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Flubadoo's Special Weapons

Flubadoo's Special Weapons

Originally uploaded by Flubadoo on 12th June 2010 12:43 pm

My special weapons pack.
By the way, the G3 ironsights are correctly placed, that picture is of it in mid-shot
Contains:
MP5A2
G3KA4
PATCH!http://www.garrysmod.org/downloads/?a=view&id=101093
So why are these so special, you ask?
These have bullet velocity, meaning these aren't insta-hits. Also, there is bullet drop.
Still, thats not that special, you say.
Well heres why I released these.
There is bullet damage dropoff.
WEAPON CHARACTERISTICS:
G3:
Effective Range: 300m
Damage: High
Bullet Velocity: 800m/s
Accuracy: Medium-High
Fire in very short bursts because of massive recoil
MP5:
Effective Range: 50m
Damage: High at close range, drops very low at medium range
Bullet Velocity: 350m/s
Accuracy: Low-Medium
Fire fully auto for all I care. There is very little recoil on this thing and while moving, accuracy is barely affected.
At longer ranges, the bullets deal less damage than point blank. The MP5 kills faster than the G3, but move back 20 or so meters and the MP5 kills slower than the G3. Kind of like BFBC2 and COD Also:
RELOAD SOUNDS!

This download looks like an addon. You need to extract the downloaded zip and put the addon folder in your Garry's Mod addons folder. You should end up with a directory structure similar to below:

  • steamapps
    • common
      • garrysmod
        • garrysmod
          • addons
            • Flubadoo's Spec Weapons <-- Addon folder!
              • e.g.
              • lua
              • maps
              • materials
              • models
              • etc

Don't know where the Garry's Mod folder is or how to extract zip files? See more useful installation tips.

  • Flubadoo's Spec Weapons/
    • info.txt
    • lua/
      • autorun/
        • server/
          • bulletdropoofff.lua
      • effects/
        • rg_muzzle_grenade/
          • init.lua
        • rg_muzzle_highcal/
          • init.lua
        • rg_muzzle_hmg/
          • init.lua
        • rg_muzzle_pistol/
          • init.lua
        • rg_muzzle_rifle/
          • init.lua
        • rg_muzzle_silenced/
          • init.lua
        • rg_shelleject/
          • init.lua
        • rg_shelleject_rifle/
          • init.lua
        • rg_shelleject_shotgun/
          • init.lua
      • entities/
        • sent_rg_bullet/
          • init.lua
          • shared.lua
        • sent_rg_grenade/
          • cl_init.lua
          • init.lua
          • shared.lua
      • weapons/
        • rg_base/
          • cl_init.lua
          • shared.lua
        • weapon_g3/
          • shared.lua
        • weapon_mp5a2/
          • shared.lua
    • materials/
      • models/
        • weapons/
          • v_models/
            • EzJamin_TehSnake_G3/
              • TS_G3.vmt
              • TS_g3.vtf
              • TS_G3_bump.vtf
            • Mill.Twinke.MP5A2/
              • aksling.vmt
              • aksling.vtf
              • Foregrip.vmt
              • Foregrip.vtf
              • Foregrip_Normal.vtf
              • Fullstock.vmt
              • Fullstock.vtf
              • Fullstock_Normal.vtf
              • lower.vmt
              • Magazine.vmt
              • Magazine.vtf
              • Magazine_Normal.vtf
              • Receiver.vmt
              • Receiver.vtf
              • Receiver_Normal.vtf
              • Sef.vmt
              • Sef.vtf
              • Sef_Normal.vtf
              • upper.vmt
      • VGUI/
        • gfx/
          • VGUI/
            • galil.vtf
            • mp5.vtf
    • models/
      • weapons/
        • v_rif_halil.dx80.vtx
        • v_rif_halil.dx90.vtx
        • v_rif_halil.mdl
        • v_rif_halil.sw.vtx
        • v_rif_halil.vvd
        • v_rif_halil.xbox.vtx
        • v_smg_mp0.dx80.vtx
        • v_smg_mp0.dx90.vtx
        • v_smg_mp0.mdl
        • v_smg_mp0.sw.vtx
        • v_smg_mp0.vvd
        • v_smg_mp0.xbox.vtx
    • sound/
      • weapons/
        • g3/
          • g3-1.wav
          • g3_reload.wav
          • galil_cloth.wav
        • mp5a2/
          • draw.wav
          • fire.wav
          • mp5_boltpull.wav
          • mp5_clipin.wav
          • mp5_clipout.wav
          • mp5_slideback.wav
          • reload.wav

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