04.vvd
        • group3/
          • Male_05.dx80.vtx
          • Male_05.dx90.vtx
          • Male_05.mdl
          • Male_05.phy
          • Male_05.sw.vtx
          • Male_05.vvd
    • sound/
      • npc/
        • citizen_zombie/
          • cz_alert1.wav
          • cz_alert2.wav
          • cz_alert3.wav
          • cz_alert4.wav
          • cz_attack1.wav
          • cz_attack2.wav
          • cz_attack3.wav
          • cz_attack4.wav
          • cz_die1.wav
          • cz_die2.wav
          • cz_die3.wav
          • cz_die4.wav
          • cz_idle1.wav
          • cz_idle2.wav
          • cz_idle3.wav
          • cz_idle4.wav
          • cz_pain1.wav
          • cz_pain2.wav
          • cz_pain3.wav
          • cz_pain4.wav
          • Die.wav
          • english.wav
          • faster_citizen/
            • cz_alert1.wav
            • cz_alert2.wav
            • cz_alert3.wav
            • cz_attack1.wav
            • cz_attack2.wav
            • cz_attack3.wav
            • cz_die1.wav
            • cz_die2.wav
            • cz_die3.wav
            • cz_idle1.wav
            • cz_idle2.wav
            • cz_idle3.wav
            • cz_pain1.wav
            • cz_pain2.wav
            • cz_pain3.wav
          • togo.wav
          • toxic_citizen/
            • cz_alert1.wav
            • cz_alert2.wav
            • cz_die1.wav
            • cz_die2.wav
            • cz_die3.wav
            • cz_idle1.wav
            • cz_idle2.wav
            • cz_pain1.wav
            • cz_pain2.wav
            • cz_pain3.wav

BBCode:

HTML:

Social: